FLOWIFY for Blender is Here!

  Рет қаралды 14,015

The CG Essentials

The CG Essentials

7 ай бұрын

In this video, we check out an awesome new extension from the developer of Conform Object that bends objects along quad geometry in Blender!
CHECK OUT FLOWIFY (Affiliate Link)
www.theCGEssentials.com/Flowify
*Note that this is an affiliate link, meaning I will receive a commission if you purchase through this link. I was not paid to create this video
Add-On Links (Affiliate Links)
Scatter - www.thecgessentials.com/scatter
Flip Fluids - www.thecgessentials.com/flipfl...
Car and Transportation Rigged Vehicle Library - thecgessentials.com/Transport...
City Pack Cars Rigged Car Library - thecgessentials.com/CityPackCars
Curve Array Pro - thecgessentials.com/CurveArra...
Botaniqu Tree and Grass Library - thecgessentials.com/Botaniq
Open Street Map - thecgessentials.com/OSM
Curve Basher - thecgessentials.com/CurveBasher
Node Preview - thecgessentials.com/NodePreview
Tree Vegetation Library Add On - thecgessentials.com/vegetation
Decal Machine - thecgessentials.com/DecalMachine
Human Generator - thecgessentials.com/HumanGene...
Fluent Stressless Modeling Tool - thecgessentials.com/Fluent
Fluent Materializer Material Creation Tool - thecgessentials.com/FluentMat...
Materialiq - Materials Library - thecgessentials.com/Materialiq
Traffiq Vehicle Library - thecgessentials.com/Traffiq
Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

Пікірлер: 38
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
Hi everyone! Let me know what you think about Flowify in the comments below! :)
@Screwypone
@Screwypone 6 ай бұрын
Now this is the tool that I've imagined when it comes to modelling everything.
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
EVERYTHING? :0
@CrisBlyth
@CrisBlyth 6 ай бұрын
So happy this is in Blender. yers ago I used '3D sticker' and 'lw brush' in Lightwave, and never saw anything close until 'Tissue' in Blender, but this seems just perfect !
@yt_bharat
@yt_bharat 6 ай бұрын
Excellent add on, thanks for sharing such useful tips
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
Thanks for watching!
@chidi21
@chidi21 6 ай бұрын
Very Nice Tool, its very similar to the Tissue addon for Blender. I would argue Tissue is probably a little better but I will also pick this up. Thanks for the overview!
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
I've not done a ton with Tissue, but it seems that it's more for repeating objects across individual faces? Looks super powerful though, I should do a video on that one as well
@rjv2395
@rjv2395 6 ай бұрын
used this in sketchup before. it would be great if it mapped to vertices instead of corners. it is limited by this. if you could map the source geometry to vertices on the target so that the source altered size and shape based on the target vertix location it would open up alot of possibilities. what if the target has no corners? what if you want to lay a script character on a surface? how can you do this with this addon? seems conform object has a few features over this
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
I'm not sure how this would work - this particular add on uses a target surface with 4 corners with a flat object with 4 corners, and uses the two objects to map a deformation of a base object. Without the 4 cornered shape, there's nothing for the object to reference to. I wouldn't necessarily say that Conform Object has anything OVER Flowify (or vice versa), they're just two different approaches for deforming meshes. This one is more...precise (at least to me), but in the situation you're describing, I'd say Conform Object is a better fit
@kenmorris2858
@kenmorris2858 6 ай бұрын
Looks like a great addon. I must check it out. Many cheers from Nova Scotia....
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
Thanks for watching!
@tuberbrad
@tuberbrad 6 ай бұрын
Some things I wonder is will it fit to not same size objects? You used objects the same size as the original and wondered if it would scale to fit. Also, if you make the original not to be rendered will we have control over the projected mesh and that will render? It seems like you need the original and object close to each other and would need to apply the modifier so the original could be deleted or hidden. I was wondering if keeping the modifier would be practical so the projected would be an instance and less geometry if used multiple times but then the ability to hide the original would be a must. If that makes sense? Thanks for the video!
@michaelsamuels8258
@michaelsamuels8258 6 ай бұрын
looks super.. will have to get it soon
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
It's a good one :)
@oniricforge
@oniricforge 6 ай бұрын
muy buenos datos de blender
@vizdotlife
@vizdotlife 6 ай бұрын
Didn't think about the potential with using animations on this. Interesting
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
Yeah I was just playing around with it and realized there are actually some REALLY interesting possibilities there
@user-ct8my8rv9c
@user-ct8my8rv9c 6 ай бұрын
Good implementation, but having to have 4 corners makes it a no go for me
@IrocZIV
@IrocZIV 6 ай бұрын
So do you need to start with a base plane, or can you just add one to the geometry you are working with after?
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
I think you can add one after. You reference the plane in the geometry node setup, so you can even use a different plane if you want.
@3dMistri
@3dMistri 6 ай бұрын
is there any possibility to find curvature change and subdivide only those faces. or use bevel modifier and use curvature as attribute for bevel weight with some threshold of angle.
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
I don't know. I'm also not sure what it does if you have uneven subdivisions on your mesh (like if your target mesh has non uniform, mode detailed geometry in the middle or something). In any case, I think the subdivision is something that happens outside Flowify
@AdrianW3D
@AdrianW3D 6 ай бұрын
The more the geometry extrudes out, the more it seems to fan out, creating these wedge-shapes. Is there a way to align them towards a curved surface while maintaining the shape of the projected object? Hope that makes sense.
@Bassquake76
@Bassquake76 6 ай бұрын
Was wondering that too. Having the ability to maintain the objects ratio would be useful.
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
I'm not sure how that would work - you HAVE to split the shape up and project it along the surface so there's always going to be a level of deformation
@MikeMike-wc8on
@MikeMike-wc8on 6 ай бұрын
I guess it uses UV? It was possible long ago using Sverchok addon btw. Still looks nice.
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
Not saying that's not a powerful tool, because it is, but that tool requires a LOT of detailed knowledge and math to get a desired result. This one you just...click a button - not really the same in my opinion
@briant444
@briant444 3 ай бұрын
i cant get models to stay on the grid and cant get grid to wrap on model
@empatikokumalar8202
@empatikokumalar8202 6 ай бұрын
çok iyi ya!!
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
:)
@snakerooni
@snakerooni 6 ай бұрын
Random question... Blender 4 isn't opening a file I've been working on for about 2 years... but Blender 3.5 opens the file with no issue... only tried on my PC so far... the file is quite heavy but I'm not sure if it's a Blender issue or PC issue... Edit: the file in question actually was opened before in Blender 4, then on the next day it stopped working and I tried to go back to Blender 3.5 and the file worked... but most addons I use have been updated and some don't work with 3.5 anymore.
@user-wh4wm3mw7l
@user-wh4wm3mw7l 6 ай бұрын
I am transitioning from 3dsMax to Blender. I have some car models still in progress that I would like to transfer to Blender. Body shapes with turbosmooth and no textures. I exported some in FBX and opened in Blender and it is ok, but my question is: is it reliable to continue working on this FBX object, or do I have to do retopolgy?
@inkman002
@inkman002 6 ай бұрын
.obj is more reliable if you have no textures or material assignments. It just saves raw mesh data -.fbx carries material data, surface detail and animation. Either way should transfer fine. However I would go with .obj to have the cleanest starting point in blender.
@sev0742
@sev0742 6 ай бұрын
Is it possible to stretch an object around a cylinder? Or, for example, tie clothes to a human model.
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
...sort of. Because the target object has to have 4 corners, you'd probably need to add just a tiny little split to the faces on the cylinder, so that then you're more dealing with a bent rectangular shape. I'm not sure this or Conform Object are quite the solution you're looking for for clothes though.
@TheCGEssentials
@TheCGEssentials 6 ай бұрын
Though for adding accessories, decorations, etc to the clothes, Conform Object would be good I think
@CaseyOntiveros
@CaseyOntiveros 6 ай бұрын
Oh my goodness, it's a greeble tool!
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