Game Development with Phaser: Object Pooling and Text Rendering [07/25 @ 4PM PT]

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The Polyglot Developer

The Polyglot Developer

Күн бұрын

Learn how to use an object pool to create and maintain sprites within a Phaser 3.x game. This is useful for performance and resource management.
This video appeared live on Twitch. To catch streams as they happen, subscribe to the channel at / polyglotdev

Пікірлер: 4
@octoscoob
@octoscoob 3 жыл бұрын
Thank you. What was missing for me was closing and then reopening the serial monitor. Badabing.
@blokche_dev
@blokche_dev 4 жыл бұрын
Thanks for sharing.
@emmettcrass3133
@emmettcrass3133 2 жыл бұрын
May you share the source code please? It would be helpful to compare
@yaya78774
@yaya78774 4 жыл бұрын
Nice tutorial
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