Frame Data: A Guide to the Super Basics

  Рет қаралды 116

LightModeUser

LightModeUser

Күн бұрын

Street Fighter 6? More like Feet Fighter Fix, amirite?
The web version of FAT is available at:
fullmeter.com
00:00 Intro
00:38 FAT
01:18 Startup Frames
01:46 On Hit/On Block AKA Plus and Minus Frames 101
02:54 Advantage on block
05:26 Disadvantage on block
06:47 Block Punishment
07:50 Being Plus on Hit
08:23 Combos with links
09:22 Outro
10:25 Bloopers

Пікірлер: 1
@LightModeIsHot
@LightModeIsHot 23 күн бұрын
Things to Mention: 1. Frame data isn't everything. A lot of what happens here is influenced by spacing. Just because someone is punishable on block doesn't mean they'll be in the range of your punish move after you block it. 2. Invincible OD moves, invincible supers, and armored moves can blow through any attempt at pressure. Your opponent doesn't owe you any respect in that regard. 3. Street Fighter 6 has several mechanics that influence your advantage on block. As a quick summary, counter hits add 2 to a move's oH value, punish counters add 4 to your move's oH value (some heavy normals have their own thing going on), and doing a normal (not specials or supers) during drive rush adds 4 to both a move's oH and oB values. These can stack.
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