The First Fifteen Minutes: Dark Souls vs. Dark Souls II - [game array]

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Mason Miller

Mason Miller

Күн бұрын

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The first 15 minutes of a sequel have a lot riding on them. They have to please fans without alienating newcomers. They have to teach those who don’t know how to play without boring those who do. This is the first fifteen minutes of Dark Souls and Dark Souls II.

Пікірлер: 159
@billbowers3063
@billbowers3063 8 жыл бұрын
I personally love the way that DS2 made you feel when you first start. You're lost, alone, and completely confused. you have to push forward to learn what's happening. And from that point on it allows you to choose what you're fighting for. Why are YOU going after Vendrick? what does it mean for you? that's what I love about it. there are things I admire about 1 more than 2. But I simple love the set-up of 2 more than 1. But That's just me.
@jordanrostron
@jordanrostron 9 жыл бұрын
Everything you say is completely true, being a noob to the souls series, going into dark souls 2 blind was complete hell, even tutorials didn't help. a few months go by and i give dark souls 1 a try and the game suddenly made sense now, and it was amazing, then picking up dark souls 2 again it suddenly made sense now. i don't know what the devs were thinking when making the tutorial levels and the level design when the formula for ds1 was perfect.
@HeyItzMeDawg
@HeyItzMeDawg 9 жыл бұрын
I think removing a tutorial boss fight makes the journey to the Last Giant far more rewarding. You fight through a good chunk of the game (probably a couple hours to new players), slowly gaining skill at dispatching various enemies, from the weak hollow soldiers who punch you about as often as they'll attack with a real weapon, to the more lethal hollow knights that are designed to catch you off guard with the long delay between their second and third swings, to the annoying spear hollow knights that force you to adapt to their shield turtling, to the armored ironclad knights which teach you patience & proper rolling (or the value of a blunt weapon). You even get a Pursuer teaser which will probably kick your ass if you're a new player. It's one long tutorial section that slowly ramps up the difficulty before climaxing in a relatively simple boss fight that is itself a tutorial; it punishes you for being hit but makes the attacks *very* easy to avoid. Not like the absurdity of the Asylum Demon, which comes out of left fucking field and basically *requires* you to bash your head against a wall repeatedly until you understand how rolls give you s and how to stay behind it, things which aren't at all intuitive to players new to the series. It's a shitty difficulty curve spike that comes out of nowhere and teaches nothing but how to overcome frustration. Pursuer is a nice contrast; by now you've probably gotten good at rolling or parrying as well as healing in combat without being punished, and now you just need to execute that repeatedly.
@HYLOBRO
@HYLOBRO 8 жыл бұрын
The games bosses, lore and atmosphere are almost no contest, Dark Souls wins by a landslide. But the reason I've logged so many more hours into DS2 is because of pvp. Let's be honest, it's a million times better and keeps me playing the game WAY longer than I would've otherwise. The weapon selection is huge and almost any weapon can be viable, and build variety is staggering. Poison builds, bleed builds, sorcery, faith, hex, strength, dex, literally ALL of them are viable options. Not to mention the connectivity actually works! DS2 gets a hard time, but overall I enjoyed it more simply just because of the multiplayer.
@fan9775
@fan9775 8 жыл бұрын
Dillon Jenings In my opinion, DS2 had better interfaces. I am playing because I emptied 20 hours in each character(3) and just want to finish it.
@MDNGHTMASS
@MDNGHTMASS 9 жыл бұрын
Insightful, literate game criticism, treating the form with the seriousness it deserves. Great work.
@WortsUsernameEver
@WortsUsernameEver 8 жыл бұрын
Majula means nothing at all?, majula comes from the arabic word Mahjoula "مهجورة " which pretty much means deserted or abandoned, which is mostly the main theme of the game a abandoned kingdom waiting for its next monarch.
@XoRandomGuyoX
@XoRandomGuyoX 9 жыл бұрын
"[A]mbiguity for its own sake. It's as if the developers were trying to replicate the style of the original without truly understanding why it worked so well in the first place. And that's Dark Souls 2 in a nutshell." - Nailed It Dark Souls 2 puts up a cheap facade, a crude facsimile, of the elements from Dark Souls 1, but without any actual understanding of the artistry behind the decisions in Dark Souls 1. The game feels a bit slapdash as a result. The wild balancing patches afterward didn't do anything to alleviate that feeling either.
@KazukiNishino
@KazukiNishino 8 жыл бұрын
I've beaten Dark Souls 2 but could never sink into it as much as dark souls. Dark Souls 2 is just sitting on a shelf collecting dust after my first run. Dark souls on the other hand I have all my character slots filled along with a USB for more character slots. I have multiple builds, never get tired of Dark Souls
@TheKarui
@TheKarui 8 жыл бұрын
+Nishino Kazuki Yeah. Same here. PVP in Dark Souls 1 is crap though
@georghenschen4686
@georghenschen4686 8 жыл бұрын
but there are soul vessels in ds2, so u wont have to play through the entire game to get a different build
@Er404ChannelNotFound
@Er404ChannelNotFound 8 жыл бұрын
Actually, the reason why Dark Souls 2 fell short in some areas was because of the troubled development cycle. The first director who was assigned for it, Shibuya, was lifted off his role because he was doing jackshit. Tanimura, a very talented director, came about and was assigned instead. He had to make the game work in a very short time, so he had to reuse a lot of the assets that were made under Shibuya's directions and he got rid of some of them. But the time restraint meant that he couldn't have the artistic freedom he needed to make what he could've made. In the end he was able to create a fantastic game that (in my opinion) is equally as good as its prequel. You can clearly see Tanimura's tallent shine in the Crown trilogy DLCs where he was able to build them from scratch with his own direction and within an appropriate time frame. The first few minutes of every one of those DLCs give a good amount of information to the player while keeping them intrigued for what's to come. in Shulva's first few minutes, you bare witness to Sinh the Slumbering Dragon who then flies off to the distance. In Brume tower you find bodies of Drangleic soldiers covered in ash with an mysterious ashen idol that holds Smelter Wedges within it. After walking on a giant chain with a spectacular view on all towers around you, you take a look at a mechanical tower that immediately makes you think "I can reach special secrets if I got these gears to move" and then you stab a fiery ashen idol in the cheat with one of the wedges you found because it's intuitive for the wedges to be stabbed into the idol because you found them in one. In Eleum Loyce, you hear the voice of Alsanna who tries to keep you away from the Old Chaos teaching you that you need to use your head before passing through that fog gate which incidentally got you killed because Aava is invisible without the Eye of the Priestess.
@KRIMZONMEKANISM
@KRIMZONMEKANISM 8 жыл бұрын
+FirstName LastName Couldn't agree more and I already do. :p
@gabriele7652
@gabriele7652 8 жыл бұрын
+First Name Last Name "he had to make the game work in a very short time, so he had to reuse a lot of the assets that were made under Shibuya's directions and he got rid of some of them" Yea I see how he got rid of the great design Aldia's Keep had before to fill it with monsters to "make it work". Personally I think people freaked out when Shibuya said he wanted the game to be more accessible and he got maybe unfairly pushed away. The DLCs still don't hold a candle to the great designs of DeS or DaS which without a doubt made more sense and had more attention to detail, and the way the DLCs deal with difficulty is totally wrong.
@Er404ChannelNotFound
@Er404ChannelNotFound 8 жыл бұрын
Gabriel Enzo​ Do you want your PS3 to play it at 15 FPS? Because that's how it would've been if they left the same lighting in it. Plus, Aldia's Keep had to be longer so that they'd fit it with the rest of the world since there had to be a long cavern or such sort of area that they had to make the player traverse before he could reach Dragon Aerie. Imagine passing through a short pathway in a mountain and boom! Giant pillars of stone out of nowhere! I don't really see much of your criticisms of the DLCs especially since I clearly stated the level of details put in the first few minutes of each of these DLCs, plus many other small details (Such as the Drangleic crest on Sir Yorgh's ring, the Drakebloods and their legacy as they went on to become the Archdrake Sect of Lindelt, the singing of Elana that immediately strikes a cord for player because of how similar it sounds to the singing of the Milfanito, and those are just small visual and auditory hints from the first DLC). The lore was great in my opinion and the main areas of each of the DLCs were fair. The forced Co-Op areas however were unfair for those who wanted to solo them, regardless I had a blast Co-Oping through them each time. Plus, the game acknowledges the dire need for effigies to which they provided the Crowns which you can Co-Op forever while using.
@gabriele7652
@gabriele7652 8 жыл бұрын
First Name Last Name I think they could've kept some of the light sources and effects in if instead of littering the place with enemies they'd put a mini boss in that area and a much smaller number of enemies, seems like a trade off. Besides the game they showed previously wasn't necessarily a technical wonder in any way given how small some of those areas are, how simplistic the enemy A.I seems to be, and the low level of detail. Dragon's Dogma dungeons have a much higher level of detail, much better lighting, and more enemies with a wider array of reactions. As for the DLC the design isn't nearly as good as it was in previous games imo, if you compare an area like the painted world to any of the DLCs it's easy to tell why.
@Er404ChannelNotFound
@Er404ChannelNotFound 8 жыл бұрын
Gabriel Enzo The souls series in general have never had a million dollar engine to work with and I have no idea how much budget Dragon's Dogma had to work with but I'm almost certain it was more than what was left in the hands of Tanimura after Shibuya fucked the shit up. And when it comes to enemies, there's a potentially large number of enemies to account for their actions in the game that places like Forest of Fallen Giants suffered some frame rate drops down to 40-50 on Xbox One. I'm not an expert on these technical stuff so I can't really give it a fair assessment, but I can tell you what my opinion on stuff that don't require such expertise: Atmosphere. In my opinion Dark Souls 2 couldn't reach the level of the dark atmosphere that Dark Souls 1 achieved, but at the same time it was capable of going in its own direction providing different types of atmosphres in many areas, and the Lighting was at least capable of doing its job then. Places like Aldia's Keep really gave a sense of how desilate they were from the rest of the world which made me feel isolated walking down through the white-lit large hallway. The variety of locations disconnected them from each other at times which made the transitions all the more jarring even though I personally liked that variety for the most part. Places like Shrine of Amana had a very unique atmosphere to them that I just don't see anywhere else in the series (even though that place had bullshit enemy placement I'll give you that). Graphics should never be the priority for a game, but they should at least be used as a means to an end to help the atmosphere without being the end itself. In the end, the lighting (especially in Scholar of the First Sin which looked gorgeous at the lowest brightness setting) fulfilled its role in my opinion. As for level design, the Painted World had really great design but I preferred places like Eleum Loyce which had a lot of looping back and such stuff. There's also a lot of really cool transitions in that location that made you realize your location in the city from looking around while strolling through the inner wall or when going up through an elevator only to open a previously closed door, or walking on the stairs of the Grand Cathedral and taking a look at everywhere you've been and feeling isolated from the rest of city as it was intended for the Grand Cathedral to be desolate from the city. No, it's not easy to tell why, because clearly the Painted World and the Crown Trilogy go for different directions in terms of level design. The Painted World was very self-contained small location that can't really be compared to the way a large city like Eleum Loyce was designed, or a platforming tower like Brume Tower or a vertical city built into a cavern like Shulva,Sanctum City. They were all going for different directions so it'd be like comparing apples and oranges. In the end, my opinion about Shulva, Brume Tower, and Eleum Loyce is as follows, they do their own thing with their metroiedvania environment and they do it right. I'd prefer them over many areas from Dark Souls 1 (don't get me started on Izalith and TotG) because of how well designed they are to fulfill their purpose.
@TheTinyTimmyTimTim
@TheTinyTimmyTimTim 9 жыл бұрын
Holy crap dude. You make some good ass videos. Subbed.
@gamearray
@gamearray 9 жыл бұрын
TheTinyTimmyTimTim Thanks bud! Stay tuned. There's more to come!
@TheTinyTimmyTimTim
@TheTinyTimmyTimTim 9 жыл бұрын
[game array] np man. The production quality is insane. Looking forward to more uploads
@A.C_B.
@A.C_B. 8 жыл бұрын
+[game array] rly u discribed ds2 perectly and why it feels so odd to peopel who played ds1 thx for this
@3MrP3
@3MrP3 9 жыл бұрын
excellent video as always
@gamearray
@gamearray 9 жыл бұрын
3MrP3 Thanks!
@Er404ChannelNotFound
@Er404ChannelNotFound 8 жыл бұрын
Actually, Things Betwix implies how the place is a limbo the connects between two things: the "Outside World"(or so they say, wherever we came from was called) and Drangleic. I'm not sure what Majula means but I heard it means "Onward" in malay.
@s2korpionic
@s2korpionic 7 жыл бұрын
Huh, never thought to connect the name to the Malay language.
@MallowSquisher
@MallowSquisher 9 жыл бұрын
These Game vs Game First Fifteen seem like a good direction for the First Fifteen to go, good job
@MrTrollinglol
@MrTrollinglol 9 жыл бұрын
Great video, first heard of you when you or a viewer made a post about the first 15 minutes of half-life 2 on /r/pcmasterrace, glad to see you have grown!
@basketballed24
@basketballed24 9 жыл бұрын
I can't wait till your channel gets big and flourishes. 100,000 Subs soon to come
@s2korpionic
@s2korpionic 7 жыл бұрын
Eh, the prison of Dark Souls felt quite isolated from the rest of the world to me.
@biloukosman
@biloukosman 8 жыл бұрын
Personally I think that you have mistaken some crucial points from ds2.The intro shows us how the undead are created and that the whole cutscene is the characters dream.Also, if you talk to the way of the blue guy who is sitting at the tower at Majula you can get all the info you need for your journey.Lastly i would like to add that the pursuer tease is like the asylum demon since they are pretty much gonna wreck you if you are new to the game and also most of the starting enemies are somewhat like a tutorial since the are slow and easy to dodge
@fish6610
@fish6610 7 жыл бұрын
The intro may not bare direct connection or resemblance to the actual game however, it does to the story. I believe the lack of obvious detail expression may have been so that each player has a unique and separate experience to say, that of their friends. This absence allows for each player to imagine who they think the woman and the child were. In one of the Game Grumps Dark Souls 3 episodes (can't remember which) Arin explain how he found two souls that go together as one and it represents the souls of a mother and her child. maybe these two that you see in the intro are the same and were slowly taken over and consumed by this sickness/ disease. This absence leads to individual interpretation which is extremely important in an adventure game such as this.
@iWillWakeYouUp
@iWillWakeYouUp 8 жыл бұрын
Holy crap, I didn't know Randy from Elder Geek had a second channel! This is awesome!
@japeape8381
@japeape8381 8 жыл бұрын
"things betwixt means nothing at all" you alright there buddy? things betwixt is literally a place between drangleic and wherever your character came from. between the crack of light you can see in the distance that you instinctually move towards, the introduction to various aggro patterns, the "hey kid theres secrets in weird places, look for them" hints it drops, and the sense of isolation and emptiness it instills i think it's one of the better thought out parts of the souls series. the tutorial is skipable if you already know the rudimentary mechanics, and if you feel you need guidance it's there to offer it. i don't think that the tutorial being easy is a bad thing. curious players will almost always die to the kobolds or cyclops, and straightforward players will miss out on some valuable knowlege/gear, leaving them crippled in comparison. things betwixt has at least as much simple elegance as the asylum, if not more. but hey, thats just my opinion. if youd rather do a forced tutorial every time you feel like replaying be my guest
@Dragonkiller12350
@Dragonkiller12350 8 жыл бұрын
+sad weeb Pesonaly I never get bored of doing the DkS1 tutorial.
@TheKarui
@TheKarui 8 жыл бұрын
+sad weeb The tutorial in DS 1 is no more forced than DS 2
@georghenschen4686
@georghenschen4686 8 жыл бұрын
how was ds2 tutorial forced?
@Gilthoniel1983
@Gilthoniel1983 9 жыл бұрын
Great video and I agree about almost everything, but I have to disagree about the tutorial in DaS2 not preparing the player for death. I think most new players are going to die when they fight the big hippo things, especially the 2 on the beach. (I know I did!) And in subsequent playthroughs you can simply ignore them and head straight for Majula.
@unoriginal_name7091
@unoriginal_name7091 8 жыл бұрын
Honestly, I feel like if Miyazaki _was_ there to help with DS2, it would've worked out better. Miyazaki understood the soul of the game (no pun intended), and with his input, it would've ended up way better.
@KRIMZONMEKANISM
@KRIMZONMEKANISM 8 жыл бұрын
+thevoicesarereal666 While that is true, i feel like it all went the better without Miyazaki for this one, mostly because they a lot of things that were so different from the original that it became its own game, and while that is bad in a number of levels, it is also good. A lot of the ideas from Dark Souls 2 both the ones that worked and the ones that didn't work, were taken into consideration for Dark Souls 3, and a lot of the assets that were made are being reused at the fullest of potentials in it. In a way, Dark Souls 2 sucked as a Dark Souls game to allow Dark Souls 3 to become even better. And now I cross my fingers that it won't disappoint. :p
@TeaLobster
@TeaLobster 8 жыл бұрын
Honestly, just shouldn'ta had Dark Souls in the title.
@KRIMZONMEKANISM
@KRIMZONMEKANISM 8 жыл бұрын
TeaLobster which is funny because now there is a shit ton of people who now thinks that even though DS2, had a shittier PVE, it still was fun and the PVP in DS2 is still superior to DS3 and DS1. In a sense, the only DS3 did very well was the bosses and the soundtrack.
@Blacktronics
@Blacktronics 9 жыл бұрын
Really good cuts and in depth analysis as always.
@gamearray
@gamearray 9 жыл бұрын
Blacktronics Thanks!
@Peeps86
@Peeps86 9 жыл бұрын
Great video about my most played games.
@nicolasschnapperelle6403
@nicolasschnapperelle6403 9 жыл бұрын
I liked both games equally. Don't really know why everyone pounds on ds2 because i sure had, no, still have a hell of a good time playing it... Hyped for ds3, anyone else?
@gamearray
@gamearray 9 жыл бұрын
+nicolas schnapperelle I am. Immensely.
@gitgudnub443
@gitgudnub443 9 жыл бұрын
+nicolas schnapperelle :D
@pokashine
@pokashine 9 жыл бұрын
TL:DR Dark Souls = "good, good, good!" Dark Souls 2 = "shit, shit, shit!" While I appreciate the technical aspects of editing that went into this video, this is one helluva biased "comparison" between the two games. First of all, you do realize that the development of Dark Souls 2 started with one director, and then had to switch directors mid-way... right? You do (of course) realize that Tanimura had to clean up Shibuya's mess after more than half the game was completed.... right? Of course you do. I mean, otherwise this whole video would just come off as _severely_ uninformed. Yes, it's true that the first 15 minutes of the game felt lacking in comparison to DkS. However, you can't really say "this is DS2 in a nutshell", if you're _only_ comparing the initial 15 minutes. Lastly, I like how you showed "normal" Asylum footage for Dark Souls, yet for Dark Souls 2 you seemed inclined to show Heide's Tower _after_ beating the Dragonrider where all the Heide Knights were aggro'd, and FoFG only _after_ you've aggro'd every fucking hollow soldier. Please, if you're going to attempt a comparison, at least do so with more or less "equal" footage, rather than purposefully selecting only the "worst case scenarios" from Dark Souls 2. Good day.
@gamearray
@gamearray 9 жыл бұрын
pokashine I want to point out quick that I love/adore Dark Souls II. But when you compare the beginning of both games... I just prefer the first over the second...
@pokashine
@pokashine 9 жыл бұрын
[game array] Same here. In regards to PvE, DS2 can't compete with DkS (exception: DLCs). _But_, let's be honest. It wasn't exactly a fair comparison.
@anxiousmonkey939
@anxiousmonkey939 9 жыл бұрын
pokashine What does having two directors have to do with anything? The game was released, and he's reviewing it, having different directors can cause problems I get that, but that's one of the problems of the game. It shouldn't be used to help the game's case. As for the footage, I think that's what he's saying. He says that they don't know how death works, and they're not fully introduced to the balance of the game so they don't know how to approach large groups of enemies. This would lead to them aggroing all enemies and getting mobbed.
@pokashine
@pokashine 9 жыл бұрын
Anxious Monkey You haven't played DS2, have you? Those enemies from his footage only aggro under certain conditions. He left out the conditions, and simply showed them all aggro'd, and slapped on "this is how DS2 does it" to top it off. Seriously, what seasoned Souls player would just blindly run out and aggro everything in the first place? Also, I'm too lazy to type a whole explanation on the development cycle of DS2. Just look up Tanimura + Shibuya + Dark Souls 2 on Google. The answers are out there. In short: Tanimura tried to save what Shibuya fucked up. The DLCs show this, since they were 100% directed by Tanimura.
@anxiousmonkey939
@anxiousmonkey939 9 жыл бұрын
pokashine Ofc I've played DS2. The conditions are after you kill Dragonrider. And those knights have large aggro range, if you fight that one big knight, both Heides will attack you. But you're right, people would've learned enough about the game by this point that they wouldn't aggro everything, but it still is a somewhat common situation. I was talking more about his FotFG footage.
@TakeTheBluePilll
@TakeTheBluePilll 8 жыл бұрын
Really like the intro. One of the best i've seen so far.
@Er404ChannelNotFound
@Er404ChannelNotFound 8 жыл бұрын
So Oscar's death counts as an emotional impact, but the memories of a lost wife and child don't? Meh, not that I care.
@breadordecide
@breadordecide 8 жыл бұрын
You actually meet and talk to oscar. He also frees you from your cell. Your wife and child are mere fragments of a memory. And it's not like the game ever promises you'll meet them again if you reach the end. So yeah, while a wife and child can be excellent motivators i.e. Kratos, you have to actually use them in the story not show them for two seconds never to be seen again.
@joshuariser8605
@joshuariser8605 9 жыл бұрын
Perfect succinct criticism.
@chan4est
@chan4est 9 жыл бұрын
Dark Souls II is probably the most disappointing game release ever for me. I was so hyped for that game. I saved up $65, put it in an envelope and waiting months for that game to be released. God what pile of crap. Thankfully Bloodborne was perfect.
@Zephmarkz
@Zephmarkz 9 жыл бұрын
+Figler Bloodborne was awsome, but perfect would be going a little to far
@poopl00p3r
@poopl00p3r 8 жыл бұрын
Bloodborne is good but I still prefer DS1 mainly because of the pvp.
@Merchyy
@Merchyy 9 жыл бұрын
Remember me when you get 100k subs
@gamearray
@gamearray 9 жыл бұрын
***** Will do!
@Johnny.bar99
@Johnny.bar99 8 жыл бұрын
Agreed, wow this was a very well written review and analysis of the game lol. Got my subscription
@necrossx14
@necrossx14 8 жыл бұрын
Awesome video and amazing channel overall! I'd love it if you made a video about the souls' series combat (and games with similar mechanics), kind if likethe video on FPS combat you made recently, that'd be awesome
@ryankhughes
@ryankhughes 9 жыл бұрын
These are my favorite games, starting with Demon's Souls. It truly changed my view of what modern gaming is, the sense of accomplishment after countless failures from which I learned is unmatched. I agree with your assessment 100%, although I saw major improvement in The Scholar of the First Sin update in regards to the game as a whole. But that first 15 minutes still does nothing for me. The room of old women in Things Betwixt put me off. So many people in a warm, well lit room made it feel like a visit to one's grandmother's house. Comfort was a rare commodity in DSI and there it was at full blast right out of the gate in DSII. DSIII is high on my anticipation list so I hope to see a return to the feel of the original.
@gamearray
@gamearray 9 жыл бұрын
Ryan Hughes I saw a huge improvement with Scholar as well. The DLC was fantastic too -- crown of the sunken king is one of my favorite areas in the entire Souls series.
@blurayich
@blurayich 8 жыл бұрын
great video could you pls do one on dark souls 3 vs dark souls 1? because I think dark souls 1 is still the best souls game
@gamearray
@gamearray 8 жыл бұрын
+blurayich I almost don't want to admit it... but... I haven't played Dark Souls III yet... I'm sure I will and when I do, I will definitely consider revisiting this video and seeing how the three compare. It's a great idea.
@coole8
@coole8 7 жыл бұрын
I'm seconding this notion, PLEASE do this. Also bloodborne! you have a really thorough but careful style, keep it up!
@hemeranox
@hemeranox 8 жыл бұрын
The more I watch you compare DS1 and DS2, it becomes apparent that Berserk was recommended reading for DS1 but required reading for DS2.
@loudmusic4us179
@loudmusic4us179 8 жыл бұрын
just look at the lead creators Miyazaki vs... HIM! eew
@Xendra
@Xendra 7 жыл бұрын
When i see Dark Souls 2, i see "We have to make a tutorial so people can beat the game." When i see Dark Souls, i see "I can't wait to show the player how my game works!"
@DeepakKumar-gf2ip
@DeepakKumar-gf2ip 7 жыл бұрын
I will tell u what's going to happen in this video. He is going to praise Dark Souls and he will find mistakes in Dark Souls 2.
@JonnySaysHi413
@JonnySaysHi413 8 жыл бұрын
Dark Souls 2's intro feels like it's from a different game series all together.
@fan9775
@fan9775 8 жыл бұрын
Legend of Jonny As a newbie who has only played DS2, I agree. I am not motivated by anything in the game to continue. I continue because I just want to finish it. But I do love the combat.
@garywood97
@garywood97 9 жыл бұрын
There's a Randy in your video.
@knightofpartyknightofparty5294
@knightofpartyknightofparty5294 8 жыл бұрын
Wow I didn't know this would be one big nostalgia fest
@knightofpartyknightofparty5294
@knightofpartyknightofparty5294 8 жыл бұрын
Dark souls 1 was easier than 2 plus there trying to compare the asylum with things betwixt when they should compare the asylum with forest of fallen giants
@quinxx12
@quinxx12 9 жыл бұрын
Couldn't agree more.
@TheGuardian_TM
@TheGuardian_TM 9 жыл бұрын
Nice hack job. What about doing a PvP comparison? You could do the standard issue Havel mom hornet ring backstab build vs the viability of literally any build that you can think of in DS2.
@pokashine
@pokashine 9 жыл бұрын
***** _"So many salty dark souls 2 apologists raging hard. It's okay, go circlejerk back in your little ds2 hugbox buddies."_ Yes, you are so cool now.
@pokashine
@pokashine 9 жыл бұрын
***** Wow... ok then. Maybe if you enabled replies via G+, I'd be able to reply to the "correct comment" there, genius. You certainly seem to have quite the stick up your ass.
@pokashine
@pokashine 9 жыл бұрын
***** Oh my, the "reply" option is suddenly available on your other comment now! Must be some YT bug, right? Although a few other people told me they couldn't reply to your comment, either... Disingenuous genius is genius. Anyhoo, I love little shits like you. Keeps KZbin very active.
@pokashine
@pokashine 9 жыл бұрын
***** A reply within a original post automatically enables subsequent replies, by default. Hence why I was able to reply here, but not to your original comment. But what would I know about YT, right? I've only been uploading for 7 years... Also, I sincerely hope it wasn't my mother. She died 6 months ago, so that would be a bit creepy.
@pokashine
@pokashine 9 жыл бұрын
***** Yeah... except she actually did. Seriously, are you 12? People _do_ die, you know. It's not an uncommon thing to happen. And no, I'm not wrong. No reply option before: now (mysteriously) there _is_ an option. Who knows why. It's KZbin.
@donatboy
@donatboy 9 жыл бұрын
Good video. Subbed!
@OddJob117
@OddJob117 9 жыл бұрын
Love your channel! Surprised you don't have more subs
@gamearray
@gamearray 9 жыл бұрын
Oddjob X We're working on it!
@luigimario8374
@luigimario8374 8 жыл бұрын
Can you make a similar video on the gothic series please? I liked the combat system in G1 and G2 very much. The game was/is very underrated and you could do it some justice.
@gamearray
@gamearray 8 жыл бұрын
+Luigi Mario I've actually never played either of them. I'm open to other suggestions though :)
@Keln02
@Keln02 8 жыл бұрын
A lot of hate for dark souls 2 for sure ^^ I'm not going to say it's undeserved...but eh the game has some good points...
@AndrewThomasYT
@AndrewThomasYT 8 жыл бұрын
Yeah, Dark Souls 2 is the best of the 4 Souls games in terms of combat mechanics and replay-ability in my opinion. It also has the best PvP scene because of this.
@BrianDeBrain_
@BrianDeBrain_ 8 жыл бұрын
+Lancair Lancair77 So there ARE others. Hello, brother.
@VaunaKiller
@VaunaKiller 8 жыл бұрын
Awesome vid, agree on lots of points. Sub to support you. Keep doing your stuff, it's really good!
@Jdemonify
@Jdemonify 9 жыл бұрын
this was good video.
@knightofpartyknightofparty5294
@knightofpartyknightofparty5294 8 жыл бұрын
How long does this guy think it takes to get through a three minute area God and he acts like this was his first souls game
@mooblerthomson9851
@mooblerthomson9851 8 жыл бұрын
I love both games an I think pve wise the first half of ds1 is better anyway I think as a whole game (im referring to sotfs edition) ds2 is better hell I still frequently pvp in ds2 so that goes to say something. Anyway I definitely understand why people like ds1 more aside from the awesome beginning it has it was most peoples first souls game so it has that sense of nostalgia like Demon Souls has for me the other games might be better but DeS will always be my favorite because it was my first. Any hoo I love all the souls series game including BB (some don't consider that a part of the series) just wanted to throw my two cents in, an I cant wait for DS3.
@mermaidmano5804
@mermaidmano5804 8 жыл бұрын
If it takes you an hour to get to the last giant, you must be casul.
@theFriendlyGhst
@theFriendlyGhst 7 жыл бұрын
I couldn't put my finger on why I liked DS1 better but this is exactly it.
@theFriendlyGhst
@theFriendlyGhst 7 жыл бұрын
I will say though I liked the giants aspect of the story a lot.
@TheTinyTimmyTimTim
@TheTinyTimmyTimTim 9 жыл бұрын
Is it me or does the game running at 60 fps on ps4 show just how poor the animations actuslly are? He runs weird, attacks weird, is floaty, lifeless attack animations (excluding certain weps), and how off putting the comic book sound effects their are in this game. Slashing makes a weird whoosh sound and hitting an enemy makes a weird nonsensical sound. Is it just me?
@poopl00p3r
@poopl00p3r 8 жыл бұрын
no, you are right. the game lacks gravity. large weapons swing like feathers, and your character floats when locked on. the one-size-fits-all motion capture ruined it. they should have went with more stylish animations. I just hope DS3 doesn't shit the bed, I just hope its at least as good as DS1.
@TheTinyTimmyTimTim
@TheTinyTimmyTimTim 8 жыл бұрын
sam strothers thank goodness someone else sees it. I thought I was losing it. BB is the best in terms of the animations and visceral feeling combat, ds3 looks like a really close second. It looks great.
@kazj4908
@kazj4908 7 жыл бұрын
sam strothers And a year later, DKS2 looks hyper-realistic in its combat compared to DKS3. Sigh.
@TakeTheBluePilll
@TakeTheBluePilll 8 жыл бұрын
Some interesting thoughts but, did not really like the idea of timing the information you get from the npcs, if the goal of the game would be the fastest way of telling you the lore of the game it would be a entirely different game. Another thing that i disagree with is that you sead that some location in the game have absolutely no meaning. This is what was found in a few minutes of the reserch: Located on the edge of Drangleic, Majula has become a destination for the survivors of Drangleic who have lost their home, as well as a temporary shelter for travelers and drifters who have ventured into the treacherous land. The shattered remains of the Lordvessel are located within the lowest level of the abandoned mansion. But mostly i totally agree with you. Nice video, Liked.
@TheKrensada
@TheKrensada 8 жыл бұрын
I couldn't even get into the second game. not because of its difficulty. but because I just didn't care about anything in the game. the game game looked, played and felt too different than the first one.
@georghenschen4686
@georghenschen4686 8 жыл бұрын
the pvp in ds2 is so much better. there are atleast three times more weapons and soul vessels relocate your stats
@chaosinmybreath
@chaosinmybreath 8 жыл бұрын
very true. it's so bland.
@jksanchez7817
@jksanchez7817 8 жыл бұрын
its very fun though as a full game dk is better made, try it, i thought the same, you wont regret
@HXKUSAI
@HXKUSAI 7 жыл бұрын
Thank God we are entitled to our opinions because i am still upset at how bad ds2 is. Pvp dope tho i guess...
@mrsentencename7334
@mrsentencename7334 2 жыл бұрын
What is the track at 7:02
@o_Domo
@o_Domo 8 жыл бұрын
The only thing i saw in this video was you having a shit conclusion about how dark souls 2 is, just looking by a little 15 minutes thing, In Dark Souls 1 you mentioned the cutscene that introduces you to the game,The Dark Souls 2 one you said that is pretty much impossible to know what i happening...well, is very easy to understand what everything is in it, Why the woman and the child where being turned into nothing, why the other lost souls where surrounding the portal, it's all explained by the Freaking cutscene and by the "long talk with" emerarald herald. I don't understand why you have such a cocky opinion about Dark Souls 2, It's still Dark Souls ! But i think that this mystery dark souls 2 leaves you is all related with the item descriptions, that in the Second game is a lot more complete, and if you find the certain descriptions you can find all the history that the game hides from you. For me both games are excellent and the changes they made are completely acceptable, Don't treath me as a hater because im not, im just leaving my opinion.
@threeomgthree
@threeomgthree 8 жыл бұрын
+Vitor Carrega ::Super nerd elitists knock ds2 for maybe being a lil worse than ds1:: ::super nerd youtubers follow suit::
@Forslimjims
@Forslimjims 8 жыл бұрын
+Vitor Carrega You: "The only thing i saw in this video was you having a shit conclusion about how dark souls 2 is, just looking by a little 15 minutes thing" Video: "It's still a fantastic game. At times an even better game than the first. But it's first 15 minutes fall short in a lot of areas." Maybe if you actually watched the entire video you would have noticed that he didn't create a conclusion based on the first 15 minutes. The 15 minute time limit was imposed as a way of identifying the short term staying power as well as introduction to the universe. Take a look at Castlevania Symphony of the Night, you start the game with all your weapons and abilities before they get taken away, right away it gives you something to look forwards to and an obvious goal. Dark Souls 2 is SO ambiguous that all you know you have to kill 4 strong things, and that's literally it. The game's lack of explanation on some elements can completely destroy the fun of the game. I.E. the Company of Champions, right away you can artificially increase the difficulty without ever even knowing it, within 15 minutes of starting the game you can make your first play through so annoyingly difficult that you don't have time to enjoy the game and can't be bothered to play the entire game. It's mistakes like that which cause the first 15 minutes and more so the first half of Dark Souls 2 to be less about overcoming difficulty and more about just finding out what to do. And the first 15 minutes don't even take into account a lot of the problems both games have, like Dark Souls 1 losing a lot of staying power after Anor Londo or the extremely poorly coded Drakekeepers in Dragon Shrine.
@threeomgthree
@threeomgthree 8 жыл бұрын
If you don't like Dark souls 2, then you must just be bad at it or something, no judgement, it's a hard game, but it's also a GREAT one.
@knightofpartyknightofparty5294
@knightofpartyknightofparty5294 8 жыл бұрын
This video dosnt talk about what ds2 did right only wrong which a lot of which is not wrong it dosnt talk of what ds1 did wrong and they try to talk of the themes established at first are generic rpg things and everyone who likes this video is just butthurt about disliking ds2
@Kanubai
@Kanubai 8 жыл бұрын
2 tries to be cool, 1 is cool, :P
@bram9762
@bram9762 8 жыл бұрын
Dark souls II has lazy, superficial world design. If you ever bother to look up, you'll see that most halls don't have ceilings. If you look around, you'll see many buildings are just boxes with pretty facades.
@zephyrumalsend
@zephyrumalsend 8 жыл бұрын
+Mike the Man Dark Souls II does do combat mechanics better than Dark Souls, improving on the design and dramatically increasing the depth. In terms of game mastery, Dark Souls II has more to offer than Dark Souls. However in world building, Dark Souls II clearly falls flat. [game array] describes this discrepancy in the video. Dark Souls II is a great game, but it is a product of demand rather than a vision being born.
@MrPaSSke
@MrPaSSke 7 жыл бұрын
Well I ges we have ds1 fanboy here who speak about ds2 fanboys...
@JohnDoe-rh9wf
@JohnDoe-rh9wf 7 жыл бұрын
Mike the litlle Crybaby DS2's combat is bether in every aspect posible.
@HXKUSAI
@HXKUSAI 7 жыл бұрын
John Doe except for the fact when i hit or get hit it feels like paper
@kermit_bacon
@kermit_bacon 8 жыл бұрын
HEYYYY RANDYYYYY MISS YA BUDD
@polarehare9864
@polarehare9864 8 жыл бұрын
oh... i thought clicking this vid would bring me to a vid that supports dks2 (sigh) another person that is the type of person that bashes dks2 vv;
@szabodaniel-andras6412
@szabodaniel-andras6412 8 жыл бұрын
yeah ds 2 is dose not feels iike ds 1 like when you are killing a insanly hard boss like ornestine and smough in ds 1 you feel so awsome when you kill a boss in ds 2 you don`t cause let`s face it ds 2 bosses comparded to ds 1 are babys
@dolfinius2516
@dolfinius2516 8 жыл бұрын
holy shit nice vide
@gamearray
@gamearray 8 жыл бұрын
+Dolfinius Thank you!
@jakescribner9986
@jakescribner9986 6 жыл бұрын
The intro for dark souls 1 makes me cringe.
@knightofpartyknightofparty5294
@knightofpartyknightofparty5294 8 жыл бұрын
God no one cares about a couple seconds it takes to explain a tad bit of the story and besides if you were an actual souls fan you'd know that there is a lore exploration of how you find out what to do
@JohnDoe-rh9wf
@JohnDoe-rh9wf 7 жыл бұрын
Ok,let's tell the truth that whole community knows DS2 IS beter game than DS1. Only ds1 fanboys wont admit it. Now bring me the hate little crybabies
@bagandtag4391
@bagandtag4391 7 жыл бұрын
Yeah DS2 is superior in every single aspect but fanboys aren't known for being inteligent creatures. This video is a bunch of heavy statements thrown arround at light speed with little to no argument to back them up and being treated as facts to then make an even more absurd statement.
@groovecrusader2715
@groovecrusader2715 7 жыл бұрын
Ehh ds2 feels so clunky and slow, like the stagger effect it's so dumb.
@northkorea8638
@northkorea8638 8 жыл бұрын
Completely biased and probably hasn't played either game.
@Snoike
@Snoike 8 жыл бұрын
That driver was HUEYYYYYY!!!!!
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