SPGs and TDs are not super complicated. SPGs are great ways to spike soft attack on an armor division. You completely missed the special howitzer guns you get from the artillery tech tree; they add absurd amounts of soft attack. The 1941 medium howitzer has a base 45!!! soft attack. Having 1-2 of these in your armor divisions makes them cut through even entrenched infantry TDs exist when you need piercing and counter-armor on a budget. If you need a unit to counter an armored thrust that does not rely on entrenchment, TDs are the way to go. You can convert away your earlier vehicle models to have a fixed superstructure and a higher tier gun. Those 10,000 early tier light and medium tanks gain new life as something useful for a specialist frontline division that sits nicely in those ugly plains tiles that normally are weak spots of defensive lines. France starts with 840 terrible light tanks, all of which can become light TD to blunt blitzkrieg by 1939 on the cheap.
@therealgaben55272 жыл бұрын
Ya max tech artillery you can get up to like 100 soft attack per tank on a medium by using a heavy howitzer and 2 small cannons
@gaspy24582 жыл бұрын
@@therealgaben5527 how will this information affect the great trial?
@therealgaben55272 жыл бұрын
@@gaspy2458 more dead Germans obviously. one time I played a modded hist game as Norway and built a ton of SPG divisions they they instantly deorganized any inf they came across as long as they had supply. Then I got them encircled by real tanks but I could image that in a front with more infantry like barb doing this a minor nation could be just like more expensive motorized rocket artillery divisions
@Luredreier2 жыл бұрын
@@therealgaben5527 That's pretty much what I've been thinking about doing once I get my computer back up and running...
@therealgaben55272 жыл бұрын
@@Luredreier it works extremely well against the AI since they don’t have good tank divisions
@hyperbolic62092 жыл бұрын
on light tanks if you go rivited armor, the truck suspension and easy maintenance it gives a total of 35 percent off from ic. if you then put improved aa to it I think you can make it more cost effective than normal aa edit: spaa cant be used as support company to my knowlage so in that regard towed aa is better
@VarenvelDarakus2 жыл бұрын
question is , is it , lower hardness and lower relialability will make you lose more tanks , it always bothers me people dont factor this 20% is really big hit to relialability (who will mind you give you bigger loses then 20% due also loses of hardness) , and your getting 10% cost reduction so what your tank is cheaper if battle will make you lose more of them making in truth...it more expensive
@Zorro91292 жыл бұрын
That's basically armored cars instead of light "tanks"
@historicalprespective18762 жыл бұрын
@@Zorro9129 I think PDX should've rolled armored cars into the tank designer. We already have an AT variant of the armorerd car 3.
@Zorro91292 жыл бұрын
@@historicalprespective1876 It would have been far better instead of keeping armored cars as an option no one uses.
@historicalprespective18762 жыл бұрын
@@Zorro9129 there's a really specific niche with armorerd cars in horst but I can't think of any other use for them
@kindasimpson97042 жыл бұрын
I remember before the tank designer days, modern AA had anti aircraft missiles (in it’s description), it’s sad that didn’t pass on
@Texbrocko262 жыл бұрын
9:43 - I never really considered adding Light AA tanks to infantry divisions, as I felt the fuel consumption of adding them to your division (as Germany) makes it tricky. Definitely going to work these in, especially when in situations like Germany where you have hundreds of light tanks being replaced by Mediums in your tank divisions. Excited to try this out!
@seanarrieta37582 жыл бұрын
My dude. I know it must get a bit tiresome to do this seasonally, but its appreciated. Always like bouncing my ideas off what you and others are seeing. Happy wargaming!
@PulseOranges2 жыл бұрын
Where are the Tank Templates? I just see Space Marines
@trrr9382 жыл бұрын
Space marines were and always will be a part of the meta.
@NightgauntGer2 жыл бұрын
I play HOI4 completely wrong it seems, I'm too antisocial to play MP, so in single player my tanks lack armor but are 12 km/h fast for those tasty, tasty overruns.
@poyloos48342 жыл бұрын
There isn’t a wrong way to play if you’re winning and having fun. I really like making “diet tank” divs consisting of motorized infantry with armored cars in place of light tanks. Super cheap and literally the easiest way get maxed out speed early in the game.
@Forward1862 Жыл бұрын
I always went with the expensive, but solid all around medium. Then again, I only ever have like 6 42 width tank divisons backed with mechanized all the way through 1943, and that is because I use them, obviously for encirclements, but when I'm playing as someone that isn't Germany, like France, it keeps my casualty count stupid low, like 68k to 500k or more. Then again, that might not be the most efficent method any longer.
@Phantlos2 жыл бұрын
2:20 have u tried 1934 spaa ? only requiers about 20/30 per batalion ( not a support company, but it gives a lot more armor )
@mastervnb1382 жыл бұрын
Its good?
@Swagmaster072 жыл бұрын
Im playing RT56 as Latvia in 1945, and i decided to make rather old improved medium tanks with a improved small cannon and ofcource the newest tech in it (kinda cursed ngl) because i had no tungsten and barely any metal so the armour was 60mm. Now that i think of it that was a very bad idea...
@patrickweiss4788 Жыл бұрын
3:22 The formula to calculate reliability cap is 1-10/N where is in the number of units of that equipment in a division. This means that for a 15 unit heavy flame tank support company reliability caps out at 33%.
@TruePolishGuy2 жыл бұрын
Very useful! After I bought NSB I knew that how OP can be specific roles tanks like flamethrower as support company. After this video I still belive SPG can be very effective. I must do some experiments. I think about "finishing tank" to anihilate pockets with massive soft attack.
@content10062 жыл бұрын
Me watching this without no step back: Interesting 🤔
@DarkHairedOne2 жыл бұрын
There is so much to pick apart in this clear case of "I want to refresh myself in the KZbin algorithm" video. Rather than criticize it all, I only wanted to point out one thing. 1. Flame tanks are only important on the attack, as they give next to nothing on defense besides a little bit of soft attack, thus wasted on infantry divisions which are designed to hold ground. Artillery gives more for less IC. 2. Medium flame tanks are meta, not heavies. Heavy tanks are just too expensive. Lights use to be meta but armor and piercing changes have made them useless for anything beyond the attack bonuses. There is little reason to discuss talking about armor on flame tanks. 3. The only reason you'd want to have flame tanks on an infantry division is if it's a Marines one, for the attack bonus (again). Slapping heavy flame tanks on your entire infantry force or (which I imagine was the intent) just a few select infantry divisions to push with is IC inefficient and a fuel trap. Just build tanks and CAS. The fascination with "space marines" among some players is ridiculous. I don't understand the point of the video if you're unwilling to at least make a pass over some tank designs for specific roles. Any new player trying to understand what make sense for tank design and usage coming across this is going to flounder. Also, as passing comment as I'm watching the end, you absolutely can have too much breakthrough. Mobile Warfare R+R comes across this problem all the time which is why a MW tank division design often trades some mediums for *gasp* tank destroyers or SPGs!
@NareshSinghOctagon2 жыл бұрын
1. Infantry divisons are not designed to just hold ground,and having flame supports are exactly for people who can't afford so many tanks in the first place. 2. Late game with large amounts of productions makes heavies usable,because you can now actually afford them. 3. Again,for people who can't afford that many tanks,and even planes. 4. Specific tank designs don't return as much in singleplayer,more so when,again,people who can't afford that many tanks. 5. There is never too much breakthrough,breakthrough is what you need to really start punching through enemy lines.
@DarkHairedOne2 жыл бұрын
@@NareshSinghOctagon If you can't afford tanks, build motorized infantry+rockets/artillery. That can push as well, though not nearly as effectively as a dedicated tank division. All infantry divisions are designed to hold ground, that's why their defense is so high, but some can also attack given the right design. Maybe you got confused on that point? Points #2, #3, and #4 are conflicting with each other so I'm not sure what you're trying to say. There is, however, absolutely a point when you are better served to increase your soft or hard attack over breakthrough. It comes down to the apparently scary word of efficiency. If your breakthrough is higher than their attack, any extra breakthrough is wasted. At that point, it's better to increase your attack so battles are done quicker. Simple.
@jonathanbourke3052 жыл бұрын
@@DarkHairedOne I'm always really confused what is meant when people refer to "defensive" infantry divisions beyond special circumstances (i.e. Maginot line, coastal defense, Crimea defense). If I'm filling 75%+ of my frontline with infantry, they're eventually gonna have to push, even if that means after I've worn down the enemy with air/logistics/other assets, and even if that means a couple of years into the war. This also means I'd want to eventually add extra artillery or flame tanks or some pushing power into their templates. Are proponents of "defensive" infantry divisions literally never hitting the "go" button on battle plans? I've tried microing my tank armies and attacking with *only* them, but any sufficiently-sized enemy (Germany, Soviet, America) will just naturally shuffle units around on their frontline and you just de-org before you can breakthrough their constantly fresh recycling divisions. Are my tank divs just not beefy enough for attacking purely with them? Do you create "shock" armies which are only filled with "offensive" infantry div templates and use those to push along with tanks? (That would seem like management micro hell, constantly having to rearrange your frontlines so your shock armies are exactly where you want to support your tank attacks) Honest inquiry btw; always trying to learn more about strategies for this game.
@DarkHairedOne2 жыл бұрын
@@jonathanbourke305 Sure, I'll try and do a run through that hopefully won't be too lengthy. First point. Infantry is primarily designed to hold ground, making them defensively oriented in nature, a fact reflected in their stats. Tank divisions can, with the right equipment (dozer blade, smoke launchers, ect) improve their defense but you'll never have enough of them and that's not their job. So, I consider all infantry divisions defensive. However! It is possibly, even perfectly valid, to also design infantry divisions that are capable of attacking either in terms of breaking through enemy lines or causing significant strength damage. I occasionally use motorized infantry divisions with motorized arty (and later rocket arty/mechanized) to great effect for the former and there is something to be said for heavy SPG's for the latter. There's nothing inherently wrong with having a few divisions designed that way. The second point comes down to cost, which is where tanks come in and why is better to design "offensive" tank divisions for pushing. Well designed tank divisions are going to be your best source of breakthrough, which allows a division to avoid attacks (and protect manpower/equipment, part of the "cost" calculation) and exploit lines in a speedy manner. Regular leg infantry is too slow to exploit and you'll be spending precious manpower/equipment trying to push. As to whether anyone every attacks with frontline infantry, all the time. Pinning attacks to keep enemy divisions in place, stopping that frontline "shuffling" is crucial micro and leg infantry can do that for a few hours whenever pushing. That's why it's important to slap some artillery on frontline infantry, giving it more punch on both the offense and defense. I personally don't see the need to put flame tanks on leg infantry though to help them "push". That IC can be better spent elsewhere, either on more tanks to build a bigger tank corps or air assets to either control more of the skies or do more CAS strikes/Strat bombing.
@Patriot37912 жыл бұрын
On my support light tank recon and support flame tanks, I like to add on a dozer blade. I wont say no to a little bit of entrenchment.
@Jacmac12 жыл бұрын
What I've been doing is building 23 width infantry divisions with 2 light tanks, 1 Arty, and 8 infantry to get an infantry division pushed over to an armored divsion. Then with the Mobile Warfare doctrine, all of my divsions get the bonuses. Design the tanks to only move at 4kph, and maximize the soft attack and armor (without pushing the cost up too high). You can do this and launch your war in 1939, although you will probably be understrength for a while. By the end of 1940 and Great Britain conquered, you can add on a couple of medium tanks also built for 4kph, although this starts pushing up the supply and oil requirements. You can start with medium tanks instead of light, but it's a little more difficult early on due to the production costs.
@WolfPriest_Leon2 жыл бұрын
@FeedbackIRL, have you tried to boost tank or air production speed by conversion. You do BASE tank template -cheapest as you can, put in production, decomission it, and then from its base convert to more expensive design. It boosts the production rate and saves you a lot of resources, because conversion is cheaper then producing from a scratch. It maybe not so usefull for major nations, but for minor nations it is a great solution. It saved me too many times. For example as any African nation without aluminium, it will you save you a ton of it for the war with Major nations.
@boomknight1015 Жыл бұрын
What I still do is I do the cheapest highest tier of light tank I can and get a ton out before making a late game roided out version but convert into it. Using less production for it, less mats and over all needing less mils over all to make them. It's not a big deal to wait for the ramp up because you already have your tank recons filled out. You still have to add on a good heavy flamer tank how ever it's a way to cheaply do it. There is no cheap way to do heavy tanks tbh. Maybe can work for mid tanks but tanks keep getting nerfs to counter this stat it's sorta what over compared for smaller nations.
@LJKGray2 жыл бұрын
Follow Dankus tank guide using medium canon on medium tank, never lost a single singleplayer game. Also with partial piercing, using armor recon is just trash. Medium flammer for that attack bonus ftw
@TheZappingChannel Жыл бұрын
Since the armour of a division is like 40% the max and 60% the average, what I like to do is make an expensive SPG or AA tank with max armour possible for that 40% (reliability can be low) and add one of these in the armoured template to spike up the armour, the rest are normal tanks with good reliability and cost-effective stats.
@bigtony43562 жыл бұрын
I always do the light armored recon with light tanks that provide 9-15 armor on my infantry divisions. They only require steel and you can pump them out. Maybe I’m stuck in the mud but I always seem to have massive successes with that, when doing Superior firepower ( RR) doctrine. Doing this always me to use all my tungsten for artillery
@dajointcf4803 Жыл бұрын
in my research tree it dosent show anything about armor research and when you go to design it dosent show the same screen as in this video... so my quistion is did they change the game after this video was made? im new to HOI and this is my first strategy game so this video got me a bit confused...
@captainmo24480 Жыл бұрын
@Dajoint CF do you have the no step back dlc? Pretty sure the tank designer is exclusive to it. I do the subscription for all the DLC because the game isn't nearly as good without them and the upfront cost is pretty high. I pause and unpause payments as my desire to play dictates
@-John-Doe-2 жыл бұрын
9:25 Armored AA was my first tank design. 1. Only 36 Medium Tanks vs 50 Tanks per battalion. That's +38.8-% more expensive for a tank divison. 2. The AA guns are +1.5 or +1.2 production _(riveted)_ over machinegun, x36 = +43.2 production. Support AA starts at 20x4 production cost. For piercing, wheeled AT light tank recon, fixed superstructure. almost identical cost to support AT, but with recon. flamethrower makes for easy conversion.
@WarrHunter Жыл бұрын
1x Medium SPAA to infantry div. You get piercing, Air attack, huge armor with supply reduction due to AA tank spec. First medium chasis is enough and it will cost you 7.5 production. 20 mills with concentrated should keep production with 20 inf. Mills. Make it fast to use it late in tank div.
@VarenvelDarakus2 жыл бұрын
what bothers me about light tanks is if you make equivalent medium...with similar stats its cheaper when your putting 9 armor on your lightsand 2 engine your making it more expensive then equivalent medium as i made 2 tanks costing both 7.6 production based on your light and medium tank stats are just better as medium can have 0 engine 0 armor and still have better stats then light (despite costs same) for same cost: medium gets 100% relialability(light gets 91%) 85% hardness(80on light) 48.1 armor(light gets 35) less fuel usage2.00(light has 2.1) faster , 4.7km (light got 4.1) light gets: 2 points in breakthru it is also worth noting ontop of above that different divisions have different number of tanks , heavy is 40 , medium is 50 , and light is 60 , so by using light you will also need to provide 20% more tanks (this can be both benefit , and disadvantage depening how you look) if you just want to make "good rounder" who is what im doing in singleplayer , medium is way to go i still like lights , they are great for making cheap fast tank divisions , but they are not good for adding to infantry , yes they are cheaper but paired up with "worse stats" and you need more of them in division added , its prefered to use mediums or heavies you just get more bang for your buck , but you do start with production of lights in a lot countries and you do need to research mediums , so there is that
@bigtony43562 жыл бұрын
I always use light tanks for recon on my infantry division and it always seems to play well. It can push other leg infantry well and can defend against armored. My infantry division’s usually have an armor of at least 8-13 by 1941. Usually I make a light tank with small cannon and an armor value of 9-15 depending on research.With superior firepower (RR) this melts other armies consistently. I’m open minded, am I missing something here? My typical “armored” division is motorized, motorized art with medium tanks.
@FatheredPuma81 Жыл бұрын
I made Artillery tanks and slapped 3 of them on my offensive divisions. Took me a little bit but I realized I literally made a tank division at that point lol.
@SkraLord2 жыл бұрын
I never use tanks, I always use default infantry templates works everytime
@sniperboom12022 жыл бұрын
I've been going with the starting German heavy tank, have it replaced the PNZ.2 production line so you don't loose everything. From there get some that heavy onto your motorized infantry and once those fill, use the extras to convert to what you need as needed.
@Hazardius2 жыл бұрын
Great video!
@CrazyHermitVizard Жыл бұрын
Put an medium tank gun on a light tank with fixed turret ant make it an anti tank tank. It’s super meta. It uses less supply than the artillery tank and has more hardness while giving soft and hard attack
@SlyCrow2 жыл бұрын
Hello, i've bought this game 2 days ago and I didn't know how to defeat france ai😢😢thank to this mister now I know how to make tanks. Now show me real meta with 1200 breakthrough please
@andromidius2 жыл бұрын
My current game as France has some of my divisions having a single medium tank battalion (not all, I wish I could afford that production). Works surprisingly well at holding off the Germans attacking through Belgium and can even counter-attack well enough. Made it to 1941 so far, barely keeping up with production needs (fighters are in tatters though), holding the line as best I can. And I think my cheap little mediums are doing the work just fine.
@DJHASDIMONDS2 жыл бұрын
Light spgs are really good. If you ad a radio you have a really cheap (under or really close to 10 ic for early war) and you get insane soft attack.
@VarenvelDarakus2 жыл бұрын
yeah these are great , especialy if you get tank designer with soft attack
@ven71652 жыл бұрын
My tanks always go automatic cannon and max out breakthrough. And then have a td design to help with other tanks.
@MechanizedWerewolf2 жыл бұрын
Doing the Lord's work, thanks man
@amhowell942 жыл бұрын
Reliability doesn't matter when the division requires 20 or less of that equipment. Feel free to make all slots extra ammo for free breakthrough and defense. Even light recon the most you need is 16.7% reliable because its only 24 tanks.
@Trifler5002 жыл бұрын
5:05 - Should use a medium tank turret if you're going to use a Close Support Gun, Autocannon, or HMG, and not a heavy tank turret.
@MaciekKleczar2 жыл бұрын
It is funny that all the youtubers that spent hours in this game still think that: 1. "light tanks are useless" 2. "you can never have too much breakthrough" And they are repeating this one after another so everyone thinks that's correct. Well, it's not. Actually LT is the best way to effectively stuck soft attack, which is most important vs AI (and also in MP until let's say 1942). LSPG is even better in this, especially since 1941 artillery tech (before this tech, don't make SPGs). And you don't need 100+ breakthrough per tank, unless it is single battalion in space-marine template. You also don't need to have 100 armor on every tank, basically one MT batalion (with armor upgrades later) will be good enough vs infantry for entire game. Actually vs AI you don't even need to put a point in tank research, to make unpiercable space marine divisions. Here is a nice video of inter-war medium tank based space marine divisions usage. It will beat every AI until 1942. Myself I design this tank a bit different, with more reliability, but its a minor difference. kzbin.info/www/bejne/h6eZfIKIZ99jqqs 13:15 is tank design 30:10 is a template. Nice and cheap. Cheers! :)
@Ryuko-T722 жыл бұрын
This got me thinking about early war Anti Tank weapons. I feel like there should be an earlier tech that gives Infantry some sort of counter. Like interwar AT guns.
@sergiub43722 жыл бұрын
Soviet union have an focus call tankograd, give you some factory and make cheeper some equipment for tanks
@circleofsorrow45832 жыл бұрын
Thanks for the tips Mr Dinklage!
@mihnea-um5gy2 жыл бұрын
They changed the tanks bro 1934 mediums are not anymore.
@jogado27132 жыл бұрын
no one wants to know!
@helgehang54282 жыл бұрын
@@jogado2713 Yes we do
@therealgaben55272 жыл бұрын
@@jogado2713 it matters a fuck ton it changes production cost and armor and reliability
@scp-redacted28512 жыл бұрын
Nice video :D
@n0skll212 Жыл бұрын
Can someone sum-up long 15 minutes video in one line with what to build with your tank?
@Supergforce7772 жыл бұрын
Love you Dave ❤
@Zorro91292 жыл бұрын
I really wish they would buff heavy tanks. Anyone know of mods that give a reasonable buff to them?
@jeremiahkivi42562 жыл бұрын
So using flamer and recon tanks for armor isn't ideal. I should put the extra armor on my TD battalions in template for better armor bonus. Thanks.
@KokenyRichard2 жыл бұрын
I thought this is the video I watched yesterday
@sylvananas79232 жыл бұрын
Historically accurate tanks are always fun to do imo
@joegerhardusa90172 жыл бұрын
Dave the brilliant!
@theeternalsuperstar37732 жыл бұрын
I don't like using flame tanks for morality reasons...
@bigbenhgy2 жыл бұрын
>flamethrower tank >wet ammunition storage lol wut
@joegerhardusa90172 жыл бұрын
All hail Dave the WISE!
@whalefilmzthewhale25742 жыл бұрын
So I’m curious about minor nations with low population AND low production like New Zealand. Normally you don’t go for tanks on minors, but NZ does have a hefty chromium supply when they get some of the islands from UK/Australia. Would they consider dumping production into expensive tanks for their small population since they already don’t have a lot of men to equip?
@victordiaz68922 жыл бұрын
Imma be honest. None of this is meta. This is coming from someone who's played against strong players in MP and min maxes in SP. Generally speaking there isn't much different between SP and MP meta. The combat calculations are the same so the same stats are still just as good in MP as they are in SP. Only difference is you focus on hard attack in MP and Soft attack in SP. Otherwise the designs are the same cuz the best stats are still the best stats. And these designs are terribly inefficient.
@boriskoz80422 жыл бұрын
what kind of tanks do you use then? i agree with you im not a fan of feedbacks tank design philosophy
@victordiaz68922 жыл бұрын
@@boriskoz8042 stack attack and cannons. Feedback massively underrates better howitzers and cannons because of "cost effectiveness". Good luck pushing with like 20 attack tanks. I'll enjoy pushing with my 50 attack tanks that are only like 50% more expensive. I'll take improved howitzer tank with 2 small cannons for extra 10 soft attack.
@JadenLightvale2 жыл бұрын
Yoo dave, sorry man. Wheres my every click artillery only?
@FeedbackIRL2 жыл бұрын
NEVER!
@iseeyou50612 жыл бұрын
Why must every unoptimal decision have to be "roleplay"? Maybe we want tank as strong as possible instead of cost effective? Or as many said using SPG/TD to increase attack on tank division? Stats i care for SPG is soft attack and armor and it can be used either to infantry division for that armor or tank division for more soft attack. Breakthrough from SPG is not going to be good so i just focus on their soft attack and armor
@alditoastbrot8029 Жыл бұрын
you're so good!! :D This is not a joke xDDD I think you are the smartest hoi player
@deadlydespacito46022 жыл бұрын
Can you make a video on ships meta as well?😘
@fifesimracerguy455 Жыл бұрын
So is this a mod as I normally use the Road to 56 or Blaze mod and they have tanks already built with this idea rather than making your own ?
@saimGX Жыл бұрын
The tank designer is from No Step Back (DLC)
@kilo50112 жыл бұрын
Basic Mediums with AA1 gun are great for large Soviet inf div; uses very little resources, can be started before 39 for distribution to entire defensive front. Cheap alternative to typ Meds w/Auto2 gun+Support AA, frees up factories for other production.
@BigJediGray Жыл бұрын
Do Armored Recon bonuses depend on the quality of your light tanks? i.e., Should I bother developing a great light tank if I only use them for recon?
@JD-kl8hz2 жыл бұрын
The bean counters in UK will definitely be hiring FBG to make tanks for WWIII for them . "Sorry chaps but the tanks that'll keep you alive just cost too much mate!"
@joegerhardusa90172 жыл бұрын
Dave the all knowing!
@jackoakes13282 жыл бұрын
you should make division templates for us pls :)
@stonedtowel2 жыл бұрын
I have 1000 fucking hours in this game and yet I also come back to daddy feed back because I have no fucking clue what I’m doing
@TheSycotik2 жыл бұрын
When you leave radio out of tank i'll stop watching. Radio II gives +40% defence and 25% breakthrough, best thing you can put to your tank.
@erikreznak Жыл бұрын
Is this mod designed a tank like this? I have a different variation Then the supports you have i dont🤔
@Gizzza3132 жыл бұрын
Just got a question for you guys. I have all the DLC's installed but for some reason my Germany doesn't have 1934 Medium tanks. Is there a mod you have downloaded or am I doing something wrong?
@leubzo14362 жыл бұрын
1934 medium tanks have been moved to 1938 in the most recent patch for balance, no dlc needed just an older version of the game in the video that still had them. The tips in the video should still apply though.
@hanspeter57112 жыл бұрын
Reliability was a big nith in the last video on the tank meta. Doesn't it matter anymore?
@Supergforce7772 жыл бұрын
Does the the flame company bonuses give damage modifies while you’re defending or does attack mean only when you’re attacking another province? Would you put a cheep, stat-less flame tank on your infantry divisions holding the line?
@magni56482 жыл бұрын
It gives the bonus to your divisions' soft/hard attack. Wether you're attacking or defending doesn't matter, only the terrain type the fight takes place in does.
@Alexander-James2 жыл бұрын
Would you do a millennium dawn pkaythrough?
@wierdo-jc7xv2 жыл бұрын
Bro is doing Noob vs Pro thumbnails💀💀
@accountthatillusetocomment3041 Жыл бұрын
Bruh your space marines are awfully expensive, mine are 10 IC and have 100 armor in 1940.
@portman89097 ай бұрын
Just have 800 mils easy
@kindasimpson97042 жыл бұрын
PDX should add snorkel for tanks, it gives more amphibious attack and speed across some terrains
@Filpos-dl4jt2 жыл бұрын
You have some of DLC ?
@soysamirnasir2 жыл бұрын
So in order to get a good template, do I have to think?...gg This game is hard
@DomB4202 жыл бұрын
Radio where?
@ShadowDragon18482 жыл бұрын
Doesn´t it make sense to make your tanks at least 8 mph quick? So that they don´t slow down your armor divisions (with mot infantry)?
@real6580 Жыл бұрын
They will be expensive though. Sometimes it will require you Chromium
@ShadowDragon1848 Жыл бұрын
@@real6580 Engine power costs Chromium?
@real6580 Жыл бұрын
@@ShadowDragon1848 when you go above like 8 engine it will start costing chromium . It was said in the video i dont remember where
@real6580 Жыл бұрын
@@ShadowDragon1848 but according to this guy what matters in a tank is armor, breakthrough and hardness and only then the speed and soft attack
@ShadowDragon1848 Жыл бұрын
@@real6580 Don't remember that either. Interesting, good to know. Makes no sense, but well ^^
@gabrieljoseozanan69892 жыл бұрын
Hey Feedback, could you do a video on wheter the tank designs that Italy gets from their focuses are actually any good? (Say, the Hand of God and the Ceasar, for instance)
@checcogang79772 жыл бұрын
Guys can Someone tell me what DLC its this?
@Greensiteofhell Жыл бұрын
Kind of sucks we have to buy new DLC all time :S
@scottclark5334 Жыл бұрын
Get the dlcs cracked
@DenienN Жыл бұрын
you rly missed on this one
@ronnywilson6752 жыл бұрын
try to Pronounce Versuchsflammpanzer as a non german - it`s like pronouning some places in wales. PS: if you break it down and say Ver-suchs-flamm-pan-zer you get it ;)
@narwhale.2 жыл бұрын
bruh isnt even playing on the newest version
@luca4272 жыл бұрын
the 1941 heavy is not good the medium is 10times better i played before heavy the Medium is 12ic cheaper and you have the same has the heavy with 80 reliability test your self is real
@Kriegseule2 жыл бұрын
Medium flametank are better
@蔡林翰-v2m8 ай бұрын
這影片可以刪掉了,很多數值修正過了
@davidlee8832 жыл бұрын
what a joke after playing this long and still this suck
@Paloriel2 жыл бұрын
L guide
@youtuberobbedmeofmyname2 жыл бұрын
If you are a minor you just arent allowed to use tanks. Its so bs.
@FeedbackIRL2 жыл бұрын
Lol
@dagger64322 жыл бұрын
They changed the tanks bro 1934 mediums are not anymore.
@Adler1337922 жыл бұрын
They changed the tanks bro 1934 mediums are not anymore.
@Serrao-rl4rw2 жыл бұрын
They changed the tanks bro 1934 mediums are not anymore.