Very easy to follow and understand what's going on. Thanks. I agree with tukor though. Seeing the "Unreal Implementation" with Wwise and Fmod would be great.
@whuataaaaah Жыл бұрын
This makes a lot of sense and teh best understanding of creating sounds in FMOD for me
@nicolasnimlos99066 жыл бұрын
Where to find more videos like this with FMOD+Wwise examples?
@niziothesoundgirl20707 жыл бұрын
This video is a lifesaver, cheers!
@tukor7 жыл бұрын
Great but your are not showing the "unreal implementation"....You just show how to create the sound..
@greengamerguy6237 жыл бұрын
in the end of the day these videos only show HALF of what to do. This is VERY annoying.
@dejjo8 жыл бұрын
Thanks for the help! Amazing video :P
@WHWrooolz5 жыл бұрын
in FMOD, how do you set protocol so that you change the tempo of the footstep event when your character presses to run. the game I'm working has a FPS character who walks/runs, so I want to retain the same sounds for the footstep event, but have the parameters change based on that changed game state
@pancakebananasplash Жыл бұрын
WWise needs a GUI update.
@charlesandhisworld4 жыл бұрын
thanks!
@jonforest77967 жыл бұрын
Cheers for help
@greengamerguy6237 жыл бұрын
This only shows half of what you need to do. ????
@hannahgluvna10884 жыл бұрын
Id Hardly call this implementation, just design.
@aggi9994 жыл бұрын
"First we'll walk around a little bit" Horrible footsteps with phase issues all over the place "that sounded pretty good"