Fixing Yu-Gi-Oh is Harder Than You Think

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Күн бұрын

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@cbraun7178
@cbraun7178 3 жыл бұрын
Yu-Gi-Oh players: "Special summon limit of 5 per turn." El shaddoll winda: "how bout just one." Vanity's fiend: "how bout none." Vanity's ruler: " I have a fun idea."
@dragonjames4500
@dragonjames4500 3 жыл бұрын
I actually like these videos they are nice to listen to while driving.
@ZX-Gear
@ZX-Gear 3 жыл бұрын
Doing just that atm.
@Pixiesfairiedust
@Pixiesfairiedust 3 жыл бұрын
Is it legal to do that? Genuinely curious
@dragonjames4500
@dragonjames4500 3 жыл бұрын
@@Pixiesfairiedust that is like asking if it's fine to have the radio on in a car.
@Viticus
@Viticus 3 жыл бұрын
I personally would love Konami to support the tag-duel format more! Like, exclusive cards for that form of the game, with an own banlist and tournaments or anythinig.(thought there actually are events like that but still way back in the background)
@sharktos3218
@sharktos3218 3 жыл бұрын
That would be amazing
@chad2687
@chad2687 2 жыл бұрын
yeahhhh tag force is the best
@timbusbee1483
@timbusbee1483 3 жыл бұрын
I think an issue is less slowing the game down and more emphasis on creating an environment where majority of the matches aren’t taking place in the first 3 turns. Games can go for time, but these combos are very time consuming for both players.
@StonedDragons
@StonedDragons 3 жыл бұрын
Perhaps more archetype lock clauses on certain cards that at the moment are generically useful, like Crystron Halqifibrax which is responsible for at least a half dozen other cards being banned to stop it doing stupid shit, but even so is an easy auto-include in most decks. Curb how easy it is to combo off and build that unbreakable board.
@mr2oxking
@mr2oxking 3 жыл бұрын
@@StonedDragons yes archetype locks are what so many generic boss monsters need cause it’s the lack of that which results in the long combos and 3+ negation boards, plus by doing that the game would actually have verity since each boss monster has to stay in its intended deck
@StonedDragons
@StonedDragons 3 жыл бұрын
@@mr2oxking Yeah, one can also have strong generic boss monsters, but the summoning conditions need to be tightly constrained to stop people being able to easily cheat them out.
@ArticBlueFox96
@ArticBlueFox96 3 жыл бұрын
Me and my brother have the same thought, I posted a comment with some ideas that may accomplish this.
@levcharsw6074
@levcharsw6074 3 жыл бұрын
I agree but this would also mean all archtypes need boss monsters and full support ie virtual world shen shen really is the main card but it has alot weaknesses by it self so u have support it with other monsters to make it stronger they should just fix the combo cards that has a big impact it would make deck building more important and more diverse
@Essrayle
@Essrayle 3 жыл бұрын
Foundation's pretty rotten, you'd have to rip up the whole thing and rebuild more solidly absolutely.
@goncaloferreira6429
@goncaloferreira6429 3 жыл бұрын
this.
@ZenoDLC
@ZenoDLC 3 жыл бұрын
So Sevens?
@TheGameGuruTv
@TheGameGuruTv 3 жыл бұрын
i thought Duel Links would be exactly that, but yeah its pretty much heading directly where the TCG is now
@VICE-H3RO
@VICE-H3RO 3 жыл бұрын
I thought rush duels would be a decent reboot but it is trash too. Duel Links could of been managed well but Konami also made it trash.
@wanderingexo8689
@wanderingexo8689 3 жыл бұрын
Its like a game of jenga that has been going on forever
@AdaptiveReasoning
@AdaptiveReasoning 3 жыл бұрын
I think y'all need Konami supported format blocks honestly. Like, an unlimited format, the current format with bans, and then each era of Yu-gi-oh, Vanilla, GX, 5Ds, etc.
@Spanluver
@Spanluver 3 жыл бұрын
This is a good point.
@yugimocha6698
@yugimocha6698 3 жыл бұрын
I love this idea
@shidiqrajaguguk1656
@shidiqrajaguguk1656 3 жыл бұрын
I like this idea with the exception of unlimited format. It probably would just devolve into Exodia FTK format with 3 Pot of Greed, 3 Graceful Charity, 3 Card of Demise, and other draw cards.
@Charlie-oy8dk
@Charlie-oy8dk 3 жыл бұрын
@@shidiqrajaguguk1656 right. but why not we ban otk/ftk decks
@shidiqrajaguguk1656
@shidiqrajaguguk1656 3 жыл бұрын
@@Charlie-oy8dk From the name "Unlimited Format", I took it as meaning that all of the cards are unlimited aka no ban list. If you start banning things can you still call it "Unlimited" format?
@brandysnapps
@brandysnapps 3 жыл бұрын
I feel like different formats would be fantastic and would bring back the players that don't like the modern format where a turn can take multiple minutes. The summon one monster + set a spell/trap and pass turn type of format.
@trevorwill6532
@trevorwill6532 3 жыл бұрын
That is basically what speed duels are
@jadegrace1312
@jadegrace1312 3 жыл бұрын
@@trevorwill6532 speed duels don't have the same nostalgia though, that's why. They should just at least try having an official goat format.
@jimthekidd
@jimthekidd 3 жыл бұрын
@@jadegrace1312 goat is trash . That's not what people want. It's played heavy because it's easier to remember the card pools . 2011-2013. Prime yugioh years. This was true diversity. Every ending board was different vs now different decks same boards.
@sharktos3218
@sharktos3218 3 жыл бұрын
I want a new format, but not like "Only cards before 2015" I wish they would make a Yu-Gi-Oh Mini format with every card that exists now, but weaker. Raigeki would only destroy 1 or 2 monsters, Ashblossom can only be used after the Main Phase 1 etc. (We don't nerf cards that are already weak of course) That would allow a real back and forth between the players
@ivancito7790
@ivancito7790 3 жыл бұрын
@@jimthekidd Nah, Goat Format is GOAT. As soon as Fusion became more gimmicky and then Synchros got introduced, it went to shit. It's no coincidence that Duel Monsters era was also the best era of Duel Links. The only problem with GOAT is the lack of variety thanks to the limited card pool, but an officially supported Konami variant of this format could easily fix this, as was seen with DL.
@reecesaucedo4424
@reecesaucedo4424 3 жыл бұрын
I have a group of High School friends that I played Yu-Gi-Oh every day with, some of us still talk and get together and we all still make decks pre-link format in 2017. If you can find a time in Yu-Gi-Oh that you enjoy the most and have a consistent playgroup and are unsatisfied with the state of the game, then I suggest a really balanced way to play is to pick a time when you did enjoy it with others (pre-link, pre-pendulum, etc.) and use the banlist from that date and cards only printed at/before that time similarly to what goat format is for classic Yu-Gi-Oh. That way you end up in a vacuum of that time in Yu-Gi-Oh. That being said, this video is very informative for players like me, who gradually got unsatisfied with the game due to speed and changes to the board and heard some of these things suggested within the community to try and salvage the game for some players. Helps players to understand that the game is going it's own way, and at the end of the day, it's up to Konami to make these big decisions on introducing formats/rebalance. The way you presented this makes it obvious you have an genuine love and concern for the game, and it's honestly a great thing to see that although I struggle to love the game even now, there are others who still thoroughly enjoy it. I have been watching this channel for a little while recently after looking back into the game out of curiosity and interest, and just wanted to say that videos that address a lot of these issues that classic players like me struggled with. Thanks Paul.
@KnowAxel
@KnowAxel 3 жыл бұрын
Same my friends and I are dueling again but don’t do links 😂
@Mister-Thirteen
@Mister-Thirteen 2 жыл бұрын
Mana, what your game needs is mana. You need a slow escalation of resources that creates a natural curve to the pace of the game like how mana operates in MTG. Yugioh started by substituting this principle for tribute summons which worked until the special summon mechanics went off the rails. Imagine a format where there is a hard cap on the special summon mechanic on turn 1 but each subsequent round the ceiling lifts.
@OddEyesDuelist
@OddEyesDuelist 3 жыл бұрын
Have a bit of motion sickness right now so I misread the title as "Finding Yu-Gi-Oh is harder than you think". Would agree with both titles anyways.
@kurroshin750
@kurroshin750 3 жыл бұрын
Your enthusiasm for the game is refreshing
@viviotheshadowmage5713
@viviotheshadowmage5713 3 жыл бұрын
I think the biggest mistake implemented in the game is Monster “Quick Effects”. Not necessarily ones that prevent your opponent from breaking your board. But ones that basically prevent your opponent from making basic plays. The Ghost Girls, the big negate boards, stuff like that, while I understand how we got to that point, it’s the least fun aspect of duels.
@deltafx9462
@deltafx9462 2 жыл бұрын
The only quick effect monsters that are worth keeping is Cosmic Blazer dragon, the most balanced Omni-Negate
@abroadscape2204
@abroadscape2204 3 жыл бұрын
I mean during GX i had a cyber dragon deck, 6 samurai deck, elemental hero deck and dragon deck VS my friend who had destiny hero, dark/fiend deck, macro cosmos and arcanes. Fighting these archetypes was soooooo fun ! because you had to adapt and find solutions ON THE GO, you know you have a 4 cards combo you can pull off but you need to draw 1 card set up requirements while not dying and play defensively until you release the big move. We were so excited sometimes that even if you could win this turn, you let your opponent live for 1 or 2 turns just to see what he call pull off. that is yugioh
@snakeoo7ca
@snakeoo7ca 2 жыл бұрын
That is not yugioh at all... GX is what ruined the good part of *real* yugioh
@TheFrostHydra
@TheFrostHydra 2 жыл бұрын
A year later and now we have a deck that normal summons 20 times on both turns so a special summoning limit is almost laughable at this point
@kennethw9624
@kennethw9624 Жыл бұрын
Lol I agree. An additional "normal" summon because of an effect is NOT a normal summon just because you call it so in the text IMO. That's a "special" case for an additional summon, therefore a special summon IMO. Hate the word play... same thing with targeting vs selecting vs "targeting" not explicitly written on the card....if you have to choose a target(s), you're targeting, end of story
@metalmamemon
@metalmamemon 3 жыл бұрын
I think it's important to establish what exactly "fixing yugioh" means. I personally think no game should give a player the ability to win on turn 0. We kinda have been slow-boiled to accept it as just being "how the game is played", but think about how ridiculous it would be if you sat down to play a game of monopoly, and the player going first circles the board several times, and buys every property before you get a turn. I get that exodia was always a thing, and will always be for historical reasons, but I think the game could be so much better without consistent T0 kill combo decks.
@goncaloferreira6429
@goncaloferreira6429 3 жыл бұрын
that is only 1 part of the problem.
@JohnnyCProduction
@JohnnyCProduction 3 жыл бұрын
Yugioh is really hard to fix because everything “fix” or add they make to the game makes it even harder to balance and fix. The only way is to just reboot the whole game but that would be terrible for a business sense.
@jorieboy11
@jorieboy11 3 жыл бұрын
Rebooting isnt gonna help anything and cardfight vanguard proved this. They powercreeped the game so hard they needed a reboot about 2 years ago. Then they thought they were good but after more powercreep their game is having another reboot soon. Reboots dont fix anything.
@Nehezir
@Nehezir 3 жыл бұрын
@@jorieboy11 that doesn't prove that a reboot wouldn't help anything. you have to get into *why* Cardfight Failed despite a reboot. A lot of yugioh's problems exist due to a combination of printing things they probably shouldn't and just...a long history. There's just THAT many cards. Just look at the support pool for dragon cards. Even without combo decks like D-Link, there's a wealth of advantage generating options that aren't found nearly as easily elsewhere, meaning that every dragon archetype is on the verge of being the next pandora's box. Resetting(Set Rotations are also an alternative) so that there are less things in the mix directly addresses that problem.
@JohnnyCProduction
@JohnnyCProduction 3 жыл бұрын
@@Nehezir set rotation could definitely help. Konami would just have to look at a smaller pool of cards compared to 20 years of cards.
@JohnnyCProduction
@JohnnyCProduction 3 жыл бұрын
@@jorieboy11 there will be power creep no matter what, if you don’t reboot or not. It’s just a business/marketing strategy so you have to buy the newer cards.
@Nehezir
@Nehezir 3 жыл бұрын
@@JohnnyCProduction yeah. if anything, it simplifies game balance
@CrimsonKing88
@CrimsonKing88 3 жыл бұрын
Hey Paul, this was a really great idea for a discussion topic but I think 'Fixing the game' is too broad of a subject to cover in 1 11min video. You briefly touched on multiple ideas such as 1) Slowing down the game (control vs. combo), 2) custom ban lists, 3) multiple formats both fan-made and officially supported, 4) summoning mechanics/summon limits. Have you thought about covering one potential 'fix' to the game per video? Or maybe making a whole series looking at these topics?
@goncaloferreira6429
@goncaloferreira6429 3 жыл бұрын
in case you havent noticed, yugioh community isnt that much interested in lonh, deep and serious discussions. On any topic and specially in one that could change their game. so instead we get hyped videos, or click bate videos, or shallow ones. th eupvote came from me, if you are curious, over the years i have made countless sugestions in videos like this, including on this channel, and not once have any content creators given reasonable attention to any of the points i have presentent and given details about. How really interested are they to cover these topics beyong getting views and money?
@Jofee
@Jofee 3 жыл бұрын
“Pass turn.” 😂😂
@AntonBalfe
@AntonBalfe 3 жыл бұрын
Pass enjoyment pass fun pass life points pass playing Yugioh competitively
@robrick9361
@robrick9361 3 жыл бұрын
Remember when Man Eater Bug was a thing...............man I'm getting old.
@empirenow6068
@empirenow6068 3 жыл бұрын
I remember that card being essential. Now I tried using it in the video game version and every fucking monster is immune to card effects.
@SomberP
@SomberP 3 жыл бұрын
I remember hating this card as a kid, I had no idea how good we had it back then.
@misterk6488
@misterk6488 3 жыл бұрын
@@empirenow6068 It sucks that a card from 19 years ago is now power crept by stronger and newer cards. It's almost as if the card had to change in order for people to buy cards
@jeremysguitarlessons
@jeremysguitarlessons 3 жыл бұрын
I think duel links is really onto something with how their ban list works. Having those types of limits including generic staples as well as archetype cards at 4 or 5 total would really help solve the power level and diversity problems
@shanethebrownwolf5575
@shanethebrownwolf5575 3 жыл бұрын
It threw me off with how it works, but I agree it might help with diversity
@Denter_g
@Denter_g 3 жыл бұрын
Honestly an alternative official format that isnt speed duel would be able to add more variety to the game imo.
@ArticBlueFox96
@ArticBlueFox96 3 жыл бұрын
This sounds good.
@TheMapleTurtle
@TheMapleTurtle 3 жыл бұрын
People who want a special summon cap don't realize how many special summons they actually perform in a turn
@mimimikail2603
@mimimikail2603 3 жыл бұрын
Wouldn't special summon caps just make floodgates and constant handtraps even more prevalent?
@Saixjacket
@Saixjacket 3 жыл бұрын
Why don’t people just main summon limit, good god.
@vvv_victoru
@vvv_victoru 3 жыл бұрын
@@mimimikail2603 just...ban them? You can make new rules and adapt the banlist to it you know?
@silverplaysygo4640
@silverplaysygo4640 3 жыл бұрын
Isn't that what nibiru for lol
@vvv_victoru
@vvv_victoru 3 жыл бұрын
@@silverplaysygo4640 he's pretty much a 50 dollar band aid. banlists and rule changes will always be better solutions than creating a card that will require cew cards to ignore and sell product. Nibiru in the end of the day just adds another layer to powercreep
@Acecard-jl2py
@Acecard-jl2py 3 жыл бұрын
Here some ideas we can consider. Both players can set up their boards without the other interacting. Then there is a first turn. This solves the first turn board set up problem by allowing both players to estentially go first, but the fact that you can’t do anything to the other during this moment. It would mean that cards that have effects via what your opponent has on the board wouldn’t work anymore. Negation and flood gate clauses. You can only have one negation and one type of flood gate. Get rid of hand traps and then make every ritual card a hand trap. This gives rituals a big boost but perhaps there must be a ruling that you need the ritual spell cards in your deck to have them. Negations should ONLY be on trap cards. Not even for hand traps. Strong high attack monsters should have zero immunities. There has to be a risk or reward system involved with boss monsters. Summons should not be negated. Only effects can be negated. Trying these ideas with different formats could give us a lot of experimentation to make yugioh more fair. I bet you a lot of the ideas I have will have issues but any game changing rules is gonna do that. The idea is the fix the problems with modern day yugioh. What do you think of these suggestions?
@MrGnarVar
@MrGnarVar 3 жыл бұрын
So I just got back into Yugioh and have been watching a lot of APS stuff and vid from a year ago got me thinking about a very impractical but potentially effective system that might help allow people to play their weaker "fun decks" at tournaments. Would love to know what people think ignoring the impracticality of going back and applying this system to 20 years worth of cards. I think it would be really interesting if each card was assigned a power level based on some set of factors Konami put out. For example cards with can't be targeted by card effects are assigned 4 points vs 3 points for a card that only can't be targeted by one of spells/traps/monster effects. Based on effects, summoning conditions, etc you get a total power value for each card. I think this would help balance out control and combo decks as the spells they use would all have power levels as well. With this, you can set your "weight classes" with limits on the total power score that is the sum of all the cards in your deck/extra deck. Then it's up to Konami to set the limits for each bracket and either have an unlimited format or set an upper limit (that can be shifted as new cards are released). I realize this is pretty much impossible because so many cards already exist you have to calculate a power level for and ideally you would want the power level printed on the card as well because the game is already not super inviting to brand new players. I just think the like of a salary cap system for decks, thought others might like it as well.
@zaborg007
@zaborg007 3 жыл бұрын
A hilarious custom format could be singleton decks, you can only have 1 of each card in your decklist.
@RSanchez111
@RSanchez111 3 жыл бұрын
Team APS tried a tournament with that format on their server. It was called Highlander Format. Dragoon was everywhere.
@SomberP
@SomberP 3 жыл бұрын
I don’t have an issue with most builds, but I run into a few cards that just seem to break the “risk vs reward” idea Like blue eyes alternative dragon, easy to summon, very powerful, able to delete an opponents card without any cost. Cards that have utility like that should have a cost, whether it be tributing a monster of your own, costing LP, limit the ability to only monsters 4 stars and below, or very difficult summoning restrictions. There are too many monsters now that are an easy win, if someone combos cards to get that one then win sure, but you shouldn’t be able to do all of it with just one card.
@Iguessimhere154
@Iguessimhere154 3 жыл бұрын
I left yugioh towards the end of pendulums and into links, but I'm trying to get back after playing a lot of Magic the Gathering and when I heard about MR5. What I noticed coming back is Yugioh doesn't have a lot of deck variety where my issue is. I feel like you have to play either combo or control, there's never an in-between. Sure there are decks like Invoked Shaddoll Dog and Salamangreat that can be considered as mid-range, but other than those two decks what else is there?
@randomprofile5853
@randomprofile5853 3 жыл бұрын
Aggro,Control, protect the castle,burn, combo,hybrid,Hat etc
@lounowell4171
@lounowell4171 3 жыл бұрын
the idea that decks can be cleanly divided into combo, control and aggro makes little sense to me what winning deck in yugioh doesn't use 2/3-card combos, control the state of the game, and try to beat the opponent down? Every competitive deck ever does all of these things... The exceptions (various FTK combos) prove the rule. And what is final countdown w/ 3 threatening roar 3 waboku 3 battle fader etc...? Is that a 'combo' deck where every card in the deck loosely 'combos' with every other card, or are you playing some sort-of strange control variant that's 99% solitaire?
@GoldRanger1
@GoldRanger1 3 жыл бұрын
Now, if I had to give a solution(no one will like this) but reboot the game. 1. These cards are way too damn small. Been playing since the beginning and still don’t understand why 2. Doing this you can axe a lot of retrains, retrains that were only needed because the og card was unplayable, or just bad 3. Doesn’t have to be immediately. Begin with LOB and start rebooting cards thus.... 4. Creating a new format that could actually live aside OG Yugioh/ speed duels/ rush duels but eventually usurp them. 5. Doing this could be a money maker if you reboot the show along side it. Rebooting the show with 90ish% the same story and characters but with new strategies, archetypes etc would actually help the younger generation learn something as well. New show + new cards = everybody buying the new stuff = more money for them
@randomprofile5853
@randomprofile5853 3 жыл бұрын
Dude..Rush Duel is a reboot. And Speed Duels aren't popular like at all. People are sick of og DM been a while like that, I don't think they'll do that at all
@goncaloferreira6429
@goncaloferreira6429 3 жыл бұрын
i like this. but no show needed. games should sell because they are good, fun games to play with. Stop catering to old players, they alreasy have to much stoping power.
@ArticBlueFox96
@ArticBlueFox96 3 жыл бұрын
Me and my brother have brainstormed ideas for new rules or features for Yu-Gi-Oh! to fix the game. I can't remember them all right now, but 3 we've talked about recently are: 1. When a Pendulum Monster is destroyed, the owner may choose to send that Pendulum Monster face-up to the Extra Deck, or to the graveyard. 2. Unless an effect specifically says it reduces yours or your opponents life points to 0, no players life points can dip to below 1 until turn 5 of the game. 3. Some kind of counter system, similar to the 5Ds anime's speed world, where both players are free to spend counters as they accumulate on game effects. Counter may accumulate automatically as turns progress, but there may also be certain conditions (like reaching 12,000 life points) that may earn a player additional counters. No cards may be printed that have effects that modify the number of counters a player has, the conditions to earn counters, or the effects counters may be spent on. P.S. Me and my brother also complain about how irritating it is trying to read modern effects, but when reading through the comments I saw one suggestion for how Konami can rewrite effects to be more concise and clear.
@undeadmassacre555
@undeadmassacre555 3 жыл бұрын
I definitely get the, If you change "this" then powerful decks get a buff and weak decks hurt more, or if you change "that" then powerful decks get hit and weaker/different decks thrive. But i dont see a way around that if you are making a big change to the game. As for banlist i dont think it has much impact as a whole. Its a temporary fix waiting for the next power creep card or something konami overlooked so they have to ban all the old cards. Now, i dont care about the power creep or long combos if it always wasnt the same thing. Negates. I only care about negates, i dont like using all the cards in my hand and having an empty board or 1 shitty normal summon thats negated, which basically means ive already lost going second and did nothing. ftks are a no no. I think Otks just mean not enough power creep, if cards had more protections or bounce effects to protect you maybe thered be more back and forth? idk how to fix it, this is too long :)
@arielcevallos8188
@arielcevallos8188 2 жыл бұрын
Agree. To many negates and so easy acces to them.
@maidenless_tarnished
@maidenless_tarnished 3 жыл бұрын
Set rotation or non-archetype based gameplay would fix it, but those are both big changes. Set rotation wouldn't be as bad to implement because you already have psuedo-rotation in the fact that new decks come out that are strictly better than old decks, so why play the old stuff? They could just do what MTG does and have legacy formats for older cards
@starbound100
@starbound100 3 жыл бұрын
They would have to create a torunament format, with venues and events specifically for that format, that don't bother the main standard format. That quickly becomes an issue. Also, there's the fact that strictly speaking, it means that you need to rebuy every staple every 2 years or so, wich becomes expensive FAST. Lastly, why changing anything, if as you say it doesn't change anything? Why create rotation if the newer decks would be better anyway and powercreep would still be a problem? Rotation only works if the newer stuff is weaker than the old stuff, otherwise it wouldn't rotate anything. But at that point the legacy format becomes stagnant. It's a problem that us vanguard players are facing ourselves, so I know what we're talking about. It's not as easy as you think.
@megaspacewaffles
@megaspacewaffles 3 жыл бұрын
I don’t like set rotation at all tbh. But that’s just me
@ArticBlueFox96
@ArticBlueFox96 3 жыл бұрын
I think this could be a good idea.
@CadmonAlima
@CadmonAlima 3 жыл бұрын
I'm one of those guys that puts out alternate format stuff. Can't think of anything on the video I hadn't heard already. I obviously think the opposite of the title. There are tons of easy ways to "fix the game". It's just that nobody is going to take those options. Excuses like "this will dominate" or "these will not work anymore" shouldn't matter. If the goal is to make gameplay a certain way, it is also a goal to eliminate everything that doesn't behave that way, sacrifice is the inherent goal. I just see them as excuses to not try. That said, I'm not a summon limit guy, at least not for a specific number.
@lounowell4171
@lounowell4171 3 жыл бұрын
Dzeef's video especially felt like excuses not to try that he'd barely put any thought into, this was a bit more palatable. Ultimately I agree with you though.
@TheLastSane1
@TheLastSane1 3 жыл бұрын
I am, I think if your card required a half dozen summons to pull off what most would consider a mediocre play its a bad card, get ride of it. At this point you are 100% right these are excuses they are making to not change the game. I think a hard limit needs to be put in place and if a card does not make the cut, well call me the Reaper of the Cards because I want it gone.
@snakeoo7ca
@snakeoo7ca 2 жыл бұрын
Every master duel I played last night ended in a few turns with my getting stomped... just not fun. Guy was able to spawn 5 monsters and end me in the first 1-2 turns when I can only summon 1 monster. Not to mention each turn of his took like 5 mins due to all the sneaky shit he is able to spam. This game is so broken.
@Phlegmatic-
@Phlegmatic- 3 жыл бұрын
Yu-gi-oh desperately needs generation cut offs, I know people don't want that cause that would make the older cards value drop drastically but it would make yu-gi-oh competitive again
@alexishernandez3641
@alexishernandez3641 3 жыл бұрын
Maybe Konami could release some sort of point system that can limit decks to a certain power level, and there could be event tiers based on the amount of points a deck is worth. The points could be complex based on effectiveness of the card in a given meta, or something as simple as the number of effects the card has or amount of text the card has. Basically create strict tiers of competitiveness so people who want to play lower power decks dont get blown out by tier 1 decks, and tier 1 decks can still face a challenge against other tier 1 decks.
@zahktuthalxalyrion6364
@zahktuthalxalyrion6364 3 жыл бұрын
I like that idea, though I feel it would be hard to determine. I suppose if there was an easy way to track the most used cards to least used cards you could possibly build it based on that information.
@skipsmeowstic6751
@skipsmeowstic6751 3 жыл бұрын
I think that long combos with lots of special summoning is funny. I'm newer to the game so that might just me not seeing it too much, but seeing someone pull off a long combo makes my jaw drop.
@bdown_hbunz
@bdown_hbunz 3 жыл бұрын
Oh you should see dragon link videos, or look up the format in 2019. Combos if you didn't know how to stop them took FOREVER with multiple negates!
@danielfranklin9784
@danielfranklin9784 3 жыл бұрын
I recommend you look up some Spyral replay videos back when they were Tier 0 if you enjoy that sort of thing.
@CrimsonKing88
@CrimsonKing88 3 жыл бұрын
It's amusing for the first few times, but it gets old very quickly.
@lounowell4171
@lounowell4171 3 жыл бұрын
It's probably, hopefully, just because you're newer to the game. I don't even see why it's jaw-dropping these days when Konami builds the game around these combos. When people summoned a board of 5 boss monsters in 2010, it took actual ingenuity.
@skipsmeowstic6751
@skipsmeowstic6751 3 жыл бұрын
@@danielfranklin9784 holy god how can a hand take that long that’s crazy
@spikexellous
@spikexellous 3 жыл бұрын
I also use to run custom duels with friends where the winner got to be king of games for the week and got to introduce the next set of rules...the best one we did was you had to win the duel without any monster dmg...effects dont count...but you can win by any other way just no monsters were allowed to atk...it was pretty fun
@ArticBlueFox96
@ArticBlueFox96 3 жыл бұрын
I think one of the issues with modern Yu-Gi-Oh! is that there is no back and forth between players, the game ends on turn 2 or 3 and all that happened was someone managed to make an unbreakable board using up their whole deck. It should be challenging and time consuming to make unbreakable boards, I stead of building protection and negates into everything, there should have been more focus on recovering after you lose something you couldn't protect or after your opponent did something you couldn't negate.
@lockhart7813
@lockhart7813 3 жыл бұрын
This
@zahktuthalxalyrion6364
@zahktuthalxalyrion6364 3 жыл бұрын
Hand Traps. They exist soley because this happens, and if you don't run decks that can OTK then hand traps typically kill your deck outright. Traps shouldn't be playable from the hand and monsters shouldn't be traps in the hand either.
@duelmaster9563
@duelmaster9563 3 жыл бұрын
it's difficult to change the game because the game has no resource requirements like other games. if you have a card you can play it thats it. The only viable way I could see "fixing the game" is by introducing a resource management side to the game for instance adding something like summoning points(SP): normal summons cost 0 SP but are once per turn, Special summons from hand, GY, or main deck cost 1000 SP, and Special Summons from Extra deck cost 1500 SP. (given this idea is top of my head and not tested let's say each player starts a duel with 8000 SP and during every standby phase they get +1000 SP (maxed out at 10,000 SP). Doing this creates a limit for special summons which can slow down the game and can punish for over extending, but could possibly be influenced by future cards i.e. continuous spell your maximum summoning points are now 15,000., or , trap your opponents SP is halved this turn. etc.
@NeroVingian40
@NeroVingian40 3 жыл бұрын
Didn’t Konami already tried this with Link Summons though? They backpedalled with it.
@duelmaster9563
@duelmaster9563 3 жыл бұрын
@@NeroVingian40 if your referring to the previous master rule where you could only special summon along link lines then yeah they backpedalled pretty fast. I feel this is different in the sense that you would not be limited by connected spaces but by an actual resource system. In this instance you cant be screwed over by bad arrows just by bad resource management which means it becomes more of a skill to master.
@NeroVingian40
@NeroVingian40 3 жыл бұрын
@@duelmaster9563 the thing is, people like YGO because it’s fast and wild. Slowing down the game feels like it is counterproductive with why people like YGO to begin with. If people want to play a slow game, why not just play Magic instead then?
@braveravier2565
@braveravier2565 3 жыл бұрын
My solution was heartbreaking and easy. Quit and moved on to Cardfight Vanguard
@coatguy2990
@coatguy2990 2 жыл бұрын
it's actually pretty easy. 1. Stop printing *GENERIC* boss monsters that every deck can play 2. *FUCKING STOP* giving these *GENERIC* boss monsters the ability to omninegate *WITHOUT A COST* 3. *BAN* monsters that can just omni-negate or negate without cost 4. Stop being money hungry, printing cards *WITH THE SOLE REASON OF POWERCREEPING* cards that already exist It's not harder than anyone thinks, all it takes is one month of hard work and the game would be fine again. It would actually have a right to be called Yu-Gi-Oh again. Right now it should be called Negate-Ioh because that is literally the only goal if you play competitively. Win the coinflip (win the game) - then build a board your opponent can't destroy with up to 5+ negates and omni-negates and make sure they can't play the game. That's literally all it is nowadays. "I will activate.." "Negate." "Oh...okay...then I will summon..!" "Negate." "Okay...well then I will activate the effect of my monster in the GY!" "Negate." "Uhm...I activate from my hand...?" "Negate." And everyone complains that Mystic Mine is so un-fun to play against. Well what is this sh*t then? You think it's fun to sit there for 10 minutes, waiting for your opponent to finish playing solitaire so you can then get everything you do negated? I could imagine better things like, I dunno, actually being able to play a card game WITH another person? You know, the reason you bought these cards?
@deviaan
@deviaan 3 жыл бұрын
Reading the comments, it feels like a lot of players just want to play a different game but still use their YuGiOh cards.
@Iguessimhere154
@Iguessimhere154 3 жыл бұрын
tbh that's the feeling I get too lol not a bad thing per say, but it is definitely a funny thing to notice going through the comments
@goncaloferreira6429
@goncaloferreira6429 3 жыл бұрын
is that a bad or good thing? what does that tells you?
@bassgx1459
@bassgx1459 3 жыл бұрын
People bring in mechanic from other games and try to implement them to this game is just wrong to me, like they don’t realize in the course of fixing one game with another game’s mechanic, they’ll ended up making both games to become the same thing.
@TheLastSane1
@TheLastSane1 3 жыл бұрын
@@bassgx1459 I wouldn't exactly boast about Yugioh's bad mechanics. Its the simple fact that people are not having fun with some of the basic rules of this game and thats not a good thing.
@forrun6856
@forrun6856 3 жыл бұрын
People complain about how yugioh is too fast and broken but I see a wind witch burn deck with magic cylinder win a tournament in Japan
@Goblin_Hands
@Goblin_Hands 3 жыл бұрын
Not often enough though
@SquibbyJ
@SquibbyJ 3 жыл бұрын
I appreciate you using your platform to explain the logic behind the game. Very relaxing and enjoyable video.
@lordinvishil
@lordinvishil 3 жыл бұрын
I think the real solution is multiple formats. One format that's normal, one format with a special summon limit, one format with a limit to how many traps you can set or activate in one turn, etc. Let combo and control each have their own formats in addition to the normal ones where they duke it out. Of course there's a lot more format ideas than just these though.
@Darkslayer289
@Darkslayer289 3 жыл бұрын
I always think we should have a master format (which would just be the standard format) and other formats that support the different eras of Yu-Gi-Oh! We can have DM Eternal, which can be all DM era cards and support cards that have come out to date.
@goncaloferreira6429
@goncaloferreira6429 3 жыл бұрын
diferent formats, yes, but not like you sugest.
@Nehezir
@Nehezir 3 жыл бұрын
unfortunately that fragments the playerbase quite a bit. surely we can think of something else, or at least narrow down the alternative formats?
@goncaloferreira6429
@goncaloferreira6429 3 жыл бұрын
@@Nehezir what is the problem with a diverse playerbase?
@Nehezir
@Nehezir 3 жыл бұрын
@@goncaloferreira6429 difficulty gaining traction in any one due to an overabundance of distractions. It may be better to have 2-4 populated formats than 5-8 that players struggle to organize any significant quantity into.
@doorto6152
@doorto6152 3 жыл бұрын
I want more keywords and let existing keywords not always be spelled out on every card, a la ranking up an xyz monster
@shanethebrownwolf5575
@shanethebrownwolf5575 3 жыл бұрын
I think I could use some more explanation on what you mean
@ivancito7790
@ivancito7790 3 жыл бұрын
@@shanethebrownwolf5575 He means like MtG. So for example, rather than a card say "remove a light and a dark to special summon this card" It would say [Chaos Summoning] (remove a light and dark to special summon this card) For non-evergreen effects. And just [Keyword] in bold before the effect for more evergreen effects that are incredibly common among monsters.
@ericexp497
@ericexp497 3 жыл бұрын
As a synchro duelist, im a full supporter of a special summon cap. Your example for blackwings and synchrons becomes mute if the 5 special summons is enough to do what the decks want or need. The only question would be if spells and traps that special summoning count in the 5 summon limit
@TarolinSchofield
@TarolinSchofield 3 жыл бұрын
This is why me and my brother play limited play a lot or just buy boosters try to make something from it and play. Then anything we get put it in a pool of cards for random sealed play.
@HieronymousLex
@HieronymousLex 3 жыл бұрын
Keep doing that! That’s what yugioh is all about. Those memories with your bro will last your entire lives
@snakeoo7ca
@snakeoo7ca 2 жыл бұрын
@@HieronymousLex forreal
@masterjedi1980
@masterjedi1980 3 жыл бұрын
Yu-Gi-Oh! Is a unique game that your allowed to use cards from LOB to GFTP. It’s a trade off for the players. I personally would like to see any card valued higher than 80$ reprinted within 3-6 months. If players had more access to the power creep cards it would be better.
@NeroVingian40
@NeroVingian40 3 жыл бұрын
The power creep itself is the problem. Set rotations would fix all that. An eternal format for a TCG is fine only when the banlist is moving fast enough or cards get errata’d all the time, and YGO is just not both of these, ever.
@laserwolf65
@laserwolf65 2 жыл бұрын
I mean, the game probably just needs to be rebooted at this point. It has too many summon mechanics and too many cards who have weird interactions with those mechanics, because they were written during a time when the new mechanics didn't exist. You start over with just a few special summon mechanics, add limits to the number of each type of card you can use, and then maybe you can build a better game from there.
@midgitguy13
@midgitguy13 3 жыл бұрын
Thanks for these videos paul its great to hear your opinions on these sorts of topics. What about having a set rotation? Wouldnt this help with power creep and secondary card prices?? This also means konami dont have to worry about combos that go on for years because players have a limited card pool. Komoney still makes money because we all have to buy the latest sets New cards dont have to have insane abilities because they only need to compete with a smaller sub set of cards. This way a ban list wont be needed as much in the latest format unless cards are really broken. As someone that has experienced other card games what are your thoughts on this? I played pokemon for a short time and think the set rotation concept is a great thing and looking at Magic it seems to have its merits there aswell.
@SeanandStephaniesAdventures
@SeanandStephaniesAdventures 3 жыл бұрын
For our games/videos, we just dont use cancel monsters or decks that take forever on their turn, and it works out really well for us :D
@clarksmith8830
@clarksmith8830 3 жыл бұрын
people are living under a rock. Yusei's deck recently got new support and it is infinitely better. People don't understand that "good" decks in TCGs are pretty all going to get banlisted. In all tcgs. tier 1 decks have unfair tools. Yugioh is actually better with rogue decks since they repeatedly top. You don't see this in other TCGs as much since they fail to give older stuff support. If you think yugioh is the only tcg where tier 1 decks stop rogue decks, you haven't been in enough TCGs.
@GeneralNickles
@GeneralNickles 3 жыл бұрын
As much as I hate to say it, I think the only thing that would have a worthwhile impact without cause *too many* problems is some sort of set rotation. But certainly not the standard set rotation used by magic and pokemon. That would never work. My idea is a sort of "new and old" format where you're always allowed to play cards from the first several sets, and the last several sets. (and of course this would revolve around core sets, and side set would rotate alongside the core set released immediately before it.) This format would also need its own ban list, because we all know stuff from the early days like graceful cherity and painful choice are just never gonna be fair in a modern setting. And perhaps as a way to add some flair they could have an extra set or timespan of sets legal for one format at a time. There are tons of different ways this could be implemented, and all of them are a bit convoluted, but could add a lot of excitement to the format on occasion. The problem with yu-gi-oh is that it's been mismanaged for so long and it's gotten so out of hand that drastic changes need to be made to have any hope of fixing it, and I think something like this might work fairly decently. And they can always adjust the details as needed to make it better.
@lordshmee13
@lordshmee13 3 жыл бұрын
A mechanic id want implemented is one i created when toon Chaos came out "Banish 1 light and 1 dark" i changed to Chaos Summon or the true Chaos monsters(i dont like number monsters share the Chaos name and have nothing to do with this summon) Doesnt change the game unless konami fixes text to Chaos summon instead of light darkness banish Speaking of text fixes-despite having text issues, fow has keywords that simplify and shorten card text, yugioh has a few but imagine if they shrunk more card text on cards
@heyjzarl
@heyjzarl 3 жыл бұрын
Hey Paul great video! I was wondering where you got that poster on the far left? I absolutely love it
@apsamplifier
@apsamplifier 3 жыл бұрын
Tom Whalen's "King of Games" Print from Gallery1988
@Charlie-oy8dk
@Charlie-oy8dk 3 жыл бұрын
@@apsamplifier yeah i think i’ll buy it my room is full of anime posters
@TheItalianoAssassino
@TheItalianoAssassino 3 жыл бұрын
Nah summoning sickness on default doesn't belong in Yu-gi-oh!. Also, there are cards which have summoning sickness effects already, so they would all have to get an errata. Also, traps would be OP af, especially the crazy modern ones.
@vvv_victoru
@vvv_victoru 3 жыл бұрын
summoning sickness is a Magic only thing and i'm glad none of the big card games took that design choice. works for magic but doesn't for literally nobody else.
@Charlie-oy8dk
@Charlie-oy8dk 3 жыл бұрын
@@vvv_victoru hearthstone
@vvv_victoru
@vvv_victoru 3 жыл бұрын
Talking about tcg, but yeah every online only has summon sickness for some reason idk everybody likes to be a mtg clone i guess
@erikburgos744
@erikburgos744 3 жыл бұрын
There is a continuous spell card that give monsters summoning sickness already
@MrZer093
@MrZer093 3 жыл бұрын
Summoning sickness is typically the default for a TCG. It’s probably something designers should ask themselves when making their game whether they want it or not because just slapping it on just because MTG does it isn’t a good idea.
@FreedomReigns1000
@FreedomReigns1000 3 жыл бұрын
Honestly though society as a whole have trouble agreeing on anything. People have different preferences and opinions on things
@gabeitches87
@gabeitches87 3 жыл бұрын
we live in a society
@bloodarcher7841
@bloodarcher7841 3 жыл бұрын
The people that prefer solitaire and you can’t play yugioh should be not included in decisions for our games future. Those like me that like interaction and enjoy back and forth.. should be heard and Konami to do something :/
@silverbolt9439
@silverbolt9439 3 жыл бұрын
Doesn't matter what you like or others as long as komoney keeps making big stacks that's all that matters to them sadly. :/
@Spanluver
@Spanluver 3 жыл бұрын
Yes, that’s exactly the point. It just devolves into useless arguments with bad actors. People pretending to be “a champion of the people” and siding with low tier strategy, making the person they debate look like an elitist. Then it turns into rich v poor, then capitalist vs commie...then into fist fighting. Nothing changes
@Spanluver
@Spanluver 3 жыл бұрын
@@bloodarcher7841 I support your stance 100%. There are too many people unwilling to change because of their investment, fear, etc. They play solitaire and love it when people quit. THATS unhealthy for the game. Yes it’s competition but there is fair play. Idiots use it as a bully tactic because as a nerd they are bullied. Just let the real player play. Solitaire isn’t fun
@NuclearWaffle0
@NuclearWaffle0 3 жыл бұрын
I mean even if control / stun decks become the new meta if you limit special summoning, at least you're not being forced to concede on your very first turn because your opponent has more negates then you have cards in your hand and also having well over 8000 damage. I'd much rather deal with slower control decks, because at least at that point you won't die instantly if your opponent combos off. And the outcome of the game isn't heavily decided by if I drew my blow out cards or not.
@goncaloferreira6429
@goncaloferreira6429 3 жыл бұрын
it is not a matter of speed, fast or slow. it is about balance and good design. yugioh balance is all wrong, dancing between the broken combos and hard to break boards VS the horribly frustating control strategies. both things have gone too far and one cannot downgrade one without letting the other dominate. Also, there is no in bewteen, it is one thing or another, decks play mostly the same and use many staple cards that often become problematic and often become super expensive, leaidng to bans and people losing money and getting frustrated.
@palatasikuntheyoutubecomme2046
@palatasikuntheyoutubecomme2046 3 жыл бұрын
It's not about my opponent playing combo or control It's about whether they're degenerate Sure - There have been instances of combo decks doing ridiculous things in the past (Ah-em, firewall gouki), but in general - Making a board doesn't mean being degenerate
@xeonthehero9090
@xeonthehero9090 3 жыл бұрын
​@@palatasikuntheyoutubecomme2046 That literally addresses nothing they said. I agree with them for the most part, I would much rather deal with slower control / stun decks than combo, because it doesn't turn the game into who goes first and if I draw my OP board breaking cards or not. Versus control, you have multiple turns to win, you have multiple to turns to come back. And not mention, you have access to the endless amount of counter cards for control decks. Even against the most degenerate strategies like mystic mine, you have multiple turns to win. You can still play the game and come back. Whereas versus combo, there isn't any of that. At best you have 2 turns to win, at worst you only have 1. And that's pretty absurd for a deck that is hyper consistent and also hyper resilient. And not mention, they're an absolute bore to play against. Ah yes, I am going to sit here and watch you play solitaire for 15m straight because I can't do anything on my first. And then you'll just make this unbreakable board that'll negate everything I currently have in my hand and win....F.U.N. Literal definition of anti-competitive.
@davidreyna7410
@davidreyna7410 3 жыл бұрын
I saw you used a card from the manga in the thumbnail, and it reminded me of something I thought from when I read the GX and 5D's manga last fall. While I understand that those duels from the manga and anime can be pretty over-the-top, there's a certain thrill to them and a clear back and forth that's missing from the game. Here are some wild ideas to help replicate that. (Both manga series are pretty good reads. There's a really great fanservice moment in 5D's that fans of the anime and movies will enjoy.) I think Yu-Gi-Oh needs more points of entry. Speed Duels/Rush Duels/etc are a great first step, but there has to be more format wise. I think if Yu-Gi-Oh went the route of Magic and had at least 3 distinct formats to offer to its player base, it would help bring people back into the game. Here is a rough draft of what I was thinking. Again, these are VERY ROUGH DRAFTS so take them with as much salt as you like. 1) Classic. This is for the, "Hey, you remember Dark Magician right?" or for the old school players, "Hey remember GOAT format?" This would be for very old school decks. Think of mid 2000s Shounen Jump decks. I did some looking into on how Magic does their Legacy format. 2) A set rotation format. This will be the most controversial, but long term, the one that may bring in the most new players. I think if every year, if you only had to worry about 3-4 sets as your format, it would be easier for people to hop back in at any time. 3) Anything goes. Here we go. Advanced format on CRACK. Literally, bring whatever you want. You want handloops, you want FTKs, you want full power Nekroz, Dragon Link, Dragon Rulers? This is where you go. Just host Advanced tournaments and support them. Look, we may not like it, but people like playing with broken stuff. Those formats are infamous, but this is the equivalent of Godzilla vs King Kong. Lithium's Cross Banlist cup is a great idea, but I would love to see how far old broken decks could go with the right access to new support. That's all I have right now.
@ajbXYZcool
@ajbXYZcool 3 жыл бұрын
All in on a "standard" format wig set rotation!
@GoldRanger1
@GoldRanger1 3 жыл бұрын
Not bad... the only issue I see is the set limit. Pokémon does this but the thing is, Yugioh offers different support throughout different sets over years at a time. Look at ice barriers, look at thunder dragons. This would break ALOT of decks going forward. And would almost eliminate rogue decks. Granted playing rogue could see a boom in your 3rd format. But rogues don’t tend to last long and are pretty gimmicky so they might be on edge with this
@ajbXYZcool
@ajbXYZcool 3 жыл бұрын
If they were to implement set rotation, it would necessitate a change in the cards they print/reprint. Yes, certain strategies will phase out over time that's part of the point. Theyll still be there in the."eternal" formats and may return later.
@pascalsimioli6777
@pascalsimioli6777 3 жыл бұрын
I'd like the set rotation however some archetypes are split in 2-3 sets and even removing one of them completely takes our the strategy and fun of that specific archetype I'd still try though
@Roboshi2007
@Roboshi2007 3 жыл бұрын
The thing about "classic" format is it's a short lived thing, everyone SAYS they want to go back to old school YGO until they play it for a couple of years, then they want new cards in that format and then you just end up with how Duel links went, ie another version of yugioh that's just a few years behind. Plus do you really need to play an old format for legacy cards? Dark magician and blue eyes get support every other year, if not every year. Plus DM was never a competitive archetype even back in the day, because real players weren't playing with plot armour. (which I think the skills in DL and speed duels were intended to replicate to some degree)
@arachnon4785
@arachnon4785 3 жыл бұрын
I think yugioh needs a rotating format where the main packs for the current show is the standard format and then you get your traditional as well as having tournaments for both traditional and standard
@vvv_victoru
@vvv_victoru 3 жыл бұрын
introduce a rotation format this late in the game's life won't do it, yeah new players will join but the old ones? what insentive do they have to buy and play with these new cards that are made for a completely different format? what happens to the eternal format? does it still get supported outside of these cards made for rotation? Konami can barely hold one format let alone 2. they will screw standard and rip it in half later
@goncaloferreira6429
@goncaloferreira6429 3 жыл бұрын
@@vvv_victoru whats wrong with a format for each crowd? whats wrong with the ability to choose to play diferent formats? are you saying konami does a bad job running their game?
@vvv_victoru
@vvv_victoru 3 жыл бұрын
@@goncaloferreira6429 yes they do. There's nothing wrong on playing the way you want, the thing is card pool and support, if konami splits the current format creating 2-3 new ones idk how will they support it? How will be powercreep?
@goncaloferreira6429
@goncaloferreira6429 3 жыл бұрын
@@vvv_victoru a common viewpoint that i dont understand at all. why say that? what does it mean? people put konami on a pedestral or they think they are terrible. they expect them dto do everything, to solve all problems. new formats dont need konami´s suppot to exist or thrive. only players interest and effort. just look at mtg´s commander as an example. nowadays wizzards makes a ton of money off of a players created format. how will they supprot multiple formats? what do you mean support?
@theermac6024
@theermac6024 3 жыл бұрын
@@goncaloferreira6429 official support. Meaning tournaments. Meaning Banlists. Meaning Rullings for different situations. Meaning officially pushing people to play that format. MTG and Yu-Gi-Oh are different games, run by different companies, with different playerbases. With mtg, it works, but it's not that simple. Look at speed duels. Look at tag. The only "popular" alternative format in yugioh is Goat format, and that's because it basically was once just the normal format we had. Also addendum: there are cards in mtg made for specific formats too. When will Konami release a card that exclusively works for tag duels? The only card I know that can be used like this is Ancient Leaf.
@woods3757
@woods3757 3 жыл бұрын
I have been saying for years - the best way to slow down the game is to create a tournament format where every card is limited to 1. Sure, make exceptions for some cards like blue eyes, cyber dragon, or whatever. Even keep a forbidden list. But with a 1 card hard limit even the most broken cards become manageable. Also, limiting to one card limits consistency of summoning loops and flooding. I have played this format with my friends and it’s a challenge to build a consistent deck, but it’s so much fun to do so and allows the game to be slowed down to an enjoyable pace.
@megaspacewaffles
@megaspacewaffles 3 жыл бұрын
It’s highlander format. Lots of people play it
@alio6051
@alio6051 3 жыл бұрын
All the cards are the same these days its all ‘banish one card to negate’ ‘discard a card to negate’ pay life points to negate’ thats why i miss when yugioh was in its prime and konami was still with new things like spirit monsters and unions and not having every card be an op effect monster. It made the game much slower where the players could actually think and strategies.
@MrDeykar
@MrDeykar 3 жыл бұрын
Now what if they made special summon cost life points by default? Gaining life points effects has been kind of weak ever since the game released, but having more access to special summons would give it more value and at the same time people would get discouraged for special summon heavy decks without completely breaking them if the cost isnt too high. Maybe the cost is only applied to special summon from the extra deck if it causes too much issues for some decks.
@arcanemedia8166
@arcanemedia8166 3 жыл бұрын
My group have a format we made called Caveman Yugioh where we use all the old funny and busted cards from like DM and GX era Yugioh
@salmang44r62
@salmang44r62 3 жыл бұрын
spunds good u should worl for konami lol
@brandonbaggaley2317
@brandonbaggaley2317 3 жыл бұрын
How do you think the Egyptian god cards could be improved to make them viable for competitive? I suggest Majestic Dragon upgrades, Pendulum support, and retrains for Ra’s Deciple.
@Envy_May
@Envy_May 2 жыл бұрын
give them their anime effects
@Th3SP1C
@Th3SP1C 3 жыл бұрын
Legacy formats like goat should be offically supported by Konami
@ch-bd1mf
@ch-bd1mf 2 жыл бұрын
Yu Gi Oh game inspired by Commander from Magic the Gathering. It's 3rd party but WotC reasese sets for it, it's a singleton format which is highly underrated in TCGs, and there is a competitive scene. I'm a YGO die hard, but learning how to play MTG and Pokémon and Digimon had opened my eyes to just how unfun YGO is personally for me to play due to the fact one deck is effectively just one card played over and over again.
@ch-bd1mf
@ch-bd1mf 2 жыл бұрын
In my opinion the following is the best examples on why the TCG format works: YGO for competitive builds Pokemon for casual but strict builds Magic for casual/complex board state builds Digimon for unique game play
@joshuapearl6507
@joshuapearl6507 3 жыл бұрын
Honestly the game is quite far past it’s prime now. I personally hate cards like Ash, Evenly Matched, Lightning Storm etc because they’re bandaids that only intensify the biggest issue in YGO. The powercreep is so insane and has gotten worse since Pendulums. The fact that these cards’ existence is justified is crazy. Imo the sweet spot of YGO was 2006-2014
@joshuapearl6507
@joshuapearl6507 3 жыл бұрын
Konami NEED to officially support an old school format (yes I know speed duels exist)
@randomprofile5853
@randomprofile5853 3 жыл бұрын
Meta decks even in the Synchro times could special summon like crazy, it's always the same and degeneracy is always there more or less.
@MentalGains
@MentalGains 3 жыл бұрын
I wish they would release more sets like the Battle CIty Speed duel box. One for the TCG where you can draft cards and stuff would be really fun to play with friends.
@zehnelf1175
@zehnelf1175 3 жыл бұрын
yeah I would buy that in a heartbeat
@UndyingNero
@UndyingNero 2 жыл бұрын
I think a lot of players now are too caught up in arguments about how to fix this game. IMO as someone who played Yugioh a long time ago and quit around the time synchro cards got introduced ( didn't quit because of it just happened to be around then) but I have kept up with the community a lot. I think watching how this game has turned out. All you need to do is look at other card games right now. Magic Arena and the tcg , Pokemon, Hearthstone, marvel snap now too. All you gotta see is what kind of games get played for these formats. I think that Yugioh was set up for failure from the start and when it hit that breaking people people didn't know how to react or even know that it happened in the first place. Fixing Yugioh isn't possible IMO cause it is past the point of no return for small changes. The game needs a reboot instead of expansions. People want old game back and forth instead of the consistent ftk and combo mess decks that we have now. But too many mechanics exist that drastically make it worse to balance in any meaningful way. It's sad but the game IMO and I think that this is a very rare scenario that we haven't had in a tcg before where play is still consistent even after the game has plummeted in quality of experience.
@StardustAura
@StardustAura 3 жыл бұрын
Love these sorts of videos. Thanks Paul ~ I think all of these arguments are great, and it shows that Yugioh can't afford to not be Yugioh anymore. Certain suggestions people make (with good intentions) go against the idea that Yugioh is very different from other games (as mentioned in your other video). And the game would most likely lose alot more people if it loses its uniqueness. ~
@leop11
@leop11 3 жыл бұрын
I just think Konami need to fix the text on the cards. The most confusing and frustrating part of the game is timing and understanding cards effects. I think all cards should have sections in the effect box that it should look like this Cost Activation: Primary Effect: Secondary Effect:
@ArticBlueFox96
@ArticBlueFox96 3 жыл бұрын
Yes, and simpler terms, like what Magic: The Gathering uses
@leop11
@leop11 3 жыл бұрын
@@ArticBlueFox96 hopefully one day they will do a reset and make some type of changes. The whole semicolon and dots on cards still bring confusion but it is a step moving forward. Let’s see how it goes
@ftgrimm1016
@ftgrimm1016 3 жыл бұрын
In my opinion, YGO cannod be repaired, it's just going to flow like this until it dies, last year I was very surprice that YGO was the number 3 most played card game, pokémon was the number 2 and for the longest time this was not the case. Now I already saw a lot of people going strong and very happy with "flesh and blood", and I don't know if its going to reach latin america but I imagine it will, and if people like it it's going to blow even more, I think the game it's just going to drop very slowly if nothing is done for good.
@KikiCatMeow
@KikiCatMeow 3 жыл бұрын
The way Yu-Gi-Oh is is what makes it so unique. Take away the long combos and summoning mechanics, and you might as well be playing Magic or Pokemon. Sure, some cards are...problematic, but that's to be expected when there are well over 10,000 unique cards in the game, and you can use any of them as long as they aren't banned. No game is perfect and neither is Yu-Gi-Oh, but I feel saying it needs "fixed" is just wrong. If you don't like the fast-paced game, you can always play Goat format or something similar. Or advocate for Konami to make new official formats, which they really should
@randomprofile5853
@randomprofile5853 3 жыл бұрын
People should just be more adoptible to new stuff and stop complaining, I'm so sick of it. Konami knows how the game works & what sells.
@palatasikuntheyoutubecomme2046
@palatasikuntheyoutubecomme2046 3 жыл бұрын
Agreed
@lordshmee13
@lordshmee13 3 жыл бұрын
Decks like spellbook and Endymion with spell counters and having awesome effects are so cool , shame so many of the rest of the cards that have spell counters or other prophecy cards have lousy effects except for a select few
@carmenwinstead5152
@carmenwinstead5152 3 жыл бұрын
1:35 toons cant attack the turn they are summoned. use toons if you want that. traps that make it so the amount of times you can summon exist. use those if you want that.
@BaderzOG
@BaderzOG 3 жыл бұрын
Remember in MR4 when you could only summon extra deck monsters to a zone link monster point to? That wasn't all too fun
@colinthies3178
@colinthies3178 3 жыл бұрын
These sound like the kinds of topics and responses people would kick around on some Yugioh forum. Is there anywhere these discussions are centralized?
@FailNetworking
@FailNetworking 3 жыл бұрын
I'm convinced that if Konami released one or two sets of genericly good staple cards every year, adding a rotating format in addition to the advanced format we already have would solve a lot of issues. The player base would split but it would likely bring more players back and bring in new ones as well.
@bobbysimpson1797
@bobbysimpson1797 3 жыл бұрын
If there was a rotation format, that would kill a lot of decks that have their support split in multiple sets over the years.
@FailNetworking
@FailNetworking 3 жыл бұрын
@@bobbysimpson1797 which wouldn't matter if we still had advanced format because you can still play yu-gi-oh as it is or try the new format
@SauceBlob
@SauceBlob 3 жыл бұрын
Waiting around for your turn is a major killer. Maybe they can do 3 max combo move or something.
@chrismiller3548
@chrismiller3548 2 жыл бұрын
I think quick effects should be reserved to trap cards especially quick effect negates. That would give traditional trap cards a purpose again
@kennethw9624
@kennethw9624 Жыл бұрын
I remember being so perplexed seeing a quick effect on a monster the first time... like wtf you can activate that on both my turn and yours?? lol monsters also function as traps and spells now
@TheoJay615
@TheoJay615 3 жыл бұрын
Kind of like those those "fan made banned lists" the only people who are worse at fixing Yugioh than Konami are the players themselves.
@pandaman1331
@pandaman1331 3 жыл бұрын
This comment made me remember this one guy I played the progression series with and kept demanding to ban certain cards because he kept losing 9 times in a row because I pulled all the good cards. Once you start banning certain cards or decks from the game, you will never stop until there is no playable deck anymore
@sammydray5919
@sammydray5919 3 жыл бұрын
@@pandaman1331 that guy sounds like farfa complaining about cimo's staples in the progression series lol
@pandaman1331
@pandaman1331 3 жыл бұрын
@@sammydray5919 Indeed sounds like farfa
@lounowell4171
@lounowell4171 3 жыл бұрын
It really isn't hard, you just start with goat format, instantly ban everything released afterwards, adjust some of the bans/limits that goat format already has, and then slowly introduce post-goat cards that obviously won't break the game. Konami has made it seem hard because Yugioh's completely lost the plot since 05, so most modern players have forgotten or don't realize how obvious it was what direction the game should go in back then.
@pandaman1331
@pandaman1331 3 жыл бұрын
@@lounowell4171 Another GOAT sheep who thinks goat format was balanced. Let's just pretend that Pot of Greed, Delinquent Duo, Graceful Charity and BLS didn't exist in this format. Besides, once you ban these cards you will have other cards like Thousand-Eyes restricted dominat the meta, which will lead to people wanting Metamorphosis, Thousand-Eyes restricted or Scapegoat banned. Then other cards will dominate the meta and the circle of banning cards will continue until we are back to caveman yugioh
@Pen_Slinger
@Pen_Slinger Жыл бұрын
Use what the OG anime used, Ka. Each player has 8000 Ka, each time you summon a monster your Ka goes down based on the monster's ATK or DEF depending on what position you summoned it in, if your Ka drops too low you can't summon anymore monsters and your Ka won't be replenished until your next Standby Phase, and your Normal Summon is the only summon that doesn't drain your Ka. That will not only balance the game better but also add a little more strategy to the game.
@davidreiser9663
@davidreiser9663 3 жыл бұрын
I played yugioh in the OG days and coming back to it now, sync summoning is probably the cooler new mechanic they made. Pendulum is too much. My idea to “fix” it would be this. In a lot of sports, you have different leagues, divisions, weight classes, etc... Just make different divisions with different rule sets, ban lists, and mechanics. It would bring much more attention and players opening up more diversity. *edit* if this is already a thing I have no idea but it should be promoted more. The problem I had with hearthstone is after not playing for a while, I came back and the meta when I quit wasn’t even playable anymore. I would love to see OG yugioh decks being played as well as somewhat new and then to the newest.
@RegalMasquerade
@RegalMasquerade 3 жыл бұрын
I have a question, about the Ronintoadin and Volcanic Shell issue of making cards that are already not seeing a lot of play see even less play, should an entire format be balanced around those cards in mind when so many hundreds of cards do not get similar consideration? Yes it may suck for those and many other cards that are in the same boat, but if it could be better for the general health of the game then some cards might need to be made retroactively worst just in case Konami introduces something that makes those cards broken to the point they get put on the banlist and we have another Halqifibrax issue of Konami targeting the older cards rather than the problematic one
@SirChristopher_
@SirChristopher_ 3 жыл бұрын
Hear me out, I think a huge problem with the game is that Konami keeps pumping out cards that negate. I personally think negate effects are repetitive and stale. It’s not fair for players even new players who play lower tier decks trying to have fun at locals and they go against a board of 5+ negates. It’s just not fun. I know there are outs like dark ruler no much and such, but I think archetypes should have more unique and diverse effects than all of these negates.
@goncaloferreira6429
@goncaloferreira6429 3 жыл бұрын
of course, the game is too samy, all the decks too similar and the game as a whole is on a negative part of the scales. stopping your oponent from playing the game is the most common startegy, perhaps the only one available. Fun is subjective but when people say fun they usually only mean fun or ggod for them a good, balanced game should be good/fun for both players and have both players actually play the game they sat down to play. A new design philosophy and vision for the game are needed. among many other things.
@samuelpop7069
@samuelpop7069 3 жыл бұрын
You hit the quick effect negates unless the are a big cost like discard a card or tribute ur monster.
@shanethebrownwolf5575
@shanethebrownwolf5575 3 жыл бұрын
I had one idea pop to mind, but I’m not sure how well it will be taken. What if they limited XYZ, fusion, synchro, and link to one copy per monster. While there are those that act more as support, the majority are meant as boss/boss like monsters
@zahktuthalxalyrion6364
@zahktuthalxalyrion6364 3 жыл бұрын
It could slow some decks, but it would absolutely cripple some. I build a Crusadia deck and because of how heavily reliant that archtype is on Links, implementing a "one per card" rule to the xtra deck would cripple if not make it outright unplayable. I'd get exactly one combo to full strength, and because of one removal card I would be trapped permanently with no way to compete.
@RobertoBlanco232
@RobertoBlanco232 3 жыл бұрын
Different formats are a better solution than custom banlists and the likes in my opinion. For example, I really liked the Duelist Alliance format (up until HAT format) but there is no way for me to realistically play it. People wanting to "fix" Yugioh mostly comes from their anger at the power level of the game atm, which formats can help solve. You're right though, it's not official Yugioh. I liked ARG format at the time but nobody cared because it wasn't by Konami. Even worse, it splits up the playerbase; my local playerbase isn't very healthy, so it just straight up couldn't happen there. Duel Links, Rush Duels and Speed Duels are attempts of 'fixing' Yugioh that people don't give enough credit to Konami for trying imo. With the nostalgic TCG boom I hope Konami can push Speed Duels a little more as that's the crowd that interested in it the most. I also think an official digital client could help with this; separate 'experiments', ladders, etc. to help push variety and have people find something they like. Something I've not really heard anyone talk about what I think could be really interesting is what the Pokemon Community does, with tiers like OverUsed/UnderUsed/NeverUsed/etc. Pokemon are tiered based on usage and you get different powerlevels and formats occuring naturally over time. In YGO you could go 1 step further by having banlists based on these tiers too; for example, Glow Up Bulb wouldn't hold a lot of power in NeverUsed (as Needlefiber and similar monsters wouldnt be in that format) so could come off the list there, while still being banned in OverUsed where it would generate too much advantage.
@oliverstaten4100
@oliverstaten4100 3 жыл бұрын
I think that fixing the actual mechanics and balance of the game (like this video covers) is very difficult, but I think that fixing the high cost of cards is not. I am a recently returned yugioh player who, as a kid, was unable to buy the cards I wanted, but now as an adult with a job, can actually afford much more, but even then, the cost of cards is somewhat alarming. My proposed solution is that every card (or at the very least every new and even remotely competitively viable card) should be printed in common, but that higher rarities should just that: much more rare and only printed once or twice in non-common rarities. The goal of this solution is to maintain the desirability and thus high prices of high rarity cards for collecting and value, while allowing virtually all players to compete with whatever deck they want via the commons. The primary complication of card prices, from my point of view, comes from a conflict of the game's state. In most hobbies or games, there is a primary directive: competition or collection. If you collect something, like certain coins, antique cars, etc, you accept that the content you're buying is inflated in price (compared to its cost of production) because it is for the sake of possessing the rare or desirable item. However, in competitive environments, while there are collectibles that are super valuable, every base item is easily accessible. For instance in soccer, it's not like there is a special type of expensive ball that, if you don't practice with it, will greatly inhibit your game performance. Yugioh, unlike these two examples, falls somewhere in the middle. On one hand you have a strong legacy of collectibles and cards that form a backbone of the game's appeal and overall aesthetic. On the other hand, you have an actively balanced and monitored game that appeals to a surprisingly old audience (considering the base material is a children's show). As a result, it's important to cater to both audiences, and I think the solution proposed above does this by providing rare, desirable cards that will keep the people who purchase packs solely for value satisfied, while also making players who solely care about the competitive aspects of the game fully engaged and willing to purchase many more archetypes. For an abstracted example of how this is already implemented, I think any major free, multiplayer game is a good example. For example, Overwatch and league of legends give the characters for free (or almost for free), whereas cosmetics and legacy skins cost money. And Blizzard and Riot still make huge amounts of profit. These examples are analogous to Yugioh in that the acquiring of the commons in Yugioh is like acquiring characters in a video game (low cost) whereas cosmetics, collectibles, and legacy content are harder to come by. To address some potential objections: it is true that in the tv show, manga, and other media that the most powerful cards were also the most rare and valuable, and that this solution compromises that 'fantasy' of sorts. However, I would contend that as soon as you introduce competition between actual people and not fantastic protagonists and antagonists you have to provide equity. The above argument is like complaining that everyone in Halo multiplayer can play as a Spartan or Master Chief, when in the lore there were only a few Spartans alive. Another objection is that Konami would make less money off of this model. While this could potentially be true, I would like to think that by creating a more accessible competitive environment, more players would enter and thus purchase product, and card prices wouldn't suffer *that* much due to the increased scarcity of rarer cards. Besides, if I'm suggesting a model similar to highly profitable video game companies, I can't imagine their margins will suffer that much. As a side note, fixing the cost of cards can aid in the public perception of balance as more players with more access to more cards leads to a more equitable game state. Any suggestions or comments are appreciated! This is my first comment on a topic like this so I'd love to know what other people think or what I'm missing!
@goncaloferreira6429
@goncaloferreira6429 3 жыл бұрын
Nice, mature post. A rarety, specially considering it covers a topic that most wouldnt even consider. From what i understood, what you are saying is: 1) games should be acessible to the biggest playerbase possible 2) videogames use the free to play model with huge sucess for years The first point is obvious but we see many dubious moves by companies that sometimes makes us doubt they want people to buy and play their products. Konami is no exception. The yugioh situation is actually quite similar to what mtg has. Both games are well established and mature and by holding very strong positions in the market they can afford to get more run higher prices than the competition. That obviously does keep some people of the hobby, even if we cannot get a number. This connects to your second point and my reply. In a way it is a shame that you used videogames examples instead of card games one. Currently Legends of runeterra is the new hottest thing in the market and i think they are a perfect example of all you said. they make the game VERY free to play while still running an excellent game client and making money by also offering players the ability to play the game by giving them money and stating that their monetization model is based on the cosmetics they sell. For reference, the most expensive a runeterra deck can be is 35 dollars( but keep in mind that digital card games dont have manufacture and distribuition costs) . Runeterra is on the oposite position of mtg and yugioh: its the new kid on the block, facing hearthstone as well, and they decided for a diferent tactic to combat those giants. Yugioh tends to be very uniform and that is a bad thing. Most hobies have diferent groups with, like players or collectors, but yugioh cards tend to game pieces. Pokemon is one selling mostly for collectors but also does a good job at keeping the game balanced and acessible to most by making staple cards very common/cheap. There are many sucessfull model of exploring the tcg market but why would konami change if people keep throwing money at them despite all the problems the game has? Something your post is missing is the reasons you think the price of cards is high to begin.
@oliverstaten4100
@oliverstaten4100 3 жыл бұрын
@@goncaloferreira6429 Thanks for taking the time to think about your response! I'll take the points one at a time. The price of cards BEING high is (I hope) somewhat undebatable; having a staple card being priced at $100 apiece due to lack of availability is beyond outlandish. As to why the price is high, it just comes down to supply and demand. When a very useful card (like a Lightning Storm) is a secret rare, the amount that can be acquired on average from the 4 dollar pack is very low. Thus, because it is a card that many people want competitively, then the vendors can still sell the card at the very high price of $100 and people will continue to buy it. This pattern is used for many (if not most) competitive cards on release. As to why Konami would change? Well, the original structure of my post was to provide a model that would still keep the price model somewhat similar as a whole (common card costs are cheap, rarer card costs are high), but would instead shift the model slightly to benefit competition devoid of financial barriers while keeping collecting at a premium. My core philosophical premise is that higher rarity -> higher price is an acceptable quality for collecting cards . . . the higher the rarity, the higher the price (we don't want higher prices, but higher rarity makes for better collecting prestige), and thus the collecting aspect of yugioh isn't harmed. The flip side of the premise is that lower rarity -> lower prices, which is great for competition as more players will be willing to purchase and access cards, which helps to generate revenue. A card that somewhat shows how this model would work is Mermail Abyssmegalo. This card was a very competitive secret rare on release that cost north of $50 if my memory serves me correctly. However, it's been released 3 times since (in lower rarities, but not common, so it's equivalent to if it was released in common once), and the price is at about a dollar apiece, which seems more than fair for a boss monster for a deck that still dips its toe in the meta once in a while. HOWEVER, the price on the secret rare is STILL at $20 dollars this many years later because it has value as both a) an old card and b) in a specific desirable rarity. A player doesn't NEED to acquire the card to play with it in a competitive sense, but there is still demand for the higher rarity. This is my point, that under my model, despite the fact that players don't NEED to acquire a card in a high rarity, it still has high demand without impacting the cost to play with it competitively. I think your online card examples are great and I probably should have mentioned one or two; I am legend in Hearthstone with over 3000 games won so I have a bit of experience in that area. My only goal with my examples was to try to extrapolate the concept to an audience that might be coming from a very different background. Also note that distribution and manufacturing of yugioh cards is practically costless. The cost of cards and packing combined for pack comes to mere cents, so if we subtract that, a pack would still cost its original cost minus ~20 cents, which is virtually the same. To finish up, I believe there is virtually no chance Konami would actually employ a strategy like this as they have indirectly presented their position on the subject through several actions that I will illustrate metaphorically. First, the dangle the carrot of competition in the form of intensive balancing, evolving game design, and consistent releases in front of the dog-like playerbase. Then, however, they put on a blind fold of ignorance and print *coincidentally* competitive cards at very high rarities while presenting no form of cash prizes at tournaments, implying that they only treat and think of Yugioh as a fun hobby that a player does to collect and enjoy. This devious conflict of implications is irresponsible as it means that Konami is insisting that they cannot see the competitive player base (which is the majority of players if we count any player that does not solely play to collect as competitive) while at the same time providing for it. My solution directly acknowledges the competitive player base, which is something that Konami really hasn't done in the past, and thus this solution doesn't seem like something they would really employ (though I think it would make the game better and more sustainable if they did).
@goncaloferreira6429
@goncaloferreira6429 3 жыл бұрын
@@oliverstaten4100 Hi. Again, very well writen. Forgive for not following suit. As you may already noticed, english is not my main language and my time very limited. here are some bullet points. 1) card games need Balance. the financial aspect we are discussing is not an exception. Pretty much every physical card game is off balance, using a lottery model( random packs) , being too expensive too reach a biggger playerbase, one beyond a very specific niche of nerds. 2) despite that, mtg and yugion( pokemon is a whole different beast) managed to get a 20 year run and have very dedicated and often ferocious playerbase that just acept things as they have always been and keep tehe status quo. this is Key to yugioh, as the community is the most adverse to change/improving i have ever encounterer. 3) despite all that, the tcg world is ever changing, even if slowly. We are talking generational change here. kids this days, being more technological savvy than my own and being exposed to digital free to play games from early games will develop a different mindset towards buying packs and spending ther money. That change already started before digital tcgs as trading as become almost absolete in most games as the singles markets are a blessing(and a curse?) for more enfranshised players. 4) on konami and yugioh specifically: the example you gave above is bad im my opinion. In this sense. the formula is wrong. People often use the words "predatory" and " exploitative" to refer to business pratices and i often disagree with that use but her they are perhaps somewhat accurate. using yours and pokemons formula, i think that to increase the player base the staple cards should both be inicially printed at both lower and higher rareties, catering to both audiances. At a later time even higher rarity versions couldbecome available to make more money.
@goncaloferreira6429
@goncaloferreira6429 3 жыл бұрын
5) with that said, yugioh is not like other games. The collector market is miniscule so bringing about the changes we are pondering about is not a certain win. Unless it would create a new market? you are of the opinion that konami doesnt cater to the competitive playerbase? sure, they could do a lot of different, simple and dirt cheap things to reward those players and keep them interested. on the other hand, yugioh is ONLY competitive players. there is no nuance, no variety. All play is high level play, fast play. From my experince, teaching new players often is about quicky introducing them to combos and complicated rules and walls of text. its that or loose all the time and thta isnt fun. Mtg richness is it´s variety and diferent entry points. There are casual limited and pauper tournaments,. All with their specific particulaties and challenges bit overall simple version of gameplay. 6) returning to the digital world: yugioh is behind in that aspect, not having a digital client. Bootleg programs with horrible visuals are a stain in my opinion. what do you think about it?
@oliverstaten4100
@oliverstaten4100 3 жыл бұрын
@@goncaloferreira6429 Yeah, I agree that Yugioh is primarily competitive in nature from a player base standpoint, my point is despite this, Konami ACTS like it's the opposite. The fact that they don't provide cash prizes in tournaments is a stark difference from virtually every other game. Look at Hearthstone, the game that's the stereotypical "causal play at work game" . . . even for this game there are cash prizes for tournaments. And don't get me wrong, I'm not saying somehow cash prizes and other competitive incentives are things that will suddenly fix the game, I'm saying the lack of them is an indication that Konami doesn't treat the game with the competitive integrity that it evokes from players, and instead already creates this kind of "collector market". That's the only reason I mention it so much in my solution to this problem is so that in theory you could keep that collector market that Konami (presumably) seems so insistent on providing while also expanding the competitive one (that actually exists). I also agree the lack of digital clients is unfortunate. There's something really special about holding the actual cards in your hand and playing, so if there are to be digital clients they have to be really top notch and special, along the same lines as card games like Hearthstone and Legend Of Runeterra that not only are better looking, but have the advantage of being specifically designed and balanced around that platform. And don't about any second language issues, your writing is perfectly good and comprehendible. :)
@aintgotnaan
@aintgotnaan 3 жыл бұрын
Could go for a format called Black and White? Use any card in the game but can only have xyz and synchro in the extra deck.
@averyconcernedridley5882
@averyconcernedridley5882 3 жыл бұрын
You should talk about some mechanics that sometimes we forget exist if there are enough to make a video on it, I completely forgot there was a hand size limit until yesterday
@shidiqrajaguguk1656
@shidiqrajaguguk1656 3 жыл бұрын
Decking out? I completely forgot about it until I "Maxx C"-ed a synchro player
@EnRandomSten
@EnRandomSten 3 жыл бұрын
Like the fact that you cant activate set quick spells the same turn as you placed them yet you can will all other spells?
@RSanchez111
@RSanchez111 3 жыл бұрын
Hard once per turn to everything is my preferred fix. Those old cards are already not played.
@Goblin_Hands
@Goblin_Hands 3 жыл бұрын
Speak for yourself, cards like White Stone of Legend and Black Metal Dragon are some of the only ways Blue-Eyes and Red-Eyes can fight back against the meta, if they were HOPT, they'd get wrecked even more. Multiple Elegant Egotist in Harpies lets you make more than just a Rank 4. Toon Table of Contents is fine in Toons and even Sky Striker. HOPT on Fields means if you draw more than 1 it's dead, and Fields are integral in many decks, so you want to run as many searchers or copies. If they are all HOPT then like a quarter of your deck can be dead after you use one copy. But most new cards should always be a HOPT. New decks aren't using vanillas so they need to be restricted.
@Lyr00
@Lyr00 3 жыл бұрын
A similar thing happened to hearthstone. It’s easier Balance cause the cards aren’t printed you can just nerf some of them or change the effect. But once the game had some expansions with new cards there were cards that are just played in any deck. So they made the rule that only vanilla cards and the cards from the last 3 expansions are allowed in standard play. But I don’t really think that’s a good option for yugioh xD
@demonicbunny3po
@demonicbunny3po 3 жыл бұрын
For a custom format, I would choose a theme. Like letters. You choose a letter for your deck and every card in your deck must start with that letter. That is the kind of custom format I think is the best. A clear one off format not meant to be taken serious. It is easier in other TCGs to create serious formats due to set rotation being a thing limiting the current pool of available cards so formats with legacy sport gain a lot of ground. The two serious formats I could see taking off are both historical formats. 1. Is like GOATs where the card list and ban list is from a specific time in Yugioh’s history (like the new Reaper format MBT is starting up). 2. Removes the banlist and instead limits the sets of cards available. So maybe you can only use Crossroads of Chaos and the three on either side of it (the three newer and three older) limiting the pool of cards to seven sets.
@bloodarcher7841
@bloodarcher7841 3 жыл бұрын
First and foremost, thanks Paul for your thoughts. As for the banlist point? Dragonlink. No deck should thrive this long for about 3 years and cause other cards getting banned because dragon link players don’t know how to behave.. dmz dragon existing shows konami doesn’t test their product prior.. you unlock buster welp and then allow it to be used as a lock once more. People that play any deck that enjoys solitaire..need to be addressed .. or konami needs to stop printing generic and abusable cards.
@randomprofile5853
@randomprofile5853 3 жыл бұрын
Dude it's the players that abuse cards not Konami, we could play pure archetypes but people don't. They can do whatever they want to win.
@xVNDL_
@xVNDL_ 3 жыл бұрын
Yoo, the pot of greed in the back tho!
@mazj2749
@mazj2749 3 жыл бұрын
Im trying to learn yugioh but gave up. I'm playing now in the app which seems better than the physical. I still don't fully understand play but getting their. The card test sometimes to me doesn't make sense.
@hilal8461
@hilal8461 3 жыл бұрын
Yearly cardpool. January 1st, May1st, September 1st Release 2 structure decks. March 1st, July 1st, October 1st release booster boxes and then in between can do tins and special stuff. No releases from october 2nd to december 31st.
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