Unity Shader Graph - Stylized Trails Tutorial

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Gabriel Aguiar Prod.

Gabriel Aguiar Prod.

Күн бұрын

Пікірлер: 189
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
Stylized effects are awesome aren't they? 💥Go learn this awesome Stylized Explosion: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09
@its_jesteR
@its_jesteR 3 жыл бұрын
I just wanna tell you that i appericiate you releasing these tutorials and making them available for free. Thank you for helping aspiring developers and lots of love
@oliverdumrique6269
@oliverdumrique6269 3 ай бұрын
One of the best shader tutorials I've seen in a while! Perfectly paced and informative of the whole process. Subscribed!
@RiversJ
@RiversJ 3 жыл бұрын
Fantastic to see you getting sponsored by Unity, your tutorials inspired me to dabble in VFX Graph, now i get to do it professionally.
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
That's so awesome! Wish nothing but the best ;)
@manolov4074
@manolov4074 3 жыл бұрын
Unity sponsorship AHHAHA NICE. I love that I was a part of the channel when it was not big :) Keep killing em Gabi !!
@AshCooper-d6c
@AshCooper-d6c 2 ай бұрын
nice tutorial! i appreciate how you show us every step along the way, even the process of drawing your own custom trail.
@GabrielAguiarProd
@GabrielAguiarProd 2 ай бұрын
Glad it was helpful!
@MSCardinal
@MSCardinal 3 жыл бұрын
The best Unity VFX channel strikes again. Thank you very much for your awesome tutorials :)
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
You're very welcome!
@RafaelSnyder-c2j
@RafaelSnyder-c2j 4 ай бұрын
like
@morganlak4337
@morganlak4337 3 жыл бұрын
This is such a fantastic and simple technique, I'm an unreal user but it transfers seamlessly
@raploky
@raploky 2 жыл бұрын
It's awesome! Thank you! I feel like traveler discovering new places when I watch your tutors!
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
Glad you like them!
@boncret
@boncret 3 жыл бұрын
Looks amazing and its adaptable on many different uses!
@serj_1264
@serj_1264 3 жыл бұрын
hi Gabriel! congrats for your recent milesteone! 5M views! Truely deserved!
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
That's so awesome from you, thanks Sergio! Have a great week!
@Airidas12111
@Airidas12111 3 жыл бұрын
Thank you so much for these amazing tutorials! I have recently started looking more into VFX and your videos and courses in Udemy are very helpful
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Glad you like them!
@nikhilvardhantawania4591
@nikhilvardhantawania4591 2 жыл бұрын
ISSUE: Trail is flattened out instead of waved FIX: 1. Make sure in the Master Node(Vertex-Fragment) you have "Alpha Clip Threshold" is present and enabled not grayed out. 2. And of course for the texture png image properties set the WRAP mode to 'Repeat' and TEXTURE TYPE as 'Default'.
@GabrielAguiarProd
@GabrielAguiarProd Жыл бұрын
That's an awesome Tip, thanks for sharing it with the community! 👍
@okidokii2871
@okidokii2871 Жыл бұрын
you're amazing! Thank you!
@madhusudansharma9506
@madhusudansharma9506 Жыл бұрын
I still have that issue
@saharalucas2668
@saharalucas2668 Жыл бұрын
Thank you so much you saved my night with this!
@delspeedy
@delspeedy 7 ай бұрын
Great tutorial i learned so much from you. Thanks a lot you are the best!
@GabrielAguiarProd
@GabrielAguiarProd 7 ай бұрын
Happy to hear that!
@hayesgeldmacher8592
@hayesgeldmacher8592 Жыл бұрын
this was super helpful- Thank you!
@GabrielAguiarProd
@GabrielAguiarProd Жыл бұрын
Glad it was! 👍
@RobinDoesUnity
@RobinDoesUnity 3 жыл бұрын
My dude, that tutorial was amazing! Thank you so much for offering these for free. I will consider subscribing to your patreon. :)
@benjaminlehmann
@benjaminlehmann 3 жыл бұрын
This is totally epic. Excellent. Thank you.
@XcutAngel
@XcutAngel 3 жыл бұрын
every time i think i did anything neat in my own project you come out with a tutorial that's so lightweight and perfect it forces me to redo my efforts :( lol
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
lol well, didn't meant to ;) Good luck on your project btw !
@igormoreiravilhena2917
@igormoreiravilhena2917 Жыл бұрын
Thank you so much Gabriel! 🙏👌💯
@kumorikuma
@kumorikuma 10 ай бұрын
Thank you so much! This is exactly what I was looking for and it was really easy to follow along
@roowiki
@roowiki 6 ай бұрын
How did you solve it?
@yichongshen2928
@yichongshen2928 3 жыл бұрын
Awesome tutorial! You are so helpful like always.
@thejaycem
@thejaycem 10 ай бұрын
Damn, i got 8 ads in that video, hope that you earn some money from it
@Hina_763_sorasaki
@Hina_763_sorasaki Жыл бұрын
really helped a lot! thanks!
@gentlemengamings
@gentlemengamings 5 ай бұрын
This is great! Im making a demon slayer vr game, and these will be great for the breathing styles!
@JackAllpikeMusic
@JackAllpikeMusic Жыл бұрын
No matter what I seem to do, my trail seems to have a hard edge, with no transparency dropping off on the sides. :/
@HeddaSolstad
@HeddaSolstad 3 жыл бұрын
I feel like I just watched black magic.... I am gonna have to rewatch this video a few times to get everything. But thank you for making the tutorial
@alexchatziagapis2351
@alexchatziagapis2351 3 жыл бұрын
Love this channel
@satellite4349
@satellite4349 Жыл бұрын
Thanks so much for this tutorial! I ended up just using the particle effect at the end, I'm making a first person spell casting game and the trail looks really flat when its traveling directly away from the camera, but the particles still look super cool! I'm sure I will deffinitely find a good use for the trails though!
@felipe18383
@felipe18383 2 жыл бұрын
Great tutorial, Thanks!
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
You're welcome!
@akiraakiraakiraakira
@akiraakiraakiraakira 10 ай бұрын
amazing. thank yu so much :3
@Liqvidniy
@Liqvidniy 3 жыл бұрын
Beautiful
@johnw3194
@johnw3194 3 жыл бұрын
Great ,thanks!
@juliaeichhorst
@juliaeichhorst 2 жыл бұрын
at 10:25 your trail looks very whispy at the end, for me mine looks chunky as it dissipates no matter what texture I make. Do you know what I could be doing wrong? As well, when I move my trail around it produces it on multiple planes that are highlighted when i'm moving it, making it look weird when it making it turn corners cause it folds on it's self
@miserstecher123
@miserstecher123 2 жыл бұрын
thats probably due to the unity provided trail renderer not being as well made, i'd suggest trying some of the free options mentioned in this tutorial, i myself have literally no idea what to do either or how to implement the community provided renders but i guess we have no other option anyway :)
@rutchjohnson
@rutchjohnson 3 жыл бұрын
Very helpful tutorial!
@woohj7649
@woohj7649 3 жыл бұрын
Thanks tutorial!
@antix527
@antix527 2 жыл бұрын
Do you think you could release a beginner course on shader graph? all these tutorials are so amazing and easy-to-follow but I think something that goes more in-depth with explanations and gives me a greater understanding of what exactly I'm doing and why, would be great! I'd definitely pay for it. Thanks :D
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
Yes I totally understand. Well there's this course which is exactly that, from beginner to intermediate: www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=16.99_UNTIL_20-03
@antix527
@antix527 2 жыл бұрын
@@GabrielAguiarProd amazing! Thankyou
@manai2683
@manai2683 Жыл бұрын
This is almost good for some stylized slashes too. Interesting.
@OnTheWayToTheDirection
@OnTheWayToTheDirection 7 ай бұрын
RESPECT!!!!! BRO
@BrianLife
@BrianLife Жыл бұрын
( Question then Fixed Edit: Im so grateful. I have one issue, ( so far) my texture is very clipped, like I dont see the smooth soft brush, gradients I made in Krita, the wave. it seems to be almost clamping or harshly crude around edges. not like my texture...ad tips? EDIT: oh I had Alpha clipping oN, when I shut it off, is shows as the black /gray/white texture is, smooth, soft! wow!
@bantix9902
@bantix9902 4 ай бұрын
This is magic to me
@manolov4074
@manolov4074 3 жыл бұрын
Gabi , I had a very interesting idea for a video. Might as well drop it here in the comments. It will probably be very difficult tho. The idea is to create a vfx of a realistic water but it can gradually fill up a tank. And that way we can show the mesh rising up with the help of the Vfx. I think that would be an interesting thing. Niagara in Unreal had something like that but no one ever showed how it is done. Thought it might be cool. Cheers :)
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Thanks for the idea! Difficult, but thanks ;)
@manolov4074
@manolov4074 3 жыл бұрын
@@GabrielAguiarProd It is difficult for sure :) No problem. I really want to see the channel grow even more. I think you deserve it :)
@csellers900
@csellers900 2 жыл бұрын
1:51 why don't I have those 3 options on the tab list dropdown?
@pequeno3d
@pequeno3d 3 жыл бұрын
Really awesome 😱
@darrenblondin
@darrenblondin 3 жыл бұрын
Thanks a lot for this tutorial. Mine, when it's moving it looks great, but when it stops the trail sort of folds up like an accordion. I noticed your trail stays long and flowing when the object isn't moving. How do you achieve that and do you have any advice to keep it from folding up? I'm guessing this is an artifact of the stretch texture mode and I couldn't find any obvious way to minimize it.
@FourMileFox
@FourMileFox 3 жыл бұрын
Having the same issue. The trail kind of tapers off and then restarts. Were you able to resolve this?
@rovivodesign9387
@rovivodesign9387 3 жыл бұрын
I love you Gabriel
@suicune2001
@suicune2001 3 жыл бұрын
Thanks! I was doing ok until it came to clamping the alpha. Then the whole thing turns invisible for some reason. :( I'm still trying to figure out why.
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Try to play with alpha clip, you may need to turn it On in the Graph Inspector.
@suicune2001
@suicune2001 3 жыл бұрын
@@GabrielAguiarProd For whatever reason I had to uncheck the Alpha Clip option for it to work properly. 0_o
@incbyakyabyakya6275
@incbyakyabyakya6275 2 жыл бұрын
@@suicune2001 did u find the solution?
@suicune2001
@suicune2001 2 жыл бұрын
@@incbyakyabyakya6275 Apparently I had to uncheck the alpha clip. Which is basically the opposite of what he had to do. It's very strange.
@incbyakyabyakya6275
@incbyakyabyakya6275 2 жыл бұрын
@@suicune2001 i have found the problem, it was too small intensity of the white in the alpha texture)
@albertpujols6589
@albertpujols6589 3 жыл бұрын
so beautiful! useful video
@AlqueMeteor
@AlqueMeteor 7 ай бұрын
So cool!
@TheNei
@TheNei 3 жыл бұрын
Very Cool!! Thanks!!
@nxt_tim
@nxt_tim 3 жыл бұрын
Really love your vids. Do try to reduce the "by the way" tho please, it gets a bit distracting over time
@lejocarry
@lejocarry 2 жыл бұрын
Problem : My trail seems flat unlike your "flame movement"... Fix : the import parameters of the png were wrong. Make sure to have Texture Type : Defauult (I was doing sprite/pixel art) Thanks for the tutorial ! It's really good stuff ♥
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
Thanks for sharing
@mariodanielvazquez5368
@mariodanielvazquez5368 2 жыл бұрын
I tried with this solutions but it didn't work for me. The solution was changing the Wrap Mode to: "Repeat" (on the PNG properties). Thanks!
@nat-rose
@nat-rose 2 жыл бұрын
@@mariodanielvazquez5368 YES that worked thank you!
@binodsarkarIN
@binodsarkarIN 2 жыл бұрын
doesnt work, mine was set on default but it still looks flat, please help ?
@nikhilvardhantawania4591
@nikhilvardhantawania4591 2 жыл бұрын
@@binodsarkarIN Same for me
@chicao.do.blender
@chicao.do.blender Жыл бұрын
your work is amazing mas ce já sabe disso. o tanto de conhecimento q eu obtive em 5 segundos do seu video vale horas de leitura de documentação.
@dagarik1979
@dagarik1979 6 ай бұрын
everything worked out, except for the movement of particles behind the wake. All settings are in local. When changing "update particles" from "global" to "local", the particles continue to rotate around the glowing point and do not follow the tail. Help me solve the problem
@vladislavussenko6477
@vladislavussenko6477 2 жыл бұрын
Thanks man
@farfama
@farfama 10 ай бұрын
Great tutorial. Any tips on how to make it feel less stylized? I like the effect but it doesn't match the more realistic graphics I have in my game currently.
@pygarg26
@pygarg26 2 ай бұрын
Great but how do you remove the shadows ?
@estebanairasca6435
@estebanairasca6435 3 жыл бұрын
Great work Gabriel, now I'm kinda of interested in VFX but the thing is that IDK when using shader is a good idea or textures, or both for making something. I mean of course it depends on what I'm looking for but if you can tell me some advice it would be great!
@AnilAnimator123
@AnilAnimator123 2 жыл бұрын
Amazing tutorial!! Please keep share video like this. I have bought a course of your from Udemy.
@lawrence9713
@lawrence9713 4 ай бұрын
I want such ball attached to a character and the trail appears when the character moves. but the vfx does not stay in place and disapears
@plyrni3
@plyrni3 3 жыл бұрын
Wow big gg This is beautiful
@BrianLife
@BrianLife Жыл бұрын
Are there other ways to make this smooth, with the Unity version, no plug in or purchased packages? Any adjustments to be made so it’s not glitchy? K don’t have money to by the $30, one.
@sanfera5644
@sanfera5644 2 жыл бұрын
One more option! You can multiply the entire shader with a gradient, and control the gradient with a custom float value. So basically, a new UV, create a new gradient, multiply this with a float value of 1, and then multiply this float controlled gradient with final result of the shader. Then, create a particle system that does nothing, Add Custom Data, Vector with 1 element, Element name X, change it to the float name you use to control the shader, And control the float with a curve by using the particle lifetime. Adjust the particle lifetiem to juust a bit shorter than trail itself, and voilla. Or, the custom data part could be added to whatever particle system you wanted to attach this trail to. What is actually happening is, trail's end point will become invisible and then trail will close off. Since the shader already faded out, the stretched end of trail will be invisible and its animation doesn't matter. Is it good? Eeehhh... Only one trail maybe. Or multiple custom datas with multiple shader float values, all with different names. Not the most elegant way maybe, but it worked for me.
@AlanAstle
@AlanAstle 2 жыл бұрын
I don't understand what the "specially prepared texture that comes with telegraph" is. Is this a commercial texture?
@HJY4353
@HJY4353 3 жыл бұрын
The material of the shader graphs looks pink, but what should I do?
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Make sure you are in URP or HDRP. Don't forget to press the 'Save Asset' button on the top left corner of shader graph.
@somecookie4329
@somecookie4329 3 жыл бұрын
@@GabrielAguiarProd I had the same Problem and the 'Save asset' Button solved it, Thanks!
@workthenplay
@workthenplay 2 жыл бұрын
@@GabrielAguiarProd The save asset was the fix for me too. Thanks!!
@jasonwilliams8730
@jasonwilliams8730 3 жыл бұрын
👍
@onuronursal2156
@onuronursal2156 3 жыл бұрын
hey can you do a tutorial about water splashing and wave attack or something like that?
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Maybe, yeah.
@catafest
@catafest 3 жыл бұрын
good tutorial ! thank you for share. can you make a shield with a custom geometry ?
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Maybe something like this: kzbin.info/www/bejne/f4ukq5ahf8aGhZo
@catafest
@catafest 3 жыл бұрын
@@GabrielAguiarProd Looks ok! Thank you.
@mipd7935
@mipd7935 Жыл бұрын
I noticed that in the tutorial there is always a shadow to the tail...but in the final render there is not....how could I remove this shadow?
@zskull162
@zskull162 3 жыл бұрын
I am on an older unity version (2019.4.31), and i don't see "Shader Graph > Blank Shader graph" in the create menu. What do I do instead?
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
You can start with an Unlit Graph.
@TubbyMusics
@TubbyMusics 2 жыл бұрын
hello can we do this same in built in renderer ?
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
Yes you can. In the latest unity versions 2021.2 you can use shader graph in the built in renderer.
@TubbyMusics
@TubbyMusics 2 жыл бұрын
@@GabrielAguiarProd i using unity 2021.2 but when i do everything you do in this video, unity gives me a pink texture ( null material )
@MM-od9gr
@MM-od9gr Жыл бұрын
i followed the tutorial until 7:01 bt my shader turns out pink, i also checked if i followed all steps, i´m wondering if u have an idea what it could be?
@GabrielAguiarProd
@GabrielAguiarProd Жыл бұрын
Make sure you are in URP. I would recommend creating an empty project with Unity Hub and select URP as the template.
@CompetitiveMinecraftLegacy
@CompetitiveMinecraftLegacy Жыл бұрын
please help, when i set the texture of the trail to the texture you showed us how to create, the "tilling and offset" block part just transforms it into a wide line
@jeronimocollares320
@jeronimocollares320 2 жыл бұрын
Hi. At 13.56, where or how u change the size (how to enable to type the value and parameter)? (edited - spacebar :) )
@outside2000s
@outside2000s 3 ай бұрын
One question: How did you make the trail's transparent smooth while turning on the alpha Clipping?🤔If I turn off the alpha Clipping, the transparent is soft but the shadow's shape does not fit the trail's shape.
@leonard4
@leonard4 Жыл бұрын
Is there a way to make the VFX trail only follow the Trail object and not be affected by a parent object that that trail is a child of? Trying to use this as a rotating fire shield effect but when the player moves the trail is moving with the player and not just rotating with its own circular trail.
@sekker2k446
@sekker2k446 3 жыл бұрын
Some realistic vfx for hdrp? Thanks i LOVE your skills
@neelamshahi8630
@neelamshahi8630 3 жыл бұрын
Keep it up
@xXRazor03Xx
@xXRazor03Xx Жыл бұрын
I wonder, I have encountered a problem in Unity where a Visual effect is not shown in the Scene window but funnily renders and shows in the game window. Do you or someone know wy this is?
@francescobrunocia3110
@francescobrunocia3110 Жыл бұрын
Can i increase the density of particle emitted by my trail
@Ai_Unofficial
@Ai_Unofficial 2 ай бұрын
Can I get this trail using build in pipeline
@ssalovaa
@ssalovaa Жыл бұрын
would these work with the particle system's trails?
@GabrielAguiarProd
@GabrielAguiarProd Жыл бұрын
Perhaps yeah yeah. It's harder to get the shader working, you would need custom vertex streams. But it's possible.
@technoviking9999
@technoviking9999 3 жыл бұрын
How do you have all those options available like depth write? I'm working in Unity 2021.7 and they're not anywhere to be found.
@doomyyy2337
@doomyyy2337 3 жыл бұрын
Does this work for line renderers?
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
This works in pretty much anything that accepts a material. So yes, it works with the line renderer.
@peny1981
@peny1981 2 жыл бұрын
Can i make sth like trailrederer using this tool? For example with transparency of trail changing progesivly with its lenght.
@astridpinel
@astridpinel Жыл бұрын
my material just looks bright pink when I drag and drop it!!! what might be the problem!?!?!
@dertobbe1176
@dertobbe1176 Жыл бұрын
Good
@ThanhNguyen-po7zy
@ThanhNguyen-po7zy 2 жыл бұрын
For some reason, I see the tail only when I move the trail, then it is shorten and disappear. Do you know why? Thanks for the nice tutorial btw.
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
That's normal behaviour of the Trail Renderer. If you wanna have a look at the trail and work on it without disappearing you can increase the duration/lifetime to a lot and then move the trail a little bit to the side "only with one stroke".
@psadicodes
@psadicodes 3 жыл бұрын
I have pink issue with shader how do I fix it ? (I am using 2D) please help me
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Are you in URP?
@dhaloh
@dhaloh 3 жыл бұрын
Mine's also pink and I'm in URP.
@dhaloh
@dhaloh 3 жыл бұрын
I had the same problem and I found why it happened. When he saves the asset I did ctrl + s to save but that doesn't save the asset, it saves the file. You have to click "save asset" in your shadergraph top menu and then create material.
@gtgmyt2589
@gtgmyt2589 3 жыл бұрын
Bro how to make shader like Zelda with unity
@nikolaifilipov4163
@nikolaifilipov4163 Жыл бұрын
I followed the steps but my trail does not have the smoke detail at the end of the tails so can someone help me achieve that please :)
@vampirexorcist
@vampirexorcist 2 жыл бұрын
i applied the material on the plane but its just a magenta color? please help.
@aaronsimon5527
@aaronsimon5527 2 жыл бұрын
Hey - If you're still having this issue (or anyone else) you may need to upgrade your project you use the Universal Render Pipeline. There's official unity documentation if you search "Installing the Universal Render Pipeline into an existing Project". I had this issue but it was only because i was missing the final step.
@ripsy
@ripsy 3 жыл бұрын
The start of my trail textuer is like a sharp line, how can i get it to blend in more?
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Not sure what's happening there, but the texture is very important. Try to play with it rotate it, scale it down or up, etc.
@Hyphen3372
@Hyphen3372 3 жыл бұрын
can you help me? idk what is going on but the simple noise is broken for and idk how to fix it.
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
How broken? Make sure shader graph is up to date btw.
@AlexanderBurdun
@AlexanderBurdun Жыл бұрын
Hi! I've tried to use this shader as strip renderer inside VfxGraph, but is is "inverted" (transparent at start and solid at the end) I've played with it a lot of time but not achieved success, would you help me with it? I've tried to invert movement of noize textures and cutting direction but result is the same.
@issaelynuma9001
@issaelynuma9001 Жыл бұрын
time node is not working. some Help?
@UltramarineAfterglow
@UltramarineAfterglow 3 жыл бұрын
I appreciate this tutorial, but the Unity trail renderer is quite clunky to work with (just as the Unity line renderer). I personally much prefer making these effects only with the Unity shadergraph and vfx graph. But your tutorials are awesome :)
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Agreed! Around 12:12 I mention that the trail renderer is not that great and there’s alternatives for creating smooth trails.
@IndieGamesWTF
@IndieGamesWTF 2 жыл бұрын
I'm trying the same stuff with HDRP but the result is very different :/
@jbsunking
@jbsunking 2 жыл бұрын
How come my default particle is not scrolling like yours...?
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
There's a drop down menu in the scee, you can google it where it is, called Animated Materials. Maybe you need to to turn it on to see the shader in action. OR make sure the material assigned has a value different then 0 in the speed.
@__dane__
@__dane__ 3 жыл бұрын
I'm surprised you didn't try to figure out Particle Strips in VFX Graph
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Guess I hadn't the time, plus the focus was a bit more towards the shader and texture. But if you end up creating trails with the Particle Strip in VFX Graph, let me know. I'm curious.
@__dane__
@__dane__ 3 жыл бұрын
@@GabrielAguiarProd I'm working on something now. Particle strips are still missing some features but I've been making good progress lately. My latest experiment has been to use the Heads and Trails system but instead of Trigger Event Over Time use Trigger Event Always. Set the Trigger Event Always Rate to the strip capacity in the Initialize Particle Strip Context. Then, for the strips, I Set Position to the result of a Bezier curve created from oldPosition, position, and targetPosition (all set to current). I did try using oldPosition (Source) as point A - and that should work well in runtime - but I was having some annoying position snapping when using a test animation in timeline (this is likely only an issue that only appears when editing in timeline, it does not appear when the system is played normally). You can use the built-in Sample Bezier node or you can create a (three-point) Quadratic Bezier Curve with a few simple lerps (see Freya's Bezier Curves video for a great example). There is a simpler example given (in one of the threads linked below) to lerp between oldPosition and position using a T value = spawnIndex / spawnCount; Following that example I used T = spawnIndexInStrip / spawnCount for my strips. I've tried using particleCountInStrip instead of spawnCount but I haven't determined if there are any significant differences yet. Unity has prototyped smooth spawning mode using sub-frame interpolation, shown in one of the following threads. These two threads discuss the current issues vfx graph has with spawning from a moving system: forum.unity.com/threads/trigger-event-over-distance-how-to-spawn-evenly-between-position-and-oldposition.1190797/ forum.unity.com/threads/how-to-improve-appearance-of-a-moving-system-spawning-behavior.1166027/
@jasonjason1023
@jasonjason1023 11 күн бұрын
how to output video❤❤❤
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