You are the VFX GOAT. You're helping make my game jam project come to life! tysm
@joshswanson07 ай бұрын
Appreciate the extra visualizations. Your tutorials are very intuitive!
@Eacaw Жыл бұрын
Just the effect I wanted to learn more about for a current project, thanks! Keep up the awesome, easy to follow tutorials.
@GabrielAguiarProd Жыл бұрын
Thanks, perfect! Glad I can help 👍
@bataraza2 Жыл бұрын
Gabriel, your content is so so so good man
@GabrielAguiarProd Жыл бұрын
Thank you ❤️
@vitaliizyrianov1085 Жыл бұрын
Hello! Could you make a video about shader which blend mesh and terrain? It's very difficult to find good tutorial, but when you explain it makes very easy :) Thanks!
@GabrielAguiarProd Жыл бұрын
How many times do I say "depth"? 🤔 Here's what can be done with this, a Terrain Scanner: kzbin.info/www/bejne/b3XWmaOnnbB3sJI Here's some resources I collected while doing this video: Scene Depth: docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Scene-Depth-Node.html Screen Position: docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Screen-Position-Node.html Eye Space: forum.unity.com/threads/what-is-eye-space-in-unity-shaders-nb-its-not-view-space.797775/ Scene Depth Explanation: www.reddit.com/r/Unity3D/comments/jqpvx4/an_explanation_of_the_scene_depth_node/
@Kaldrin5 ай бұрын
Thank you very much it's what I was looking for!
@GabrielAguiarProd5 ай бұрын
Glad I could help!
@KingRingsting Жыл бұрын
congrats on getting publisher of the week!
@GabrielAguiarProd Жыл бұрын
Thank you! ❤️
@suicune2001 Жыл бұрын
When you show the cubes sinking into the floor, I kept imagining some badass boss smirking with his arms crossed sinking into the floor after giving you some major burn. XD
@fury9941 Жыл бұрын
Loved your tutorial. Simple and straightforward.
@_g_r_m_ Жыл бұрын
I just find it so satisfying when something is that easy to do in shader graph. Unlike custom shadows, what a pain in the ass.
@elival82675 ай бұрын
thank you !
@blacksheep1337 Жыл бұрын
Muito obrigado pelo conteúdo, amigo.
@palanolho825 ай бұрын
Hi there, Nice tutorial as always! Would you be able to say how would you adjust it (or make it different if you wanted to apply a similar effect but to an opaque object with textures? Imagine you have a stone pillar inside lava, the stone pillar's edge near the water would be brighter because it's very hop and moulted (like iron getting out of the forge) Many thanks in advance.
@chrisrakkestad5 ай бұрын
❤❤ now in Unreal please :D
@PaulGeraskin Жыл бұрын
Wooooooow!!! Thank you so much!!
@gr3chu5 ай бұрын
This is great! I have a question though: is it possible to get a color from intersecting geometry? To get a nice blend between objects around the edges? I'm thinking rock on a green surface representing ground. Rock is using this effect, and the intersection on the rock is taking color from the ground?
@shakoret Жыл бұрын
Very smart, ty man ❤
@racine1866 Жыл бұрын
A sacanagem é ter um dos maiores mestres dos Shader da Unity com tutoriais que valem ouro, só falando em inglês kkkkk
@usercontent2112 Жыл бұрын
Ainda bem que sabemos inglês
@racine1866 Жыл бұрын
@@usercontent2112 The Book is on the Table Matter!!
@mariaxr642611 ай бұрын
Hello! Amazing video 🙂 Very inspiring! Does this work in VR for standalone VR headsets?
@ZockerAxel8 ай бұрын
Is it possible to only show this effect around intersections with a object in a certain layer? Or any way to limit the amount of objects it works with?
@px20593 ай бұрын
You should use more color in your example scene. Right now everything is gray and it's hard to see what's going on.
@Ggez-o1n Жыл бұрын
Nice tutorial, Gabriel. I have a problem regarding creating a rapier pierce effect. My effect needs to have a different color for the head and trail, even though they use the same mesh. I don't know how to achieve this. Thank you for your hard work.
@GabrielAguiarProd Жыл бұрын
You can create a gradient via shader. Here's two examples: Stylized Trails: kzbin.info/www/bejne/raeuZ4CEodJ2eac 2D Gradients: kzbin.info/www/bejne/hWeVepylYrapoNU
@Ggez-o1n Жыл бұрын
@@GabrielAguiarProd Thank you very much. You have helped me a lot.
@aag7482 Жыл бұрын
Do you know how you could make this work when using an orthographic camera? It just disappears for me.
@seve8138 Жыл бұрын
Hi, very insightful! Would it be hard to make objects with this shader to intersect with themselves? I can't find a way.
@bigcaka772510 ай бұрын
im trying to do this too since the zwrite on fix for transparent shaders doesnt work in 2022
@murattasdelen8500 Жыл бұрын
man, you super. ı love you.
@Damian_DH Жыл бұрын
do morphers or shape keys work with vertex offset effects?. Let say a hand changing shape can u apply some kind of effect? or it will keep the original vertex pose of the mesh. Great tutorials !!!
@kaptnkarma48054 ай бұрын
@0:56 in that you turned on 'Depth Texture' and 'Opaque Texture' in the render pipeline settings for URP... im currently making a project in HDRP but i cant find the same options for HDRP... any solutions please
@Ooaic Жыл бұрын
hi, I would like to make a shader to merge one or more 3D meshes when they intersect and unmerge them when they move away, similar to the metaball effect, do you have some tutorial or unity asset pack for this?
@okanaydin064 ай бұрын
Hi, I want to make blend transition, so I had my intersection shader which runs but just with opaque objects that can seen on camera. I want to make this effect with an object that doesnt seen on camera. How can I do that?
@YA-dn8be2 ай бұрын
I'm really appreciate your video. I want to run it in webgl. but when I build to web, the shader doesn't work😢. Do you know why?
@GabrielAguiarProd2 ай бұрын
Make Sure the reference of the MainTex is _MainTex. If there isn't a property named MainTex create a Texture2D, name it MainTex and double-check the reference is _MainTex
@rusluck6620 Жыл бұрын
Hi could you make a tutorial on stand energy effect from jojo?
@BogdanKrylov Жыл бұрын
hi! if it possible to do seamless shader for the orthographic camera?
@warriorcast85679 ай бұрын
so, is there a way to get this to work in the source engine?
@zenzren9366 Жыл бұрын
hi, i want to ask about your course on udemy,. I'm confused to choose which one 1. visual effects for game unity 2. unity vfx graph I am very beginner, which of your two courses should I choose first?
@darthsquirrel4247 Жыл бұрын
I would go for the first one as it is a but more suitable for beginners and you get really nice results
@brayandelmee2989 Жыл бұрын
i'm a bit confused on how to use this effect on a fbx with it's own material. Since the shader graph uses transparency how could you have your object with its own texture and this effect on top ?
@CalebRoenigk5 ай бұрын
Use the alpha value from the transparency in the shader as a blend between two different shaders or between two different effects
@Sammysapphira3 ай бұрын
You seem to fundamentally misunderstand how shaders work.
@ekawooha5870 Жыл бұрын
the effect didnt work for me !! even at [4:26] why ??
@jeppetofft Жыл бұрын
Perhaps it's because you placed the last "Subtract" node into the "Ambient Occlusion" input instead of the "Alpha" input. If you can't find the "Alpha" input, you should navigate to the "Graph Settings" within the "Graph Inspector" located in the upper right corner. Here, you should modify the "Surface Type" to "Transparent." Hope this helps!
@rishatmirgaliev672210 ай бұрын
Can someone explain me how to do this in blender? 😅