you can make the player position reduce the opacity of the fog map around it, while keeping the fog in place. Instead of moving the fog with the player
@jojoGameDevКүн бұрын
The fog that I have is using a 2d sprite. The size is just a bit bigger than the size of the viewport and I have it following the player. I can make a massive size and not move it. Ill have to try it and see how it looks. I can also try using the delta of the player position and use it to animate the UVs. 🤔
@martinsanchez2395Күн бұрын
@@jojoGameDev yeah I was thinking of keeping the fog in place, but maybe you would need to loop it at the edges and tile it so I'm not 100% sure. but it may look way more realistic (the fog doesn't follow the player)
@jojoGameDev15 сағат бұрын
Yeah ill try and see which one looks better. Thanks for the feedback! 🙏
@linkolnwithak36212 күн бұрын
Hey looking good. The fog and God ray look incredible. Are you drawing all the art yourself? How long have you been working on Edenville?
@jojoGameDevКүн бұрын
Thanks!! The current art is not mine apart from a few assets. Just using free assets at the moment while I get the game logic in a good place. I started working on this project about 3 months ago. But for the past month and half its been on and off working on it due to my job.