Great project and very interesting to watch your stream. Just curious if the Godot project / code was available anywhere? I'm trying to make a flight simulator and your unity project is very approachable; I was hoping to save some legwork converting it to Godot 😅
@ElzewyrАй бұрын
Absolutely invaluable for those who implement advanced control systems in flight simulators of any kind. Thank you for introducing PID controllers to game developers since this topic is mostly covered only in the engineering context.
@DarshanDoesStuff2 ай бұрын
Incredible video! you helped me make an autopilot system for my unity game, and I will be using this system to make an autopilot for an RC plane in the future also.
@Night_Assasin_132 ай бұрын
where do i put the code...
@Aldonkingttd2 ай бұрын
Hey, Can you add Commercial Planes and Plane Crashes
@lolztech92672 ай бұрын
Are all the rooms premade prefabs? since the code generates the rooms randomly within a certain scale range, would you have to make room prefabs for all possible room scalings and have the code fetch them when that particular room is generated?
@lolztech92672 ай бұрын
How would someone add assets to this? The generate3D.cs seems tailored for cubes - novice gamedev here, any advice will be appreciated
@TheBuccaneerIsHot2 ай бұрын
All you need to do is make the turn force depend on how much the control surfaces are deflected
@yowatheshit2 ай бұрын
SIGMA RIZZ WAR THUNDER LOW POLY VERSION
@DevineInnovations2 ай бұрын
8:26 (leaving this for myself. trying to implement this into my game)
@itodobien13962 ай бұрын
Wow... I was just looking for a cool HUD for a learning project I am doing... Ended up getting a class in flight physics... Amazing work and even more amazing you shared it all with everyone. Thank you
@IAMBash_Bro20103 ай бұрын
I will give you a cookie if you make this in 4D
@GuitarAndWhatevs3 ай бұрын
Hey dude where are you?
@baxterclagmoar93333 ай бұрын
This is one of the best resources - however, after following the tutorial and spending hours looking through the source code, I cannot figure out how the inputs are actually called. I understand you're using the new unity input system, however, the two primary scripts "Plane" and "PlayerController" seem to never actually reference the function "OnRollPitchInput" or "SetThrottleInput" - am I missing something?
@luyandasilindokuhle39423 ай бұрын
The missile knows where it is 😂😂😂
@not_hakurei12363 ай бұрын
All I could learn from this is that Im not smart enough to understand any of this sh**
@chad-wyck4 ай бұрын
Really great video, makes me want to whip out an old compute shader I wrote that uses a low resolution transparent normal render (rendered from the current ortho perspective of the wind) for calculating the per pixel forces and torques. I decided I ultimately needed someone who really knew their planes and shit to have it match a traditionally aggregate simulated formula. Thoughts?
@Shakespeare16124 ай бұрын
I have downloaded this and it is working well, but as the blog post says, "the art assets and the code for placing them is missing". Where can I find it, or at least does anyone want to collaborate on making asset placement code? I think I would like to make my own assets, maybe a more natural looking cave system with stalagmites and stalagmite, and rough cut stairs.
@Shakespeare16124 ай бұрын
What version of Unity was this created in, and how high in version do you think it would go?
@1storyshiftchara7784 ай бұрын
this video is my one piece
@bruceli30674 ай бұрын
I added on some more features, such as target selection and flares! I really enjoyed playing with it, and I'm glad you made this :D
@paulo19405 ай бұрын
I was searching for this exactly. Perfect!
@thoufiqjabbarsilton58935 ай бұрын
Can the code be used for the fbx extension?
@dbatdev5 ай бұрын
Properly good stuff. Thank you.
@New-Zealandball2475 ай бұрын
Or get the module AirSim
@HarshitRana575 ай бұрын
amazing video, very well explained thank you for this
@panickal5 ай бұрын
What kind of settings are needed to have slow, realistic turning for scissors etc AND cobras and kvochur bell maneuvers? Edit: It seems the G limiter is what prevents a cobra maneuver, for which you need to get 90 AoA and keep altitude almost the same. Let's say G pitch limit is 10. The maneuver can't happen, you just turn upwards, seems to be the case at all speeds. But if the g limit was let's say 20, the Gs pulled in the cobra don't even reach 10. It's just that if the limit was 10 it wouldn't be allowed. Does that make sense?
@micahburnside22815 ай бұрын
This is “the missile knows where it is going” logic with extra steps.
@AterNyctos6 ай бұрын
Simply amazing!
@Koniving6 ай бұрын
Can this be run in editor to create the layout, and allow us to build on top of/edit the results?
@Vazgriz6 ай бұрын
The code as is can't do that. But there's nothing that would stop you from making the modifications yourself
@LordXelous6 ай бұрын
And of course once you have a "Foo" like this you can just template it around any type and avoid using "void*".... which is the bit I totally forgot you were asking in making my two little links... DOH.
@bengamedev18726 ай бұрын
My question is if you introduce a y axis, do you have to compute it separately, same as the x axis? Seems like it. Amazing tutorial btw!
@Vazgriz6 ай бұрын
It is possible to have a PID controller that controls 2 axes at once. However it is more common to have two separate controllers that can be tuned individually.
@pygarg266 ай бұрын
Amazing
@readyforlol6 ай бұрын
I wish this system had a more intuitive name. As a 3D artist with no engineering knowledge whatsoever, I've been struggling for a couple of years with this problem looking for smooth rotation tutorials that just work off of LERPs and the likes, never touching on physics or the 15° to 345° problem. This entire time I've been thinking "there must be a better solution to this..." but without knowing the name of it, or even the names of the problems I was trying to solve, I had no way to look it up. This video would have saved me dozens of hours of trial and error trying to solve something myself I wasn't qualified for, and which was already solved in the first place. It will still probably save me dozens of hours in the future, so thank you.
@bengamedev18726 ай бұрын
Very true, I asked in unity discord and someone immediately mentioned it and I quickly realised they saved me a ton of hassle! Thanks PraetorBlue 😁
@pureatheistic6 ай бұрын
Last time I piloted a rocket didnt go so well. thank god for this video cuz i gotta renew my license next week.
@adamnorbertszabo43516 ай бұрын
why is "error = Quaternion.Inverse(plane.rigidbody.rotation) * error;" necessary?
@2ksnakenoodles6 ай бұрын
Any chance you could tackle helicopters? The system you have here is really nice!
@oliver-nation43776 ай бұрын
I cannot understand why people like procedurally generated terrain. It's way more fun to have one masterfully designed level, than one level with random aspects.
@CFL.7 ай бұрын
Do you generate cubes and connect them with each other?
@MinhLuong10067 ай бұрын
Can you do tutorial videos about the tank you uploaded on KZbin?
@KucheKlizma7 ай бұрын
That's an interesting approach, it differs a lot from the commol voxel engine approach to generate the hallways/staircases first (aka like minecraft cave system) then automatically add the room tiles afterwards in spaces that match given criteria.
@RogueBeatsARG7 ай бұрын
Could you make the missiles lock inside the Circle? like the Seekerhead looking limits? or you doing it Ace Combat style?
@RogueBeatsARG7 ай бұрын
THIS IS WHAT I NEED, a More Realistic Physics, Ace Combat, people think doing Cobras on AC is fun but doing a Cobra in a more realistic game is satisfiying as fuck
@panickal5 ай бұрын
I can't figure out how to have cobra in it and also have realistic nose pulling dogfights
@ it is… but still, regarding physics and cobra maneuver game request…. This one is an option. Also, there is no harm in giving it a try (less than 1GB)
@ThE3ngineer28 күн бұрын
@@RogueBeatsARG Try DCS Su-27 Su-33 or Nuclear Option’s Ifrit or Revoker