PCG Basics - Unreal 5.2 Tutorial - Part 1

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FreetimeCoder

FreetimeCoder

Күн бұрын

Пікірлер: 128
@redfawnstudios
@redfawnstudios 11 ай бұрын
In case anyone is confused at 5:50, in 5.3 Inspect is now A instead of I. And Density Noise is now Attribute Noise
@catdogsquirl
@catdogsquirl 10 ай бұрын
Thank you
@abiambedkar
@abiambedkar 4 ай бұрын
What about 5.4, how do i find it
@bratanbanana4843
@bratanbanana4843 4 ай бұрын
when I just replace the doensity noise node with the attribute noise node, I get a "could not find Attribute/ Property '@Last'" Error. is there any fix to that issue?
@LunarVagabond
@LunarVagabond Жыл бұрын
If you're trying to find the "ProjectPointsOnLandscape" feature in version 5.3.1 and you're running into some issues, here's a friendly guide for you: - First, create a "Projection" node. - Insert the points you want to transform into the "Transform" node within the projection. - Then, create a "Get Landscape Data" node. It only has an "out" output. - Take this output from the "Get Landscape Data" node and insert it into the "Projection Target." Hope this helps! 😊 (P.S if others mentioned this already I've not seen it sorry!)
@abeblue
@abeblue Жыл бұрын
Yo i feel a bit "lazy" asking you that. But can you write it more like a node tree . like This node -> This node and This node -> This node. (lol i hope its understandable)
@LunarVagabond
@LunarVagabond Жыл бұрын
@@abeblue For sure! I’m not at my computer right now but give me a few and I’ll upload the arrow flow!
@LunarVagabond
@LunarVagabond Жыл бұрын
@@abeblue I have made changes to make this useable in a subgraph but the general flow should be: Input -> Surface Sampler -> Density Filter -> Transform Points -> Static mesh spawner -> Projection node (In) Get Landscape Data -> Projection node (projection target) Projection node -> output Let me know if this helps!
@MrZzm88
@MrZzm88 Жыл бұрын
And there is no densityNoise node
@milanprijic1850
@milanprijic1850 11 ай бұрын
@@MrZzm88 It's called Attribute Noise now, works the same
@ReaMonE187
@ReaMonE187 Жыл бұрын
That whole tutorial series is a pure gold ! Thank You very much. ps Besides all that extremely useful knowledge i have to say that whole content is really well done. Easy to follow and without any usless bs. Thank You once again !
@cameronspameron
@cameronspameron 8 ай бұрын
You are a natural at this - one of the best tutorials I've watched in a while. Thank you!!
@SoyalicSinan
@SoyalicSinan Жыл бұрын
For a day I was keep looking your last video with advanced splines. Your approach to PCG workflow is so professional. Thanks for the tips.
@3rdDim3nsn3D
@3rdDim3nsn3D Жыл бұрын
I was playing around with pcg the last days and it reminds me on houdini (sort of) Its awesome! I subbed and will watch your Tutorials on binge😂 They are gold- as you said there is very rare tut stuff available yet Thank you man!!!😊
@Rami-mc1oe
@Rami-mc1oe 5 ай бұрын
Amazing Yes this is tutorial with everything you need. I recommend it to everyone. Thank You
@HenryRronbertson
@HenryRronbertson 8 ай бұрын
This Saved my life man!!!
@olodum111
@olodum111 Жыл бұрын
Just discovered your tutorial. In my UE5.2 Preview 2, there is no "ProjectPointsOnLandscape" node. Can you confirm that or do I have a slightly corrupt download that I need to run the "Verify" on my 5.2? Thank you for these tutorials. Your teaching style is a welcome technique that I wish many tutorials had!!!
@FreetimeCoder
@FreetimeCoder Жыл бұрын
The node is still there, but it's been deprecated without replacement as far as I can tell. You can add an "ExecuteBlueprint" node to the graph and select "ProjectPointsOnLandscape" in the Blueprint Element Type.
@Prathmesh25
@Prathmesh25 Жыл бұрын
Thank you this is really helpful. @@FreetimeCoder
@jt-el8540
@jt-el8540 Жыл бұрын
Super helpful man, thank you for asking and thank you sir for answering, truly great video for figuring out out alone. 👍
@qhhuetran
@qhhuetran Жыл бұрын
Additionally, I have replaced it with attribute noise and so far no problems
@pierrerasamoela4761
@pierrerasamoela4761 11 ай бұрын
Thank you sir! Comming from Blender, I was looking for the corresponding method to the geometry nodes. Great tuto!
@paullayton3881
@paullayton3881 Жыл бұрын
Awesome tutorial, I just started with pcg and really appreciate a thorough walk through. While watching your video when talking about the density something that occurred to me, not sure if you talk about this later on. But it appears to be a float value and by favoring one end or the other is reminiscent of a histogram. The way that you were able to narrow down the spawning felt like clamping with the levels
@DezorianGuy
@DezorianGuy Жыл бұрын
07:00 I do not have the entry "ProjectPointsOnLandscape" to select. What could be the cause? Using UE5.2
Жыл бұрын
So incredibly helpful! Thanks for sharing!
@DanyGates0693
@DanyGates0693 Жыл бұрын
Thanks a lot for doing this, was having a really hard time wrapping my head around!
@ritikajain8090
@ritikajain8090 4 ай бұрын
11:22 I don't have the "mesh entries" option in static mesh spawner
@AlanGordieJr
@AlanGordieJr Жыл бұрын
Thank you for sharing your results and findings so far!
@jhonysteak5512
@jhonysteak5512 Жыл бұрын
Thank you, I like your tutorial, I learn a lot with it. I almost succeeded, I'm missing the node (project landscape), but I'll come back when I find a way to replace that with something else.
@minhuang8848
@minhuang8848 Жыл бұрын
It's deprecated, the creator posted a solution down below, which I'll paste here: @FreetimeCoder 4 months ago The node is still there, but it's been deprecated without replacement as far as I can tell. You can add an "ExecuteBlueprint" node to the graph and select "ProjectPointsOnLandscape" in the Blueprint Element Type. Should work a charm, cheers
@Slapdash86
@Slapdash86 Жыл бұрын
Superb, thanks for doing this. Found it really useful.
@thegeooclarke
@thegeooclarke Жыл бұрын
Absolute legend thank you. Downloaded the Electric Dreams scene - the most recent PCG example Epic have released - and realised I need to learn the basics of PCG before going anywhere near that goliath hahhaa
@qhhuetran
@qhhuetran Жыл бұрын
Thank you so much! Great explanation of all steps :)
@ThongNguyen-xj5eb
@ThongNguyen-xj5eb Жыл бұрын
Is there any way to make this work on land/ground static mesh too? So far it only works on landscape mesh
@proxima7199
@proxima7199 Жыл бұрын
Thank you, very good explanation!
@kinglaw1688
@kinglaw1688 Жыл бұрын
Dude you are a good teacher :-) thank you so much!
@Gonzo3DLab
@Gonzo3DLab Жыл бұрын
This is great, thanks for making it! I've created a video about custom PCG volumes.
@QDoppio
@QDoppio Жыл бұрын
I can not find Project on landscape node, there is not even a category Landscape in nodes... Please help with this
@NikolasDungeon
@NikolasDungeon Жыл бұрын
I can't get the static mesh spawner to work, idk what I'm doing. Thanks for the video I think I'm gonna try some simpler stuff and maybe wait for the full 5.2 release
@mihaiwilson
@mihaiwilson Жыл бұрын
Great series, thanks so much!
@minhuang8848
@minhuang8848 Жыл бұрын
Dude, you nailed it.
@gigasoftgaming
@gigasoftgaming Жыл бұрын
The ProjectPaintOnLandscape Node is not showing up for me
@dart3380
@dart3380 Жыл бұрын
I don't have nodds "project points on landscape" what to do?
@dart3380
@dart3380 Жыл бұрын
found to get this node you need to call (DistanceToDensity) Find (Template) and in (Blueprint Element Type) choose (Project Points On Landscape) For UE5.2
@MEK_OUTTERBOX
@MEK_OUTTERBOX Жыл бұрын
@@dart3380 You the boss G
@YourNoise
@YourNoise Жыл бұрын
thanks, i am trying to make a game and this is very helpful!
@schmildo
@schmildo Жыл бұрын
The shortcut to inspect a node is now 'a' for attributes instead of 'i' for inspect.
@SuperMontana2008
@SuperMontana2008 Жыл бұрын
Can you do an updated one? Great tut
@MrGeek76
@MrGeek76 4 ай бұрын
Hey, ty for this tutorial! I don't have anything else than "In" when I open the Input... What did i miss ? :(
@josephgrobler2332
@josephgrobler2332 Жыл бұрын
Cant find ProjectPointsOnLandscape node for the PCG graph. Anyone know where to get it?
@SkribblerStudios
@SkribblerStudios Жыл бұрын
i guess its disabled
@eldridgefelder3427
@eldridgefelder3427 Жыл бұрын
Inside your PCG Blueprint, your left list of options have 5 functions under the "Landscape" tab that do not appear to be included with the default PCG plugins. Did you create these on your own or downloaded them from another location? Could you share them? You've referenced one of them in this tutorial "ProjectPointsOnLandscape". But this doesn't appear to be included by default.
@evensriiser
@evensriiser Жыл бұрын
Did you find the answer to this?
@eldridgefelder3427
@eldridgefelder3427 Жыл бұрын
@@evensriiser Nope, still looking. If I ever figure it out I'll remember to reply to you again.
@evensriiser
@evensriiser Жыл бұрын
/All/EngineData/Plugins/PCG/BP_elements/Deprecated
@eldridgefelder3427
@eldridgefelder3427 Жыл бұрын
@@evensriiser You rock! Thank you for finding this. I'm curious why this s Deprecated and what the replacement solution is for it. I'm also trying to figure out how to duplicate his "SimpleLandscape" blueprint in "Part 9". This is what Im really after. Trying to paint weights on landscape and have trees, bushes relocate. Thanks again!
@evensriiser
@evensriiser Жыл бұрын
@@eldridgefelder3427 Thanks, but the solution wasn't mine. :) I'm looking for exactly the same, the "SampleLandscape"! Let me know if you find it.. ;)
@HenryRronbertson
@HenryRronbertson 8 ай бұрын
Thank you so much
@CrazyJampBoy
@CrazyJampBoy 4 ай бұрын
Is possible to use staticmesh from fbx, but not the landscape tool?
@georges_3dtutorials
@georges_3dtutorials 3 ай бұрын
I got a question regarding adding LOD's Using PCG . Can you specify the PCG that at a specific distance away from the character it can change the resolution of some props to lower or higher resolution based on character's distance ?
@caden6305
@caden6305 Жыл бұрын
If you're using UE 5.3.2 or later and are wondering why the i key doesn't work for inspecting, it's been changed to the a key.
@hello81642
@hello81642 10 ай бұрын
9 months later, what are your thoughts on PCG. Also, did documentation improve?
@renobrecords
@renobrecords Жыл бұрын
I would be extremely grateful if you could explain or do a video on how to tie this into PCG on runtime. I'm struggling to understand how to generate a landscape and meshes on runtime based off a random seed.
@rifat.ahammed
@rifat.ahammed 4 ай бұрын
Thanks
@StinnMysterious
@StinnMysterious 11 ай бұрын
What if I want to exclude some spots from PCG,... such as if there's a house/structure?
@Gorgonzeye
@Gorgonzeye 5 ай бұрын
1:24 How?
@fatihturkmen4728
@fatihturkmen4728 Жыл бұрын
I add ProjectPointsOnLandscape but they are not returning, what could be the reason? PLS
@patrickikolo
@patrickikolo 8 ай бұрын
@patrickikolo il y a 0 seconde In the FCG UE 5.3 the node project point on landscape doesn't exist anymore on ue 5.3 can you please clarify it on what could we swap it. Even the landscape section doesn't exist
@haowenpeng
@haowenpeng Жыл бұрын
Hello, thanks for your toturial! If I want to spawn points on a mountin mountain with spline data, what should I do?
@sheikhsadab
@sheikhsadab Жыл бұрын
Exactly the question I had. Solved it like this: get a projection node, and plug the result from "get spline data" to "In", and the "Landscape height" to "Projection target". Then do the rest (i.e., spline sampler, transform etc.). Now your points will be projected on the landscape height (when you have the spline within the volume)
@owan
@owan Жыл бұрын
Thank you for sharing.
@Utopia2023Game2
@Utopia2023Game2 Жыл бұрын
very nice starting for me as a beginner ... on Youtyube there is are some videos that playing with PCG BluePring and making a shape for example a apartment with 2 mesh ... actually compile them to make a nicer shape ... anyway they are advance and i hope to reach that point with this tutorial ..... Thanks !
@DKJens44
@DKJens44 Жыл бұрын
Oh Yes, Thank you :D Can you use Foliage with PCG, so that you can also harvesting trees etc?
@FreetimeCoder
@FreetimeCoder Жыл бұрын
While it's not technically creating a foliage actor you can still apply the similar instance code you would for foliage instance, just on the PCG actor. You can also use PCG to spawn actors.
@irbil9617
@irbil9617 Жыл бұрын
I can't find landscape in the official release of UE5.2
@michaelmano7261
@michaelmano7261 Жыл бұрын
Will you personally be using this for foliage also or sticking to the painter?
@nomad7317
@nomad7317 Жыл бұрын
Silly question, can a level be created in run-time by modifying the values such as number of rocks, area of foliage, replacing trees with shrubs etc.?
@dilipb7333
@dilipb7333 Жыл бұрын
Hi... the projectpointsonlandscape is not showing up for me here... Can you please let me know how do i get it?
@eldridgefelder3427
@eldridgefelder3427 Жыл бұрын
Im encountering the same issue. It appears there's quite a bit left out in this video that's important info. He has multiple Landscape options that do not appear available by default and Im not finding the plugins that would enable them.
@cathleenprathika2715
@cathleenprathika2715 Жыл бұрын
/All/EngineData/Plugins/PCG/BP_elements/Deprecated you can find it here
@DezorianGuy
@DezorianGuy Жыл бұрын
@@cathleenprathika2715 Thx, but how do I implement the node into the project?
@kuadiyuxianzhi
@kuadiyuxianzhi Жыл бұрын
Can the PCG spline walk and can it achieve animation of moving, rotating, scaling along the spline path and then restoring to its original position under custom walking
@muhammadjawadzahid9675
@muhammadjawadzahid9675 Жыл бұрын
finally i found you!
@hello81642
@hello81642 10 ай бұрын
Anyone having a blur effect on black forest trees (simple) ? People have reported this issue in may and I have it now too.
@777redhood
@777redhood Жыл бұрын
When i click generate it fills the entire landscape instead of just inside PCG bounds. Can you please help
@VoidWalker-p6q
@VoidWalker-p6q Жыл бұрын
thank you 👍
@MScienceCat2851
@MScienceCat2851 Жыл бұрын
Nanite, lumen, and now this. Unreal Engine 5 is the best game engine!!!
@RoeJogan
@RoeJogan Жыл бұрын
Im wondering what the limit is for feeding in shape files. Like if I hade 2000 areas I needed to use the PCG to solve?
@arens8293
@arens8293 Жыл бұрын
I am trying to add cliffs to my slopes, but I need the cliffs to remain upright and not align to surface. The landscape height pin seems to be the only possibility for not aligning points to surface, but the density filter does not work with the landscape height input. Any suggestions?
@darthravyn572
@darthravyn572 8 ай бұрын
When I create the pcg graph and then extend the Input menu, it shows nothing. How can I fix that ?
@stormrungaming
@stormrungaming 7 ай бұрын
same problem... i'm on UE 5.4 so I guess something has changed.
@SashiHouse
@SashiHouse Жыл бұрын
Would this work for buildings, like if I wanted to make a dungeon crawler game? (I'm very new)
@dangerousmindgames
@dangerousmindgames 7 ай бұрын
Why is the ProjectPointsOnLandscape node not available for me? Did none of you seriously have this problem?
@KADstudioArchitect
@KADstudioArchitect 6 ай бұрын
Hi, in UE 5.4 expanding Input has nothing
@Skyrim973
@Skyrim973 6 ай бұрын
Search PCG 5.4 TUTORIAL. They change this.
@diaopuesto7082
@diaopuesto7082 Жыл бұрын
Amazing!!!
@dubtube6691
@dubtube6691 Жыл бұрын
top danke dir
@marklatimer7170
@marklatimer7170 Жыл бұрын
I'm in a later version and the DensityNoise seems to be missing - I'm wondering if anyone can confirm that the Attribute Noise object is a replacement for that?
@salihsendil
@salihsendil Жыл бұрын
kzbin.info/www/bejne/fZ_TknWQntx4rqM&ab_channel=AzielArts
Жыл бұрын
Gold
@idagny1908
@idagny1908 Жыл бұрын
woot woot thank you
@VoidWalker-p6q
@VoidWalker-p6q Жыл бұрын
So volume spawns every mesh as separate object or it's instances?
@FreetimeCoder
@FreetimeCoder Жыл бұрын
It creates an instanced static mesh on the volume actor. However there is also a spawn actor node.
@abeblue
@abeblue Жыл бұрын
*No more projectpointsonlandscape for 5.3 :(*
@FreetimeCoder
@FreetimeCoder Жыл бұрын
You can use the Projection node and plug the landscape into Projection Target.
@Leeroy712Gaming
@Leeroy712Gaming Жыл бұрын
Unreal's documentation has always been lacking. Ever since the UDK days.
@YourNoise
@YourNoise Жыл бұрын
the projectpointsonlandscape is not showing up for me sad face
@GILDARTUNOKOVOZKY
@GILDARTUNOKOVOZKY Жыл бұрын
I skip the "ProjectPoint On Landscape" because a dont find the right way to it...
@nealcaffrey8890
@nealcaffrey8890 Жыл бұрын
Understanding Unreal's PCG is relatively easy after the torture of Houdini's🤣
@CabrioDriving
@CabrioDriving Жыл бұрын
Germany :)
@SkoolConnor
@SkoolConnor Жыл бұрын
my debug/foliage are at the top of the box instead of on the landscape.. what do I do?
@SkoolConnor
@SkoolConnor Жыл бұрын
nvm I fixed it
@hengshu4484
@hengshu4484 Жыл бұрын
Thank You very much
@oxygencube
@oxygencube Жыл бұрын
Thank you!
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