Satisfactory Update 8. Welcome to the first in a series of videos explaining how we can build bigger blueprints using the standard blueprint designer. Come join us over on Twitch / pobkac for more Satisfactory science and fun.
Пікірлер: 110
@ngmanu70018 ай бұрын
In the Near Future there's gonna be a dude who will create a single blueprint of a mega factory that processes every know node and material. Basically a one click Game Over. The build animation would be epic, just click sit back and watch as the mega factory builds itself. Just thinking about it gives me goosebumps.
@kalpa66668 ай бұрын
"Standard Mall" Factorio style. Yep. Anyway I feel this 'feature' is about to get deleted real quick in next update of Satisfactory experimental. Alternatively Coffee Stain just gives up on trying to restrict the blueprint sizes.
@alleycatlordoflunes96898 ай бұрын
Technically he/she could successfully make it maybe if he/she takes care in the copying part. But that's where the difficulty will come in because the placing of a finished full factory blueprint, most definitely won't succeed. That would overload the buffer which would give you a game error every single time. The game can't handle that amount of backed up instruction sets, that would be required to build a single factory with everything in it in 1 go.
@rolytnz8 ай бұрын
Good call - the ultimate speed run 🤣
@rolytnz8 ай бұрын
@@kalpa6666 Or they just let you put multiple BP designers together to do bigger bluepriints - for each tier you go about the first one (4?) you can add size. Starts at 1x1, then 2x2 etc.
@marianotoledo84358 ай бұрын
Very nice but what about the resources to build such a thing? I imagine the screen wouldn't be wide enough to fit all the components
@marp_6258 ай бұрын
There's not a chance in hell this is making it to 1.0, but it's pretty nifty.
@nwstraith8 ай бұрын
I think an alternative would be to be able to connect blueprint designers together for a larger area
@marp_6258 ай бұрын
You can just make multiple blueprints and place them all together. The only downside is you have to connect everything between the blueprints.
@ishi...8 ай бұрын
I intuitively tried this, when I first placed the designer in my game.
@cringedepartment84457 ай бұрын
Yes. and we need to somehow give feedback to the developers together my previous comment (sorry for the translation): "they MUST add stackable blueprint designers . they have to. people using mods or bugs just to save time. The philosophy of the game is to give the user satisfaction from the process. There is no satisfaction in doing routine manual work for hours. someone write to them. I've been playing recently, and before this video I had a desire to install mods and thereby spoil the atmosphere of the game a little. There is nothing more absurd than to waste your personal life and free time on routine tasks in a game about automation. When I first heard about recipes in this game, I was SURE that in these recipes you could store entire versions of ready-made factories, improve them, optimize them"
@method1388 ай бұрын
Cool bug but at this point might aswell use a mod to get bigger blueprint designers. Also the placements required to make this work it seems like building an actually factory would just be faster and easier with smaller modular blueprints
@breathermachine28 ай бұрын
Or you can think of it as a way to build much bigger modular blueprints, without using mods
@method1388 ай бұрын
I take this back after watching Kinstructions video where he used this technique to create large curves and other shapes. Very useful when applied correctly
@DanielCoffey678 ай бұрын
Before pushing the capabilities of the blueprint designer, it would be useful to get a statement from Snutt about whether this is an "unintended benefit that can remain" or an "Oh heck no! Let's patch back to expected behaviour!"
@flybywire58668 ай бұрын
Coffee Stain Studios is not The Fun Pimps, 7DTD😏
@gaslitgames8 ай бұрын
@@flybywire5866 You mean the UnFun Pimps?
@riccoswahveh31658 ай бұрын
They want to punish you for playing their game for some reason, so you can bet this will be quickly patched
@skilz809823 күн бұрын
@@riccoswahveh3165 I don't see what the big deal is. I've built my factories piece by piece by piece long before blueprints were ever considered, and I enjoyed any minute of it! I like the build tools and their operability more than I do the blueprint at least within Satisfactory due to the nature, view and feel of the game. Now, as for games like Factorio or Dyson Sphere, they're a bit different due to their view, scale, and how many more buildings that are required. With Satisfactory being a full 3D world with many areas to explore with various resource nodes all over the place, I like to build into the terrain and go from there, then use a train network to bridge the gaps. I do build a few roads but that's only for me personally driving from one side of the map to the other. I haven't really used the truck stations that much. I mostly stuck with belts and trains, well and pipes too. Every piece hand laid and oriented, and pure vanilla, no mods to scale or rotate models in ways that you wouldn't normally see them. I've been playing since the end of Update 3 into the beginning of Update 4.
@WoodrosWorld8 ай бұрын
Awesome tutorial. I was not aware the blueprinter was capable of saving them this way. I look forward to seeing this series progress.. pen and paper are ready for notes
@Kraechtshammer8 ай бұрын
This is what happens when you use == instead of >= for boundaries in programming.
@atharisgroholm89928 ай бұрын
You're overestimating the amount of programming they're doing. They just have some collision volumes set up on the edges of the blueprint designer by the looks of it.
@pabloredondo50993 күн бұрын
I believe is more complicated than that, the key part of the blueprints is that every piece has an "entity" that belongs to and can reference to it. But the blueprint itself doesn't care if anything inside is deleted, or if there is 1 or 500 objects inside. While this has advantages like having simpler control and less information needed on memory, there is unexpected exceptions like this one that will most likely need a "hardcode" fix
@MckaiserDragon8 ай бұрын
ive been only thinking inside the box this whole time! i cant wait to use this! thx
@theperson77188 ай бұрын
No. A game changer would be dropping the damn blueprint machine and allowing copy and past.
@H3xx998 ай бұрын
Okay, you just blew my mind... I can't wait to see how you gow about getting belts and tubes to connect...
@problemchild9598 ай бұрын
I don’t see this being patched. Mods already have proven that 4x4 is not the limit of the blueprint designer. There are mods that give you a designer that’s 3 times the size of the vanilla one so it was clearly just the devs making it that small. I seriously foresee them making it better in time. Besides they usually don’t patch what they call creative use of bugs anyhow. Look at the human cannon with the hyper tubes, that only stopped working due to a complete overhaul of the physics engine in UE5 it wasn’t the devs.
@unrelentingduress8 ай бұрын
I personally like the constraints of the blueprint. It gives me an extra little challenge to try and cram everything I need to into a 4x4 box. I think what you're doing is really cool and I hope you enjoy a while it lasts because there is no way this is going to be kept in the game. It's pretty cool though
@benjamininkorea70168 ай бұрын
We still have human cannons. Sometimes a hack is good enough to keep by popular demand.
@nickjohnson96408 ай бұрын
As someone who no longer frequents satisfactory, coming from a time before the blueprints were in the game: I sure hope they don’t patch it. The whole game is about you doing front end work to make your future self have an easier time. This is totally in that spirit
@nycos848 ай бұрын
Rule number 1 you can't build outside ... Rule number 2 yes you Can !
@Warp9pnt98 ай бұрын
I knew about the catwalk bug, but not this exploit. As long as the 2 rules are respected: 1) The center stays inside the bpd and 2) nothing intersects the boundary , then the bp is valid. Wonder if I can use this to make a train rotary or something.
@pobkac8 ай бұрын
Wait until you see what else it's capable of :)
@cobyedwards269325 күн бұрын
My guy, your voice is so relaxing. I will be back for more
@HW-ow9zp8 ай бұрын
This was super cool. Thanks for taking the time to show the nuances of lining it up. It reminds me of making a raft in Ark haha! There's some cool tricks there. I'm not sure how much I would use this in my current playthrough but it opens up an impressive amount of big options. Very cool. Will check out some more of your stuff. Cheers and good luck
@donaldpetersen23828 ай бұрын
With a possible vertical nudge and blueprints I anticipate the holy bug may soon be upon. Stackable facilities within their hitboxes.
@theastroslav2 ай бұрын
I hope the devs keep it in and have ADA say something about it being void of warranty or something. Maybe even label the blueprint icon uniquely.
@pobkac2 ай бұрын
That sounds sooo cool. :)
@sebberh918 ай бұрын
Only 3 min into the video, but this seems like very unintended functionality(bug). I would not get to attached to this being in the game...
@cringedepartment84457 ай бұрын
they MUST add stackable blueprint designers . they have to. people using mods or bugs just to save time. The philosophy of the game is to give the user satisfaction from the process. There is no satisfaction in doing routine manual work for hours. someone write to them. I've been playing recently, and before this video I had a desire to install mods and thereby spoil the atmosphere of the game a little. There is nothing more absurd than to waste your personal life and free time on routine tasks in a game about automation. When I first heard about recipes in this game, I was SURE that in these recipes you could store entire versions of ready-made factories, improve them, optimize them
@nickjohnson96408 ай бұрын
Cool video! Thank you! Satisfactory has been creeping back into my thoughts the last few weeks, this is just one more nudge to get me back into it!
@HW-ow9zp8 ай бұрын
The UE5 update is so well done so far. Couple adjustments to make in the settings but otherwise it's been awesome
@krausersama91538 ай бұрын
OOh the devs are gonna be so happy to see this 😂.. have a jolly ficsmas guys!
@fractionofsilence8 ай бұрын
Looking forward to the belt tips, recently learned these basics on twitch and would love to learn more
@jeffq47118 ай бұрын
You are a mad genius
@WladySpb8 ай бұрын
I'm just recommend blueprints mod with blueprint designers in many sizes, unblockable by milestones)
@peteralnas31498 ай бұрын
So glad I got this in my feed
@BobBob-it7tp8 ай бұрын
I half think i accidentally did this once (a bit) aw3esome vid mate
@actorandtech8 ай бұрын
Enjoyed this. Hope there will be more.
@Thundawich24 күн бұрын
So does this actually help you build a factory at all?
@ItsBugtronic8 ай бұрын
Nice find, Thanks for sharing Pioneer!
@mymumbakescakes8 ай бұрын
brilliant
@pobkac8 ай бұрын
Quick update, this is still working as of patch 0.3.3.3 - Build 273254
@tunawithmayo8 ай бұрын
This is definitely a bug. I wouldn't rely on this not being patched.
@mymumbakescakes8 ай бұрын
In the video, you said you could go out very far using this techinice. Could you show us how? And where do we get your blueprints?
@TracynSteveG8 ай бұрын
Ka-Boom! Mind Blown!!! Liked and Subscribed :-) Keep up the great info!
@BananaNationTV8 ай бұрын
I love this, it’s got huge potential but a large part of why I use blueprints is to connect power and belts automatically. Is that possible with the extension?
@delroyclarke19898 ай бұрын
Awesome, very useful to know 👍 thanks for this
@adammurdoch17088 ай бұрын
This is awesome the possibility's are mind boggling
@audreyplaysnice20868 ай бұрын
very very useful!
@LucyGHarrison8 ай бұрын
Factory design needs a rethink, you truly are a genius
@cyphr25817 ай бұрын
I noticed a bug a few weeks back where you can use sideways concrete pillars to create bigger blueprints. I havent tested it out but you might be interested in figuring all of the quirks of it out. If you want i could put a short video up on how to recreate it.
@Septimus_ii7 ай бұрын
That sounds interesting. Could be very useful
@tonyc38588 ай бұрын
Wow. Just, wow.
@brianteague80318 ай бұрын
I just want a 5x5 blueprint designer, otherwise, I'll be forced to use this method.
@pobkac8 ай бұрын
There's always the blueprint designer plus mod which adds in a couple of extra large blueprint designers. Challenge witht his was to try and figure out a way of doing it without :)
@OldIronShops3 ай бұрын
what a great trick i saw this on kenstruction and im coming here to sub to you thanks for sharing this
@niquedegraaff8 ай бұрын
Pretty sure they are going to restrict this in the future.
8 ай бұрын
Or just download the blueprint plus mod and be on your way
@KonArtist3K18 ай бұрын
GG’s dude, awesome video. KonArtist
@Bleuthatup5 ай бұрын
What a soothing voice
@RespawnRepeat8 ай бұрын
🔥
@shawnmorgan76448 ай бұрын
Yea I'll just use the blueprint mod that gives you up to 22x22.
@jonwatte42938 ай бұрын
Pretty sure this would be considered a bug, and likely be fixed at some point ...
@ZexMaxwell8 ай бұрын
This is neat. Kinda worried that this might get patched out.
@kiransreekantham85538 ай бұрын
Seems like they will patch this.
@Thije_118 ай бұрын
Legend!
@rubenheymans198829 күн бұрын
There is a mod with huge blueprint designers safe yourself the hassle
@csevrence125 күн бұрын
That's thinking outside the box
@3pwned8 ай бұрын
Install blueprint designer plus, drop a mk5 designer, create the factory and then you can simple drop all necessary production lines within no time. Got all factories as a blueprint. One click and my aluminium factory is ready for 800 sheets, 120 batteries and 1500 casings per minute.
@romaindurand8 ай бұрын
Lets hope this doesn't get fixed 😅
@es-br8ck8 ай бұрын
You can bet your factory on the devs patching this out asap.
@gemmel31978 ай бұрын
Omg talk about thinking outside the box.
@Derpsickle7 ай бұрын
Smart mod
@nostrum64108 ай бұрын
every time i use a BP to make a BP unreal immediately crashes
@flybywire58668 ай бұрын
The biggest weakness of blueprints is they are lost if you start a new game. For my last savegame i put really a lot of work into blueprints, all lost. I stopped using them except for very simple things like a relais station for the hypertube.
@loganbaskett85418 ай бұрын
You can save the BP folder or to your desktop and the drop it into a new game then all you have to do is sort them wich theres an easy way. That way you can start fresh with all your bps.
@martinhild8 ай бұрын
wow! 😂
@pcmaster8888 ай бұрын
how a bug like this wasn't fixed in the Experimental phase is beyond me
@MajoraTy4 ай бұрын
Patched?
@pobkac4 ай бұрын
Still working at the moment
@MajoraTy4 ай бұрын
@@pobkac good stuff. I want to see if there’s a way I can use rail junctions to make a blueprint that extends rail lines between blueprints. Just like how you can weld belts, I’m sure there’s a way to weld rail lines.
@pobkac4 ай бұрын
@MajoraTy I've tried a couple of attempts at welding rail lines together but not been successful yet. Have a few other ideas to try yet though.
@mathiusj748 ай бұрын
My question is - if this works - if the system has the capacity to handle this sort of thing - why did the devs make the official BP builder so terrible ? It makes no sense.
@tomman22618 ай бұрын
Do people not realize why the blue print is size limited? Hahaha.("WhY iS mY gAmE cRAshING?") Maybe cause your 2km² blueprint is still trying to load
@tomman22618 ай бұрын
Don't get me wrong it is a cool and useful bug but keep in mind developers do things for a reason
@Javaman210118 ай бұрын
@@tomman2261lol you give way too much credit and presume forethought when we write code 😅
@problemchild9598 ай бұрын
Actually there are mods already that have way bigger blueprints and nothing crashes. The only limit is the devs deciding to make it so small.