Fog & God Rays - Edenville Devlog 13

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JojoDev

JojoDev

Күн бұрын

Пікірлер: 7
@not_mithran
@not_mithran 29 минут бұрын
nice
@martinsanchez2395
@martinsanchez2395 Күн бұрын
you can make the player position reduce the opacity of the fog map around it, while keeping the fog in place. Instead of moving the fog with the player
@jojoGameDev
@jojoGameDev Күн бұрын
The fog that I have is using a 2d sprite. The size is just a bit bigger than the size of the viewport and I have it following the player. I can make a massive size and not move it. Ill have to try it and see how it looks. I can also try using the delta of the player position and use it to animate the UVs. 🤔
@martinsanchez2395
@martinsanchez2395 Күн бұрын
@@jojoGameDev yeah I was thinking of keeping the fog in place, but maybe you would need to loop it at the edges and tile it so I'm not 100% sure. but it may look way more realistic (the fog doesn't follow the player)
@jojoGameDev
@jojoGameDev 15 сағат бұрын
Yeah ill try and see which one looks better. Thanks for the feedback! 🙏
@linkolnwithak3621
@linkolnwithak3621 2 күн бұрын
Hey looking good. The fog and God ray look incredible. Are you drawing all the art yourself? How long have you been working on Edenville?
@jojoGameDev
@jojoGameDev Күн бұрын
Thanks!! The current art is not mine apart from a few assets. Just using free assets at the moment while I get the game logic in a good place. I started working on this project about 3 months ago. But for the past month and half its been on and off working on it due to my job.
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