The Strange Graphics Of LETHAL COMPANY

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Acerola

Acerola

4 ай бұрын

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Lethal Company has some very compelling visuals, but how much of it did the developer make themselves? And how does it all come together?
Topics covered: Frame capturing, fixed resolution rendering, edge detection, posterization, depth of field, bloom
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Github: github.com/GarrettGunnell/
References:
github.com/Unity-Technologies...
This series is largely inspired by Muhammad's "Behind The Pretty Frames" series of articles which you can read here: mamoniem.com/category/behind-...
Music:
Afternoon Break - Persona 3 OST
In A Moment's Time - Skullgirls OST
Junes Theme - Persona 4 OST
During The Test - Persona 3 OST
A New Frontier - VA-11 Hall-A OST
Those Who Dwell In The Shadows - VA-11 Hall-A OST
Every Day Is Night - VA-11 Hall-A OST
Your Love Is A Drug - VA-11 Hall-A OST
Underground Club - VA-11 Hall-A OST
Just Like This - Persona 3 OST
Like A Dream Come True - Persona 4 OST
Climactic Return - Danganronpa 2 OST
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #gamedev #unity3d #graphics #shaders #lethalcompany

Пікірлер: 1 200
@Acerola_t
@Acerola_t
The first 500 people to use my link will get a 1 month free trial of Skillshare:
@maksymillian
@maksymillian
babe wake up
@KoshakiDev
@KoshakiDev
I can't believe the helmet visor is an actual 3D model and not a simple PNG applied over the entire screen.
@cabbageman3195
@cabbageman3195
I would love for this to be a full series where you cover different games
@Jecket22
@Jecket22
Love how you find out that Lethal Company was made with Unity by dumping assets with an external tool even though the first screen you'll see when starting Lethal Company is "Made with Unity"
@mikatomik5532
@mikatomik5532
“As usual a huge thank you to ALL my current patrons”
@doongi2001
@doongi2001
I like to imagine the dev just had no idea what they were doing with the shaders, made something super slow, couldn’t figure out how to optimise it, then just went screw it and lowered the resolution and called it a day
@harney-barrow2036
@harney-barrow2036
It's like the graphical equivalent to a 24-bit DAW project file exported as an 96kbps MP3 and then converting that to FLAC.
@CheeseWithMold
@CheeseWithMold
Man, putting the cat video on the screen during the ad read is such a 200 IQ move. I'm surprised more people don't do something like that.
@vincentl7022
@vincentl7022
You can be sure even Lethal company dev learned stuff from this vid
@IgnacioStegmayer
@IgnacioStegmayer
Just one guy with no shader coding experience made this. That's inspirational as fuck.
@alexdacat7052
@alexdacat7052
seeing all the stuff computers do in a single frame makes me realize how powerful computers really are
@mosti72
@mosti72
Loved the video! Although, I think chromatic abberation is also used in the game several times, such as when you're being chased, or when you look at other player's dead body.
@paramarabo
@paramarabo
I understand why they didnt use occlusion culling in the dungeons.
@sodapop6610
@sodapop6610
As someone who's just now learning how to optimize the performance of a game, this was deeply insightful. That's also a ridiculous amount of drawcalls... Those drawcalls were definitely multiplied by the shaders and post processing he is using. For anyone wondering, shadows and lighting are horrendously expensive for games.
@minifluffk
@minifluffk
One things I really love about the game's visuals is the fact that not only are they realistic at first, they're stylized in a way that the game footage genuinely does look like some sort of LiveLeak, low-quality footage
@Maagiicc
@Maagiicc
I've never really been into game development, but I really want to make a game in the art style of Lethal Company , It Steals, and jdh's game
@ferenc_l
@ferenc_l
I love watching videos about graphics programming without actually doing graphics programming
@PhilipLL
@PhilipLL
The off kilter origional resolution to native resolution ratio actually kinda works. (Which really surprises me). I think its because it matches shitty work cameras and the low effort rendering and ui design you often find on professional software. Like you are operating some shit software for a minimum wage job.
@Saplingbat
@Saplingbat
It's kind of crazy that all of this can happen up to 144+ times a second. Like actually wild
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