assembly 4 WB is amazing, I need to get back to practising with it.
@Bugman_Br2 жыл бұрын
Excellent, great job! The cardan shaft is another device that is difficult to simulate motion.
@CallistoPili2 жыл бұрын
To recreate a smoot movement I think he made the mistake at the beginning to create a grouped element of two(at least) distinct bodies to make the chain(to save twice the time ), in fact the chain rotation it is limited because the two bonded elements of the chain. The video shows clearly how to manage Assembly4 + a parametric simulation of the movements, so even if the movement is not lovely a smooth movement like a real chain it is absolutely ok in my opinion.
@madslethdanielsen20992 жыл бұрын
see have a good day from mads kzbin.info/www/bejne/pmHVpXuIoJ2Zn7M&si=EnSIkaIECMiOmarE kzbin.info/www/bejne/i5q1eop3pbN6l5o&si=EnSIkaIECMiOmarE
@Bugman_Br2 жыл бұрын
@@CallistoPili That's how a project is, there will always be space for improvement, one revision after another.
@kwahoo57462 жыл бұрын
Simulating cardan shaft is simple if you can use a 3D solver, so A3 is more feasible for this than A4 I think.
@skutluca216310 ай бұрын
Hello good job.
@roccovicedomini85352 жыл бұрын
Great tutorial! Thanks I have encountered a limitation on the map path parameter: I am not able to specify an attachment point for LCS with a smaller resolution of 0.01 (1% of the total length). If you have a long chain with an high number of elements this limit your ability to set the proper distance between two consecutive elements. Do you know a workaround to provide a map path parameter with an increased number of decimal (i.e. 0.001?)
@madslethdanielsen2099 Жыл бұрын
It wood take a long time to put 100 LCS ind so I don't think it is the way to go. But it is interesting every time you finte a new way to do things.. and wery slow🇩🇰😜