This is insane! I still cant believe this is free!
@threepeatgamesАй бұрын
Thanks! Let's goooooooooo!
@IamgoldmanАй бұрын
You're the beginning of the shift where indie overtakes AAA. Power is being given back to the creatives and visionaries by guys like you that create powerful tools for free use. Pupose over popularity. This seems like a huge contribution.
@threepeatgamesАй бұрын
that is high praise! thank you so much, I’m excited to see what everyone makes with the tools and animations, and have some exciting ideas for improvements to tatools as well!
@Silentiumfilms007Ай бұрын
For 5.5?@@threepeatgames
@BlueBeam10Ай бұрын
I just started the video and have no idea of how well it's going to work for me, but I am so exited about what I was considering a lack of feature from the engine itself, that I have to post this comment :)).
@threepeatgamesАй бұрын
@@BlueBeam10 I hope it works well! Let me know if you run into any issues or missing features, I'd love any feedback from your journey through tatools!
@ladyville3Ай бұрын
Question, but then do you make stuff that you sell? Or potentially will? Because then there is an interesting dynamic there.
@deygus23 күн бұрын
This is incredible and absolutely amazing of you to share it with us! 🔥
@threepeatgames23 күн бұрын
@@deygus thanks so much! Hope it helps!
@matiasmarek737722 күн бұрын
You sir truly are Mr Incredible! Thank you SO SOOO MUCH! The align to first and align to last is a feature I've been deeply missing, the aaron Koressel script was a crucial part of my copy pasting curves workflow in Maya. You rock. The only small thing I'm missing is the selection highlight. It's super useful to have a visual representation of the currently selected ctrls in the Picker. Just being picky, as your typical princess animator haha. Thanks again bro, very much appreciated
@threepeatgames22 күн бұрын
Thanks for the kind words, and I'm glad someone appreciates the filters! Selection highlight is coming in the next update!
@threepeatgames16 күн бұрын
selection highlight is in the tatools-v2 branch on the github, fwiw :)
@slugmanestudios76823 күн бұрын
woah this is awesome. I have an extremely hard time with animation and I think this will help a lot
@threepeatgames22 күн бұрын
I hope so!
@idvhfdАй бұрын
You went from "hey look I'm giving away some free animations till the end of the year" to "hey here's triple-A tooling source included" in a very short timespan. To outsiders, this feels like a carefully orchestrated plot to support the indie takeover of the gaming world lol. I don't know anyone who would have a tool like this on their hands and give the source away. Even if they'd make it free to use, they'd keep the source closed and pseudo-trademark it to some degree. This is God's work. I really wish to know what your thought process behind this was because I'm sure I'm idealizing this a little too much.
@threepeatgamesАй бұрын
Ha, thanks I'm glad you like it! I'll probably make a pro version at some point with more advanced features, but I'd love to see a lot more people animating in Unreal and just wanted to help that where I can and let folks donate whatever they felt was appropriate (or use it for free, I'm good with that too). Hope you put all this stuff to good use!
@CireProductions22 күн бұрын
This is absolutely amazing! Thank you for your hard work and thank you for giving it away for free. The least I can do is buy you a cup of coffee!
@threepeatgames22 күн бұрын
Thank you so much! I'll be pushing an update in the next month or so, let me know if there are any other features you'd like to see!
@gamemekaniktr7562Ай бұрын
OMGGGGGGGGG Thats Insane i will post this in unreal engine groups thanks broo...
@threepeatgamesАй бұрын
I’d appreciate that, thanks so much!
@thecommentermaker5 күн бұрын
Look forward to this being compatible with 5.50! Looks sick!
@threepeatgames5 күн бұрын
@@thecommentermaker it’s inbound!
@shadyartstudioАй бұрын
Thank you for sharing this amazing tool. I am new to animation, it will help a lot to correct anims for the metahumans.
@threepeatgamesАй бұрын
You're very welcome! good luck and let me know if there are any pain points that would be fixed with more features in tatools
@dauntless_gamesАй бұрын
Now I have no excuses to not get good at animating. Thanks man
@threepeatgamesАй бұрын
let's goooooo
@gamedevinspireАй бұрын
this is gold mate , thank you so much for sharing this amazing tool
@threepeatgamesАй бұрын
you’re so welcome!
@ever624 күн бұрын
Ok first-time here this will be useful since I'm learning UE.
@threepeatgames24 күн бұрын
good luck! If you're learning UE for gamedev, I highly recommend www.youtube.com/@Clydiie , www.youtube.com/@GorkaGames , and www.youtube.com/@UnrealSensei to get you started!
@Cluxiu24 күн бұрын
Epic, Give this man a job.
@threepeatgames24 күн бұрын
Ha! Good luck on your projects and let me know if you have any issues or ideas for improvement... next release should add some pretty fun quality-of-life stuff to the mix
@SAURAVVISHNUGITTEАй бұрын
Best time for Indie Devs , where Heroes like you Help us in our journey😍😍🔥🔥
@threepeatgamesАй бұрын
Let's gooooooooo!
@JamesLeeFilmmaker73Ай бұрын
TQ for making this plug in and sharing! Keep up the great work!
@threepeatgamesАй бұрын
Thanks, I'll try!
@YAHURDME20 күн бұрын
Thank you!!! May God bless you for your hard work and kindness!
@threepeatgames19 күн бұрын
Thank you! You too!
@MsKotikovnaАй бұрын
Dude, this is brilliant! Thank you!
@threepeatgamesАй бұрын
you're very welcome, good luck with your animating!
@voidcompiler379928 күн бұрын
Would be insane if there would be way to attach skeleton bone to player hand for example. Idea: You have skeletal mesh gun attached to right hand in sequencer. Then you want to do reload animation so you could attach gun mag bone to left hand while gun root itself is still attached to right hand. Currently it is hard to do Mag/Left hand matching while gun moves according to right hand.
@threepeatgames28 күн бұрын
check out my week 2 video, I should how to do exactly that (parent weapon to the dominant hand and then parent the left hand to the weapon)
@voidcompiler379928 күн бұрын
@@threepeatgames okay thanks I go check that out
@itsMBWAAA7 күн бұрын
That’s crazy you mentioned Ask A Dev, cuz when I saw the thumbnail image I thought this was an Ask A Dev video!
@threepeatgames7 күн бұрын
Ha! I'm a huge fan of credit where it's due!
@treehousebanditКүн бұрын
amazing work on this, tysm
@threepeatgamesКүн бұрын
The legend! Thanks so much, I'm a HUGE fan of your tutorials and channel! Let me know if there are any improvements you'd like to see.
@treehousebanditКүн бұрын
@@threepeatgames you're welcome and I'm happy to hear that. It means a lot coming from someone who has the ability to create something as awesome as this. keep up the great work.
@itsMBWAAA7 күн бұрын
Thank you KZbin for recommending me your video/channel. Idk why but there seem to be fewwww videos on animating in unreal
@threepeatgames7 күн бұрын
I'm trying to fix that... definitely not able to make videos as fast as I'd like though! Unreal is still a few key features away from being able to replace the market domination of maya there, but they're improving at an impressive pace... I haven't opened Maya in months at this point.
@belonalojaАй бұрын
My biggest difficulty is animations. Thank you for all this content.
@threepeatgamesАй бұрын
let's work on that together! Let me know if you run into any roadblocks and that'll guide my "what to do next for features and tutorials" path :)
@jasonheilig5312Ай бұрын
works great thank you for this plugin
@threepeatgamesАй бұрын
you're very welcome, thanks for using it!
@YoGeeGeneАй бұрын
Wow, thank you for sharing. Your work is great!
@threepeatgamesАй бұрын
thanks so much and you're very welcome!
@DLVRYDRYVRАй бұрын
Thank you for the work. Will experiment now. Looks fun!
@threepeatgamesАй бұрын
Hope you enjoy it!
@Silentiumfilms007Ай бұрын
@@threepeatgames ue 5.5?
@muhammadizzaturrahim941920 күн бұрын
Thankyou so much for your work, May God always bless your life bro.
@threepeatgames19 күн бұрын
thank you, Same to you!
@georgekendjiya101324 күн бұрын
Amazing, thank you 🙏.
@threepeatgames23 күн бұрын
You're very welcome!
@georgekendjiya101323 күн бұрын
@@threepeatgames Will you make a tutorial for this plugin? I would love to see how to use it in an actual example.
@aritradattagupta9181Ай бұрын
Truly a blessing 🎉
@colehiggins111Ай бұрын
Love what you are doing!
@threepeatgamesАй бұрын
thanks! can't wait to see what you do with all of it in show-off on the discord!
@denberz711Ай бұрын
Very awesome stuff man!
@threepeatgamesАй бұрын
thanks! Good luck with your projects and let me know if you have any ideas for improvement!
@eugencat87Ай бұрын
Great job and huge support to indie gamedev 🤩🎉🥳 Thank you a lot
@threepeatgamesАй бұрын
you got it! good luck on your projects!
@อีลอนคาร์กАй бұрын
best animation tutorial in youtube
@threepeatgamesАй бұрын
thanks so much!
@krishjanani-l8iАй бұрын
Wow, this is a great tool for animation! This will help many indie game devs. Can you try something like this for Unity too? By the way, awesome plugin!
@threepeatgamesАй бұрын
thanks so much! umotion pro would be the closest thing for unity, as unity doesn’t have any of the needed authoring tools on its own… I’m all in on using unreal for animation (even for the unity stuff I do), which I highly recommend over trying to animate directly in unity
@krishjanani-l8iАй бұрын
Ok, thanks for the reply
@TJ_The_DevАй бұрын
WOW! just WOW.. maaan that's f.... AWESOME!
@threepeatgamesАй бұрын
thanks! I hope it helps!
@DennisMoellersАй бұрын
This is great, thank you!
@threepeatgamesАй бұрын
Glad you liked it!
@farnoodtaheri9369Ай бұрын
thanks for you great tool. Are you planning to Add copy paste animartion(mirrored) option like the one for poses?
@threepeatgamesАй бұрын
I love where your head's at! yes, that'll be coming soon! The mirror animation is a little weirder, because I have to step through each keyed frame to mirror it, but it'll still be pretty efficient and super useful
@chanrithem819Ай бұрын
Wow ❤ thank you 🙏🏻
@threepeatgamesАй бұрын
You are so welcome
@naza077723 күн бұрын
i looked for that euler filter for a long time before, thank you for adding it, is a custom code you used to achieve it or its exist already in ue5?
@threepeatgames23 күн бұрын
@@naza0777 the filter is already in ue5.4, I just added a button to do it in one click without having to right click, select filters, select Euler, hit apply. I’m lazy and all about convenience!
@Some070Ай бұрын
Goat
@ever624 күн бұрын
Oh just subscribed
@threepeatgames24 күн бұрын
Thanks!
@drumandbassob0007Ай бұрын
could you add a attach weapon option under the pick which actor tab that would be great to have with a saved socket for the attachment rule, for guns/swords ect. Other wise great plugin thanks for you hard work i am looking forward to playing with it and might try copy some of the features for my first person rig thats still on the old skeleton
@threepeatgamesАй бұрын
I'll look into it... there's a lot of details to that which might make it hard to build a generalized tool... I'm on it!
@SaschaRobitzkiАй бұрын
Impressive. 👍
@threepeatgamesАй бұрын
Thanks!
@AmoniacojpАй бұрын
thank you!!! very much dude you are the best!
@threepeatgamesАй бұрын
sure thing! good luck with your projects!
@guillermo3dcodeАй бұрын
whaaaaaaaaaat this is a gamechanger :O !!! Thanks a lot!!
@threepeatgamesАй бұрын
Glad you like it!
@visual_chrisАй бұрын
So good!
@threepeatgamesАй бұрын
glad you like it!
@ThiagoLionheartАй бұрын
Thank you 🥲😍🤩❤
@threepeatgamesАй бұрын
Sure thing! Let me know if there's anything you'd like to see or if you run into any issues!
@ThiagoLionheartАй бұрын
@@threepeatgames ok, thank you again.
@roycegarvinАй бұрын
Bro thank you
@threepeatgamesАй бұрын
you got it!
@alexvisuals3DАй бұрын
Okay this is game changer !!! Quick question ! Reallusion released a control rig for CC4 characters on UE similar to the metahuman one (for both body and face). As the control rig is 100% identical to the mannequin and metahuman one, do you think your plugin could work with the CC4 Control Rig ?
@threepeatgamesАй бұрын
yes! another commenter confirmed tatools works with the cc4 rig as well!
@Unreal4Animators29 күн бұрын
Amazing work, and so generous! 🙏 Together with Locodrome MH face picker this tool is a great addition to every UE animators workflow. If you don't mind me making a request, I'd love to see the buttons highlighted when the selection is active, just like in the Locodrome picker. On the look side: I feel we don't need to have the ctrl-rig visible in the character picker UI, it clutters the image don't you think?:) Again, thank you so much, we will slowly make UE what we want it to be! 👏
@threepeatgames29 күн бұрын
re: selection highlighting: that's coming in V2, stay tuned If you want to kill the ctrl rig background, you can just go into the widget, select the image and change the tint to black. I like it, though.
@Unreal4Animators29 күн бұрын
@@threepeatgames oh yes I agree, I like to see the orange puppet in BG. I was just referring to the actual ctrl-rig's controls, which are also visible, if you know what i mean? They are probably not needed? Just thinking:)
@Unreal4Animators29 күн бұрын
@@threepeatgames 👏
@mostafamostafa-fi7kr29 күн бұрын
add motion tracking with camera if it is possible ,pleasssse (i dont know if it is doable in unreal engine already or not im new with it)
@threepeatgames28 күн бұрын
I'll see what I can do!
@kingsleyadu9289Ай бұрын
Thank you so Big Bro
@threepeatgamesАй бұрын
for sure! good luck with your projects!
@Suleyk95Күн бұрын
I feel like this is a dumb question, but can this be used to create anims/montages? I see you're using it for the sequencer, I never used it tbh.
@threepeatgamesКүн бұрын
yes, this tool is used with the sequencer for the purpose of creating animation sequences (or just cinematics in the sequencer)
@Suleyk95Күн бұрын
@threepeatgames nice, anims were holding my progress back, this will probably keep me going, thanks!
@FX_AnimationStudiosАй бұрын
I just tried this with CC4 Based characters and it works out of the box so no JUST for metahumans... THANK YOU SOOO MUCH...is there a way to have a button where you can click to have the character back to its default neutral pose? or even better to have a certain chain or limb back to its default neutral position?
@iva_creativeАй бұрын
ctrl+G?
@threepeatgamesАй бұрын
legend! I didn't know about ctrl+G until your post... thank you!
@threepeatgamesАй бұрын
so glad to hear it works for CC4 as well! @iva_creative coming in for the win... ctrl+G works like a champ for me, whatever controls you have selected will go back to A-pose for the mannequins I've tried. I need to check if it's the bind pose or A-pose explicitly
@FX_AnimationStudiosАй бұрын
@@threepeatgames hehe I didnt know about ctrl+g either... thanks @iva_creative
@alexvisuals3DАй бұрын
That's my answer here hahahaha !!!! Thanks ! What a work you made dude !
@hitmangamesyndicate5970Ай бұрын
I use character creator 4 and I clone 8 for a lot of my anim work currently. Do you know if this would work with the CC4 pipeline
@threepeatgamesАй бұрын
can confirm! it works great. I don’t know why I didn’t say that in the video, I also use CC4
@hitmangamesyndicate5970Ай бұрын
@@threepeatgames Heckin good… will be following more intently… I love CC4 and IC8 but I feel a little hands off sometimes and I want to have a bit more old school control. This is greatness. Thanks Bruv!
@alessandrasmota2 күн бұрын
This is wonderfull! Can we get 5.5 compatibility?!
@threepeatgames2 күн бұрын
yes it’s coming along with tatools v2!
@alessandrasmota11 сағат бұрын
@threepeatgames wow already?! Niiice! U are a ninja!!
@wayneroyrutherfordАй бұрын
WOW
@SonomattАй бұрын
You are a god
@mohammedchakroun30247 күн бұрын
Hi, thanks a lot, it's great! Are you going to update it for 5.5 ?
@threepeatgames7 күн бұрын
Sure am! tatools v2 video will hopefully be out today or tomorrow!
@mohammedchakroun30243 күн бұрын
@@threepeatgamesNice thank you ! 👌
@mohammedchakroun30243 күн бұрын
@@threepeatgames I'm learning ue5 but I can't afford to pay asset so what you're doing helps me a lot thank you
@zipperdragongamingАй бұрын
Sorry I am new to all this what files do you need from github to do9wnload this plugin
@threepeatgamesАй бұрын
instructions are in the video!
@threepeatgamesАй бұрын
but if you’re new to git, you go to the green button in the top right and select download zip, then extract that zip into Plugins folder in your project
@zipperdragongamingАй бұрын
@@threepeatgames yes thank you that's the part I needed - thank you! lol yep learning basically from scratch - just now going to try animation but would rather learn with all your tools so im not learning animations twice - awesome work and thanks for making such great asset/plugin!
@zipperdragongamingАй бұрын
@@threepeatgames sorry was not clear about what part i needed assistance with
@manzorid29 күн бұрын
I have a ue5.4, I do according to your instructions the plugin appears, but the threepeat anim tools content folder does not open(
@threepeatgames29 күн бұрын
reach out on discord and let's get you up and runnning!
@michaelb1099Ай бұрын
can this be used with iclone reallusion character sequences?
@threepeatgamesАй бұрын
yes, it's actually more about how the control rig controls are named, but the CC4 control rig will work great with tatools!
@play-goodАй бұрын
that siiiiiiiiiick
@threepeatgamesАй бұрын
thanks!
@visual_chrisАй бұрын
No way!!
@threepeatgamesАй бұрын
yes way!
@DodiReynosoАй бұрын
please do anime like fight scene animations with animation for 2 or 3 character action and reaction
@threepeatgamesАй бұрын
if you post some video reference in animation-requests discord channel, I'll look into it!
@shouyouo26 күн бұрын
You are a good person. I hope the plug-in can add AI dubbing. You only need to click on the character and enter text to convert text to speech to generate character dialogue. The second function I think should be an attached action library, which can call third-party actions such as Mixamo, or store the actions you have made for use. In the future, you will not rule out using other people’s actions, and you can even purchase actions shared by others at a very cheap price. The last function I think is the special effects library, which contains various special effects and can be used with just one drag.
@threepeatgames22 күн бұрын
Thanks for the detailed comment! I don't know that I'll get AI dubbing in there, although I might be able to streamline the process of using the audio-to-face features of 5.5... re: action library, I am in fact working on an animation library for tatools, not sure if that makes it into the free version of tatools pro, but the free version will be getting animation copy/paste/mirror in the next release for sure. re: special FX: I wish! I have no experience with chaos and niagara, so I'm not sure I can do effects any justice... hopefully someone will come along and make tatools-for-FX!
@BrutalFoX.Ай бұрын
niice
@nsyed3dАй бұрын
While downloading from github it is showing Virus threat, How Can I download it?
@threepeatgamesАй бұрын
I haven’t seen that before, is it just a warning because you’re downloading a zip file? you could do the git clone instead
@VillaCarrington11 күн бұрын
Can you add Mixamo rig?
@threepeatgames11 күн бұрын
I’ll look into it! to confirm, I assume you’re talking about one-click control rig?
@VillaCarrington9 күн бұрын
@threepeatgames yes! Indeed.
@LesediManaka-y9oАй бұрын
LET'S Make a Game
@threepeatgamesАй бұрын
You go first! :)
@Santuus202321 сағат бұрын
Didn't work! The plugin turned on, but didn't connect to the rig.
@threepeatgames21 сағат бұрын
It should work with ue5 manny, metahuman, or cc4 rigs, what rig are you using?
@Santuus202320 сағат бұрын
@@threepeatgames I did the skinning in AccuRIG and then set up a modular rig in the engine.
@threepeatgames20 сағат бұрын
@Santuus2023 if you change the modular rig controls to match the names of the controls in the ue5 or metahuman control rigs, it will work, but tatools only supports that naming scheme. I’m looking into adding mixamo support, but not sure I’ll get that in there
@Santuus20237 сағат бұрын
@@threepeatgames Got it. Thanks for the answer. I wish the plugin would work with any rig!
@threepeatgames6 сағат бұрын
@Santuus2023 it can, you just need to rename the controls
@poestorm1Ай бұрын
Anybody else having issues getting into the disc?
@threepeatgamesАй бұрын
Did you get in? If not, I can make another invite to see if that changes things, let me know
@manzoridАй бұрын
please make a normal mockup capture for one android smartphone
@threepeatgamesАй бұрын
not sure what your asking for?
@manzoridАй бұрын
@@threepeatgames ai mocap faces using android camera ,
@threepeatgamesАй бұрын
@@manzorid ahh, you want a tutorial on that? I'm actually just using audio 2 facial animation that's built into UE5.5 for the intro of this video, but I am going to do some stuff using the metahuman animator on iphone (I have a rokoko facecam to hook up to the iphone), I don't have any android devices unfortunately!
@manzoridАй бұрын
@@threepeatgames It's a pity, it's just that creative but often poor people are interested in working with an Android device or even better with a webcam.
@OmniFluxX24 күн бұрын
I love you, insta subbed, have my babies and you’re invited to the cookout this summer
@threepeatgames24 күн бұрын
As long as we can do karate in the garage, I'm there.
@daylight3dАй бұрын
I am trying to follow your example directly but i don't have the option to "Edit In Sequencer" directly from the animation asset viewer. I am using 5.4. Is it only for 5.5?
@threepeatgamesАй бұрын
make sure you've opened an animation sequence and not an animation montage... the sequences should start with M_ and the montages start with AM_... it's in 5.4 for sure, if you're still having issues, let me know on discord and I can help out