Game Prototype 017 TERRAIN 000 Landscape Geometry

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Brundlethwaite

Brundlethwaite

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@DevGods
@DevGods 7 ай бұрын
What are the reasons you continue with Unity over Godot or Unreal Engine?
@brundlethwaite
@brundlethwaite 7 ай бұрын
Ideally this will be running on the Frimble engine but I do not know If it will ever get that far. This is a prototype so it may never be released other considerations are. - My interest here is animation and Rigging not programming or releasing a game Unity is the easiest to deal with at the moment. - Unity is easy to use, I know it and it is the most fun to work with at the moment. - As this is a prototype Unity is free. - Unreal would be far more expensive than Unity (even if they had implemented that stupid pricing scheme). - If I release the game It would be for consoles Godot has no support and would end up being more expensive than Unity. - Godot does not have Houdini Engine support. - Flax does not support graphics tablets. - Flax does not have native Houdini engine support. - Cryengine does not have proper UI and requires defunct commercial software. - Cryengine does not have native Houdini engine support. - Programming in Unreal is horrible and is it weakest area. - For game logic I do not want to use blueprints as they and not efficient and have worse performance that C++. - I do not want to use C++ I would prefer to work with C, Odin or C#. - Animation is Unreal's weakest area Unity is far easier to work with here. - Animation import and Export it Unreal's weakest area. - Unreal's coordinate... - Unreal's syntax..... ... ... This is a little brief, I start to give some more reasons but I do not want this to become a long list and I do not have the time to go into even the basic reasons as each of them require context and explanation to make sense.
@DevGods
@DevGods 7 ай бұрын
@@brundlethwaite no way! Unreals animation is weaker than unity’s? I spent sometime with Unity and hated C++ until I started using it and now I look at c# as a jumbled mess lol. I do like Unity’s DOTS I almost switch back to it because of that alone.
@brundlethwaite
@brundlethwaite 7 ай бұрын
"no way! Unreals animation is weaker than unity’s?" What relevance does this have? I did not make a feature comparison? This is not a reason or advice on choosing. And it is not relevant to anybody by me, for this specific project. " I spent sometime with Unity and hated C++ until I started using it and now I look at c# as a jumbled mess lol." What relevance does this have? This is not a programming language comparison? These are really bullet points as they applies to this specific project. I am not going to spend days (or for this topic months and years) of my life trying to explain the specifics. You asked me why I am working with Unity you did not ask me why someone else should.
@DevGods
@DevGods 7 ай бұрын
@@brundlethwaite From your first reply "- Animation is Unreal's weakest area Unity is far easier to work with here." I was replying to this. Maybe you worded this wrong? From your first reply "- I do not want to use C++ I would prefer to work with C, Odin or C#. " I was replying to this point. I used to prefer c# now I look at it different after using C++ My question initially was to see whats stopping you from converting to UE. I presented some slight counter arguments to push you towards it. Since your content + Unreal would be beneficial to me. No disrespect to you or unity was intended
@brundlethwaite
@brundlethwaite 7 ай бұрын
"My question initially was to see whats stopping you from converting to UE." You did not state that. You said "What are the reasons you continue with Unity over Godot or Unreal Engine?" which is a completely different question. I am not converting from anything I currently have projects in Unreal, Unigen, Flax, Godot, Cocos2D and Stride and Cryengine. Not all of the projects are fully active but I none are discarded. So if you had asked the first me about converting I would have said that I am using Unreal different projects instead of why I am using Unity in this one. You also chose to ignore the final statement where I said that each of the points was highly contextual. As well as the first statement.
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