Hope you enjoy this course. Check out my channel for more JavaScript gamedev tutorials. Note : Kaboom.js was rebranded to Kaplay which is a community maintained fork. This tutorial is still applicable since Kaplay is just Kaboom under a new name. All the concepts taught here are the same in Kaplay. Hope this clear things up. I have a video on my channel explaining the rebrand in more details if you're interested.
@josea83206 ай бұрын
thanks man!
@maxilerlantreas33066 ай бұрын
Thanks for your work!
@hatredguy6 ай бұрын
Nice. I'm not into gaming, but I love listening to your tutorials and listening to how you break things down. You're doing an awesome job. Please keep it up!!
@JSLegendDev6 ай бұрын
Thanks!
@faced-up-dog6 ай бұрын
I love kaboomjs because it still more hand on coding more than just drag and drop thing around
@G53496 ай бұрын
Kaboom is now Kaplay JS which is community maintained.
@1122slickliverpool6 ай бұрын
Thanks for giving me a 2nd project idea.
@niceEli6 ай бұрын
for anyone having issues or want new features of kaboom, its been forked and rebranded to kaplay. if you wanna swtich you just replace kaboom with kaplay for example: npm i kaplay instead of npm i kaboom
@jakubfrei37576 ай бұрын
What about some tutorial of Phaser.js ? Theres really not much of tutorials about Phaser
@mahendranath25046 ай бұрын
Wow thank you so much 👍👌🥳🎉👏🏻
@Cheesyonmytoasty6 ай бұрын
Kaboom is no longer maintained though.... 🙄🙄
@JSLegendDev6 ай бұрын
Kaboom has been rebranded to Kaplay. It's the same thing but is maintained by the community. The concepts in this tutorial are all applicable to Kaplay.
@tediumluvs6 ай бұрын
@@JSLegendDevthank you! these courses can be so outdated so quickly.
@okzowarz22755 ай бұрын
30:30 how you call it 16 im really confuse
@JSLegendDev5 ай бұрын
You have your image which has a certain width and height. x = 16, y = 16 represents a point in that image with coordinates (16, 16). Starting from that point you're cutting a out a smaller zone that you'll use with width = 60 and height = 48. This subset is what you're going to use for as a sprite for the health bar and not the whole image.
@ndukamomah36175 ай бұрын
why in the begin your voice is different from after?
@J.Vamshikrishna6 ай бұрын
❤❤
@bv-91574 ай бұрын
how to show fps and colliders in mac ? f1 is not working
@sonson_hk6 ай бұрын
why not use phaser for development?
@JSLegendDev6 ай бұрын
I think that Kaplay/Kaboom's API is more intuitive. I don't really like the way you do things in Phaser.
@rishiraj25486 ай бұрын
🙂👍🏻
@ucan16 ай бұрын
Tech comments only 😊
@eony6 ай бұрын
Kaboom.js is no longer maintained though.
@kneekoo6 ай бұрын
Their GitHub page says this: _"Replit no longer maintains Kaboom. You may be interested in the community fork KaPlay."_
@JannatunNahar-j8k6 ай бұрын
Finally, I get JavaScript interesting for game development. Could you please provide a video on AWS Machine Learning Specialty Certification exam and Azure AI Engineer Associate 102 exam preparation. Thanks.❤
@MateoC-f4n6 ай бұрын
kaboom is super good but performance is terrible sadly
@jakubfrei37576 ай бұрын
? So it is not super good ? Tf ?
@JSLegendDev6 ай бұрын
@@jakubfrei3757 Depends on how you code your game. On my end, I get 60fps for the game project taught in this course. You can find the demo link in the description.