FLOWIFY for Blender is Here!

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The CG Essentials

The CG Essentials

Күн бұрын

Пікірлер: 37
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
Hi everyone! Let me know what you think about Flowify in the comments below! :)
@Screwypone
@Screwypone 11 ай бұрын
Now this is the tool that I've imagined when it comes to modelling everything.
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
EVERYTHING? :0
@CrisBlyth
@CrisBlyth 10 ай бұрын
So happy this is in Blender. yers ago I used '3D sticker' and 'lw brush' in Lightwave, and never saw anything close until 'Tissue' in Blender, but this seems just perfect !
@chidi21
@chidi21 11 ай бұрын
Very Nice Tool, its very similar to the Tissue addon for Blender. I would argue Tissue is probably a little better but I will also pick this up. Thanks for the overview!
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
I've not done a ton with Tissue, but it seems that it's more for repeating objects across individual faces? Looks super powerful though, I should do a video on that one as well
@tuberbrad
@tuberbrad 11 ай бұрын
Some things I wonder is will it fit to not same size objects? You used objects the same size as the original and wondered if it would scale to fit. Also, if you make the original not to be rendered will we have control over the projected mesh and that will render? It seems like you need the original and object close to each other and would need to apply the modifier so the original could be deleted or hidden. I was wondering if keeping the modifier would be practical so the projected would be an instance and less geometry if used multiple times but then the ability to hide the original would be a must. If that makes sense? Thanks for the video!
@vizdotlife
@vizdotlife 11 ай бұрын
Didn't think about the potential with using animations on this. Interesting
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
Yeah I was just playing around with it and realized there are actually some REALLY interesting possibilities there
@kenmorris2858
@kenmorris2858 11 ай бұрын
Looks like a great addon. I must check it out. Many cheers from Nova Scotia....
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
Thanks for watching!
@rjv2395
@rjv2395 11 ай бұрын
used this in sketchup before. it would be great if it mapped to vertices instead of corners. it is limited by this. if you could map the source geometry to vertices on the target so that the source altered size and shape based on the target vertix location it would open up alot of possibilities. what if the target has no corners? what if you want to lay a script character on a surface? how can you do this with this addon? seems conform object has a few features over this
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
I'm not sure how this would work - this particular add on uses a target surface with 4 corners with a flat object with 4 corners, and uses the two objects to map a deformation of a base object. Without the 4 cornered shape, there's nothing for the object to reference to. I wouldn't necessarily say that Conform Object has anything OVER Flowify (or vice versa), they're just two different approaches for deforming meshes. This one is more...precise (at least to me), but in the situation you're describing, I'd say Conform Object is a better fit
@oniricforge
@oniricforge 11 ай бұрын
muy buenos datos de blender
@JoanManuelG25
@JoanManuelG25 13 күн бұрын
Hey Jason! been watching your channel for a few months now, let me say without your channel I would be nowhere where I am today. I have a queston about flowify, I have a bended rectangle on which neither four points measure the same to connect to the connecting lines and it doesn't work. Any ideas? I am super stuck on this and haven't found an example in a tutorial with a similar situation.
@michaelsamuels8258
@michaelsamuels8258 11 ай бұрын
looks super.. will have to get it soon
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
It's a good one :)
@yt_bharat
@yt_bharat 11 ай бұрын
Excellent add on, thanks for sharing such useful tips
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
Thanks for watching!
@AdrianW3D
@AdrianW3D 11 ай бұрын
The more the geometry extrudes out, the more it seems to fan out, creating these wedge-shapes. Is there a way to align them towards a curved surface while maintaining the shape of the projected object? Hope that makes sense.
@Bassquake76
@Bassquake76 11 ай бұрын
Was wondering that too. Having the ability to maintain the objects ratio would be useful.
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
I'm not sure how that would work - you HAVE to split the shape up and project it along the surface so there's always going to be a level of deformation
@snakerooni
@snakerooni 11 ай бұрын
Random question... Blender 4 isn't opening a file I've been working on for about 2 years... but Blender 3.5 opens the file with no issue... only tried on my PC so far... the file is quite heavy but I'm not sure if it's a Blender issue or PC issue... Edit: the file in question actually was opened before in Blender 4, then on the next day it stopped working and I tried to go back to Blender 3.5 and the file worked... but most addons I use have been updated and some don't work with 3.5 anymore.
@user-ct8my8rv9c
@user-ct8my8rv9c 11 ай бұрын
Good implementation, but having to have 4 corners makes it a no go for me
@briant444
@briant444 7 ай бұрын
i cant get models to stay on the grid and cant get grid to wrap on model
@MikeMike-wc8on
@MikeMike-wc8on 11 ай бұрын
I guess it uses UV? It was possible long ago using Sverchok addon btw. Still looks nice.
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
Not saying that's not a powerful tool, because it is, but that tool requires a LOT of detailed knowledge and math to get a desired result. This one you just...click a button - not really the same in my opinion
@3dMistri
@3dMistri 11 ай бұрын
is there any possibility to find curvature change and subdivide only those faces. or use bevel modifier and use curvature as attribute for bevel weight with some threshold of angle.
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
I don't know. I'm also not sure what it does if you have uneven subdivisions on your mesh (like if your target mesh has non uniform, mode detailed geometry in the middle or something). In any case, I think the subdivision is something that happens outside Flowify
@IrocZIV
@IrocZIV 11 ай бұрын
So do you need to start with a base plane, or can you just add one to the geometry you are working with after?
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
I think you can add one after. You reference the plane in the geometry node setup, so you can even use a different plane if you want.
@sev0742
@sev0742 11 ай бұрын
Is it possible to stretch an object around a cylinder? Or, for example, tie clothes to a human model.
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
...sort of. Because the target object has to have 4 corners, you'd probably need to add just a tiny little split to the faces on the cylinder, so that then you're more dealing with a bent rectangular shape. I'm not sure this or Conform Object are quite the solution you're looking for for clothes though.
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
Though for adding accessories, decorations, etc to the clothes, Conform Object would be good I think
@empatikokumalar8202
@empatikokumalar8202 11 ай бұрын
çok iyi ya!!
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
:)
@CaseyOntiveros
@CaseyOntiveros 11 ай бұрын
Oh my goodness, it's a greeble tool!
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