Two quick notes! Firstly there is a very good chance that the crossbones wasn't burning all the way through due to the water quenching the flames (despite the water not being visible due to air pumps) as it seemed very inconsistent! I thought the air pumps would allow the flames to continue but this is alpha of the new mechanic after all! Secondly I'm sorry for those who saw this video go live yesterday only for It to vanish! The usual fun KZbin Copyright system kicked in for the From The Depths OST - Had to contact the studio behind It (Again) and It's all good now! Enjoy!
@addisonchow97987 ай бұрын
Video suggestion: From the depths crab challenge. You have a walker at the bottom of the ocean and must spend the entire game at the bottom of the ocean. You are only allowed to use drone to enter portal.
@Jukantos7 ай бұрын
I was wondering what that was. Shame youtube's autoclaim is as overzealous as it is incompetent.
@syrusalder77957 ай бұрын
Sorry you have to deal with that nonsense all the time man, it must drive you insane trying to deal with KZbin's nonsense
@KaitoSound7 ай бұрын
I hope for the next one you do *RAILGUN EVERYTHING* and no harm no foul I would wait a week more for this banger video *LET THE SEAS BOIL LET THE STARS FALL LET THE GALAXY BURN*
@someone-mh5uf7 ай бұрын
that alright, not your fault
@mattyhalsall28207 ай бұрын
3:50 can we all agree lathix has a fabulous accent?
@Lathland7 ай бұрын
awh shucks, very kind of you!
@phroogo...7 ай бұрын
@@Lathland imagine being from the ohio of the UK
@wigget22337 ай бұрын
@@phroogo...lmao I’m dead
@lordmon5557 ай бұрын
he does have a nice accent but is that actually because of his accent or that he just whispers sweet from the depths nothing into our ears?
@Lathland7 ай бұрын
@@phroogo...And proud.
@addisonchow97987 ай бұрын
Video suggestion: From the depths crab challenge. You have a walker at the bottom of the ocean and must spend the entire game at the bottom of the ocean. You are only allowed to use drone to enter portal. Edit: main craft resurface to enter portal.
@VelociraptorsOfSkyrim7 ай бұрын
Problem: Portals do not interact with drones. He tried to do something similar with his "Space Only" challenge. He had to make the Drone the main craft in order for it to allow him to progress
@julmdamaslefttoe35597 ай бұрын
sounds good!
@tortort7 ай бұрын
that would be cool
@Justfalor7 ай бұрын
Doesn't the adventure mode not have a sea floor?
@thekringe43877 ай бұрын
This is good
@avi8aviate7 ай бұрын
Fires aren't just fed by the blocks they burn, but also by high speeds. This makes them particularly effective against fast aircraft or hydrofoils.
@Lathland7 ай бұрын
Yup! Mentioned It suuuuuper quickly at 3:00 - There were a few things I decided not to really touch on in the video since It would be information overload! Will be mentioning them all in detail when I build properly with the new weapons! :)
@manoflead6437 ай бұрын
At last! A practical use for funny harpoon builds!
@LurchTheBastard7 ай бұрын
Was just thinking this. Anti-Air incendiary ammo may be pretty effective.
@avi8aviate7 ай бұрын
@@LurchTheBastard Or even an AA flamethrower depending on the aircraft's method of attack.
@ardantop132na67 ай бұрын
And if anyone is wondering about an AA flamethrower, there is a thing in the RTS game called the Oxidizer, whose role is not to damage the aircraft but rather weaken it for other AA units to take it down.
@azelyne58867 ай бұрын
Ahh yes. Napalm, the one thing you should not have given to lathrix.
@monstergeek36117 ай бұрын
we all know what happenned when the brits found out about phosphorus...
@ticketman10007 ай бұрын
*TF2 Pyro chants*
@freedomfighter20547 ай бұрын
*It’ll be fine* what could *possibly* go wrong
@mankiller30407 ай бұрын
I wonder if some of the anomalies with the crossbones turrets losing their caps but not their citadel is due to the water; despite the ammo being flammable the water quenching the fire before it could do much
@nacl49887 ай бұрын
Flamethrowers probably work well with Frag. Flamethrowers reduce enemy Armour stat, Frag freaking shreds through it afterwards
@spacedvenus7 ай бұрын
That's what I was thinking. Much more of a support weapon than a main weapon but hugely helps out the main weapon
@InsufficientGravitas7 ай бұрын
HE has the same AP. It also helps lower AP sand blasters and CWIS guns too (especially heavy head ones).
@chryssalidbait87656 ай бұрын
A mix of high oxidizer incendiary and frag shells for a fast firing advanced cannon ought to be very effective.
@AceSalmonHandler7 ай бұрын
From the Depths is a series I wish to see continued in the future.
@goldenalbatross94627 ай бұрын
It’s a shame CRAMS were left out Would be cool if they had a unique ability to spread fuel out when detonated by fuses As the area increases, the intensity decreases
@piolewus7 ай бұрын
I would really like something like explosive warheads/pellets/bodies on modular types of weapons
@piolewus7 ай бұрын
Ok nevermind it’s there
@ianhogben34727 ай бұрын
i like the idea of he also starting fires or doing light fire damage as it makes sense
@Aereto7 ай бұрын
We need incendiary pellets for Cram and Incendiary bursting charge for APS. We are going to have flash fires and ammo cook-offs.
@probablyants7 ай бұрын
Well your wish has become real (Not the fuel thing but CRAMS are now real)
@Haemaglobin7 ай бұрын
"BURN IN HOLY HELLFIRE" - Lath probably
@friendlyfire34127 ай бұрын
Smells like Warhammer 40k reference.
@Kaiimei7 ай бұрын
"PURGE THEM IN FLAME!"
@spaceman70197 ай бұрын
Take note of how it peels the top off of the boat specifically, and how the top of the boat ends at the waterline, intensity and fuel are really important for damage but imagine how much is lost due to the water extinguishing the fire. Oxidiser in the right amounts are really important to mitigate damage lost when fighting boats.
@heroastra89287 ай бұрын
lathrix, you know what must be done.. a challenge run were *_EVERYTHING IS ON FIRE!!!_* basic premice; EVERY weapon is strictly incendiary, however lasers will NOT be allowed outside of defense because fire is secondary damage as far as lasers go
@Apoxias7 ай бұрын
I dont even play From the Depths, but you better believe I'll be in line waiting to see Lathland play it!
@hilbertfaust19547 ай бұрын
brother, bring the flamer... the HEAVY flamer!
@ianhogben34727 ай бұрын
yes brother
@ardantop132na67 ай бұрын
WE ARE THE ANGELS OF DEATH
@overlord-66447 ай бұрын
for the emperor!
@Altair1243WAR7 ай бұрын
The Emperor approves all of these messages
@spaceengineeringempire40867 ай бұрын
Orbital strike with promethium.
@cheesiestmaster8797 ай бұрын
high oxidizer flamethrowers on a submarine, come up from under the enemy and burn their keel until they sink
@probablyhuman6327 ай бұрын
Fire seems like an amazing secondary damage type, or at least something to combo with another damage type. The ability to weaken armor could make it an extremely strong option to pair with advanced cannons or a railgun as shown in the video. One key thing to note is that the fire is also influenced by the enemy's speed. Regardless, I for one am overjoyed to roast flying squirrels... in From the Depths.
@shaggy70877 ай бұрын
You may fire when ready.
@johannesmajamaki26267 ай бұрын
It's funny because for me your accent and this game are just incredibly deeply intertwined. It's like the soundtrack of From the Depths.
@localwalloutlet7 ай бұрын
I love the design of the scraped play through ship
@SephirothRyu7 ай бұрын
Yeah, makes me wonder if there are any other awesome such designs we never saw. Hey Lath! Can you do a campaign sometime where you just use various stages of your various adventure run ships? Including the ones we never got to see?
@ultmateragnarok83767 ай бұрын
The White Flayers are going to love this one; fire seems perfect for softening up targets for ramming craft and then getting in through the holes from the impact.
@IkomaKoma7 ай бұрын
I can just picture a standoff craft with a dozen small, cheap drones flitting around the enemy like dragonflies all the while spewing white hot fire at it. Glorious.
@thegeneralscall7 ай бұрын
I could see flamers working well for small, super fast flying crafts like a flying squirrel. Go high intensity, zip the craft in for a driveby, and let the sticky flames do the work as you scurry away to refuel.
@kholdanstaalstorm68817 ай бұрын
I've said it before, I'll say it again and I'll keep uttering this to my dying day; even a failed Lathrix run is much more entertaining than what a lot of the others put out and it's the rice on a chessboard legend better value than having to slug through another week without any morsel of fresh Lathrix content on the Lathland channel. Because it's not the conclusions that are the flame pulling in the moths, but the journey alongside this magnificent host! So I hope Lathrix isn't selling themselves short in their own mind going forwards, because everything is an asset in every video, even the accent that seems like it's perceived by the content creator as a negative of some sort, when it too is one of the main selling points of the final products! When the new burning update has had some patches, I wish for a napalm run after a single LOS turret run, let's see how far Lathrix can take the turret concept!
@DemonKing199517 ай бұрын
I will say there are a couple of benefits I noticed, and one nightmare scenario. The first is benefit I noticed to fire is that craft that are difficult to hit due to being speedy and evasive are no longer quite as safe. One good hit and the craft will start taking damage over time, weakening armor and potentially removing vital components. The second benefit I saw was that internal fires are so much better than you considered. Particularly that gun you built at the end of the episode. That TORE through defenses and lit up vital components without the need for EMP, I'm not even sure how you defend yourself against that right now since even if you heal yourself you'll be constantly expending resources to undo the damage. Now for the nightmare scenario, facing a flame thrower wielding melee ship. God lord even if you kill them you'll be expending a huge amount of resources after its done if there aren't any form of fire extinguisher implemented into the game yet. The best defense I can think of is smoke, since that should help to remove one of fire's primary fuel sources if the developers added that. That all said I actually kind of agree with you that flame throwers feel like of limited. I'd love additional fuel types to be added with unique effects based on what material they hit. For example I could imagine one that produces a lot of smoke to mess with enemy sensors and laser fire. With the obvious down side being it's choking out its own oxygen supply and thus reduces its damage as it kids into gear. At least without heavy use of oxidizers anyway.
@lightoftheworld65787 ай бұрын
Especially with lasers starting fire, it just got WAY better at point defense vs strike craft, like you said in the first benefit. Burn a single wing piece and that ENTIRE wing is going to dissolve
@Majorblack7 ай бұрын
I don’t know how long I’ve been watching your videos, but it always feels nice to check them out. You are a wholesome and entertaining person, and I wish you so much happiness. Thank you for being you.
@awellner32857 ай бұрын
18:28 A lot of the fuel and damage has probably been wasted because the fire spread to underwater blocks. As you can see the fire fizzled out exactly at the waterline.
@Knot_Sean6 ай бұрын
24:30 Well there goes using wood as my bulkheads for allow ship builds.
@Attaxalotl7 ай бұрын
@rebel63017 ай бұрын
definitely one of their best songs imo
@vixshire36727 ай бұрын
Oh my inner salimander boi is so so so so happy
@Drayp33pers7 ай бұрын
I didn’t expect a war hammer 40k fan here
@themenagerie56227 ай бұрын
@@Drayp33persyou should see all the symbols on khorne lathrix puts all over his older ships
@SephirothRyu7 ай бұрын
@@themenagerie5622 Older? He put Tzeench on that spaceship only adventure run.
@dragonknight9517 ай бұрын
what I think would work well for missiles is if the frag could have a proximity detonation, boring a hole into the outer layer of armor, and then the incendiary detonate inside.
@cephy81027 ай бұрын
I'd assume pen-depth incendiary shells would be quite useful if done right. > penetrate armor > set fire to internal components like turrets or fuel > profit
@stiches26907 ай бұрын
Just had an idea for a playthrough you have to make your ship shaped like an animal which can include mythology. So like have a flyer shaped like a pterodactyl or a sub shaped like a whale
@stiches26907 ай бұрын
This would also help you with your building skills
@Michael-qv7wt7 ай бұрын
Yes!
@BorderWise127 ай бұрын
I love how we can all engage in giddy pyromania now. Fire is such an interesting mechanic, and it really changes how you have to think about building. No more fuel tanks near the AI compartment, for example. XD Awesome video! Looking forward to future barbeques! 🧑🍳🔥
@Ben_Kimber7 ай бұрын
Craft idea: A ship that fires powerful graviton ram weapons at a low fire-rate to flip enemy ships on their sides, then peppers their unshielded and less-armoured undersides with super-fast armour-penetrating weapons at a high fire-rate before they can right themselves. The graviton ram will also briefly throw off the enemy ships' aim during the fight. Another craft idea: Some kind of craft that goes underneath enemies and fires graviton rams straight up, sending them into space where they will then die from being too high up. Video suggestion: Particle weapons run. You may use other weapons as you wish, but the main armament must be particle weapons as soon as you can afford it. Maybe a particle beam melee submarine (or other craft) to slice enemy ships in half like that one airship that you keep killing before it gets the chance to cut your vessels in half.
@henrywilson21367 ай бұрын
EMBRACE THE FIRE!!!! 🔥🔥🔥🔥
@TitterpigRancher7 ай бұрын
From The Depths is a series I would like to see continued in the future.
@kitsunelord99extraword167 ай бұрын
I think that incendiary is a match made in heaven with EMP rounds as the fires will burn away all that cheap anti-emp wood leaving only the fast lane metal for the emp to strike at control units
@lonurad12597 ай бұрын
we know lathrix is a real one for knowing how many people are out there that just want to see stuff set on fire and burning by setting a timestamp specifically for seeing things on fire.
@ItsJoKeZ7 ай бұрын
I think internal fires / piercing / thumper combinations could be huge. Absolutely light up the insides of a craft. (You said this as I typed it wow haha)
@wolfyhalfmoon8197 ай бұрын
Pen depth incendiary....that's deadly sounding
@jordananderson27287 ай бұрын
2:05 "Heavy armour: 50. I can read!" >Heavy Armour >Armour: 60 We love you, Lathrix (:
@Cobrax_x7 ай бұрын
Fire resistance 50, armour 60. Fire resistance and armour are different mechanics
@jordananderson27287 ай бұрын
@@Cobrax_x I misunderstood what he said :) I thought he was saying the armour value was 50. My bad!
@D3m0n1c4t7 ай бұрын
time for a flamethrower only adventure!
@Sam510.7 ай бұрын
A cool video could be an adventure mode play through where you can only drop bombs/ nukes on targets.
@Isometrix1167 ай бұрын
I feel like using flame weapons as an opening weapon, then using a lot of rapid fire weapons would be fantastic. Something like large incendiary missiles backed up by 120mm rotary cannons or of couple of guns with 500mm incendiary hollow point (or similarly low AP) shells and then a bunch of secondary guns that are like 200-300mm that just peck away at the target.
@bismarkeugen68817 ай бұрын
Fire seems really cool, would be really cool if changing the fuel composition affected the colour, hot/intense enough fire turns blue then white. Incendiary Magnetic Mines might work well. Maybe when you have a good idea of what you're doing with these weapons, an incendiary-only Adventure Mode could be interesting.
@nobob85647 ай бұрын
An AP/Sabot depth-penetration fuse incendiary shell/missile seems like it would be A LOT of fun.
@S71xx7 ай бұрын
Blacken the sky, boil the sea, and render your enemies unto ash! 🔥😈🔥
@tortugagreen99247 ай бұрын
What I'm interested in is fire defenses; almost every weapon in the game has some kind of active defense that can nullify it; it feels like there ought to be an active defense for this too. Perhaps fire suppression sprinklers, that make fire in a room (defined like an air pump) act as if it's underwater? That'd incentivize more high-oxidizer incendiaries, as well as allow a way to mitigate fire damage. This'd also be handy when you get hit in the flamethrower, because flamethrower fuel is still flamethrower fuel when it's still in the tank, and having a fire in your flamethrower tanks is probably not going to be pleasant.
@snowfox21927 ай бұрын
Oh my god they FINALLY added incendiaries that I've wanted since the advanced cannon update! Let it burn!
@SunShine214_27 ай бұрын
I imagine having internal fires would be extremely good against lighting hoods and white flayers, as they usually are absolutely full of flammables, and have somewhat thin armor. Cool showcase, excited to mess around with this!
@Electric_Bagpipes7 ай бұрын
Time to build a close range flamethrower sub with a shtton of oxidizer and incendiary torpedoes!
@deusvult40847 ай бұрын
Alternating fire/conventional weapons could be devastating. Fire to weaken armor, break through with weapon of choice, then put more fire into the hole. Rinse, repeat.
@hjc1352467 ай бұрын
honestly though, a fast plane that drops some incin bombs that have a ton of fuel and then just goes away to a safe distance while the enemy keeps burning would probably work pretty well
@1027287 ай бұрын
I can imagine a flamethrower set up like earlier in the video switching blocks constantly, with a high rof, low pen weapon hosing the now weakened blocks off the ship would be the way to go. Lije either way you'll get the most out of the flamethrower if you use the resistance reduction it applies, not the raw damage output.
@kayoh93647 ай бұрын
With flames being powered up by movement, I could see a build where you shoot harpoons out behind yourself and then use flamethrowers while also dragging your enemy around at high speed. Sounds extremely sadistic, especially in land campaign.
@tomarmadiyer26987 ай бұрын
GOOD NEWS EVERYONE! We've finally researched Picric Acid!
@LastGoatKnight7 ай бұрын
As someone who played for 6 years in a realistic game I'm very experienced with inciendary ammunition and its variants and I LOVE to use them. Especially if it is AP-I or IAI (armor piercing inciendary or immediate action inciendary) because both are awesome against every vehicle so long as it can penetrate its armor. Loves to cook off ammo and fuel tanks, and those when detonated can instantly kill the whole vehicle. And against biplanes it's a death sentence even if you don't hit vital parts. Fabric and wooden parts love to immediately catch fire when hit with one and depending on its position it can mean that on one side both wings just tore off after a while or the pilot gets "knocked out" by the fire, as the game likes to tell you (even when a 125mm dart goes through its head they just slump over)
@lovebus007 ай бұрын
Your accent is majestic. Sincerely, your friend in Birmingham, US
@EclipseClemens7 ай бұрын
From the depths is a series I would enjoy to find continued in the future
@Derpy_Phishie7 ай бұрын
Pure fuel could probably work pretty good as AA on smaller missiles or APS, as wings are super vulnerable to fire, and thrusters are semi-weak to fire
@Landmassorussia7 ай бұрын
I for one, await the incendiary only playthrough with baited breath. Good luck and godspeed
@Deathbykittens117 ай бұрын
Extremely excited for this weapon! It's been requested for so long and implemented in a really good way so far. As I see it, this offers two primary benefits: firstly, more options to deal with Heavy Armor spam, especially with fast movement increasing the damage, but mostly the oxidization mechanic, and secondly, the total decimation of unreasonably huge, lag-inducing, all-wood craft. In short, a well-considered version of a long-requested feature
@oashen54757 ай бұрын
Imagine, 5-6 drones all using fire missiles and flamers just torching a target over and over while you're shelling them with Cram shots Or having your planes/drones using incendiary interceptors. Oh the amount of creatively dangerous ideas one could get from this
@deathofallthingspotato99197 ай бұрын
I mean, like everyone I want incendiary CRAM shells. I'm absolutely going to make a kinetic/incendiary weapon, using lots of oxidiser. I'd also like to see some blocks release oxidiser - particularly if heavy armor did it, as that would make an interesting case for not using heavy armor on subs, as they'd naturally self-burn a bit better (but also things like components of weapons or such, as it makes sense, and would make them burn all the way below the water line). I'd also kinda like to see fires buffed globally, and fire supression systems added - particularly if they made it so that blocks like ammo, fuel tanks, engines, etc created much more fire, so a ship could just become engulfed in flames as the subcomponents burned.
@slugcat55747 ай бұрын
I appreciate that over time he makes sure that whenever he does it adventure mode he stays at the same level as his enemies as if he's following his own sort of Geneva convention war crime rules
@termitreter65457 ай бұрын
Tbh I just love how fire looks. Makes the battles feel more real, with damaged sections on fire and stuff. You can watch fire slowly reach towards internals, quite scary 😊
@kulibzz82547 ай бұрын
I do wish to see FtD continue in the future. Besides, future looks bright. Bright from all the flames.
@maybemaeb7 ай бұрын
Seems like fire is a debuff sort of weapon, a secondary missile battery you'd use to weaken the target for your primaries.
@Noobsi897 ай бұрын
I think the fire is a nice addition between reloading sequences. You have your alpha strike, add some fire to the enemy craft, stuff reloads while the fire is burning away the surface area of the enemy + softening the outer shell up for the next shot that now has less matter to go through and the outside is soft enough for your now damaging ammo to hit the more important parts. If you want to deal damage with the fire I think the penetrating railcannon will be your go to system, since it just aims for the more flammable systems and ignores the armor. Otherwise you use too much time on the surface while the enemy keeps shooting you. If you want to wait for several minutes so your fire did the job eventually then the enemy will have torn your craft to pieces. Unless I'm missing something. Cool addition to the game though. Excited to see what you come up with O.O
@Eman-7207 ай бұрын
Stealth Sub that creeps up, surfaces, douses the target with fire, then dives away.
@steeldarling51167 ай бұрын
I think incendiaries would be a lot more effective against airborne targets like airships and planes. More flammable components due to higher fuel requirements, typically denser designs allowing for a whole bunch of fuel in one place to run into more components, and most importantly they're well above the water.
@05Matz7 ай бұрын
Also apparently airspeed provides a multiplier on fire spread (or intensity? Not sure), according to other comments, so fires on fast-moving units are even more dangerous. Definitely seems useful against planes, which makes a lot of sense -- I think most ammunition specialized against planes or airships in real life tends to have an incendiary component to it.
@caelodevorago6087 ай бұрын
So, IIRC, you *CAN* ammo stack the advanced cannons. That means, your initial shell can be maybe HESH or AP (Squash???) Second shell is flame Third shell is HE/AP So the first shell strips off armor, to allow the flame to get between armor layering (Means spaced armor is actually WORSE against incendiary!) Second shell sets the fire, hopefully inside any gaps to maximize it's spreading angles (If you hit a single block on the surface, it can only spread to immediate neighbors I imagine. Whereas, if you go even a single block deeper, you massively expand where it can spread to) Third shell takes advantage of the fire weakening the armor. First shell then strips into the healthier armor beneath Rinse and repeat until you have fully stripped out their armor
@arytisskaldaka79635 ай бұрын
They need to add overheating to the game. They got it on the engines where parts stop working when they get too hot. With this weapon, having the same mechanic for Crams or APS guns. hell even lasers or PAC systems would be very nie and interesting
@Lathland5 ай бұрын
Interestingly the plasma cannons, the weapon added before the fire update, do have overheating making them less effective as they heat up and even stop working at too high temperatures!
@hisupwassup7 ай бұрын
A challenge idea that I suggested once: twin craft run. You have two crafts that have the similar outlook (in shape at least), have interconnections and use VERY different weapons, like opposite spectrum type. Once any twin dies, the run is over
@Michael-qv7wt7 ай бұрын
I… HAVE SO MANY IDEAS!!!!!!! I SHALL BE THE PARAGRAPH KING!!!!! 1. Spacecraft that launches magnetic mines filled with incendiaries 2. Assassin sub (We rise FROM THE DEPTHS, WITH FLAMETHROWERS)(maniacal laughter ensues) 3. Flamethrower drone swarm 4. Melee craft that impacts then ignites internals 5. Thin and really fast melee craft that weakens the armor with flame then pierce straight through with either flamethrowers on the sides or piercing weapons that fire while going through craft Non flame ideas 1. Harpoon craft that lifts crafts out of the water Possible version that can go underwater to hit the bottom and flip it upside down as it lifts it up 2. Rod from god: a melee craft in outer space that shoots down and impacts the enemy to devastating effect 3. Boat with big hammer that smashes enemies Run/playthrough ideas 1. Speed(boat) run: fast boat or craft that goes fast and uses hit and run tactics. Only missiles allowed are small missiles with maybe one big one for big damage and no cram Will add more later.
@HJ-zq4jd7 ай бұрын
Video suggestion: From the depths crab challenge. You have a walker at the bottom of the ocean and must spend the entire game at the bottom of the ocean. You are only allowed to use drone to enter portal.
@addisonchow97987 ай бұрын
Control C + Control V
@HJ-zq4jd7 ай бұрын
@@addisonchow9798 it sounded good so
@jamesreed30067 ай бұрын
They said it couldn't be done. They said it wouldn't be done. THEY WERE WRONG! AND WE ARE GLAD!
@TheeActualKeyboardWarrior7 ай бұрын
As much as i dont care about realism especially in a game like this, a metal fire is much more difficult to put out than some other types of fires so it almost makes sense that the fire takes a while to go out on the metal builds and i can appreciate that.
@franciscoguinledebarros44297 ай бұрын
Just saw the Drone run, now I cant help but imagine a few little dinghy/hydrofoil boats armed with blowtorches :))))
@JDBlack33477 ай бұрын
From the Depths is a series I wish to see continued in the future!
@MaxFerney7 ай бұрын
Wonderful, I've missed stuff like this, just narration of some arcade-y combat. Especially when I do not have the ability to invest my focus, it's great to have to look back and figure out relatively quickly what's going on.
@williammartin54337 ай бұрын
Yay more from the depths. A game I always enjoy seeing you play. Perfect while I'm ill
@flonshi29347 ай бұрын
Lath you should absolutely even post the scraped play through even if its not edited i think a lot of people will en would love to watch those videos❤❤
@supersumuel7 ай бұрын
Im happy i was able to watch the first version of this before needing to be re-uploaded
@LordLaberstein7 ай бұрын
I frickin love that big chunky flying dragon fortress design!
@SuwinTzi7 ай бұрын
Seeing the AP fire shells chew through Heavy Armor, makes me wonder if the "avoid getting hit" part of the survivability onion will be even more important now. I would love that HE dmg adds a small bit of fire damage, and that certain blocks have high flammability and oxidizer, such as AI components.
@oscaleusacid94277 ай бұрын
It’s been so long but I’m happy to be back Lathland. It’s wonderful to come back to a classic From the Depths, thank you
@NovaTheAngel6 ай бұрын
I absolutely love you're from the depths videos, I have learned soo much from you too. You've given me a lot of inspiration for my own ideas as well. I would like to make a request though. Is it possible for you to beat adventure mode with only particle canons? You've done all the others and I would love to see how you would solve the early and late game with this!
@Spookyma27 ай бұрын
I AM SO HAPPY RIGHT NOW!!! HI, I AM BIG FAN OF THESE!!!
@jadekaiser78407 ай бұрын
With the fire damage reducing armor, and adding to itself when the block it's on is destroyed, it seems really clear that incendiary weapons are meant to be used together with other types of weapons firing at the same spot. Very much complementary in both directions.
@FiestadelChorizo7 ай бұрын
I, for one, am eager to watch Lathrix cleanse Neter of heretics with the Emperor's holy promethium
@TheElshagan7 ай бұрын
In terms of missiles... My first thought was a huge cluster missile with Incendiary magnet mines. Come from the top and rain down fire. Effective? Probably not, Fun? Yes.
@andrewpayne39827 ай бұрын
Well, Lath, now you have to complete adventure mode with only Fire damage. Bonus challenge: flame thrower only.
@wolfyhalfmoon8197 ай бұрын
Now make one that melts holes straight through stuff like a lazer 😂. A doom thrower
@engineergaming65027 ай бұрын
5:30 No, its gonna be quite warm
@Blutwind7 ай бұрын
Hmm Flamethrower with long burn times seems perfect for a fast attack craft. Basically get close fast, set target on fire, run away and wait, repeat untill destroyed. Also fire should do well against targets that self repair fast basically forcing them to spend more resources for less effect
@Just_A_Dude7 ай бұрын
Looks like you finally get to know the joy of Armor-Piercing Incendiary rounds!
@OTLcrazyboy3 ай бұрын
Adding a flare to fire missiles, it looks so much more satisfying
@Svenn_7 ай бұрын
Fire seems to be mainly a supporting damage type, so maybe an incendiary-buckshot style volley to ignite the armor you can see before properly engaging the target?
@biiill52597 ай бұрын
I’d imagine the purpose of fire weapons is to weaken armor. You can have a high intensity rapid fire advanced cannon to spray the enemy sealing all the armor for your main guns to penetrate deeper
@courtjester25647 ай бұрын
FtD is a series I wish to see continued in the future.