Flanger Basics - Max/MSP Tutorial

  Рет қаралды 3,268

Hearing Glass | Umut Eldem

Hearing Glass | Umut Eldem

Күн бұрын

Пікірлер: 10
@MGCaverly
@MGCaverly 10 ай бұрын
Thanks for this handy vid. FYI the word “flange” refers to the outer rim of the spool of old reel-to-reel tape machines, that were used by studios, in that day. Producers/engineers discovered that applying a bit of friction to the flange during use would cause the playback to slow and detune.
@HearingGlass
@HearingGlass 10 ай бұрын
Interesting!
@illegalgiant_
@illegalgiant_ 11 ай бұрын
"my" first patch ever. thanks so much :)
@normanfreund
@normanfreund Жыл бұрын
Enjoyed that, will give it a go. Demonstrates clearly the relation between block diagrams and the gen object connections.
@AndrewGordonBellPerc
@AndrewGordonBellPerc Жыл бұрын
Great video, I think introducing the operator mstosamps would've been good though, to show that you can precisely duplicate the block diagram.
@albertohuxley
@albertohuxley Жыл бұрын
Hello there! Amazing video. I'm somewhat of a MaxMSP noob so there's a few things I didn't quite understand. Why are you using gen~ instead of a subpatch? What's the main difference between both?
@HearingGlass
@HearingGlass Жыл бұрын
gen~ is a bit different than a subpatch: It is a sub-language of Max/MSP that lets you create algorithms for audio signals on a per-sample basis. It is very useful when working with effects (such as a flanger) that expect to do things to each sample separately. A subpatch is just a Max/MSP patch inside your patch.
@pixelhexing
@pixelhexing Жыл бұрын
this is great!
@negazul1211
@negazul1211 Жыл бұрын
Thank you, now I have a cool base for new audio shitfuckery. I did a slight modification tho, I used the same [cycle] for input 2 and added the tiny value after the cycle on right channel, this way L and R are synchronized
@HearingGlass
@HearingGlass Жыл бұрын
Fantastic idea!
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