From The Depths INSTANT Tutorial: Armour Basics, Game Mechanics & Block Rundown - PART 1

  Рет қаралды 5,622

GMODISM

GMODISM

Күн бұрын

It's time for fresh but compact From the Depths armour, protection and health-points tutorial. This FtD armour tutorial comes in two parts. The first part explains the game game mechanics and goes through all the armour blocks and their uses. The second part goes through best cost efficient armour, EMP shielding and protection of AI core as well as HESH/HEAT proofing of armour. PART 2 available here: • From The Depths INSTAN...
UPDATE: EMP has had a little rework, stone and wood still works as insulation against EMP, but rubber is much more worth it now and should be used to protect important parts, for more info check this video: • From The Depths INSTAN... HeavyArmour no longer takes EMP damage but instead works as a superconductor. Also checkerboard armour is not really worth the time, better to just have layers of metal/wood, wood is however still technically the best armour in the game, technically, you still want a hard shell amour it to not loose HP fast.
Please check my notes below to better remember after watching this video. More INSTANT Tutorials: tinyurl.com/FTDinstantTUTORIALS (Wastes no time!)
Support me: gmodism.com/support
Armour basics:
All blocks has health points, larger blocks has not only more but also a health point bonus so use the largest blocks you can when possible
Armour protects against damage. Armour class and angle decides if a shell will bounce off entirely, a kinetic projectile hitting a angular surface does reduced damage. If a projectile has more AP than the surface has AC it does full damage, if the surface has more AC than the projectile has AP, damage to the block is reduced accordingly.
Armour class stacks from one layer under it, that means a double metal surface is harder, has more AC than a metal surface with nothing under it. It is also even harder if backed by heavy armour.
The surface armour gets a AC bonus from the level below and adds this to it's AC value.
The higher AC the better, but say 16 AC is much better than 8 AC, but 60 AC is not miles better than 40 AC.
The strongest armour you can make is HA backed by HA, but it is not much better than HA backed by something else when considering cost effectiveness, so only use HA in single layers, btw it's also as heavy as lead.
Best way to protect against explosive damage is high AC as it deflects most of the explosion.
Best way to protect against high armour penetration or kinetic damage is lots of health points, the cheapest way to get that is by using a lot of wood.
Distance to explosion is also important, having bulk makes you last much longer.
Main armour blocks and uses:
Wood, the cheapest damage absorber, easily destructible but best health points per material
Metal, best armour block per material
Alloy, less health points and less armour than metal, but lighter than both metal and wood, the best choice for aircrafts and super light builds
Stone, second best health points per material but more dense than wood, great for internal armour as it offers double the AC compared to wood. Also blocks EMP.
Decking, very average, some love it some hate it, best to use when you want your wooden floors to be a bit stronger.
Heavy Armour, it's heavy like lead. Offers superior protection but is expensive, best used to back metal and to protect expensive and important parts like AIs and turrets.
ERA, explosive reactive armour, your best protection against HESH and HEAT shells from the advanced cannon.
Applique panels, super hard fragile armour that does the above and more, best top layer protection you can have but won't stay on very long.
You can mix different materials in order to form layers or composites to get benefits from different blocks. To get the best performance out of the material johno1928 has done calculations and found out that wood metal composite is the best while still fairly light, it's only drawback is the bulk. Double layers of metal is a great general armour and the best for your materials against low damage weapons and moderate explosions. However when you need to be light Alloy and wood are your best friends.
#FromTheDepths #FTDinstant #FTDarmor
■ The Music is provided by:
New World: new-world.bandcamp.com
Licensed to me.
Kevin MacLeod: incompetech.com
Jason Shaw: audionautix.com
Licensed under Creative Commons: By Attribution 4.0
00:00 Introduction
00:14 Basic FTD armour game mechanics
03:29 Armor stacking in FTD
06:26 How to protect against explosive damage
06:45 How to protect against kinetic damage
07:07 Spaced armour and bulk
07:43 Rundown of all armour blocks in FTD
09:33 UPDATE(see pinned comment): stone and wood is still decent EMP insulation but after game update rubber is much more worth it, HA no longer takes EMP damage.
10:06 Rundown of all armour blocks in FTD continues
15:31 Now go watch part 2 for the full lesion!

Пікірлер: 23
@GMODISM
@GMODISM Жыл бұрын
UPDATE: EMP has had a little rework, stone and wood still works as insulation against EMP, but rubber is much more worth it now and should be used to protect important parts, for more info check this video: kzbin.info/www/bejne/eGLQmoKEed19rrc HeavyArmour no longer takes EMP damage but instead works as a superconductor. Also checkerboard armour is not really worth the time, better to just have layers of metal/wood, wood is however still technically the best armour in the game, technically, you still want a hard shell amour it to not loose HP fast.
@crackheadengineer3716
@crackheadengineer3716 2 жыл бұрын
"Dont spend your money on armor" Me, who likes my tanky builds: IM MAKING THE MOTHER OF ALL OMELETTES HERE, CAN'T FRET OVER EVERY EGG!
@colesheets4925
@colesheets4925 3 жыл бұрын
Great video man, your stuff has helped me out so much! Best FTD tutorial KZbinr imo
@GMODISM
@GMODISM 3 жыл бұрын
Glad you think so mate!
@ravenwiley9918
@ravenwiley9918 3 жыл бұрын
Great info for a new player, appreciate it!
@BattleDroid-sd4rp
@BattleDroid-sd4rp Жыл бұрын
This armor class stacking works with 4m poles behind the first block fyi. They are good at reflecting and detonating piercer and multi stage HEAT rounds because of the curvature and tiny air gap.
@GMODISM
@GMODISM Жыл бұрын
Not at all angles right?!? Should be only one facette forwards...
@SuwinTzi
@SuwinTzi 2 жыл бұрын
I think applique got changed to allow HESH to pass through
@GMODISM
@GMODISM 2 жыл бұрын
Gotta test that, would be strange
@GMODISM
@GMODISM 2 жыл бұрын
Hey I just tested and applique still works like before, they don't let HESH pass through it, at least not in alpha test version of the game which should be most "updated"
@taxidermypolarbear1724
@taxidermypolarbear1724 2 жыл бұрын
Also have you done a video on how to make small vehicles before?
@GMODISM
@GMODISM 2 жыл бұрын
Yes, check the instant tutorial playlist ;)
@Anvarynn
@Anvarynn 4 ай бұрын
How do you pull up that GUI that shows AC and health?
@GMODISM
@GMODISM 4 ай бұрын
It's the repair tools in z menu
@ethansparkman1104
@ethansparkman1104 2 жыл бұрын
How do you show the AC Health and coordinates pf a block as you did at 4:35? This would help greatly. Also great video! Edit: I figured it out, its a tool in your character loadout. So its same area where you change out your gun.
@GMODISM
@GMODISM 2 жыл бұрын
Yepp, you found it!
@elementalgolem5498
@elementalgolem5498 3 жыл бұрын
how do you check the ac the way you do?
@GMODISM
@GMODISM 3 жыл бұрын
Press Z menu to get tools, there you have health and ac tool that you can use to check that!
@GMODISM
@GMODISM 3 жыл бұрын
It's a weapon you put in hotbar
@elementalgolem5498
@elementalgolem5498 3 жыл бұрын
@@GMODISM thanks!
@nuclearcasket8063
@nuclearcasket8063 3 жыл бұрын
I think your you need to take into account volume efficiency. You get that with better armors like metal or heavy. Then there is weight that needs to be taken into account.
@GMODISM
@GMODISM 3 жыл бұрын
Sure, if you have limited volume. But weight of HA is extremely high.
@nullpoint3346
@nullpoint3346 2 жыл бұрын
@@GMODISM At the end it's about building within self/campaign assigned limits, campaigns with volume limits have very different design philosophies.
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