by subtracting where it is from where it isnt or where it isnt from where it is, whichever is greater, it obtains a difference or deviation
@bruceli30673 ай бұрын
I added on some more features, such as target selection and flares! I really enjoyed playing with it, and I'm glad you made this :D
@PatrikBergsten Жыл бұрын
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
@KerbalTAF Жыл бұрын
Jesus
@pradyunkatta4105 Жыл бұрын
@@KerbalTAFchrist
@gridtac29115 ай бұрын
@@pradyunkatta4105 Almighty
@Darksouls-52-IlI Жыл бұрын
7:47 oh no not the PTSD 😭
@lawrenicium2845 Жыл бұрын
Another highly educational video, despite this all being in Unity your videos has helped me with Godot a lot
@fmailscammer Жыл бұрын
I'm about to port this to Godot for fun :)
@quontiumflight Жыл бұрын
This video is extremely helpful, thank you! Can't wait to implement some of these ideas into my project
@hotlinefrenzy Жыл бұрын
I tried the game on itch and the AI was waay harder than I expected lol .. Good work!
@2ksnakenoodles5 ай бұрын
Any chance you could tackle helicopters? The system you have here is really nice!
@luyandasilindokuhle39422 ай бұрын
The missile knows where it is 😂😂😂
@LuiDeca Жыл бұрын
this is the kind of game I always wanted to make! saved!
@JebediahKerman185 Жыл бұрын
The next video should be a cocpit view
@RogueBeatsARG5 ай бұрын
Could you make the missiles lock inside the Circle? like the Seekerhead looking limits? or you doing it Ace Combat style?
@SkyZizzle Жыл бұрын
Anyway to display multiple enemies?
@adamnorbertszabo43515 ай бұрын
why is "error = Quaternion.Inverse(plane.rigidbody.rotation) * error;" necessary?
@samuelbowers3289 Жыл бұрын
Great video, I’ve been using this iver the last 7 months In unreal and it works perfectly thank you. Is this the final video in the series or will there hopefully be more?
@Vazgriz Жыл бұрын
I may make another part about a physics based flight sim (I've done a stream about that before). But this is all I have for now.
@samuelbowers3289 Жыл бұрын
@@VazgrizI’ll be patiently looking forward to it thank you!
@ericsternwood9812 Жыл бұрын
Anybody else had PTSD flashbacks at 7:47 or is it just me?
@Darksouls-52-IlI Жыл бұрын
THATS LITERALLY THE FIRST THING I THOUGHT 😂
@tdc9951 Жыл бұрын
Very cool! Keep it up
@Aldonkingttd29 күн бұрын
Hey, Can you add Commercial Planes and Plane Crashes
@Random_avgeek-w5f Жыл бұрын
Can you add GPWS (Ground Proximity Warning System) to your game?
@Vazgriz Жыл бұрын
The ground avoidance system at 13:55 is basically a GPWS for the AI system. That code can be easily adapted to warn human players as well.
@Random_avgeek-w5f Жыл бұрын
@@Vazgriz can you also add the Stall warning, ground avoidance warning, and the sink-rate and Overspeed warning?
@noblechump9 Жыл бұрын
you could use cesium for the map
@1storyshiftchara7783 ай бұрын
this video is my one piece
@Survivalist_Redo Жыл бұрын
shouldn't the bullets be te same shape and length as the raycast they use?
@Vazgriz Жыл бұрын
The raycast has to be the same length as the distance the bullet traveled in the last frame. The tracer effect is purely graphical and can be any length. You could make it the same length as the raycast if you wanted to.