Would love to see more draft content. Is it more often correct to use the macro on T0? I've only played about 12 drafts and I've noticed a lot of my losses the macro didn't do much if I didn't pop it on T0. How much life gain is enough to counter the wizard decks that look send a bunch of unpreventable damage?
@OnlyFABsGaming5 күн бұрын
It depends on the matchup, what damage they’re presenting and what information you have on them - i.e. their equipment, usually whether they have the class arms factors a lot into the decision making. Against the wizards I’m less likely to use it turn 0 unless I’m preventing at least 4 damage because the value on stopping a key surge effect later is much higher. Also also of course it depends on your own hand, I’m more inclined to use sanctuary if it also helps filter a dud hand. Life gain - I’m not sure on a set number but usually I find 2 red/yellow fertile grounds and 2-3 harvest season/arcane polarities is enough. Of course as a lightning hero it’s easier against wizards since you can load up on Trip the Light Fantastics.
@Lootaful5 күн бұрын
@@OnlyFABsGaming Yes you did mention how the runeblades were missing the arm piece so you felt safe using it in this video. I did get stomped by a good wizard deck my last draft. Every turn they just played a red spell and blocked well. Seemed quite strong but possibly less strong if the pod is more prepared for it?
@OnlyFABsGaming5 күн бұрын
@@Lootaful yeah an earth deck with plenty of heal or lightning deck with a bunch of trips or can just present big damage can get over those mono arcane types of wizard builds from my experience! But if unprepared then it can be almost impossible to not just die to it.