This whole video was fire. Nice sound design. So clean and expressive!
@danpoolemusic2 жыл бұрын
Thank you so much for running us through this! super valuable as a new person on a sound team using fmod! :) much appreciated! not sure if it has been done, but perhaps an optimisation/mixing of all sound effects and making/matching loudness once in fmod. Eg. I am optimising others work that has already left their DAW
@jimcabtv2 ай бұрын
This is a phenomenal video and exactly what I need right now as a music producer starting a new sound designer game job 🙏🏼
@MeetShah97 Жыл бұрын
thanks for the tutorial!
@newbiadk2 жыл бұрын
nice to see behind the screen vidoe
@lucsmkbr2 жыл бұрын
Thanks for your classes bro
@FlyingSolo88 Жыл бұрын
Excellent content dude!
@adamjackpartington80682 жыл бұрын
great vid, there aren't many showcases that give a peak into the process like this.
@sanjacobs62612 жыл бұрын
Holy crackers, it's Adam!
@TrickyNaMneSticky2 жыл бұрын
Thank you for the lesson, I'm from Russia and this video helped me a lot. There are very few FMOD lessons on the web
@therunecraft4302 Жыл бұрын
I was just researching how to integrate FMOD into my aRPG prototype and I stumbled onto Last Epoch's sound designer - what are the odds? :D
@lh22272 жыл бұрын
Woww this is so cool!!!!!!
@vlandemart3 жыл бұрын
Great video. Gives some insight of how your process of sound integration looks like.
@mary_ivandi2 жыл бұрын
Thanks a lot! Pretty clear :)
@jonahbluhm24992 жыл бұрын
Awesome vid, much thanks!
@MagnusChirgwin3 жыл бұрын
Wonderful video, thank you John and Pro Sound Effects.
@ivanfaigenbom53002 жыл бұрын
Logic Theme on Reaper. Been there hahahaha. Thanks for the knowledge
@quinnhawse3 жыл бұрын
Love these game audio videos!
@BNLNRD2 жыл бұрын
Very cool video! Can someone explain to me why he's putting the timerift-loops inside of nested events rather than using individual asynchronous single instruments set on loop in just one event?
@CharacterMatter Жыл бұрын
Very good insight into your workflow! Thank you for sharing from a fellow sound designer :)
@blackorangegraphite Жыл бұрын
Cool sound design. Where did you get these sounds from?
@nateklejman9281 Жыл бұрын
i cannot believe i came back to this video bc one of the sound effects for the portal loop is also in an anime where the scene shows..... breasts tomo chan is a girl - around 11:10 minute mark all in all, this video was so good, i really wanna try learning about game integration
@CrisGarcia63 жыл бұрын
Food is pretty cool. I wanted to learn to use Wwise since I use Steinberg Nuendo. I am not sure if FMOD can integrate to Nuendo. It also looks like Ableton.
@uknownytbr1582 жыл бұрын
great video, thanks
@dxy19272 жыл бұрын
Amazing!
@Jshexe-jd7fb2 жыл бұрын
Thank you! This was very helpfull!
@julioreyesdieck2 жыл бұрын
Hello John, thanks for uploading this video. As a beginner, this kind of material is great for me. I have a quick question in case you have some time to answer: I am trying to mix my FMOD project with Live Update with Unity. The problem is that the game pauses when I click on the FMOD project. How can I manage to have both windows active and mix in real time? (I'm on Mac). Thanks for your time.
@MrJules1872 жыл бұрын
Had the same problem. Try this: In the Editor go to "Edit" → "Project Settings"→ "Player" → Look for the option: "Run in background" and check it. Now you can use FMOD while Unity runs in the background. ;-) Cheers
@julioreyesdieck2 жыл бұрын
@@MrJules187 I can't believe I never replied to this comment. Thank you so much for taking the time to help me. I solved the problem following your instructions.
@peraltazimmerman3 жыл бұрын
Im doing sound in game with simialr perspective and have a problem - the take damage sfx for enemies i set up as 3d events but they sound too panned when my main character hits them. At the same time i would like to hear this event panned when fighting with ranged weapon. Whats the fix here ? Could u help me ? This game u working on uses same godview perspective so would like to know how you approached setting up enemy(creep) sounds
@BNLNRD2 жыл бұрын
Try playing with the sound size and especially the envelopment section in the spatializer. At default settings, the sources are handled as pretty tiny points of sound with basicall no envelopment, so they're super localized. Here's a video explaining it: kzbin.info/www/bejne/eXuWo6OQfNd7npI
@xcryosonx2 жыл бұрын
Its crazy how similar our processes look like, I even use Transient Master a bunch too haha, only difference is Im using Reaper but workflow thru Fmod, etc. same again.
@altarf828 ай бұрын
Hi there Could you please help with fmod integration?