Flip Fluid Going Through Obstacle - Easy Fix

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Blender Rookie

Blender Rookie

Күн бұрын

In this video I show you how to get fluid collisions to work properly in Flip Fluids on non-manifold meshes.
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I am a Blender Rookie teaching myself how to use Blender. I am posting my animations on this channels for people to see and critique.

Пікірлер: 5
@mystery_guy
@mystery_guy 6 ай бұрын
nice idea, thanks Rookie!
@praveenjaiprakash3422
@praveenjaiprakash3422 3 ай бұрын
Hey nice video, only thing that caught me off-guard was you not using subdivide in the edit mode😅😂
@BlenderRookie
@BlenderRookie 3 ай бұрын
As far as I know there's no difference in terms of which is better. The only real difference is when in edit mode there's never a need to apply the subdivision because changes in edit mode are always applied.
@DonaldDrennan
@DonaldDrennan Ай бұрын
Couldn't you also use a Solidify modifier?
@BlenderRookie
@BlenderRookie Ай бұрын
In general you could use a solidify modifier. But in this case the car is too complicated and not exactly built correctly. I have the chassis and body along with all the interior parts as one object. Some are non manifold(as in not a fully enclosed object), some are planes and others are fully enclosed. For a plane object, a solidify modifier would work. But when like in this case it's a mix and match, a solidify modifier won't work. Plus it likely would make the object look weird. It's easier and simply works better to create a basic manifold shape the same shape as the car.
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