I am close to level 9 on the astral myself. Concept wise it was my most wanted character. The group needed more of the support build so I had to restrain from the spicy damage that you will likely focus on :)
@amdirt3 ай бұрын
Haha played our first session last night. I'm in a position where I'm doing sorta what you did.. so no spice in the works so far.
@dwarf743 ай бұрын
Oooooo 61
@amdirt3 ай бұрын
39!!! Yeah!!! Why are we talking about our ages?
@sparxtheknight3 ай бұрын
I'm working on a tabletop storybook game that is derivative of gloomhaven in some aspects (card driven combat, grids instead of hexes, monster AI deck, a tavern phase in place of a travel phase, modifiers as dice instead of cards, but dice can be upgraded throughout the campaign in the form of upgrading weapons, etc.) but how I've handled, gold and loot is by having yellow D6 dice drop, when a monster gets defeated, but blue dice when an elite is defeated. Characters can spend a single point of their movement action to pick up an object off the ground, or end their turn adjacent to pick up the dice. At the end of the scenario the dice are rolled to determine how much gold is acquired and placed in a party chest. The blue dice represent rare items, and they are rolled to determine if any special scenario items are earned sort of like a rare drop. (so, for example, on a result of 1-5 a small accessory may be unlocked, 6-10 perhaps a treasure map, leading to a special scenario, 11+ could be an amazing recipe for a potion that can be crafted during the tavern phase, etc) It's still early development, and I've only done four scenarios but me and my friends have had a lot of fun, knowing that we'd get money and loot after a scenario. But it's very rare that money is actually left behind, but the flexibility of essentially having your movement and loot action be performed simultaneously has been fun to explore