Wow, impressive! I'm a huge Sailwind fan, so I'm definitely interested in this development.
@2eightnine5 ай бұрын
Thank you. Sailwind is excellent. :)
@kittx33925 ай бұрын
Good progress so far! May i suggest some trick - it's pretty common that there's aliasing in very specular heavy/reflective materials when they have sharp gaps (like between the floor tiles or planks), caused by the sudden normal direction change, i suggest lowering the spec/glossinesss in the spec/gloss/roughness/metallic maps around those gaps (can just add those lines, and then copy the layer with slightly blurring them, so they will form slight gradients into the gap) - that will drastically reduce the glossiness on the very edge, plus one may argue that's more realistic anyway, since all the dirt is accumulating in those areas over time)
@brian7android9855 ай бұрын
Neat trick. Thanks
@erikwilliam125421 күн бұрын
If you add a Hunger and Thirst system like in Sailwind, please make an option to toggle that On or Off in settings or something. I know it's a way to give players something to focus on and make less boring, but some of us are more content with managing sails and steering the ship after plotting a course. Sailwind, I find myself spending more time running around and getting the ship packed with food and water to survive on with no actual cargo, because I don't have the space to sail a long voyage and explore while getting to relax at the same time.
@2eightnine21 күн бұрын
I'll admit I'm a hater of food and drink mechanics. While they are present to a degree, there's no depleting bars. Rather food and drink are effectively a type of currency used for a kind of fast travel. (Not yet implemented.)
@erikwilliam125421 күн бұрын
@@2eightnine I did give the demo a try, and it was visually appealing. While I don't like making comparisons, it is a lot like Sailwind. However, the only headache I found that was different was the ropes. I hadn't realized there was three you could move around until almost an hour of switching two around. The interactive ropes are also a bit hard to distinguish from the one's you don't interact with but still move. Spent most of the time trying to find what rope attached to what after I moved them around a couple times.
@trip56945 ай бұрын
Great video and loved the world lore, that'll be fun for you to develop and drop in on undiscovered lands.
@derkrampus99865 ай бұрын
Love it, but was hoping for 3 hours worth of tour! lol
@2eightnine5 ай бұрын
Maybe next time. ;)
@Wujek_Dobra_Rada5 ай бұрын
@@2eightnine When can we expect a demo?
@2eightnine5 ай бұрын
@@Wujek_Dobra_Rada My aim is for Q3/4 of this year -- but very much subject to change.
@brian7android9855 ай бұрын
I was hoping for the secret of time travel! 3hrs in 7mins. Lol
@MikeLeFlem2 ай бұрын
If you could combine elements of Skyrim, Red Dead 2 and this incredible engine, you would have the greatest pirate game of all time. Even if it takes a decade.
@2eightnine2 ай бұрын
Might take more than a decade.
@marks75025 ай бұрын
wow. great models and textures
@2eightnine5 ай бұрын
Thank you. :)
@meuheyАй бұрын
Are we gonna be able to add/reposition light sources on our ships?
@2eightnineАй бұрын
At this point no. There is a player-held light source though -- and individual lights can be toggled on/off.
@citricdemon5 ай бұрын
DAMN THIS IS COOL
@zamnodorszk78985 ай бұрын
You know, I''m something of a Crest Wave library user myself.
@2eightnine5 ай бұрын
It's an excellent tool.
@zamnodorszk78985 ай бұрын
@@2eightnine It is beautiful! The floating physics would be really unrealiable at long distances though, I'd find my ships being catapulted into orbit when changing LOD
@2eightnine5 ай бұрын
@@zamnodorszk7898 Definitely has some issues. I don't utilize Crest's built in water physics as it's definitely a little undercooked compared with the visuals.
@Trassel2425 ай бұрын
I’m a bit confused, will you have things like a crew that you can command in the game? Is it based on any real places on Earth or is it in a fictionalised setting? It’s oddly lonely to see you walk around in such a ship with nobody else around.
@2eightnine5 ай бұрын
It's a fictional setting -- though a somewhat grounded one. I haven't made any decisions on crew yet. It makes sense to add them, but currently there's no real purpose to them.
@soborbulhas5 ай бұрын
great job !
@petehall83815 ай бұрын
thanks!
@JustownerАй бұрын
Bit late, but wouldnt real shipbuilders have put the galley stove on the centerline since cast iron is heavy?
@2eightnineАй бұрын
My understanding would be yes. I've made a number of concessions in these designs -- they aren't aimed to be 100% realistic designs.
@solitaire4755 ай бұрын
Font needs to change.
@lewiswells67635 ай бұрын
I'm not bothered about combat in the game
@jamesh97445 ай бұрын
Why can't the helm go up one deck? This ship is virtually unusable when playing solo for that one reason. But one deck up would give it perfect visibility, at the expense of cover from the elements
@Wujek_Dobra_Rada5 ай бұрын
If I remember correctly, there is a mechanic for pulling up a ship at anchor: after taking the anchor by boat to the bay.
@2eightnine5 ай бұрын
Few reasons -- mainly in the case of realism, as it's where the helm would typically be on a ship of this style. Also part of the intent to have really large ships be less practical for navigating in difficult areas. That said, you can navigate via warping/kedging from the platform on the bow, as well as steer via the external view if desired.