How Flight Simulators Trick Your Brain

  Рет қаралды 449,941

FlyByMax

FlyByMax

Күн бұрын

This video is about how we can fool your brain into thinking that it is flying an aircraft, featuring the Delft University of Technology's SIMONA flight simulator. By using a couple of clever tricks, we can trigger sensory illusions that are not only believable, but impossible to resist.
If you're interested in using SIMONA for research, check out the Control and Simulation MSc program at TU Delft: www.tudelft.nl/onderwijs/ople...
Thanks to ir. Olaf Stroosma, Dr. ir. René van Paassen and Prof. dr. ir. Max Mulder.
Stock images, videos and music used under license from:
elements.envato.com/
www.storyblocks.com/
www.turbosquid.com/
Animations created in-house by FlyByMax.
00:00 - Intro
01:44 - Motion Cueing
03:23 - Orientation Misconceptions
04:53 - Washout Filters
07:23 - Gravity and Acceleration
11:20 - Specific Force
13:16 - Translational Washout
14:32 - Bringing It All Together

Пікірлер: 547
@FlyByMax
@FlyByMax 2 ай бұрын
A couple of things that didn't make it into the video: - 0:12 the F-18 crash is documented by the US Naval Aerospace Research Laboratory, see page 10-7: apps.dtic.mil/sti/tr/pdf/ADP013854.pdf - 6:57 notice how when the roll gets washed out back to neutral, it returns slower than the initial excitement. This makes sure that the pilots feel the initial roll (rate), but won't sense the platform going back to zero roll. - 13:04 the reason it's easier to compute aerodynamic and thrust forces is because these need to be calculated anyways to simulate and model the aircraft. For example, X-Plane has an option for directly outputting the aerodynamic/thrust forces along the aircraft's axes, which I could use as inputs for the animations. Computing gravity and acceleration would require determining angles and geometry, which makes the whole thing more convoluted. - 14:16 since we now have a solution for specific force in both directions (forward and side-ways), this means we can replicate specific force in the entire horizontal plane through a linear combination of both directions. However, in the vertical direction, it's only possible to replicate short, high-frequency movements, since the simulator can't be tilted to sustain long-term forces in the vertical direction (which is in-line with gravity). For sustained vertical g-force, some sort of centrifuge would be required, like in this simulator: desdemona.eu
@Cyberdactyl
@Cyberdactyl 2 ай бұрын
AND, the sim can NEVER exhibit or simulate anything above 1 gee.
@leogoe
@leogoe 2 ай бұрын
@@Cyberdactyl It can actually do that short-term through quick translational movement
@Cyberdactyl
@Cyberdactyl 2 ай бұрын
@@leogoe Well . . .sure. . . for like about a quarter second or for vibration effects but no +1 gee maneuvers.
@douginorlando6260
@douginorlando6260 2 ай бұрын
High G training would be good. Besides learning grunt breathing, turning your head under high G is a challenge. Familiarization with sudden G forces during carrier takeoffs and landings. Two simulator approaches besides centrifuge are 1… perhaps a motion platform that can pitch up or down through a full 360 degrees, but not roll or yaw 2… a pilot suit with 50 tension cables attached to pull on body parts (head forward, back, down, up, left right, chest forward down back, legs, arms)
@FlyByMax
@FlyByMax 2 ай бұрын
Very good point :)
@MarcSacksZA
@MarcSacksZA 2 ай бұрын
"yumans" "hyumans" "newmans" what a journey
@raptordad6653
@raptordad6653 2 ай бұрын
Forgive him: he’s northern and he knows not what he doo 😁
@33lost
@33lost 2 ай бұрын
It's so funny
@LeftInStone
@LeftInStone 28 күн бұрын
Fun fact: humans are actually called hyuman in a certain anime
@NOTMEVR
@NOTMEVR 25 күн бұрын
Mewings
@GardenData61371
@GardenData61371 24 күн бұрын
Hoomans
@fanBladeOne
@fanBladeOne 2 ай бұрын
And here I was thinking this was going to be a clickbait video. Now I don't even trust gravity anymore. Thanks for that.
@MrTommispilot
@MrTommispilot 2 ай бұрын
You are not the brightest candle.
@fanBladeOne
@fanBladeOne 2 ай бұрын
@@MrTommispilot BSc Aviation Engineering, PPL(A). Thank you very much.
@sciencecompliance235
@sciencecompliance235 2 ай бұрын
@@MrTommispilot Jeez dude, get your sarcasm detector calibrated.
@jimsteinway695
@jimsteinway695 2 ай бұрын
@@fanBladeOneI enjoyed your sarcasm and humor . I’m an engineer too, apparently MrTommispilot is a bus driver in the sky. BSEE worked in Naval Aviation for 25 years
@stevenlarson3316
@stevenlarson3316 2 ай бұрын
And then you listen to a physicist, who says gravity isn't real, you're accelerating up at 9.8 meters a second squared due to the curvature of spacetime caused by the Earth's mass.
@MrTommispilot
@MrTommispilot 2 ай бұрын
Einstein already said that you cannot distinguish between gravity and acceleration without a reference. Very well done!
@Systox25
@Systox25 24 күн бұрын
Because gravity is acceleration
@krumuvecis
@krumuvecis 21 күн бұрын
@@Systox25 No, it is force. It becomes acceleration when divided by mass.
@Systox25
@Systox25 21 күн бұрын
@@krumuvecis true
@freshrockpapa-e7799
@freshrockpapa-e7799 20 күн бұрын
@@krumuvecis actually it's the curvature of space-time.
@Jojo-210
@Jojo-210 20 күн бұрын
@@krumuvecisGravity is not a force. Gravity is the curvature of spacetime. The resistance to gravity (for example by standing on the earth) is a force. So standing on the earth under the influence of gravity is equivalent to an earth accelerating upwards with the 9.806…m/s^2
@jwizardc
@jwizardc 2 ай бұрын
This is the best piece I have ever seen on flight simulation. I have written software for flight simulators for 30+ years; both games and actual full flight simulators. Thank you for making a video that I can use to explain the rather obscure and mysterious magic behind pilot training.
@FlyByMax
@FlyByMax 2 ай бұрын
Thank you!
@68at97
@68at97 21 күн бұрын
do you know why the actual visual quality is so bad in FFS? Ive always wondered as I feel like that would be somewhat important especially for immersion
@toxdaz
@toxdaz 22 күн бұрын
*watches video on airplanes* "In 2001" "ah shit, here we go again"
@privatepilot4064
@privatepilot4064 2 ай бұрын
I had worked for a simulation manufacturer in the late 80s and early 90s in Tampa Florida and we had some pretty cutting edge technology back then. This is next generation stuff here. Exceptional video.
@lithium25693
@lithium25693 2 ай бұрын
did you work for cae
@cecielhelder5923
@cecielhelder5923 2 ай бұрын
I’ve got a 6dof platform at home. Not as fancy as the one in Delft, of course. Maximum load capacity is 150kg. Enough for a seat, three monitors and flight gear. With VR gear the motion cues are very effective. If I use the monitors the rest of the room needs to be dark or my peripheral vision picks up the room. Works great with both X-Plane and MSFS2020.
@serge933
@serge933 Ай бұрын
I am a sim tech at United and you would love to know we still have a 767 full flight simulator in service from CAE that was built in 1982. My favourite out of all the machines we have.
@NickyHonings
@NickyHonings 26 күн бұрын
I've done my training on the new CAE Airbus A220 (Bombardier CS300/100) sim. Before that I did training on the Jetstream 32 sim from the 70s that needed a whole room just for the PC. but the Sims now are so realistic it's incredible
@privatepilot4064
@privatepilot4064 26 күн бұрын
@@lithium25693 Contraves, CAE was our competitor. Many of our people were from CAE.
@mitchellh5869
@mitchellh5869 25 күн бұрын
As someone who trains in sims regularly as a professional pilot, my experience is thus: usually the first time back in a sim after it's been awhile my brain knows "something" is wrong, and I tend to just be a little disoriented and maybe a bit queasy for the first 30 minutes. However, after a while my brain recalibrates and adapts to the sim and it becomes really cool how well it just "accepts" it. The motion is pretty well matched with the inputs and visuals. Especially that surge axis is perfect for quick jolts like turbulence or landings. Not for nothing too, having a perfectly replicated cockpit inside helps a lot, because you're leaning/reaching/turning your head in exactly the same way you would in the real airplane, and all of this motion is completely independent of the orientation of your body, so the illusion remains even when you're not sitting perfectly in the chair looking straight ahead.
@severoon
@severoon 19 күн бұрын
I wonder if the reason your brain recognizes a difference is because there are fundamental limitations on what a sim can do, or if the sim just isn't quite accounting for everything due to cost or other non-fundamental limitations.
@daysofend
@daysofend 18 күн бұрын
How does it handle a stall and altitude loss? Tipping forward? I assume it's almost impossible to replicate the freefall in the sim.
@FatTracksMusic
@FatTracksMusic 5 күн бұрын
​@@daysofend33 y
@Hamachingo
@Hamachingo 20 сағат бұрын
@@severoon Meta has done studies with VR goggles. The one that really surprised them was how much dynamic range makes a difference. When you look at the sky and it's actually bright and your pupils contract, it's a massive boost to immersion. I'm willing to bet that visual and auditory clues play a huge part. I once was in a static A320 sim so no hydraulics and I could swear the thing was moving when using the ailerons.
@Hamachingo
@Hamachingo 20 сағат бұрын
@@daysofend I don't thing maintaining a stall is meaningful training, would be like a car simulator replicating crashing into a tree accurately so you can practice that. I guess the cabin slowly moves up right as you're about to stall and then moves down at the beginning of the stall to get you used to that sensation of going weightless and hanging in the seatbelts. The transition is the important part, a pilot should be able to recover at the beginning of the stall. A commercial airliner is fairly hard to stall but once it does it's more or less doomed anyway.
@communalransack
@communalransack 2 ай бұрын
The saddest part of the f18 pilot story is he did have visual cues for his attitude on the flight display. He just didn't trust his aircraft was telling him the truth, or failed to check his instruments in time.
@FlyByMax
@FlyByMax 2 ай бұрын
Yeah you’re right. I’ve seen a lot of people question how it’s possible that the pilot didn’t use their instruments. But I think that people underestimate how strong the illusion of acceleration/gravity is in the dark. Although the HUD gives you all the information you need, it’s still only a tiny part of your full field of view, and is entirely different from having a complete horizon and sky to look at.
@ka-uy8yh
@ka-uy8yh Ай бұрын
​@@FlyByMaxI already commented separately but it fits here as well, how can a pilot ignore a pitch ladder, flight path marker, giant arrow, and computer that's screaming flight controls? Only for him to trust a single sense he has, in complete darkness. If the story is true then he should never have been a pilot, especially in a fighter. What if he didn't trust his iff either? He'd just shoot down a friendly because his senses are so much better than a radar that can see out >100nm
@FlyByMax
@FlyByMax Ай бұрын
@@ka-uy8yh Between 1983 and 1993 more than 78% of 291 night take-off accidents in the U.S. alone were attributed to spatial disorientation ( source: skybrary.aero/sites/default/files/bookshelf/1124.pdf ) I understand it's difficult to wrap your head around if you haven't experienced the somatogravic illusion yourself, but the fact remains that this is a well-documented and very dangerous side-effect of our physiology that can affect even experienced pilots, despite IFR training. I do not think it is comparable to mistakenly shooting down a friendly aircraft because you do not trust your IFF. Thanks!
@freshrockpapa-e7799
@freshrockpapa-e7799 20 күн бұрын
@@ka-uy8yh Damn, if only you had been the instructor of that guy, you clearly know everything there is to know about fighter jets, what are you doing in the KZbin comments section? Go train the best pilots of the world, your knowledge is being wasted here!
@michelchaman6495
@michelchaman6495 20 күн бұрын
@@FlyByMax this is true, when i was a baby pilot the first time i got above an inversion my body freaked out cause it looked like i was inverted, so i understood the importance of trusting the instruments, i can't even imagine what its like in pitch black, with minimal room for error.
@MeppyMan
@MeppyMan 2 ай бұрын
I’m an ex pilot (H) and used to skate vert half pipes. Love how you made that connection and it made me realise something I’d never thought about as an adult. Cheers.
@FlyByMax
@FlyByMax 2 ай бұрын
Thanks, really glad you enjoyed!
@bumpedhishead636
@bumpedhishead636 2 ай бұрын
Motion base simulators are great for lower dynamic aircraft like passenger/cargo jets & bombers, but not great for high dynamic aircraft like fighters. Pilots can be taught that if they pull hard G's long enough, the G-force will eventually reduce - which is NOT correct. Back in the 1980s, we used an air-driven G-seat & G-suit in the simulator that would give the correct cues for a fighter pilot. We also used the visual system to give tunnel vision at very high Gs.
@kinfongyeung5400
@kinfongyeung5400 2 ай бұрын
i was wondering how G-force can be reproduced in the simulator since the setup appears to only have ~1g to work with
@sciencecompliance235
@sciencecompliance235 2 ай бұрын
How do you sustain accelerations higher than 1g? Any system I can think of would saturate pretty quickly and take an insane amount of space.
@bumpedhishead636
@bumpedhishead636 2 ай бұрын
@@sciencecompliance235 It is not about generating the actual G-force. It is about providing the cues of high-G, namely that at high G's, your G-suit squeezes you, and the higher the G, the harder the squeeze.
@CaptainBlackadder75
@CaptainBlackadder75 Ай бұрын
It would be elaborate, large, and very very expensive, but I wonder if you could combine a multi-axis pod with a centrifuge. That could theoretically give you all the g you could ever need.
@kinfongyeung5400
@kinfongyeung5400 Ай бұрын
@@CaptainBlackadder75 the problem I see, although I know little about centrifuges, is that say you went from straight and level flight to a 90deg banking turn, the g loading would went from 1ish to say like 6 almost instantaneously. And the moment you leave the turn, the g loading need to go back to 1 very quickly. I’m not sure if centrifuge is capable of this. The second problem I see is that even if the first problem is addressed, the constant acceleration and deceleration it has to handle per flight would be so immense that I’m not sure if the engineering complexity is justified. I guess at the end of the day, the best way to learn fly a jet is to just fly in a jet.
@martin.argerami
@martin.argerami 20 күн бұрын
It astonishes me that a pilot would take off at night, over the ocean, with everything pitch black, and not be fixated on the attitude indicator.
@Medieval_Productions
@Medieval_Productions 8 күн бұрын
Yeah wtf was dude looking at if NOT that?
@blaster-zy7xx
@blaster-zy7xx 4 күн бұрын
We scan the primary flight instruments with the attitude indicator as the “home” gauge. Then airspeed, heading, and/or GPS , assuming we are still hand flying the aircraft.
@Ahsan_Fazal
@Ahsan_Fazal 2 ай бұрын
I didn’t even know we had this simulator… And I’m a student at the faculty of aerospace engineering of the TU Delft haha 😅
@felix_jc
@felix_jc 2 ай бұрын
What an amazing comeback !!!!
@FlyByMax
@FlyByMax 2 ай бұрын
Thank you!!
@fridaycaliforniaa236
@fridaycaliforniaa236 22 күн бұрын
When I was a miltary pilot, we had two sims : one like this one, the other was a simple set just put on the ground. No moving parts, just a fake cockpit and some 3D rendering on a 180° screen. You know what, just watching the scenery move while you are simulating the flight gives your brain the sensation that the whole thing is moving. While we were tied to the ground, there was no hydraulic systems, no moving parts or whatever. Visual senses are really powerful to trick you in believing your're moving while you're not ^^
@Xg4531YT
@Xg4531YT 19 күн бұрын
For me when you dont click read more it says cock and not cockpit 😭😭😭
@mikemcculley
@mikemcculley 2 ай бұрын
FlyByMax: “If gravity and acceleration are in some sense the same…” Einstein: “Excuse me? In some sense?”
@DasIllu
@DasIllu 2 ай бұрын
So when i'm in bed, i am actually accelerating forward with 1g. I'll keep that in mind next time someone calls me lazy ;-)
@hoaxial2090
@hoaxial2090 2 ай бұрын
You’re always in +1g when you’re not moving. Unless you jump or get into a machine or device that alters it. You’re just chilling in +1g 😎
@RoBear-bv8ht
@RoBear-bv8ht Ай бұрын
As for the navy pilot… Seems he and every other navy pilot would be very familiar with this phenomenon and it still begs the question… of how he somehow chose to fail…
@krumuvecis
@krumuvecis 21 күн бұрын
You're only accelerating, if your velocity changes. If not, then acceleration is 0 and your motion is uniform.
@tgsredfield
@tgsredfield 2 ай бұрын
So glad to see one of the best aviation channels I've ever seen back. Excellent video!
@benbookworm
@benbookworm 2 ай бұрын
I took a free online intro aeronautics course from TU Delft some years back, and it was incredibly fascinating. It did require a fair amount of math.
@alanward9521
@alanward9521 2 ай бұрын
Wow, that was truly amazing. Having just recently flown in an A320 commercial sim, seeing this on my feed was perfect timing. I never really felt much motion as I flew the sim in a very realistic manner, but if I go again, I'll have them ramp up the turbulents or crosswind so I can feel more.. Thank you so much for making this clip and how great your narration and presentation is. Top class.
@FlyByMax
@FlyByMax 2 ай бұрын
Very kind, thank you so much for your comment :)
@glumpfi
@glumpfi 4 күн бұрын
I was actually thinking about that stuff several times. Thanks for the video :)
@shuminyao9750
@shuminyao9750 25 күн бұрын
The simulator is much more complex than I initially thought. Great video showing the engineering difficulty.
@hexago-motion1454
@hexago-motion1454 2 ай бұрын
Well explained!!! Without cutting any corners. I tip my hat off to that.
@FlyByMax
@FlyByMax 2 ай бұрын
Thanks!
@gomini3707
@gomini3707 2 ай бұрын
Your videos are also exceptional Hexago ! Hope you will keep them coming too.
@dannileigh6426
@dannileigh6426 Ай бұрын
I find the somatographic effect so interesting, and the better understanding of it and how it is applied to both sim flight training and the human factors of a number of aircraft crashes (like the F/A-18 catapult crash mentioned in the beginning).
@alexandleighdefazio7221
@alexandleighdefazio7221 2 ай бұрын
Best explanation I’ve seen in my 28 year flying career. Well done!
@FlyByMax
@FlyByMax 2 ай бұрын
Thank you!
@GordonWrigley
@GordonWrigley 2 ай бұрын
I love the detailed explanation. Too many channels give the basic idea and leave out the detail.
@FlyByMax
@FlyByMax 2 ай бұрын
Glad you enjoyed!
@henrivanbemmel
@henrivanbemmel 2 ай бұрын
Yes, there are two independant factors here, what jacks do and what the display does. This example integrates it. Amazing.
@cocolasticot9027
@cocolasticot9027 24 күн бұрын
I was able to guess every trick while watching, but it's so pleasant to see such amazing content. Kudos for the clarity of your explanations and the impeccable visuals, this is high quality educational material ❤
@nibblernibbles3205
@nibblernibbles3205 2 ай бұрын
Excellent explanation and graphics! Best video ever on this topic.
@Republic3D
@Republic3D 2 ай бұрын
I already knew this stuff, but it's fun to see such a great visual representation of the physics and math behind it.
@rafaelbudeu867
@rafaelbudeu867 2 ай бұрын
Amazing video as always!!!
@hyunyeelee1336
@hyunyeelee1336 14 күн бұрын
This channel deserves a lot more subscribers
@gabrielvillar966
@gabrielvillar966 2 ай бұрын
In fact the one of the most important discoveries that helped Einstein develop the law of general relativity was the principle of equivalence, which says that gravity is an acceleration, not a force, in such a way that if you subject a person (in a vacuum) ) at an acceleration of 9.8 m/s^2 you will feel the same as if you were on Earth under the effects of gravity
@pinethegangsta
@pinethegangsta 2 ай бұрын
Awesome video once again! Great to see you back.
@FlyByMax
@FlyByMax 2 ай бұрын
Great to see you again! I remember you from my very first video, thanks for all the years of support!
@AutoFirePad
@AutoFirePad 2 ай бұрын
Thanks for the video! Interesting how those mistakes happen even with HUD information.
@thinknirmal
@thinknirmal 16 күн бұрын
Videos like this make me appreciate KZbin even more. Great work!
@FlyByMax
@FlyByMax 16 күн бұрын
Thank you!
@r0cketplumber
@r0cketplumber 21 күн бұрын
I got to fly a B1-B simulator at Dyess AFB about 20 years ago, and when the sim operator relented and turned on the motion base, it got WORLDS easier to control, it just felt right. In the sim we dropped a massive boom on Abilene and then cruised 50 miles north to see the location of the sim op's fishing shack on Lake Stamford. Flying supersonic at 300 feet even if only in a sim is AWESOME.
@markplain2555
@markplain2555 18 күн бұрын
I had the opportunity to 'play' in a jet fighter simulator that can flip upside down. I was VERY impressed by the sensations. I have always wondered about how a simulator can fool you into thinking you are climbing. This video was great - thanks. . . . As a side note - I am a glider pilot - I once climbed into a cloud with an instructor (and only VFR instruments). We wanted to test my ability to sense the g-forces when visual cues are removed. I thought we were flying straight and level, but when we popped out the side of the cloud we were actually in a relatively steep descent with one wing down. Wow what a sensation; the power and importance of the visual horizon. . Last year I flew in France. We took off in a valley and I suddenly found myself desperately looking around between the mountains to get a glimpse of the horizon just to orientate myself.
@FlyByMax
@FlyByMax 16 күн бұрын
Thanks! Great to hear your experiences.
@donepearce
@donepearce Ай бұрын
The one part you missed was braking on the runway, why presumably needs the simulator to tip downwards with a very brief upward movement of the scenery to simulate the nose dip when brakes are applied. Otherwise I'm very happy to say that all this works in exactly the way I was expecting it to. I'm an electronics engineer so instead of washout filters, I would simply say AC coupling so the steady state does not make it through the system. The turnover frequency of the coupling gives the time needed for the system to return to centre after the load is applied.
@babstar99
@babstar99 16 күн бұрын
Great video and explanation. Modern simulation feels just like the aircraft, at least for Jet transports. Just one additional thought about somatogravic illusion is not only do you lower the nose to compensate for the perception of over pitching, with a takeoff thrust setting, the lowering of the nose further exacerbates the illusion by increasing the acceleration. Unfortunately I knew a couple of people killed by this phenomenon taking off from a dark remote airfield at night in a high powered piston aircraft. This is the typical scenario, dark night, high acceleration. Any night takeoff, even after 30+ years of flying is still locking onto the attitude indicator, the sensations still make you feel uncomfortable.
@SgfGustafsson
@SgfGustafsson 2 ай бұрын
In my experience the most realistic part of the sim is straight and level flight through turbulence, or the feel of turbulence with spoilers deployed and the vibrations from hitting stuff with the nose wheel. The biggest inaccuracy is due to the sim’s inability to simulate g forces accurately in the vertical plane.
@marcalmunozborras6769
@marcalmunozborras6769 Ай бұрын
Amazing. Amazingly explained. Thanks.
@HiT3ch_
@HiT3ch_ 18 күн бұрын
Outstanding material! Thanks and keep up the good work!
@FlyByMax
@FlyByMax 16 күн бұрын
Thank you!
@MilitaryAviationAdvice
@MilitaryAviationAdvice 2 ай бұрын
Great video! Well explained.
@onklidonk
@onklidonk 2 ай бұрын
Hey Max. Great video!
@Jvcaetanoo
@Jvcaetanoo 2 ай бұрын
Superb Max! Having worked there, it means even a whole lot more!
@FlyByMax
@FlyByMax 2 ай бұрын
Thank you so much!
@gerhardtnell5541
@gerhardtnell5541 20 күн бұрын
Very informative. Enjoyed it
@purrple.shadows
@purrple.shadows 2 ай бұрын
Excellent explanation and video.
@ainsleystones4600
@ainsleystones4600 2 ай бұрын
That was really interesting! Thank you!
@jamieknight326
@jamieknight326 2 ай бұрын
Brilliant video. Thanks for sharing your insights.
@aaronmurphy7772
@aaronmurphy7772 2 ай бұрын
Really great presentation! Aircraft maneuvering is generally described with the following terms: Aircraft Movements are dynamic and are Pitch (Elevator), Roll (Aileron) and Yaw (Rudder). Aircraft Attitudes are static and are Banked, Climb, Descent, Cruise and Slip/Skid. Aircraft Movements are in relation to the aircraft axes. Aircraft Attitudes are in relation to the Horizon. The Pilot Pitches the nose up to Climb, down to Descend, level to Cruise. The Pilot Rolls the aircraft into a Banked Attitude to turn. The Pilot uses Rudder and opposite Aileron inputs to Yaw and Roll the aircraft into a Slip Attitude or too much rudder for the amount of aileron to put the aircraft in a Skid Attitude. Slip and Skid are indicated on the Aircraft Turn Coordinator. Attitudes are displayed on the Attitude Indicator (aka Artificial Horizon) and also by looking out the front window at the natural horizon in VFR weather.
@avwie132
@avwie132 Ай бұрын
This is amazing… this is literally what I graduated on AT the TU Delft, with the Simona Simulator. Motion cuing fidelity for a B747. Modelling the semi circular canals and the otoliths of the operator. Good times
@racheltyrellcorp9694
@racheltyrellcorp9694 21 күн бұрын
Thanks a lot for this video ! I always wondered how those clearly limited range actuator could give a realistic immersion for pilots that should clearly know the real deal already. Now I know, the explication is passionating, and it gives an even better and deeper comprehension of the gravitation/acceleration equivalence ! Great work !
@FlyByMax
@FlyByMax 16 күн бұрын
Thank you!
@siebrenlemmers4581
@siebrenlemmers4581 2 ай бұрын
Oi, great video Max!
@kirkhamandy
@kirkhamandy 14 күн бұрын
An interesting watch, but I have to say much of this was figured out even before I started working at Singer Link Miles back in the 1980s. I think what's really improved since then isn't the kinematics but the vision systems. The computer just for that took up an entire room full of 19" racks.
@fredrikrhenman3056
@fredrikrhenman3056 2 ай бұрын
Amazing Video, animations look super cool!!!
@FlyByMax
@FlyByMax 2 ай бұрын
Thanks Fredrik!
@edmoorebsc
@edmoorebsc 2 ай бұрын
Really interesting. Presumably it's conceivably possible for the pilot to put in a series of inputs that the simulator controller cannot achieve all of them and still have time to 'washout' back to a neutral position allowing 'spare' hydraulic travel... how often does that happen and how does the controller decide what to prioritise?
@johnelectric933
@johnelectric933 19 күн бұрын
Thank you! I have been trying to wrap my brain around that translation. You explained it very clearly. I have a loose project in mind for a racing sim and was wondering how that works. Some of them actually tighten your shoulder belts to add to the feeling of hard braking. (how about pulling on your helmet with about 35 lbs. for turns?)
@maxhugen
@maxhugen 2 ай бұрын
Great video, thanks! I did some amateur calcs of forces etc for Americas Cup yachts a while back so generally familiar with forces, but the simulation methods used here are awesome! 👍🇦🇺
@dalsbury1979
@dalsbury1979 2 ай бұрын
Confirmed a lot of my suspicions. Very interesting and informative.
@ROLZILLA
@ROLZILLA 2 ай бұрын
Why does this vid only have 2k views, this needs at least 50k! Great work man
@FlyByMax
@FlyByMax 2 ай бұрын
Thanks!
@Spaceman0025
@Spaceman0025 2 ай бұрын
6k 🎉
@samimkhadka8627
@samimkhadka8627 2 ай бұрын
what a great video and a great facility
@MajorLazer182
@MajorLazer182 2 ай бұрын
This was very well made, adressing a very specific niche but really intriguing
@FlyByMax
@FlyByMax 2 ай бұрын
Thanks!
@jackbuff_I
@jackbuff_I 14 күн бұрын
I was blown away as a kid when I felt the acceleration in a simulator..I asked my dad how it worked and he said they blow air in your face while tipping you back, but you're still "looking forward" ... genuis
@efoxxok7478
@efoxxok7478 2 ай бұрын
The acceleration feeling by tilt will be overcome the instant outside (simulated ) view is removed. In other words someone in a simulator and not watching the screen will correctly feel the tilt of the platform, even to the point of understanding approximately how much tilt is in effect.
@Dominik-K
@Dominik-K 23 күн бұрын
Great video, really cool!
@FlyByMax
@FlyByMax 22 күн бұрын
Thanks a lot!
@tonybeam
@tonybeam 2 ай бұрын
Thank you for the superb video, together with its lucid explanations. 🤩
@YurandX
@YurandX 2 ай бұрын
great video, i always wondered how these things work
@JohnVanderbeck
@JohnVanderbeck 2 ай бұрын
This video very well communicates why I pretty much HATE the motion platform (Yaw2) that I got, because all it seems to do is match the orientation in the sim, not the FORCES.
@worawatli8952
@worawatli8952 25 күн бұрын
I finally understand why flight simulator doesn't need that large of range of motion, I never understand why they can trick human, but without actual visual reference, gravity can do the job. Maybe only thing it isn't capable of simulating is continuous freefall. It might be the reason deep stall situation get pilot into so much stress, as they can't really experience it in simulator.
@user-nq4bv9pr2g
@user-nq4bv9pr2g 18 күн бұрын
Omg the Video make so Sense and the end just make this all Even bettttter
@FlyByMax
@FlyByMax 16 күн бұрын
Thanks!
@jonathanparle8429
@jonathanparle8429 2 ай бұрын
Very interesting. I have to admit I had not thought about this concept very deeply but it all makes good sense. I wonder though in a roll for example, in order to zero the force out the simulator needs to return from the roll position to level, but what prevents that roll back to level applying an unrealistic force to the pilot? In the real world when entering a roll, the forces are the initial roll force in that direction then neutral assuming a properly coordinated turn. But the simulator has no alternative but to apply roll in that direction, then roll in the opposite direction then neutral. I assume it must do it in such a subtle way that the unwanted effect is minimal.
@FlyByMax
@FlyByMax 2 ай бұрын
This is an AMAZING question!! You’re absolutely right, when the simulator ‘washes out’ the roll back to neutral, it does this far slower than the initial excitement. That way your vestibular system only senses the initial impulse, not the returning to neutral. You can see this very clearly at 6:40 on the right in the shape of the curve (very steep at first, then smooths out). Great comment.
@allanshpeley4284
@allanshpeley4284 22 күн бұрын
This doesn't really explain how a trained navy pilot could decide to ignore his instruments entirely when flying in the dark with cloud cover.
@phillyphakename1255
@phillyphakename1255 17 күн бұрын
If its truly at takeoff, chances are it all happened in about a second. There is no "decided to ignore", there is simply going on intuition, and in this case, his inner ear intuition overrode his trained IFR intuition.
@noahj.1232
@noahj.1232 16 күн бұрын
Believing instruments is really hard when every cell of your body is screaming at you to pull up/down. Somatogravic illusions are one of the leading causes of death in aviation, both private and commercial.
@FlyByMax
@FlyByMax 16 күн бұрын
Great comment.
@Jason.W.
@Jason.W. 2 ай бұрын
We need a home version of this with VR headsets.
@quinncide
@quinncide 2 ай бұрын
Motion platforms for home sims already exist (of various quality and fidelity). You’re looking at a five figure entry price for something off the shelf with 6 DOF, but as with everything, there’s an active DIY community that will get you there for cheaper (and *a lot* more work and time and maintenance requirements).
@Soarbywire
@Soarbywire 2 ай бұрын
DOFReality sells 2DOF for under $2000.
@martinnovak3091
@martinnovak3091 2 ай бұрын
Incredible high quality video, well done
@FlyByMax
@FlyByMax 2 ай бұрын
Thanks!
@delta12H21
@delta12H21 19 күн бұрын
Excellent explanation. Although I was hoping to learn what causes the discomfort during taxing in the sim. Its pretty weird they can trick your brain with every motion in flight. But when on the ground in many sims something just doesnt add up and causes nausea.
@-AV8R-
@-AV8R- 2 ай бұрын
Great explanation and well presented.
@el737rs
@el737rs 28 күн бұрын
Already knew bunch of stuff (as I wanted to make a smaller one for personal use), but this clarified a lot of details. I do have a question: is there a minimum length of actuators in order to achieve the necessary motion? I guess if it's too short, you can't have enough travel for the full effect. Great video btw.
@kevinsnell1622
@kevinsnell1622 2 ай бұрын
Many questions answered. Thanks!!
@FlyByMax
@FlyByMax 2 ай бұрын
Thanks!
@kevinsnell1622
@kevinsnell1622 2 ай бұрын
I wasn’t aware that the view on the screen was adjusted and panned alternately to the pods position. Mind blown.
@ocks_dev_vlogs
@ocks_dev_vlogs 18 күн бұрын
One thing to note about mimicking linear acceleration with tilting the seat in the simulator, it would actually be somewhat noticeable because while the horizontal component of gravity would match the acceleration, the vertical component would be reduced making the seat feel like it is pushing you up less. This method of miming the acceleration could also only simulate up to 1 g of force by only rotating and would feel less and less like what it is mimicking as it approaches that max force.
@FlyByMax
@FlyByMax 16 күн бұрын
That's a fair point, although I think the visual part of the illusion would far outweigh this effect. Thanks!
@zackl3094
@zackl3094 10 күн бұрын
I think they could compensate that some with elevation changes. Push up a bit fast and then damp it off, sneak back down and even do it again if needed.
@FlyNAA
@FlyNAA 10 күн бұрын
This is true, but just not significant. The losses and gains don't add up to a constant. If you tilt back 10 degrees, you've gained 0.17 G longitudinally (sin 10), but still have 0.985 G vertically (cos 10). No one can feel that loss. Much more significant, is the complete lack of sustained G in turns. Should be doing 1.15 G in a 30 degree bank, and only feeling 1.00 is definitely annoying, if not outright distracting sometimes.
@Wingman19
@Wingman19 22 күн бұрын
You are amazing man,by mistake I clicked but I learned a lot
@nicolacasali8304
@nicolacasali8304 2 ай бұрын
That's pretty much what my DIY Stewart platform does. I have the outside world obscured by a VR headset. It can replicate a sustained longitudinal acceleration and deceleration up to 0.5G. It feels pretty convincing. I was inspired to build it after experiencing the motion platform at the RAF museum in Hendon about 10 years ago.
@Mawyman2316
@Mawyman2316 2 ай бұрын
You should post some footage about it, I for one would be interested to see it Edit: Nevermind you already have some, I shall give it a look
@gorkemkarakaya
@gorkemkarakaya 24 күн бұрын
it was an awesome video thanks for making it!
@FlyByMax
@FlyByMax 24 күн бұрын
Thanks!
@instant_mint
@instant_mint 16 күн бұрын
Super interesting! If only I wasn't damaged by stress I might want to work in this field...
@AmaroqStarwind
@AmaroqStarwind 17 күн бұрын
Since this simulator is for research purposes, you could add BCIs to the mix to measure brain activity and get a more complete picture of what's going on.
@brandonb417
@brandonb417 2 ай бұрын
This stuff with the washout is what causes CFIT (Controlled Flight Into Terrain). It happens in the dark or clouds. If the plane starts to slowly roll and the pilot doesn't notice on the instruments they wont feel it. Then when they do notice they try to fix it, but it feels like they're turning in the opposite direction. They can't merge the feeling in their ear to the gauges. Pilots that have CFIT will believe their ears and not the plane. They end up turning tighter and tighter, not understanding what is going on, and lose altitude because the lift component keeps shrinking. Pulling up only makes the turn tighter, making the problem worse. The whole event doesn't take that long. And all because of slow roll rates not being registered by the inner ear. Cool for a simulator, deadly in the real deal.
@bricaaron3978
@bricaaron3978 Ай бұрын
I don't understand how a person can not feel himself falling out of the seat. When a plane rolls, there is essentially no acceleration involved --- i.e. it's the same thing as tilting the floor underneath the chair you are sitting in. In that case you are going to tend to fall out of the chair unless you deliberately lean in the opposite direction of the tilt. At any rate, if it is an issue of not believing the instrumentation, a cheap solution would be to hang something --- a necklace, a pair of "fuzzy dice"... If something appears to be defying gravity, you know your assumptions were incorrect. Better yet, have such a pendulum integrated as a mechanical indicator.
@brandonb417
@brandonb417 Ай бұрын
@@bricaaron3978 Typically when CFIT happens its when there are fewer visual queues, IFR or at night. Having some internal visual queues might be helpful. Also, as far as I know, usually CFIT happens to VFR pilots since they don't have as much training to rely on instruments only. IFR pilots are trained to believe the instruments.
@bricaaron3978
@bricaaron3978 Ай бұрын
@@brandonb417 *'Also, as far as I know, usually CFIT happens to VFR pilots since they don't have as much training to rely on instruments only."* That makes sense.
@eljaibas16
@eljaibas16 27 күн бұрын
​​@@bricaaron3978the thing is that you won't feel like you are falling off the seat. Let me put it this way: when turning in a car, the car doesn't roll. And you slide off the seat to the opposite side that you are turning. Trusting a pendulum to see the centrifugal force would be ok (we've seen this on air fresheners that hang of the mirror). Now turning in a plane it's different since the plane does roll, imagine the pendulum in the car while turning, it's pointing to one side, right? Now imagine the car slowly rolls while turning (like a plane), the pendulum points maybe 45°, but also the car (or plane) has rolled 45°, meaning that the pendulum now points to the floor of the aircraft, not ideal on IFR conditions. Also that's why pilots don't feel like their sliding off the seat Now I understand that you meant the feeling at the point of rolling, not when already turning😅.
@smolmoru
@smolmoru 21 күн бұрын
I kinda was waiting for a side by side comparison of the downwards view inside the cockpit and the simulator being tilted upwards during landing. freaky how easy it is to make us unable to know where's up or down and if we're in motion or completely still.
@renevanpaassen1662
@renevanpaassen1662 2 ай бұрын
Wow. Really nicely done.
@FlyByMax
@FlyByMax 2 ай бұрын
Thank you René! Means a lot!
@bagelbear1740
@bagelbear1740 23 күн бұрын
Is it possible to simulate Gs in the simulator - like in a tight turn? Great video with informative and easy to understand visuals by the way.
@mishaschweitzer8083
@mishaschweitzer8083 2 ай бұрын
Great video max 😉
@FlyByMax
@FlyByMax 2 ай бұрын
Thanks ;)
@robertbriscoe-mf2tx
@robertbriscoe-mf2tx 18 күн бұрын
The fidelity of Level D simulators is so good that in the US, pilots can receive a type rating without actually flying the aircraft. For many airline pilots, the first time they ever fly the actual airplane with passengers aboard may be the first time they have ever actually flown the aircraft. They will have a check airman with them, but its still pretty amazing to think they have never actually flown the aircraft before.
@douginorlando6260
@douginorlando6260 2 ай бұрын
Cue onset is critical. (Get the perception started) Cue conflict is critical (especially the visual vs vestibular) Selective cue disruption can actually complement the perception.( my own theory. Flying close engagement fighter maneuvers with lots of rapid turns climbs, dives, vertical loops; the 6 degree of motion platform can not fully replicate but the immersive display (270 degrees horizontal 8 collimated display panels of a dodecahedron) is the compelling orientation cue. A G-seat which pushes you around in the cockpit seat is supposed to provide a gravity cue by making you sink into the seat during high g manuevers or lift you upon the seat during zero G, but it mainly disrupts your “seat of the pants” sense of gravity. By disrupting your sense of gravity direction in the simulator, it disrupts the cue conflict between actual gravity and acceleration vector forces being simulated thereby eliminating the cue conflict.) In the heat of intense excitement and intense focus of attention on the dogfight, the 6 DOF motion system provided little benefit. The fully immersive collimated display was the overwhelming cue especially when the g seat disrupted the “seat of pants” sense of orientation. At one point the motion platform system shut down in the middle of a simulated dogfight when a moog valve limit switch was triggered. The jolt of the platform when it settled to its resting position was a momentary distraction but the lack of motion was not even noticed until later. (Total visual immersion in a display that looks infinitely far away plus the G seat disrupting the sense of gravity plus intense focus of attention on the training task made a compelling simulation. The 6 Degree Of Freedom motion does help sometimes like initially establishing reliance on immersive visual cues and not noticing a cue conflict of visual vs sense of gravity, when nose down in idle with speed brakes out while following an aircraft in a vertical dive but careful not to end up in front of the other aircraft, the 6 DOF motion does make you feel like you’re falling forward out of your seat & held in by your seat belt harness, sense of acceleration when kicking into afterburners, roll rate changes when rolling 30 degrees to look down underneath the aircraft, Real time training Simulation provides two benefits, 1… realism which equates to better transfer of training skills learned in the simulation to real world 2… cues necessary to perform the training task
@randyscorner9434
@randyscorner9434 21 күн бұрын
I think it would be helpful to describe a coordinated turn, which is not always achieved and changes the forces felt in the cockpit. As for the F-18 ending up in the ocean, I have seen in other videos that pilots do not have their hands on the controls until after a climb is stabilized after a cat shot to avoid unintentional or misinterpreted movements. I'm curious to know when the F-18 crash happened. Perhaps at the beginning of flight testing?
@abvmoose87
@abvmoose87 2 ай бұрын
Very very interesting. I would love the same kind of breakdown but for helicopter sim. Thanks again. This one was gold. 🏆
@EvanG529
@EvanG529 27 күн бұрын
In my opinion, using the tilts to simulate acceleration are easy to understand. The fascinating part is how the simulator decides to wash out the signal in order to maintain the same position. The sim can't reproduce forces exactly due to these restraints, so it's cool to see how it compromises accuracy with practicality.
@Liem19
@Liem19 2 ай бұрын
Amazing video!!
@FlyByMax
@FlyByMax 2 ай бұрын
Thank you! That's very kind :)
@freeforall6031
@freeforall6031 25 күн бұрын
Thank you, you answered a question I had ever since I was on a virtual reality roller coaster as a child 😅
@brettany_renee_blatchley
@brettany_renee_blatchley 19 күн бұрын
Acceleration & gravity feeling the same is why sometimes we cannot accurately feel what the aircraft is doing. That's why we learn to read and trust our basic flight instruments.
@AndyWhite
@AndyWhite 2 ай бұрын
Great video - may I suggest a part 2 that focuses on the complexities of the visuals and the collimated display? Having seen it I can tell you this is one of the biggest changes you'll see between professional and nin-professional sims...
@AndyWhite
@AndyWhite 2 ай бұрын
To give some context to those unaware, a collimated display allows your eye to focus in the distance - this has to be experienced to fully appreciate but it's the difference between looking at a far away object on a TV screen a couple of feet in front of you and looking at a far away object out the window. It gives depth to the image and increases the immersion considerably. It also reduces parralax error (which, if using TV screens for simulator visuals) would mean the view would only be correct for one of the two cockpit seats, not both. This is not the case with a collimated display because the focal point is so much further away.
@xeldinn86
@xeldinn86 Ай бұрын
Collimated displays are super expensive which is one reason these cost so much. It would be cool to try one of these sims. Or eventually get it relatively affordable to have at home.m
@GinnyGlider
@GinnyGlider 2 ай бұрын
Well made video demonstrating and explaining spatial disorientation... Tho you made me upgrade my gaming setup, yet again. 😮‍💨
@FlyByMax
@FlyByMax 2 ай бұрын
Thank you!
I'm not a pilot. Can I land a 737?
26:22
Tom Scott plus
Рет қаралды 3,5 МЛН
The GENIUS of Inertial Navigation Systems Explained
11:05
FlyByMax
Рет қаралды 2,6 МЛН
Не пей газировку у мамы в машине
00:28
Даша Боровик
Рет қаралды 10 МЛН
Could This Change Air Travel Forever?
14:08
Mustard
Рет қаралды 8 МЛН
The Insane Engineering of the Gameboy
17:49
Real Engineering
Рет қаралды 1,5 МЛН
KSP secrets
7:23
Code Reptile
Рет қаралды 25 М.
the truth behind airplane mode
17:07
Answer in Progress
Рет қаралды 508 М.
Bizarre traveling flame discovery
14:34
Steve Mould
Рет қаралды 3,4 МЛН
Evolution of Microsoft Flight Simulator (NEW) [1982-2023]
15:41
Flatlife
Рет қаралды 1,7 МЛН
The Weird Flaw Plaguing Skyscraper Windows
14:59
Stewart Hicks
Рет қаралды 373 М.
The mathematically impossible ball that shouldn’t exist.
19:29
Stand-up Maths
Рет қаралды 101 М.
I Made a Graph of Wikipedia... This Is What I Found
19:44
adumb
Рет қаралды 2,2 МЛН
Готовый миниПК от Intel (но от китайцев)
36:25
Ремонтяш
Рет қаралды 436 М.
Распаковка айфона в воде😱 #shorts
0:25
Mevaza
Рет қаралды 1,6 МЛН
Трагичная История Девушки 😱🔥
0:58
Смотри Под Чаёк
Рет қаралды 185 М.