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Basically, the 'why it works' and the 'how it works' and several scenarios and some gameplay as an example. Older versions had one more contingency on Toy Chica, but the latest version definitely just has a 5-seconds-til-gone criteria for three of the four side vent animatronics, so this works great on the latest version of FNaF 2! See the Tactical Crew below (I think Dawko called them the Tactic Gang) -- really nice work taking away the left side for like 90% of the night. I remember on Dungeon Defenders when strategies went from 'walls everywhere' to 'wait...we don't really need walls...we have auras and gas traps'. Sometimes strategies improve drastically with just a simple change -- this is one of those.
Updating the FNaF 2 strategy w/ the Right Vent Camp + adding a "Slightly Out-of-Phase" variation that I like since I can pull off my mask immediately with that variation for most of the night. Hopefully you enjoy the video! If you are playing an older version, I have another long strategy guide from years ago, but most people are going to be playing post-patch. Main keys are keeping Foxy's flash exposure up so he won't jump at an inopportune time, and avoiding giving him a chance to jump at the :10 multiples. Check to see that your nights are 7 minutes in length -- your computer also might have a processing multiplier that doesn't seem to be standard across machines for ClickTeam.
Old Strategy Video from 2019: • FNaF 2 - Golden Freddy...
^ Still has some useful info, but use this Right Vent Camp strategy instead of the old 'T Path' if you're on the newest patch (1.033 as of this video).
Three wins from a few weeks back (before I coached Dawko on that stream): • FNaF 2 10/20 Mode - 3 ...
[ TACTICAL CREW CHANNELS (Pioneers with FNaF 2 Right-Vent Strategy) ]
Random FNaF Player - / @fnafgameplayer
Ambience - / @ambienceofficial
Tru3P1ay3r - / @mr._tru3
Chezzball34 - / @cailyn310
ZombieGabriel - / zombiegabriel
Toy Bonnie 360 - / @bonathan3d
[Contents]
0:00 Intro - Like/Comment/Sub/Bell to keep updated!
1:41 Animatronic and Game Dynamics
37:30 In-Phase Right Vent Camp Strategy (Thanks to the Tactical Crew, see Description)
1:07:38 Slightly Out-of-Phase Right Vent Camp Strategy (Basically since I like flowy motion and fast mask actions)
1:29:05 Gamma-Adjusted 10/20 Win (Gameplay)
1:36:49 Max 300 Intro while Juggling (DDR)
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I'm quite good at the following games and sports:
- DDR (also while Juggling)
- Five Nights at Freddy's and other Scott Cawthon games (boy is he popular these days)
- Basketball & NBA Baller Beats
- Running (also while Juggling)
- Skill-based Arcade Games (e.g. Super Shot, Two Minute Drill, Cornhole, etc.)
- Pump it Up
- Overcooked and Overcooked 2
- Retro:Grade
- Build-a-Lot
- Dungeon Defenders (but I don't really play this one anymore)
- Several Others...
If you have requests within the games that I still play, or if you have a game that you'd like to request, feel free to request it. I usually have a pretty busy schedule, but I try to make time to relax and play some of these games. If you want more content, watch what I have so far, stay tuned for more, spread the word, or even support my work on Patreon. Thanks! :)