PCG Subgraphs - Unreal 5.2 Tutorial - Part 4

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FreetimeCoder

FreetimeCoder

Күн бұрын

Пікірлер: 42
@louisveran2439
@louisveran2439 9 ай бұрын
This serie is amazing ! I love how you explain the things
@TheWok640
@TheWok640 Жыл бұрын
man you are amazing at these tutorials thank you so much for your time making these videos and can't wait to see your channel blow up as these tools become more mainstream.
@diaopuesto7082
@diaopuesto7082 Жыл бұрын
I'll do magic with it, thanks for your valuable information!! Great tutorials
@DarkTowerInt
@DarkTowerInt Жыл бұрын
Those tutorials are gold!
@Porter飛鳥
@Porter飛鳥 10 ай бұрын
Great Tutoral! CustomPins is the key to Subgraph!!!
@EMNM66
@EMNM66 11 ай бұрын
Amazing work, such a good teacher
@unrealdevop
@unrealdevop Жыл бұрын
I think there is either a bug in 5.3.1 or it simply doesn't work this way anymore because when I hooked it up I could debug the PCG_Spline and it would show the points but when I hooked up the Density Noise it placed a conversion between them (Filter - Point) and the debug on the DensityNoise simply doesn't show anything. Also I should mention when I do this and enable the Debug on the DensityNoise function, my PC starts lagging really bad and it acts like it's building it but when it's done I don't see anything, so I'm leaning towards maybe a bug
@unrealdevop
@unrealdevop Жыл бұрын
I figured it out, if anyone has this problem go back to the PCG_Spline select the Output, and under the category at the top labeled 'Input' LOL (Confusing I know...very bad naming convention) create a new one and set it to 'Spatial' plug the Difference node into that and then continue on and that should fix it until they change things up again lol. Also, on the scatter one: When you setup the input to it do the same thing by selecting the Input and adding 'Custom Input Pins' and set that to 'Points' Do this because: 1. If you use the In/Input it will likely freeze your computer for several minutes as it did to mine. 2. Both In and Input nodes are being deprecated and will be removed in one of the next updates.
@unrealdevop
@unrealdevop Жыл бұрын
It looks like there is a bug in the 5.3.1 version when it comes to Subgraphs. When I get to the Scatter graph it works as expected, except that on top of the points from the scatter node it's also filling in the rest of the world with a grid 'Evenly spaced white boxes'. I'm not sure why it's adding that, debugging from the scatter graph doesn't show those white boxes. Also In order to see it I had to set the mode to Relative and scale it down or the white boxes would be so big they would block out the light and hide the Scatter nodes. Update: It is a bug, simply connecting the output of that node to something caused the issue to go away. No need to set the mode to Relative.
@93Nishi
@93Nishi Жыл бұрын
@@unrealdevop hey, I'm having the same issue. I've created the Spatial output you suggest but I didn't understand where I should put the Difference node
@vals4903
@vals4903 11 ай бұрын
Found a solution. Before Scatter logic, I installed the node - Merge. It collects all the data about objects together and then node - Copy Points - works well.
@catdogsquirl
@catdogsquirl 10 ай бұрын
@@vals4903 Wow, yes this was the issue for me. It is working now, thanks for the tip. [Density Filter] -> [Merge] -> [PCG_Scatter]
@ahmedshakib3883
@ahmedshakib3883 Жыл бұрын
These were incredibly helpful tutorials.
@Utopia2023Game2
@Utopia2023Game2 Жыл бұрын
actually this technic for assembling the graph path is very usefull thanks u
@etiennekiefer3585
@etiennekiefer3585 9 ай бұрын
I was watching them right after the feature came out and i have to say there is nothing more detailed or comparable out there
@sequoia821
@sequoia821 Жыл бұрын
Your tutorials are amazing!
@byunjoy1320
@byunjoy1320 8 ай бұрын
notice that in subgraph chapter, when you using scatter graph. make sure to add an point input at the input node,otherwise scatter graph wont work in my case.
@Brian-kz3os
@Brian-kz3os Жыл бұрын
Hey man awsome vid. Having an issue with the Subgraph though. At 5:55 when it didnt display the points and you fixed up the scatter graph. i also did the same. but it still doesnt display the points for me. have checked multiple times i have the same as you as best i can from the video but no luck.
@greckoist
@greckoist Жыл бұрын
igual a mi
@GalantiasWorld
@GalantiasWorld Жыл бұрын
Dont know if im right , but i suggest to make duplicate and change duplicate names into scatter and splineforSupgraph if you want to have the mains useable without supgraph or im wrong?
@老阿汤半桶
@老阿汤半桶 Жыл бұрын
wonderful!!thank you!~😍
@haochen4826
@haochen4826 5 ай бұрын
in 5.3 if PCG_Scatter doesn't show anything, add a Merge node before PCF_Scatter
@Razzhivin_Ivan
@Razzhivin_Ivan Ай бұрын
Thanks!
@joshuagobi
@joshuagobi Жыл бұрын
I love this content
@georges_3dtutorials
@georges_3dtutorials 3 ай бұрын
Is there by any chance we can get access to this file in specifically ?
@TheWraitz
@TheWraitz Жыл бұрын
Hey! Thank you for the tutorials they are really helpful! But am having trouble using splines on terrain that is not flat. It is extremely fidgety to get the splin's hight right to actually cut out of the biomes. I am working with projection nodes onto the terrain at the moment. This seems to have bad performance on larger areas though. Any tips?
@sunfix991
@sunfix991 10 ай бұрын
i wish i could finish these, i got stuck after setting the difference to subtract and my spline sampler in pcg splines says error and wants me to set the splines to closed loop, and they are..
@testfreak6493
@testfreak6493 Жыл бұрын
when my object not projected on the landscape but in air how can I fix it?
@ParikshitBhujbal
@ParikshitBhujbal Жыл бұрын
Are subgraphs used to only input/output points or can we do entire static mesh as well?
@MrPangahas
@MrPangahas Жыл бұрын
can you randomly move the spline points randomly at runtime?
@glimby
@glimby Жыл бұрын
Yes, you should be able to do that through the spline's blueprint
@Xoremus72
@Xoremus72 Жыл бұрын
Heya love these tutorials...Having an issue where some of my meshes are off the ground...Tough to explain here. But theyre kinda like floating
@jonfisher72
@jonfisher72 Жыл бұрын
try reprojecting them onto the landscape
@Lv7-L30N
@Lv7-L30N Жыл бұрын
gracias
@lucki1986
@lucki1986 10 ай бұрын
I know it is my fault....but I've got totally lost due difference on what is on video and what is in actual UE5.3.2.... but wow....somehow it works ^^
@Buubbles
@Buubbles Жыл бұрын
For me it doesn't works, the "BP_OurSpline" doesn't show the points, when I put it in the PCG_Subgraph volume in the world, any ideas guys ?
@ParmidaRazavi-m6e
@ParmidaRazavi-m6e Жыл бұрын
sometimes, the origin goes under the surface. Make sure u check all around the area. If they still dont shop up, check if there are any nodes with errors in the Spline graph itself. And, BIG And, I also could not see the points , then realized, that he had left the final node in Debug in the Spline. thats why he could see it immediately after dropping the Subgraph. If your Spline graph, has its last node un Debug preview, you should see the points inside the spline.
@denisrakaric9951
@denisrakaric9951 Жыл бұрын
what worked for me was, under your PCG_Spline graph - "get spline data" node, check the "select multiple" checkbox
@RASONx
@RASONx Жыл бұрын
The PCG Scatter no longer works this way, there is no "Create Points Grid" note in Final 5.2 :)
@brenolad
@brenolad Жыл бұрын
I'm using the 5.2 final release and I see it. Also, any depreciated nodes from the Preview releases are in Execute Blueprint > Blueprint Element Type.
@MarioCola
@MarioCola 5 ай бұрын
But the real question is... how to get a SINGLE POINT from a landscape ahahah
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