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The personality of Akira Kurosawa is difficult to overestimate, that's why it is no wonder the creators of Ghost of Tsushima decided to arm themselves with Kurosawa's production elements in order to create authentic samurai action. Frankly speaking, members of the studio didn't just draw inspiration from particular technical solutions, but completely introduced elements of Akira's film language directly into the mechanics of Ghost of Tsushima.
How is that possible to combine such seemingly unlike semantic categories? How viable a harmonic symbiosis of a gameplay and film language is, what are the defining features of the latter against the background of imperishable tenets of game design and why is Akira Kurosawa's creative work is so valued by dedicated experts around the globe? All of this and so much more you'll find out in our new essay about Ghost of Tsushima - the project that aims to broaden the borders of interactive art by applying the arsenal of moviemakers.
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Contents:
00:00 Introduction
02:32 A bit of theory
06:17 Historical journey
10:57 Kurosawa - The Bridge between East and West
15:46 Poetics in movement
21:45 The Lord of the Elements
25:00 Deconstructing images and ideals
28:02 Creating the monumental
30:57 The end has come, the soul is painfully depleted