Real 3D textures such are Voronoi textures are hard to achieve in Fusion 360. With the help of T-Splines and Blender, however, this can be done.
Пікірлер: 29
@ivanipangstudio66692 жыл бұрын
For the future of fusion 360 i think they should make complete render machine such as texture, bump or displacement i think..
@GarthSnyder3 жыл бұрын
Wow, this is exactly the procedure I needed right now. Thanks for this very clear explanation!
@frederickhirsch74334 жыл бұрын
Great video. Thanks for showing this technique.
@demigodcustoms2 жыл бұрын
I have done it in different ways, but your video helped a lot. Cheers dude
@alonsiu5 жыл бұрын
Peter, fantastic!!!!
@janosadelsberger4 жыл бұрын
Thanks, super useful! Trying to do this with Rhino now :)
@kward1014 жыл бұрын
Very useful. Thanks
@Shoesstartech Жыл бұрын
Peter, fantastic!!!!🤩🤩
@okflyer7774 жыл бұрын
Nice work. Blender appears to have some nice capabilities working with mesh objects. Good to know for sure.
@shaunm22084 жыл бұрын
Very cool Peter
@TrippyLighting4 жыл бұрын
Thanks!
@4funrc114 жыл бұрын
Very cool! Thx. To be honest, I don't know _Jack_ about Blender, lol... Definitely worth Subscribing to learn more... right! ;)
@QuentinKarmark3 жыл бұрын
hello, great video! the reason I came here is that I have a CNC mill and want to use displacement textures to enable varying engraving heights for my end mill to cut a texture/photo image into wood. It would seem this tutorial to create the needed mesh going into F360 from an image/texture is definitely going to be helpful, except I wonder if you know whether I need a specific setting (perhaps from the.OBJ export? or before the t-spline conversion?) that would be optimized in the case of generating a file path that my CNC mill would use to cut the image into wood. I am perhaps suggesting I could maximize the control of the heights before generating the needed file path if I knew whether I had some setting disabled or entirely wrong on the mesh export before getting back into Fusion? More faces? less faces? thanks again :)
@Sillybutts Жыл бұрын
Neat video!
@TrippyLighting Жыл бұрын
It's a bit outdated as Blender has received a number of significant updates, e.g. Gometry Nodes.
@Sillybutts Жыл бұрын
@@TrippyLighting I figured there would be a lot different after 3 years of updates!
@quantumvortex39423 жыл бұрын
OMG... You must go thru a lot of keyboards... every time you pound on those keys I hear little ouches coming from under the keys... Hahaha... Ouch! Good example of using these applications together by the way...
@TrippyLighting3 жыл бұрын
Ha ha ha. No, it's just that the MacBook Pro "butterfly" keyboard is very loud to begin with and it being I the same enclosure as the microphone It is doubly loud.
@keep1hunnid2 жыл бұрын
thank you for the video, but you got to tell people what you press (to access menus, shortcuts, etc.) because we cannot see and for people who never used blender before it is a whole another process to try and figure that out
@TrippyLighting2 жыл бұрын
I disagree. The purpose of my tutorials is not to explain every keystroke. It is to explain the general concept. Concepts translate across applications, keystrokes usually don't!
@keep1hunnid2 жыл бұрын
@@TrippyLighting ok
@TheRealIonizer Жыл бұрын
As soon as I go near the subdivision surface modifier, blender hangs and that is as far as I get with adding textures. Extremely annoying.
@TrippyLighting Жыл бұрын
What do you mean with "go near" ? Can you not use it at all ?
@customerservice2902 Жыл бұрын
How is someone supposed to follow along with a tutorial if you are just hitting buttons on your keyboard, like at 2:47, and not telling us what you did? I have no clue where to find that menu option, or if I even need it. You just hit a magic button and said "screw everybody following along..."
@lyonscultivars3 жыл бұрын
so can i do this in just fusion.
@TrippyLighting3 жыл бұрын
No.
@lyonscultivars3 жыл бұрын
@@TrippyLighting urgh. looks like im going to have to get my head around blender too lol
@TrippyLighting3 жыл бұрын
@@lyonscultivars To be honest, a lot of folks I've come across could actually be working with Blender rather than Fusion 360. It does make a very powerful combo when you can use both in conjunction such as in this case.
@notachannel8560 Жыл бұрын
@@TrippyLighting I think that's really an indictment of Blender's lack of approachability. Fusion 360 aims to mold itself to standard CAD user thinking, while Blender seems to have started with the ethic of building an alien environment. If they'd cloned other 3D programs in UI and interaction then added their substantive features they would've been the dominant software across many industries. Instead Blender remains an incredible Swiss Army knife that gets used begrudgingly.