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2001's METAL GEAR SOLID 2: SONS OF LIBERTY shocked fans and subverted expectations by changing the protagonist mid-way through from grizzled special forces veteran Solid Snake to Raiden, an inexperienced narcissist whose only conception of warfare comes from Virtual Reality simulations.
As a game ostensibly all about warfare, technology, and society, MGS2, by way of its emphasis on VR, was saying a lot more about video games and their relationship to the military than many perhaps understood at the time.
In this, part 9 of our retrospective on MGS2, we delve into precisely this controversial context for MGS2: the fusion that occurred throughout the late 20th Century between the Pentagon, private defense contractors, and the nascent games industry that some have called the 'Military-Entertainment Complex'.
This video is not a critique of violent or war-oriented video games, though it will all but certainly be misunderstood, by at least some of the viewership, as precisely that. No, this isn't a 'Jack Thompson' esque screed against games - rather, it's a critique of the new kind of warfare, not to mention society, that violent, war-related games have (I argue) been exploited to safeguard at the turn of the century.
0:00 - Introduction
1:08 - Part 1
9:57 - Part 2
14:23 - Part 3
19:51 - Part 4
26:48 - Part 5
30:26 - Part 6