Technically the 'bot's armor "saving throw" comes BEFORE you roll against their toughness (and if the armor throw succeeds it doesn't cause a stun, unlike a successful toughness roll).
@thetabletopengineerplays8 ай бұрын
Thanks for letting me know - will try to remember that!
@BetaRayBill328 ай бұрын
Oof, that was a rough survival roll for the robot. You basically have to burn that story point.
@chrisstokoe31698 ай бұрын
Lol one of my favourite bands of the 90s
@davefranklin41368 ай бұрын
You appeared to have forgotten that figures can Dash an additional 2" if they don't do a combat action (though can't Dash into a Brawl). If nothing else, this would have saved the VIP the turn he was KOed. BTW, I think it was really a waste assigning a fast die to the VIP on T3, since he had to spend the entire round doing his task. If nothing else, you could have assigned it to another crew and allowed them to Snap Fire when the OPFOR moved up. Also, you rolled a number of '1's on shots where the fig did not move, this allows a re-roll for "aiming".
@chrisstokoe31698 ай бұрын
When stunned you can either move or shoot not both