This video gave me an idea of rewriting FNaF in C++ 😅😅
@zjamnaa18 күн бұрын
Welp, time to ditch scratch and clickteam and move to godot
@Speed-TV18 күн бұрын
@@zjamnaa If you're still learning I think Scratch is a good place to start
@shunde-dx5we2 ай бұрын
Nice tutorial :)
@PetitHommeSec2 ай бұрын
really cool
@TinerX2 ай бұрын
Cool tutorial! I've mastered scratch coding and I'm trying to find a better game engine, so I can re-create my games. And I think Godot will work out. 👀
@Speed-TV2 ай бұрын
That's pretty cool! As a matter of fact, you are my target audience. I have quite a few Scratch to Godot tutorials on my channel! Not advertising, I just think it might help you.
@abodyx964920 күн бұрын
bro did he say ctrl+s or ctrl c
@abodyx964920 күн бұрын
1:04
@Wonskaaa24 күн бұрын
Can you link the project file pretty pls?
@Speed-TV24 күн бұрын
github.com/The2AndOnly/Fnaf-title-screen
@PetitHommeSec2 ай бұрын
why did u choose the compatibility renderer option?
@Speed-TV2 ай бұрын
It doesn't matter which one you choose for this project. But in the past, I published an exported 2D game with the Forward+ rendering engine. One of my friends had some major graphical issues on scenes with lighting. I then published it again with the mobile rendering engine and the same problem occurred. But once I switched it to compatibility then the issue was resolved, and the game's graphics didn't have any differences otherwise. Basically compatibility prevents visual bugs for most devices, so I use it on all of my 2D games just to be safe. It doesn't change the visuals in any way, not that I know of.
@abodyx964920 күн бұрын
11:28 i want you give me the script pweety please? xd
@Speed-TV20 күн бұрын
If you're trying to remake this project, I have an updated version where no shader is needed for the divided static github.com/The2AndOnly/Fnaf-title-screen