This tutorial will show you how use Boolean Ops to fractalise any object.
Пікірлер: 25
@robertvastag7579 Жыл бұрын
When i started to use Your plugin, just realized, i want to fractalize everything. And there You go. Im Your biggest fan. This method with chaos destruction ;) Unique. Thanx, and cheers
@MachinaInfinitum Жыл бұрын
YES! :) Chaos! We actually have a planned tutorial for that to be made…. We would love to see what you come up with!
@ДмитрийШахов-е8э Жыл бұрын
Отлично, спасибо ребята!
@vantablacknl Жыл бұрын
great work as usual
@MachinaInfinitum Жыл бұрын
Thank you!
@y0blue3 ай бұрын
Hey question, really interested in your product. Are you able to keyframe the fractal twists, scales, offsets etc inside movie render queue? For example it would be really cool to visually see a Twist X go from 0 to 1.0 in a render.
@ZihaowansuiLiu2 ай бұрын
I modified the parameters of bp, but the model that appeared when I packaged the model was the original model.
@MachinaInfinitum2 ай бұрын
Just update the Houdini object fractal parameters as well. If you need assistance please reach out on our discord, hope this helps
@TrippyVideosGirl Жыл бұрын
Cool stuff👍!
@Dazzorm Жыл бұрын
So Fractal Carve any 3D Model. Would it be possible to mix this with a voxel landscape type of thing and carve the landscape :D That be cool. so this is only part of the new pack ? Love what your doing with 3D Fractals
@MachinaInfinitum Жыл бұрын
Not sure voxels work with Unreals Boole tools, haven’t tried though. You can use both Essence and Mecha for this. They almost identical, they just have different fractal formulas.
@_trashcode Жыл бұрын
can i do that with the plugin i bought on the unreal engine market?
@amineroula Жыл бұрын
Is it possible to make a fractal based on a custom model? Like importing a model then duplicate it in the fractal?
@MachinaInfinitum Жыл бұрын
The closest you can get to that, is prob to try the foilage tool. So use your imported model as foilage, and then paint it onto a fractal mesh. Or try the ‘Intersection’ option in MeshBool. That will do like a ‘Multiply’ in 2d terms. So the final mesh will be where A and B overlap eachother.
@UnchartedWorlds Жыл бұрын
Hi do we need your plugin(s) to follow this tutorial?
@MachinaInfinitum Жыл бұрын
Yep, if you wanna Boole with fractals you do. But the technique applies to everything.
@urgisjot Жыл бұрын
any chance to create a juliabulb quaternion with your current asset?
@MachinaInfinitum Жыл бұрын
Currently not, but we might add it in a future pack :)
@leobyrne4671 Жыл бұрын
amazing
@Aociva Жыл бұрын
I wanna make glass fractal looking enemies which animate and all. Is that possible to make this into enemy ai?
@MachinaInfinitum Жыл бұрын
If you can somehow use the Boolean tools with your AI enemy I guess it’s possible.
@Gome.o Жыл бұрын
Hi, I've asked this several times, including sending you an email. PLEASE answer my question: How does this run on Apple Silicon hardware (the m1 max specifically) ?
@MachinaInfinitum Жыл бұрын
Hi, we haven't tested specifically on that M1 Max so we can't really tell ! It's a powerful laptop , should run pretty well
@Gome.o Жыл бұрын
@@MachinaInfinitum THANK YOU for answering my question lol. Really appreciate it. So essentially, I'll be taking a gamble? If I do end up downloading, I'll be sure to report back with performance. Hesitant to spend money on something that hasn't been tested on mac. If you want me to be a guinea pig though, feel free to reach out.
@MachinaInfinitum Жыл бұрын
@@Gome.o Sorry for not being clear, the plugin has been tested on Mac, just not on M1 Max. Please reach out and we will find out how it performs !