Stylized effects are awesome aren't they? 💥Go learn this awesome Stylized Explosion: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09
@oliverdumrique6269Ай бұрын
One of the best shader tutorials I've seen in a while! Perfectly paced and informative of the whole process. Subscribed!
@its_jesteR3 жыл бұрын
I just wanna tell you that i appericiate you releasing these tutorials and making them available for free. Thank you for helping aspiring developers and lots of love
@AshCooper-d6c20 күн бұрын
nice tutorial! i appreciate how you show us every step along the way, even the process of drawing your own custom trail.
@GabrielAguiarProd20 күн бұрын
Glad it was helpful!
@RiversJ2 жыл бұрын
Fantastic to see you getting sponsored by Unity, your tutorials inspired me to dabble in VFX Graph, now i get to do it professionally.
@GabrielAguiarProd2 жыл бұрын
That's so awesome! Wish nothing but the best ;)
@manolov40743 жыл бұрын
Unity sponsorship AHHAHA NICE. I love that I was a part of the channel when it was not big :) Keep killing em Gabi !!
@morganlak43373 жыл бұрын
This is such a fantastic and simple technique, I'm an unreal user but it transfers seamlessly
@nikhilvardhantawania4591 Жыл бұрын
ISSUE: Trail is flattened out instead of waved FIX: 1. Make sure in the Master Node(Vertex-Fragment) you have "Alpha Clip Threshold" is present and enabled not grayed out. 2. And of course for the texture png image properties set the WRAP mode to 'Repeat' and TEXTURE TYPE as 'Default'.
@GabrielAguiarProd Жыл бұрын
That's an awesome Tip, thanks for sharing it with the community! 👍
@okidokii2871 Жыл бұрын
you're amazing! Thank you!
@madhusudansharma9506 Жыл бұрын
I still have that issue
@saharalucas2668 Жыл бұрын
Thank you so much you saved my night with this!
@MSCardinal2 жыл бұрын
The best Unity VFX channel strikes again. Thank you very much for your awesome tutorials :)
@GabrielAguiarProd2 жыл бұрын
You're very welcome!
@RafaelSnyder-c2j2 ай бұрын
like
@raploky2 жыл бұрын
It's awesome! Thank you! I feel like traveler discovering new places when I watch your tutors!
@GabrielAguiarProd2 жыл бұрын
Glad you like them!
@boncret3 жыл бұрын
Looks amazing and its adaptable on many different uses!
@serj_12642 жыл бұрын
hi Gabriel! congrats for your recent milesteone! 5M views! Truely deserved!
@GabrielAguiarProd2 жыл бұрын
That's so awesome from you, thanks Sergio! Have a great week!
@TheUncutAngel2 жыл бұрын
every time i think i did anything neat in my own project you come out with a tutorial that's so lightweight and perfect it forces me to redo my efforts :( lol
@GabrielAguiarProd2 жыл бұрын
lol well, didn't meant to ;) Good luck on your project btw !
@Airidas121113 жыл бұрын
Thank you so much for these amazing tutorials! I have recently started looking more into VFX and your videos and courses in Udemy are very helpful
@GabrielAguiarProd3 жыл бұрын
Glad you like them!
@manai2683 Жыл бұрын
This is almost good for some stylized slashes too. Interesting.
@kumorikuma8 ай бұрын
Thank you so much! This is exactly what I was looking for and it was really easy to follow along
@roowiki4 ай бұрын
How did you solve it?
@HeddaSolstad2 жыл бұрын
I feel like I just watched black magic.... I am gonna have to rewatch this video a few times to get everything. But thank you for making the tutorial
@gentlemengamings3 ай бұрын
This is great! Im making a demon slayer vr game, and these will be great for the breathing styles!
@hayesgeldmacher859211 ай бұрын
this was super helpful- Thank you!
@GabrielAguiarProd11 ай бұрын
Glad it was! 👍
@satellite4349 Жыл бұрын
Thanks so much for this tutorial! I ended up just using the particle effect at the end, I'm making a first person spell casting game and the trail looks really flat when its traveling directly away from the camera, but the particles still look super cool! I'm sure I will deffinitely find a good use for the trails though!
@igormoreiravilhena2917 Жыл бұрын
Thank you so much Gabriel! 🙏👌💯
@delspeedy5 ай бұрын
Great tutorial i learned so much from you. Thanks a lot you are the best!
@GabrielAguiarProd5 ай бұрын
Happy to hear that!
@manolov40743 жыл бұрын
Gabi , I had a very interesting idea for a video. Might as well drop it here in the comments. It will probably be very difficult tho. The idea is to create a vfx of a realistic water but it can gradually fill up a tank. And that way we can show the mesh rising up with the help of the Vfx. I think that would be an interesting thing. Niagara in Unreal had something like that but no one ever showed how it is done. Thought it might be cool. Cheers :)
@GabrielAguiarProd2 жыл бұрын
Thanks for the idea! Difficult, but thanks ;)
@manolov40742 жыл бұрын
@@GabrielAguiarProd It is difficult for sure :) No problem. I really want to see the channel grow even more. I think you deserve it :)
@benjaminlehmann2 жыл бұрын
This is totally epic. Excellent. Thank you.
@alexchatziagapis23513 жыл бұрын
Love this channel
@thejaycem8 ай бұрын
Damn, i got 8 ads in that video, hope that you earn some money from it
@yichongshen29283 жыл бұрын
Awesome tutorial! You are so helpful like always.
@RobinDoesUnity3 жыл бұрын
My dude, that tutorial was amazing! Thank you so much for offering these for free. I will consider subscribing to your patreon. :)
@juliaeichhorst2 жыл бұрын
at 10:25 your trail looks very whispy at the end, for me mine looks chunky as it dissipates no matter what texture I make. Do you know what I could be doing wrong? As well, when I move my trail around it produces it on multiple planes that are highlighted when i'm moving it, making it look weird when it making it turn corners cause it folds on it's self
@miserstecher1232 жыл бұрын
thats probably due to the unity provided trail renderer not being as well made, i'd suggest trying some of the free options mentioned in this tutorial, i myself have literally no idea what to do either or how to implement the community provided renders but i guess we have no other option anyway :)
@Hina_763_sorasaki11 ай бұрын
really helped a lot! thanks!
@dagarik19794 ай бұрын
everything worked out, except for the movement of particles behind the wake. All settings are in local. When changing "update particles" from "global" to "local", the particles continue to rotate around the glowing point and do not follow the tail. Help me solve the problem
@rovivodesign93873 жыл бұрын
I love you Gabriel
@AlqueMeteor5 ай бұрын
So cool!
@antix5272 жыл бұрын
Do you think you could release a beginner course on shader graph? all these tutorials are so amazing and easy-to-follow but I think something that goes more in-depth with explanations and gives me a greater understanding of what exactly I'm doing and why, would be great! I'd definitely pay for it. Thanks :D
@GabrielAguiarProd2 жыл бұрын
Yes I totally understand. Well there's this course which is exactly that, from beginner to intermediate: www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=16.99_UNTIL_20-03
@antix5272 жыл бұрын
@@GabrielAguiarProd amazing! Thankyou
@JackAllpikeMusic Жыл бұрын
No matter what I seem to do, my trail seems to have a hard edge, with no transparency dropping off on the sides. :/
@Liqvidniy3 жыл бұрын
Beautiful
@rutchjohnson2 жыл бұрын
Very helpful tutorial!
@akiraakiraakiraakira8 ай бұрын
amazing. thank yu so much :3
@bantix99022 ай бұрын
This is magic to me
@johnw31943 жыл бұрын
Great ,thanks!
@nxt_tim2 жыл бұрын
Really love your vids. Do try to reduce the "by the way" tho please, it gets a bit distracting over time
@felipe18383 Жыл бұрын
Great tutorial, Thanks!
@GabrielAguiarProd Жыл бұрын
You're welcome!
@OnTheWayToTheDirection5 ай бұрын
RESPECT!!!!! BRO
@lejocarry2 жыл бұрын
Problem : My trail seems flat unlike your "flame movement"... Fix : the import parameters of the png were wrong. Make sure to have Texture Type : Defauult (I was doing sprite/pixel art) Thanks for the tutorial ! It's really good stuff ♥
@GabrielAguiarProd2 жыл бұрын
Thanks for sharing
@mariodanielvazquez53682 жыл бұрын
I tried with this solutions but it didn't work for me. The solution was changing the Wrap Mode to: "Repeat" (on the PNG properties). Thanks!
@nat-rose2 жыл бұрын
@@mariodanielvazquez5368 YES that worked thank you!
@binodsarkarIN2 жыл бұрын
doesnt work, mine was set on default but it still looks flat, please help ?
@nikhilvardhantawania4591 Жыл бұрын
@@binodsarkarIN Same for me
@suicune20013 жыл бұрын
Thanks! I was doing ok until it came to clamping the alpha. Then the whole thing turns invisible for some reason. :( I'm still trying to figure out why.
@GabrielAguiarProd3 жыл бұрын
Try to play with alpha clip, you may need to turn it On in the Graph Inspector.
@suicune20013 жыл бұрын
@@GabrielAguiarProd For whatever reason I had to uncheck the Alpha Clip option for it to work properly. 0_o
@incbyakyabyakya62752 жыл бұрын
@@suicune2001 did u find the solution?
@suicune20012 жыл бұрын
@@incbyakyabyakya6275 Apparently I had to uncheck the alpha clip. Which is basically the opposite of what he had to do. It's very strange.
@incbyakyabyakya62752 жыл бұрын
@@suicune2001 i have found the problem, it was too small intensity of the white in the alpha texture)
@woohj76493 жыл бұрын
Thanks tutorial!
@chicao.do.blender Жыл бұрын
your work is amazing mas ce já sabe disso. o tanto de conhecimento q eu obtive em 5 segundos do seu video vale horas de leitura de documentação.
@lawrence97132 ай бұрын
I want such ball attached to a character and the trail appears when the character moves. but the vfx does not stay in place and disapears
@sanfera5644 Жыл бұрын
One more option! You can multiply the entire shader with a gradient, and control the gradient with a custom float value. So basically, a new UV, create a new gradient, multiply this with a float value of 1, and then multiply this float controlled gradient with final result of the shader. Then, create a particle system that does nothing, Add Custom Data, Vector with 1 element, Element name X, change it to the float name you use to control the shader, And control the float with a curve by using the particle lifetime. Adjust the particle lifetiem to juust a bit shorter than trail itself, and voilla. Or, the custom data part could be added to whatever particle system you wanted to attach this trail to. What is actually happening is, trail's end point will become invisible and then trail will close off. Since the shader already faded out, the stretched end of trail will be invisible and its animation doesn't matter. Is it good? Eeehhh... Only one trail maybe. Or multiple custom datas with multiple shader float values, all with different names. Not the most elegant way maybe, but it worked for me.
@pequeno3d2 жыл бұрын
Really awesome 😱
@BrianLife Жыл бұрын
( Question then Fixed Edit: Im so grateful. I have one issue, ( so far) my texture is very clipped, like I dont see the smooth soft brush, gradients I made in Krita, the wave. it seems to be almost clamping or harshly crude around edges. not like my texture...ad tips? EDIT: oh I had Alpha clipping oN, when I shut it off, is shows as the black /gray/white texture is, smooth, soft! wow!
@darrenblondin2 жыл бұрын
Thanks a lot for this tutorial. Mine, when it's moving it looks great, but when it stops the trail sort of folds up like an accordion. I noticed your trail stays long and flowing when the object isn't moving. How do you achieve that and do you have any advice to keep it from folding up? I'm guessing this is an artifact of the stretch texture mode and I couldn't find any obvious way to minimize it.
@FourMileFox2 жыл бұрын
Having the same issue. The trail kind of tapers off and then restarts. Were you able to resolve this?
@albertpujols65893 жыл бұрын
so beautiful! useful video
@outside2000sАй бұрын
One question: How did you make the trail's transparent smooth while turning on the alpha Clipping?🤔If I turn off the alpha Clipping, the transparent is soft but the shadow's shape does not fit the trail's shape.
@csellers9002 жыл бұрын
1:51 why don't I have those 3 options on the tab list dropdown?
@TheNei3 жыл бұрын
Very Cool!! Thanks!!
@pygarg2618 күн бұрын
Great but how do you remove the shadows ?
@AnilAnimator1232 жыл бұрын
Amazing tutorial!! Please keep share video like this. I have bought a course of your from Udemy.
@farfama8 ай бұрын
Great tutorial. Any tips on how to make it feel less stylized? I like the effect but it doesn't match the more realistic graphics I have in my game currently.
@vladislavussenko64772 жыл бұрын
Thanks man
@plyrni32 жыл бұрын
Wow big gg This is beautiful
@astridpinel Жыл бұрын
my material just looks bright pink when I drag and drop it!!! what might be the problem!?!?!
@mipd7935 Жыл бұрын
I noticed that in the tutorial there is always a shadow to the tail...but in the final render there is not....how could I remove this shadow?
@Ai_Unofficial27 күн бұрын
Can I get this trail using build in pipeline
@zskull1622 жыл бұрын
I am on an older unity version (2019.4.31), and i don't see "Shader Graph > Blank Shader graph" in the create menu. What do I do instead?
@GabrielAguiarProd2 жыл бұрын
You can start with an Unlit Graph.
@xXRazor03Xx Жыл бұрын
I wonder, I have encountered a problem in Unity where a Visual effect is not shown in the Scene window but funnily renders and shows in the game window. Do you or someone know wy this is?
@jeronimocollares3202 жыл бұрын
Hi. At 13.56, where or how u change the size (how to enable to type the value and parameter)? (edited - spacebar :) )
@estebanairasca64352 жыл бұрын
Great work Gabriel, now I'm kinda of interested in VFX but the thing is that IDK when using shader is a good idea or textures, or both for making something. I mean of course it depends on what I'm looking for but if you can tell me some advice it would be great!
@CompetitiveMinecraftLegacy Жыл бұрын
please help, when i set the texture of the trail to the texture you showed us how to create, the "tilling and offset" block part just transforms it into a wide line
@HJY43532 жыл бұрын
The material of the shader graphs looks pink, but what should I do?
@GabrielAguiarProd2 жыл бұрын
Make sure you are in URP or HDRP. Don't forget to press the 'Save Asset' button on the top left corner of shader graph.
@somecookie43292 жыл бұрын
@@GabrielAguiarProd I had the same Problem and the 'Save asset' Button solved it, Thanks!
@workthenplay2 жыл бұрын
@@GabrielAguiarProd The save asset was the fix for me too. Thanks!!
@leonard4 Жыл бұрын
Is there a way to make the VFX trail only follow the Trail object and not be affected by a parent object that that trail is a child of? Trying to use this as a rotating fire shield effect but when the player moves the trail is moving with the player and not just rotating with its own circular trail.
@neelamshahi86302 жыл бұрын
Keep it up
@AlanAstle2 жыл бұрын
I don't understand what the "specially prepared texture that comes with telegraph" is. Is this a commercial texture?
@francescobrunocia3110 Жыл бұрын
Can i increase the density of particle emitted by my trail
@jakemarcus99992 жыл бұрын
How do you have all those options available like depth write? I'm working in Unity 2021.7 and they're not anywhere to be found.
@peny19812 жыл бұрын
Can i make sth like trailrederer using this tool? For example with transparency of trail changing progesivly with its lenght.
@AlexanderBurdun Жыл бұрын
Hi! I've tried to use this shader as strip renderer inside VfxGraph, but is is "inverted" (transparent at start and solid at the end) I've played with it a lot of time but not achieved success, would you help me with it? I've tried to invert movement of noize textures and cutting direction but result is the same.
@BrianLife Жыл бұрын
Are there other ways to make this smooth, with the Unity version, no plug in or purchased packages? Any adjustments to be made so it’s not glitchy? K don’t have money to by the $30, one.
@psadicodes2 жыл бұрын
I have pink issue with shader how do I fix it ? (I am using 2D) please help me
@GabrielAguiarProd2 жыл бұрын
Are you in URP?
@dhaloh2 жыл бұрын
Mine's also pink and I'm in URP.
@dhaloh2 жыл бұрын
I had the same problem and I found why it happened. When he saves the asset I did ctrl + s to save but that doesn't save the asset, it saves the file. You have to click "save asset" in your shadergraph top menu and then create material.
@IndieGamesWTF2 жыл бұрын
I'm trying the same stuff with HDRP but the result is very different :/
@gtgmyt25893 жыл бұрын
Bro how to make shader like Zelda with unity
@nikolaifilipov4163 Жыл бұрын
I followed the steps but my trail does not have the smoke detail at the end of the tails so can someone help me achieve that please :)
@onuronursal21562 жыл бұрын
hey can you do a tutorial about water splashing and wave attack or something like that?
@GabrielAguiarProd2 жыл бұрын
Maybe, yeah.
@TubbyMusics2 жыл бұрын
hello can we do this same in built in renderer ?
@GabrielAguiarProd2 жыл бұрын
Yes you can. In the latest unity versions 2021.2 you can use shader graph in the built in renderer.
@TubbyMusics2 жыл бұрын
@@GabrielAguiarProd i using unity 2021.2 but when i do everything you do in this video, unity gives me a pink texture ( null material )
@MM-od9gr Жыл бұрын
i followed the tutorial until 7:01 bt my shader turns out pink, i also checked if i followed all steps, i´m wondering if u have an idea what it could be?
@GabrielAguiarProd Жыл бұрын
Make sure you are in URP. I would recommend creating an empty project with Unity Hub and select URP as the template.
@jbsunking2 жыл бұрын
How come my default particle is not scrolling like yours...?
@GabrielAguiarProd2 жыл бұрын
There's a drop down menu in the scee, you can google it where it is, called Animated Materials. Maybe you need to to turn it on to see the shader in action. OR make sure the material assigned has a value different then 0 in the speed.
@aquazzz20003 жыл бұрын
gasm as always ;]
@sekker2k4463 жыл бұрын
Some realistic vfx for hdrp? Thanks i LOVE your skills
@vampirexorcist2 жыл бұрын
i applied the material on the plane but its just a magenta color? please help.
@aaronsimon5527 Жыл бұрын
Hey - If you're still having this issue (or anyone else) you may need to upgrade your project you use the Universal Render Pipeline. There's official unity documentation if you search "Installing the Universal Render Pipeline into an existing Project". I had this issue but it was only because i was missing the final step.
@issaelynuma9001 Жыл бұрын
time node is not working. some Help?
@catafest3 жыл бұрын
good tutorial ! thank you for share. can you make a shield with a custom geometry ?
@GabrielAguiarProd3 жыл бұрын
Maybe something like this: kzbin.info/www/bejne/f4ukq5ahf8aGhZo
@catafest2 жыл бұрын
@@GabrielAguiarProd Looks ok! Thank you.
@Hyphen33723 жыл бұрын
can you help me? idk what is going on but the simple noise is broken for and idk how to fix it.
@GabrielAguiarProd3 жыл бұрын
How broken? Make sure shader graph is up to date btw.
@UltramarineAfterglow2 жыл бұрын
I appreciate this tutorial, but the Unity trail renderer is quite clunky to work with (just as the Unity line renderer). I personally much prefer making these effects only with the Unity shadergraph and vfx graph. But your tutorials are awesome :)
@GabrielAguiarProd2 жыл бұрын
Agreed! Around 12:12 I mention that the trail renderer is not that great and there’s alternatives for creating smooth trails.
@ripsy2 жыл бұрын
The start of my trail textuer is like a sharp line, how can i get it to blend in more?
@GabrielAguiarProd2 жыл бұрын
Not sure what's happening there, but the texture is very important. Try to play with it rotate it, scale it down or up, etc.
@dasnomessan45682 жыл бұрын
Every time i create a martial for the shader and add it to my plane 3d Objekt it turn just pink and i cant see shit on the plane Help plz
@GabrielAguiarProd2 жыл бұрын
Make sure you press the Save Asset button on the top-left corner in Shader Graph.
@dertobbe117610 ай бұрын
Good
@conceptualandclinical190 Жыл бұрын
How to add this trail effect behind my character in 2D platformer? Can anyone help me with that please
@__dane__2 жыл бұрын
I'm surprised you didn't try to figure out Particle Strips in VFX Graph
@GabrielAguiarProd2 жыл бұрын
Guess I hadn't the time, plus the focus was a bit more towards the shader and texture. But if you end up creating trails with the Particle Strip in VFX Graph, let me know. I'm curious.
@__dane__2 жыл бұрын
@@GabrielAguiarProd I'm working on something now. Particle strips are still missing some features but I've been making good progress lately. My latest experiment has been to use the Heads and Trails system but instead of Trigger Event Over Time use Trigger Event Always. Set the Trigger Event Always Rate to the strip capacity in the Initialize Particle Strip Context. Then, for the strips, I Set Position to the result of a Bezier curve created from oldPosition, position, and targetPosition (all set to current). I did try using oldPosition (Source) as point A - and that should work well in runtime - but I was having some annoying position snapping when using a test animation in timeline (this is likely only an issue that only appears when editing in timeline, it does not appear when the system is played normally). You can use the built-in Sample Bezier node or you can create a (three-point) Quadratic Bezier Curve with a few simple lerps (see Freya's Bezier Curves video for a great example). There is a simpler example given (in one of the threads linked below) to lerp between oldPosition and position using a T value = spawnIndex / spawnCount; Following that example I used T = spawnIndexInStrip / spawnCount for my strips. I've tried using particleCountInStrip instead of spawnCount but I haven't determined if there are any significant differences yet. Unity has prototyped smooth spawning mode using sub-frame interpolation, shown in one of the following threads. These two threads discuss the current issues vfx graph has with spawning from a moving system: forum.unity.com/threads/trigger-event-over-distance-how-to-spawn-evenly-between-position-and-oldposition.1190797/ forum.unity.com/threads/how-to-improve-appearance-of-a-moving-system-spawning-behavior.1166027/
@ThanhNguyen-po7zy2 жыл бұрын
For some reason, I see the tail only when I move the trail, then it is shorten and disappear. Do you know why? Thanks for the nice tutorial btw.
@GabrielAguiarProd2 жыл бұрын
That's normal behaviour of the Trail Renderer. If you wanna have a look at the trail and work on it without disappearing you can increase the duration/lifetime to a lot and then move the trail a little bit to the side "only with one stroke".
@gomolemomolefhi89292 жыл бұрын
I'm confused...really I mean do i have to use different yearly versions of unity specifically for these effects or can I do all this with my unity 2019 Lts? Please answer me anyone
@GabrielAguiarProd2 жыл бұрын
For the shader you simply need a shader editor like Shader Graph (if you are in 2019 URP or HDRP) or Amplify Shader (for 2019 SRP). The Trail Renderer exists in pretty much all versions.