Also forgot to include this in the tutorial. If you want to remove those boxes on the enemy and character, go into all the location sensors and turn off visible. Hopefully everyone found this video helpful! This came from plasmatree123: if the enemy is running away from you try these fixs -swap your location sencers x and z postions -make sure your enemys frame of reference is set to "world" same with the "location sencers" - getting rid of the map nodons "i would try this first it worked for me hope this helped
@bunkfoss50yearsago533 жыл бұрын
I found it helpful and gave it a like! I was wondering what I need to remove in this example if I were to be making a 2d game. Even if you don't answer thank you for making this anyways!
@Oribloop3 жыл бұрын
@@bunkfoss50yearsago53 for 2D games I don't think the X axis would be necessary since the game would be strictly in Z, but I could be wrong since I haven't tested it out. I would remove the X axis and try just having the Z axis. Thank you for the like also! :)
@bunkfoss50yearsago533 жыл бұрын
@@Oribloop thank you for the advice and this deserved a like. Keep up the good work!
@fishthestick3 жыл бұрын
My enemy just runs in circles for no reason, and does not chase me, can you help?
@Sadening3 жыл бұрын
So I did mine with a car and it just spins. Help
@MousePackStudio3 жыл бұрын
This was super interesting! Excited to see more content like this.
@Oribloop3 жыл бұрын
Thank you Alex! I will keep them coming!
@fallout1873 жыл бұрын
Strait forward with a simple explanation of everything you are doing. Subscribed!
@Oribloop3 жыл бұрын
Awesome thank you for the sub! I'll keep doing video's just like this!
@guitardedzach3 жыл бұрын
This is an insanely helpful tutorial. You made this super easy. Now I'm going to try adding some more sensors, like from the racing tutorial, and see if I can get enemies to navigate a maze while trying to kill me. You saved me loads of time. I'm definitely subscribing.
@Oribloop3 жыл бұрын
I'm really really glad to hear that Zach, thank you for the awesome feedback and sub! :))
@demarcusdavila27105 ай бұрын
on first it was running away then i fix the codes then boom they are running to you
@demarcusdavila27105 ай бұрын
and i'm new to your channel i'm going to subscribe to you
@cartoncaron3 жыл бұрын
In one word : NICE! Your explanation is on point. Great job. Can't wait to see more content.
@Oribloop3 жыл бұрын
In two words: THANK YOU! I'm very glad you enjoyed it, more is coming soon!
@attacktheair49093 жыл бұрын
i messed this up the enemy ai is running from me until i had an idea so i made him destructable and me distructive and now the game i made is better
@Oribloop3 жыл бұрын
Yes! That is what I was intending people to do, good job! You can also make them much much bigger to make them super intimidating. >:)
@billshill19773 жыл бұрын
Yeah I did the same thing but I just fixed it now
@DaCatOfPizza3 жыл бұрын
@@Oribloop *makes them 100 x normal size*
@lauravickery77193 жыл бұрын
How do I make them run away from me I just had an idea for a game
@billshill19773 жыл бұрын
@@lauravickery7719 I don’t know just mess up the code
@BertLeyson Жыл бұрын
Thanks! It was cool for an enemy to chase a person. I added a sensor that checks for people, and if it detects a person, the UFO chases the person.
@thatmrbulldops3 жыл бұрын
I'll definitely be coming back to this video often 😅
@Oribloop3 жыл бұрын
Haha, I'm glad you found it helpful!
@mutedlion743 жыл бұрын
Same!
@Littleblue-mp3nb3 жыл бұрын
Probably same bro lol
@AlaskanNebraskan5 ай бұрын
Same
@Jimbocat4 күн бұрын
Write it down on paper saves hassle!
@boombubble55603 жыл бұрын
This was incredible, please make more like this
@Oribloop3 жыл бұрын
Will do, thank you for the positive feedback!
@PumpkinBeastMusic3 жыл бұрын
This is great! I found out it worked when you switch the x value for the left and right, it works
@Oribloop3 жыл бұрын
Yes that should work! People have struggled with this tutorial but that should be the easy fix!
@jeremykesterson50743 жыл бұрын
WHY DOESNT THIS GUY HAVE 1 MILLION SUBS ??!?!!
@thestarsailor972 Жыл бұрын
Thank you so much for these videos! They are really helpful and interesting
@Delus1on_L2 жыл бұрын
Thank you! I tried to figure it out, but I gave up after 2 hours of trying to do what this showed me in 6 minutes 😅
@More_Rissoe3 жыл бұрын
due to bad wifi the video lags but it is perfect so i can follow without tapping the screen constantly to follow because i work kinda slow! good tutorial!
@Oribloop3 жыл бұрын
Oh I'm sorry that the video is lagging for you, but I guess it works out for you in the end lol. Thank you for the kind words, I'm glad you enjoyed it!
@sillyman23 жыл бұрын
Is there a way for the enemy to only chase you if you're nearby? I tried using things like touch sensors and flags but it didn't work...
@GuyonaCouch3 жыл бұрын
I second this question!
@d3bugiangl17ch3 жыл бұрын
Just multiply the position with whatever trigger your using! Just make sure the trigger doesn't exceed 1.
@ShxdowsMusics2 жыл бұрын
@@GuyonaCouch i third this question
@idk-vc5yh2 жыл бұрын
@@ShxdowsMusics I forth the question
@ramonalavigne55083 жыл бұрын
You're a legend. I'm making an Ecco the Dolphin style game so it might be interesting to have a pursuit type enemy follow you in one of the levels :)
@Oribloop3 жыл бұрын
You are a legend, cause that game idea sounds awesome! Good luck with the project, if you need any help as me any questions :)
@ChimpsR43 жыл бұрын
Is there any way to stop the AI from slowing down when they get near you?
@abbas23873 жыл бұрын
I know this might be kinda late but I know. First take the absolute values of each location difference and add them together. Then divide both of the original location differences by this value. This worked for me. If you have any questions ask.
@silversword4042 жыл бұрын
You can change the calculator nodon to addition to make the ai run from your player
@johnlemire69302 жыл бұрын
The location sensor for the enemy has an output for the Z coordinates
@TTYDisGoated3 жыл бұрын
Hey I did this and it didn't work. It's me, creating the horror game. What can you do? Because it isn't chasing the character that you play.
@AdmanMVR3 жыл бұрын
That was really helpful, thank you! 😎👍
@Oribloop3 жыл бұрын
You're are very welcome, I'm glad you enjoyed it! :)
@RazorVolt_3 жыл бұрын
My AI just runs around in a circle for a little bit and then slowly comes to me. Any idea why?
@Oribloop3 жыл бұрын
Yes, go into your enemy (aka second person) make the frame of reference to the world not the camera. That should fix it!
@conkerclub3 жыл бұрын
@@Oribloop i have done that and everything in the video but it doesnt work it runs round in circles too I have got a yeti with the person so i dont know if that will change anything
@Oribloop3 жыл бұрын
@@conkerclub that shouldn't change anything try swapping the x and z. Also try changing the enemy's frame of reference for motion to world.
@conkerclub3 жыл бұрын
@@Oribloop ok thanks
@conornolan58842 жыл бұрын
Thak you for this. I always wanted to make a 3d game with enemies.
@truthbydesign51463 жыл бұрын
what would be the most efficient way of setting a distance between the enemies so they don’t bunch up like they did at the end of your video?
@McSkellyHo3 жыл бұрын
Your tutorials are so simple and straight to the point! Good job! Though I wanted to ask, is there a way to set a certain detection distance?
@Oribloop3 жыл бұрын
Thank you, yes I try to be straightforward as possible! Also, yes I am going to make a part 2 to the enemy A.I. and change some things and your suggestion is a part of it this change! :)
@McSkellyHo3 жыл бұрын
@@Oribloop Awesome! I have two monsters so it would be nice if I could get far enough away from them in my environment for then to not chase me. These basic shapes I slapped together (using connection knowledge I got from your first person UI video) can be weirdly scary ngl
@Oribloop3 жыл бұрын
@@McSkellyHo Yeah working on a part 2 for enemy A.I. which features upgrades, like a distance that enemy's only chase you at and some other features.
@Codypro1343 жыл бұрын
the enemy either runs off the edge of the world, or runs in circles, did i do something wrong?
@imteebird3 жыл бұрын
This helped me so much thank you
@Alfie_Green3 жыл бұрын
I will probably forget about this but good job great tutorial
@Oribloop3 жыл бұрын
Thank you, please don't forget :)
@phamilton41262 жыл бұрын
Immaking hello neighbor hand nodons included lol
@KrippStd3 жыл бұрын
The explanation is very good, although I would like to know if you can create an i.a which works by movement patterns, and if at the moment in which the player approaches the enemy the enemy changes its pattern and begins to follow the player
@Oribloop3 жыл бұрын
This would be complicated but very possible. It would require some random component to change its movement based on the players distance. I think the way you could do this is once a player reaches a specific distance you can then have the enemy somehow change its position relative to the player (i.e. changing its pattern as an enemy). I would definitely have to play around with this to make it work, but I think it totally could! :D
@LastStraightFlyinCataclysm3 жыл бұрын
Do you mean something like this? G 007 R35 BDD
@thedoctorofstupidity3 жыл бұрын
I mean it works, but it keeps walking into walls. It doesn't have any way of checking for a wall
@Oribloop3 жыл бұрын
Going to fix this issues in Enemy A.I. part two thank you for mentioning!
@Madchimpz3 жыл бұрын
For enemies with complex AI and animations that take up a lot of nodons, would it be possible to teleport enemies to another part of the level when you defeat them? That way you can have a lot more in your level without wasting valuable nodons.
@Oribloop3 жыл бұрын
Yes! This will totally work and is the best way, I did it this way just to showcase what a mechanic like this could be applied to. In my RPG series I do this exact teleport method that you speak of, thank you for mentioning this!
@Madchimpz3 жыл бұрын
@@Oribloop Perfect! I tried it earlier and it works just fine. It's not ideal for all types of games, but it's certainly the best option if you want to save nodons. Thanks again for the video.
@Madchimpz3 жыл бұрын
@@Oribloop After some time creating a game I've come to realization that even with teleporters it is still very limited due to the limited number of teleporters. However, I came up with another wacky idea that is not the most ideal, but would allow for way more enemy spawn points. You put the teleport exit on your own character, and touch sensors throughout the level would spawn enemies right in front of you without using up a teleporter. I haven't tried this yet so I don't know if it will exactly work or if there are other limitations I'm not considering, but I'm pretty sure it will work. But even so, the level itself, especially a 3D one, takes up too many nodons on top of the enemy AI and your character's complex moveset. So I'm thinking for next time I'm just going to make the game an arena, and all the enemies just spawn there. Leaving the majority of your nodons for enemy AI, animations, core mechanics, etc.
@Oribloop3 жыл бұрын
@@Madchimpz Hmm actually haven't thought of them spawning right in front of the player. It would definitely work though, might have to try that out sometime. Thank you for the idea!
@Madchimpz3 жыл бұрын
@@Oribloop Just worked on it today. I'm really happy to say it works like a charm! Just need to make sure the touch sensors are in a spot where your character won't spawn them inside a wall and potentially get them stuck, but so far it's working great and the walls don't consume them. You can add a puff of smoke on the enemy when they appear, increasing the z axis on the teleport exit spawns them a nice distance away, and you can add some launch power if necessary. It's definitely the best way to spawn enemies in terms of quantity in several areas throughout a level.
@persephone2372 Жыл бұрын
this is soooooo helpful thank you for this
@underseagaming2 жыл бұрын
This was so helpful!
@plasmatree31323 жыл бұрын
im having a problem with the bots running away from me instead of targeting me. idk what to do, I followed the tutorial perfectly with no luck, Is there a reason why this doesn't work?
@Venkz_zZz3 жыл бұрын
Same
@tangyteriyaki91113 жыл бұрын
Switch the X and Z ports. That fixed it for me.
@Oribloop3 жыл бұрын
Common issue, either switch the x and z ports. Or set frame of reference for motion to world.
@plasmatree31323 жыл бұрын
@@Oribloop hey just so you know I tried all of that and it still didn't work for me. but I recently watched a new video recently that fixed the problem. you don't need the map nodons they do nothing but confuse the ai. I'm not sure why your version is different from mine. but thank you anyways for trying to help it shows that you care!
@Oribloop3 жыл бұрын
@@plasmatree3132 well the map nodons serve a purpose more for adding on to the original program. Specifically for the Y axis. I was planning on making a tutorial for Enemy AI part two which explains how to make the enemy jump by itself and do other mechanics. But I'm glad you were able to figure it out!
@Sp3ctralI3 жыл бұрын
Interesting, perhaps this could help with my recreations of Wii tanks
@McSkellyHo3 жыл бұрын
Another thing I wanted to ask, is there a way to make the speed that the enemy is moving constant? Because it seems like the closer it gets, the slower it moves.
@Oribloop3 жыл бұрын
Well what happens is that once the alien is closer its beginning to match up with the players position and that results in slow down. There is definitely a way to fix this but I would have to mess around with it. I'll let you know if I come up with anything, awesome comment!
@pandorasbox22932 жыл бұрын
you could try to add like a joycon in front and attached to the player and then if they were behind you they wouldnt slow down till they get to u but if you just stand still it wont work
@patricioalberio33702 жыл бұрын
normalize the result, then multiply by the speed You want
@RustyRank53 жыл бұрын
Something weird is going on with my in game camera… so I followed the tutorial step by step and which ever direction my camera is pointed in.. the enemies will go in that direction
@ricodo12443 жыл бұрын
Do you know how you could make a double jump and plattforms that you can drop through? I made plattforms that teleport away when you stand on them and press down at the same time (it's 2d) but it limits you to four plattforms and I think it's too many calculations so they don't work a lot of the time and are horrible to look at because there are 6 Things on a really small space.
@Oribloop3 жыл бұрын
I'll check it out and see if I'm able to make a tutorial on it, but thank you for the suggestion!
@SBJankyyy3 жыл бұрын
Thanks! This helped me make my gbg game zardy:eternal!
@melissahenderlight25883 жыл бұрын
This is exactly what I was looking for. Now time to make my own Slender clone. >:)
@Oribloop3 жыл бұрын
Oh very glad I could help at such good timing! Don't forget if you wanna slow down the enemy in this case Slender man turn the walking speed down for the player, hope that helps!
@Madchimpz3 жыл бұрын
For the longest time this was working out just fine, but I noticed when I pass the enemy they start to glitch and just walk very far in the opposite direction. Sometimes they make a very wide u-turn, sometimes they just don't return and walk off the level. Is there any way to make them more reliable? :(
@morganjudd3188 Жыл бұрын
I had the same thing happen and am super confused...
@GuyonaCouch3 жыл бұрын
Does your AI randomly take off running in a large circle and come back? I built mine the exact same way as yours. Also, you can eliminate 4 nodons if you just hard wire the the connections.
@Oribloop3 жыл бұрын
Well if you eliminate the wormholes you might start getting some spaghetti code if you move the enemy around. Also here's a few fixes for your problem that might help you out: -swap your location sencers x and z postions -make sure your enemys frame of reference is set to "world" same with the "location sencers" - getting rid of the map nodons "i would try this first it worked for me hope this helped
@GuyonaCouch3 жыл бұрын
@@Oribloop thanks! I did end up figuring out how to get it to follow perfectly.
@R3t1xtheIdiot3 жыл бұрын
Didn't work for me. The enemy would run a mile before chasing the player and when it got close, it would go the opposite direction of the player.
@Oribloop3 жыл бұрын
Try some of these fixes: -swap your location sencers x and z postions -make sure your enemys frame of reference is set to "world" same with the "location sencers" - getting rid of the map nodons "i would try this first it worked for me hope this helped
@ReitannaSeishinOfficial3 жыл бұрын
i want to make a group of chicks follow me, but only if i get close to them. how can i do this?
@F1g_z1g99 Жыл бұрын
Hey just want to ask how to do the box thing in 5:41
@dannymarxyoung72533 жыл бұрын
this is so helpfun thx a lot!!!!
@BaskootAltatota2 жыл бұрын
this helped me make a super smash bros clone :D
@simpli_A Жыл бұрын
How would you go about making the appearance be an alien?
@TitaniumAce3 жыл бұрын
What does the frame reference of motion for the enemy have to be
@A.guy5432 жыл бұрын
The problem is it keeps on going where my camera goes
@regularhooman15683 жыл бұрын
Is there a way to make stop running towards you after your far away?
@binky7772 жыл бұрын
switch should have you on the payroll😄
@Wirby.3 жыл бұрын
2:19 Me presenting in front of the class be like:
@Oribloop3 жыл бұрын
Lmao
@crvoincr3 жыл бұрын
Its running from me, how do I fix it?
@jamespennington64283 жыл бұрын
I think you want to set something in the enemys from camera to world
@Oribloop3 жыл бұрын
Yes thank you for mentioning. They do need to set the frame to world, not camera.
@XenaticLuxo3 жыл бұрын
I was wondering how to create sexual intercourse in this game. An accurate representation of the beautiful endeavor between a man and a woman, and the synchronous pleasure shared between them?
@kelpoiscool3 жыл бұрын
is there any way you can make the enemy rotate towards you instead of walking towards you
@howellsmith6123 жыл бұрын
I have a question how do you make the AI stop walking and or running?
@Sammart-zu4su3 жыл бұрын
can you a tutorial for enemies that follow and shoot and you
@Hipponos88094 ай бұрын
I tried everything you said but my ai keeps going in circles. Why is this happening
@thebruhbutton18318 ай бұрын
i used it for a little bro and/or sis to follow you!
@normad883 жыл бұрын
I really liked this tutorial! Good job! Is there a way to include where the AI are not able to run inside of each other when chasing you? Since all their positions are subtracting your location, they are all going to eventually move into the same spot together.
@Oribloop3 жыл бұрын
Yes thats the only probably is they follow you under one path. I'm trying to combat this in a part two to Enemy A.I. Thank you for pointing this out though, and also I'm glad you found this video helpful. Let me know if you wanna see any other tutorials! :D
@normad883 жыл бұрын
@@Oribloop I will watch anything you upload! You are a gem! Thank you!
@christophermartyridis41353 жыл бұрын
Thank you! Can you show me how the enemies can attack me?
@Oribloop3 жыл бұрын
Yes set the enemy destructive towards person, and make the person nodon destructive towards alien. Hopefully that helps! :)
@christophermartyridis41353 жыл бұрын
@@Oribloop tysm;)
@goop_official12 жыл бұрын
I also try to make it jump but it jumps by it's self and it choses its own path to me which I find really cool, technology is getting smarter😭😭😭
@JmtzTCG3 жыл бұрын
I’m having problems with the way the enemy moves he will turn in the in the direction that I turn the camera I don’t know how to fix it
@JmtzTCG3 жыл бұрын
I’m still having problems white it
@PBandJ_sandwhich5 ай бұрын
When i make it destructive and destructible, it just dies immediately
@douglewisamaanthro383 Жыл бұрын
hay i tryed this and it didn't work, idk how to fix it cus i literly watched this 2 times and both have him run away from you
@PartiallyInvisible2 жыл бұрын
How would you increase the speed?
@GoldenMinelayerTDX3 жыл бұрын
how to make a cook game pleass
@rosemariepetri8803 Жыл бұрын
SUPER GBG ODYSSEY FEATURES ● The Club Will Start! Person Has Many Abilities With His Movesets And Sprites. Lots Of Persons Know Where The The Skyship Will Lead To, But The Secret Turnips Have Been Scattered Across The Skyship. Whenever Person Leads To A World, His Partner, Car, Can Charge Into Bricks To Slam Down Into The Ground. ● Person's Abilities! Person's Abilities Are... 1. Float 2. Wall Jump 3. Punch 4. Flashlight Person Can Use These Abilities To Face Enemys And Climb Onto Walls. ● Boss Battles! Furious Fluffball Is A Boss Battle Who Shoots Lightning Balls At The Player. He Was In Most Person Games, Like Pink Person's Journey. ● Powerups! Float Apple: You Can Use It To Float. Wall Jump Apple: You Can Use It To Wall Jump. Punch Apple: You Can Use It To Punch Flashlight Apple: You Can Use It To See In The Dark. ● You Can Join The DLC Now! The Annicapsary DLC Is Now Available! What It Features: New Abilities New Enemys New Bosses New Powerups New Mode: Chargebat Challenge New Mode: Glossary New Mode: Minigames New Mode: Camera New Mode: Gallery New Mode: Play Running Person (Game Builder Garage Game)
@rosemariepetri8803 Жыл бұрын
SUPER GBG OYDESSY ENEMYS Ailen (Lives In The Grassland) Fluffball (Lives In The Forest) Fish (Lives In The Water) Tuna (Lives In The Water) Cloud (Lives In The Sky) Floating Ball (Lives In The Sky) Golf Ball (Lives In The Desert, Grassland, Forest, Water, Sky, Jungle, And Castle) Cactus (Lives In The Desert) Furious Fluffball (Final Battle) (Lives On The Moon) (Lives In His Castle)
@serenesunset5788 Жыл бұрын
But.. How can i make that the enemy chase me only if i am near him?
@lones-old-account3 жыл бұрын
Question, why do you have a mouse pointer instead of a + cursor?
@Oribloop3 жыл бұрын
The game has full mouse support. Plug mouse into dock.
@JaredtheNacliFan3 жыл бұрын
I have a glitch. For some reason, instead of following me, the Ai runs around in circles! How do I fix this glitch?
@Oribloop3 жыл бұрын
Here's a few fixes for this problem: -swap your location sencers x and z postions -make sure your enemys frame of reference is set to "world" same with the "location sencers" - getting rid of the map nodons "i would try this first it worked for me hope this helped
@JaredtheNacliFan3 жыл бұрын
I have no idea what the map nodon does lol ¯\_(ツ)_/¯
@breadstone583 жыл бұрын
How did you duplicate the entire enemy? And are you using a mouse because the pointer is moving really fast too. Just asking because that would make all my programing 10x easier
@Oribloop3 жыл бұрын
If you double press nothing on the edit screen and drag your cursor around a box should appear. If you put that box around numerous objects there is a little blue screen that pops up on the bottom. If you select the copy button it will copy all the nodons. And yes I am using a mouse, if you have the regular switch in the dock you can connect a mouse to the usb ports on the dock. You can do the same thing with a keyboard for typing.
@breadstone583 жыл бұрын
@@Oribloop ah, cool. Thanks!
@kels_tho2 жыл бұрын
I tried this with a brown UFO to make a 3d goomba, and it isn’t working.
@LittleBigNick3 жыл бұрын
How to make them destructible and destructive for my shooter game
@bruhjoemamalololololol27293 жыл бұрын
I figured out a way easier version. Take your person Nodon, and a constant Nodon. Set the constant to -1.00, and plug it into the forward/ backward port. Then, the enemy will follow you.
@Oribloop3 жыл бұрын
Hmmm I'll have to try this one out... thank you for telling me this! :D
@bruhjoemamalololololol27293 жыл бұрын
@@Oribloop one thing i found bad about this is if you are using a 3rd person camera, it will run twords the camera instead of the player.
@derricksquared2 жыл бұрын
It actually just moves the opposite way the camera's facing, so you can turn in backwards and the enemy will go away from you.
@goozjeesh463 жыл бұрын
Are you using a mouse on a Nintendo switch
@Oribloop3 жыл бұрын
Yes, this game has full mouse support! Plug a mouse into your dock.
@goozjeesh463 жыл бұрын
@@Oribloop ok thanks for the info
@NebulazDoesStuff3 жыл бұрын
Can you make a tutorial on how to make AIs that walk around objects?
@Oribloop3 жыл бұрын
Interesting idea for a tutorial, I'll start messing around with it and see what I can come up with. Thank you for the suggestion! :D
@NebulazDoesStuff3 жыл бұрын
@@Oribloop oh also I didn't know I did this comment, I already asked u before but I guess I did it again
@miguelautistic7409 Жыл бұрын
Okay but what about fancy objects?
@Willow-eu5wl3 жыл бұрын
i tried to do this with a ufo but it just goes away from me
@katie54202 жыл бұрын
If you grab the Nodons and shake them like hell they scream
@GoodBuy_to_all2 жыл бұрын
Every time I do this by Bot keeps running away
@tangyteriyaki91113 жыл бұрын
I'm working on a soccer game and I was wondering if you have anything so the ai tries to score a goal?
@Oribloop3 жыл бұрын
Well the best way I can think to do this is instead of the AI after the player they will be after the ball. Then program when the ball gets him from the enemy side it will aim towards the goal at a random speed. This would be a lot to do, but its definitely doable. I will totally consider this for a future tutorial, thank you!
@tangyteriyaki91113 жыл бұрын
@@Oribloop Thanks for the help
@SuperGoomba5543 жыл бұрын
Is there a way to make it so they wander around until you're in range and they come after you?
@Oribloop3 жыл бұрын
Yes! I will be doing an enemy A.I. part two eventually that will explain some of this!
@train7691 Жыл бұрын
What if the enemy is a Fancy Object?
@ARGH283 жыл бұрын
How did you learn about this? Is there an online book from Nintendo that explains all these combinations?
@Oribloop3 жыл бұрын
No just more of self experimentation. Like I usually first begin off with asking myself the question "how would I make enemy ai?". Then from there I just use my knowledge of how the game works to find out what works best. There is a not an exact way of going about this, but I would at least start off by asking your self questions and learning what specific nodons do.
@Mikel7263 жыл бұрын
for some reason the enemy only moves in direction I'm looking it could be because I'm making a first person game :|
@Oribloop3 жыл бұрын
Here's a few fixes: -swap your location sencers x and z postions -make sure your enemys frame of reference is set to "world" same with the "location sencers" - getting rid of the map nodons "i would try this first it worked for me hope this helped
@bsalp3 жыл бұрын
@@Oribloop i have the same problem and none of these worked for me, is there any other fix?
@snipermonke64513 жыл бұрын
It only follows the camera
@Oribloop3 жыл бұрын
Weird, try swapping the x and z axis to the enemy and make sure that the location sensor is connected to your character.
@habidtenly3 жыл бұрын
could you teach us how to make a health bar on screen?
@Oribloop3 жыл бұрын
Yes that is coming very soon, so be on the lookout!
@jennymurphy3143 жыл бұрын
How do you make it jump over a wall to get to you? Is that in a different video?
@Oribloop3 жыл бұрын
No haven't done a video like that yet. I'm planning on doing a Enemy AI Part 2 though very soon which I think I will show how that would work!
@jennymurphy3143 жыл бұрын
@@Oribloop thanks very much!
@johnlemire69302 жыл бұрын
For some reason it’s not working for me😢
@shadyboi89453 жыл бұрын
Question how did you copy and paste multiple nodons at a time and can I do that without a mouse?
@Oribloop3 жыл бұрын
I have a mouse plugged into my dock. Click and drag onto a blank space (similar to a computer drag function), and cover the box with the nodons you want. Then on the very bottom of that box will be a blue options box which you can select copy. Hopefully this helps!
@shadyboi89453 жыл бұрын
@@Oribloop so the only way is with a mouse? Dang I need to go buy one now
@ESparkAster2 жыл бұрын
@@shadyboi8945 You can also press ZR and ZL and drag press A
@IronRook6102 жыл бұрын
my Enemy is circling me not following me, even though i did it right.
@J.shadd213 жыл бұрын
How do you make it where it attacks you
@mario64thane3 жыл бұрын
This does not work, it almost seems as if the enemy moves either somehow relative to the camera or just straight up randomly, I can't figure out his to fix this Edit: Nevermind, you can fix it by swapping the connections for the z positions in the calculation nodon and by swapping the connections for the enemy's movement. Edit 2 because I forgot to mention this: don't forget to set the enemy's frame of reference for motion to world
@Oribloop3 жыл бұрын
Thank you for pointing that out. The x and z position of the character and the enemy need to subtract from each other, if either are swapped it will create some issues. I'm glad it all worked out for you!
@rokiler17123 жыл бұрын
If you go behind the enemy they RUN for deer life
@emilelariviere27123 жыл бұрын
Help there only going in circles what do I do?!?!
@username-sf3fz3 жыл бұрын
The enemy just runs away from me
@Oribloop3 жыл бұрын
Try and make the enemy frame of reference of motion to world that should hopefully fix it!
@username-sf3fz3 жыл бұрын
@@Oribloop I did that and now it just runs around in circles and I followed the tutorial like 10 times
@Oribloop3 жыл бұрын
@@username-sf3fz This came from plasmatree123: if the enemy is running away from you try these fixs -swap your location sencers x and z postions -make sure your enemys frame of reference is set to "world" same with the "location sencers" - getting rid of the map nodons "i would try this first it worked for me hope this helped