Designing A Responsive Tooltip System in Unity

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Game Dev Guide

Game Dev Guide

Күн бұрын

Tooltips are a fundamental part of Game UI design but it can be tricky to make them look good, let's take a look at how to design a smart and responsive Tooltip system that will resize and position itself on screen relative to its content!
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Пікірлер: 208
@DamageSoftware
@DamageSoftware 9 ай бұрын
Great guide! I modified a little the logic that sets the pivot of the tooltip in order to position it relative to the mouse cursor depending of the screen quadrant. private void Update() { var position = Input.mousePosition; var normalizedPosition = new Vector2(position.x / Screen.width, position.y / Screen.height); var pivot = CalculatePivot(normalizedPosition); _rectTransform.pivot = pivot; transform.position = position; } private Vector2 CalculatePivot(Vector2 normalizedPosition) { var pivotTopLeft = new Vector2(-0.05f, 1.05f); var pivotTopRight = new Vector2(1.05f, 1.05f); var pivotBottomLeft = new Vector2(-0.05f, -0.05f); var pivotBottomRight = new Vector2(1.05f, -0.05f); if (normalizedPosition.x < 0.5f && normalizedPosition.y >= 0.5f) { return pivotTopLeft; } else if (normalizedPosition.x > 0.5f && normalizedPosition.y >= 0.5f) { return pivotTopRight; } else if (normalizedPosition.x
@AllDayBikes
@AllDayBikes 3 жыл бұрын
me: "huh thats a thumbnail I don't remember --oh new game dev guide video, finally!" I've binged the others too many times in the last 2 months haha
@FireJojoBoy
@FireJojoBoy 3 жыл бұрын
lol same
@smally5739
@smally5739 3 жыл бұрын
The UI god, understanding the rectransform class and other ui components has been one of my biggest challanges with unity tbh, and there's very little resource on this, thanks for the tutorials!
@travlake
@travlake 3 жыл бұрын
If I'm not mistaken the 3:54 layoutElement.enabled trick requires manually matching your chosen characterWrapLimit to your chosed preferredWidth in the Layout Element. An easy way to avoid this is using "layoutElement.enabled = Math.Max(headerfield.preferredWidth, contentField.preferredWidth) >= layoutElement.preferredWidth; " instead
@treymtz
@treymtz 7 ай бұрын
Goated comment for saving me some time thinking about something slightly annoying, but not annoying enough to deal with later
@reggieisnotadog4841
@reggieisnotadog4841 2 жыл бұрын
Great tutorial! I learnt a lot. If anyone is looking to get this a bit more 'mouse snaps to corners of cursor to stay on screen' rather than have be based on screen position average, the below might be helpful to you in place of the rectTransform positioning bit of the tutorial: Vector2 position = Input.mousePosition; float pivotX = position.x / Screen.width; float pivotY = position.y / Screen.height; float finalPivotX = 0f; float finalPivotY = 0f; if (pivotX < 0.5) //If mouse on left of screen move tooltip to right of cursor and vice vera { finalPivotX = -0.1f; } else { finalPivotX = 1.01f; } if (pivotY < 0.5) //If mouse on lower half of screen move tooltip above cursor and vice versa { finalPivotY = 0; } else { finalPivotY = 1; } tooltip.rectTransform.pivot = new Vector2(finalPivotX, finalPivotY); tooltip.transform.position = position; ---------------------------------------------------------------------------------- SMOOTH TWEENING IN UPDATE: If you want the above to move smoothly rather than completely snap you can call a DoTween sequence to position it in the Tooltip's update (just be sure if you do this, to kill the tween sequence if already running and then again on hide or you'll get wonky behaviour). Sorry, I don't know LeanTween but I'm sure you can do the same with it. So in the update of the tooltip itself I replace the "tooltip.rectTransform.pivot = new Vector2(finalPivotX, finalPivotY)" bit with: finalPivot = new Vector2 (finalPivotX, finalPivotY); if (rectTransform.pivot != finalPivot) { moveSequence.Kill(); moveSequence = DOTween.Sequence() .Join(DOTween.To(() => rectTransform.pivot, x => rectTransform.pivot = x, new Vector2(finalPivotX, finalPivotY), .5f)) .Join(DOTween.To(() => rectTransform.pivot, y => rectTransform.pivot = y, new Vector2(finalPivotX, finalPivotY), 1f)) .SetRelative(false) .Play(); } moveSequence is a DoTween Sequence variable I declared at the top of my code Hope that helps someone!
@chengkuangyu
@chengkuangyu 2 жыл бұрын
Thanks for the solution, great topping on the original version.
@megatinystudio8111
@megatinystudio8111 2 жыл бұрын
Exactly what I was looking for, thank you!
@spartythespart
@spartythespart Жыл бұрын
thanks i was thinking the exact same thing and this code worked perfect for it
@Devsplorer
@Devsplorer 3 жыл бұрын
I couldn't track how those 9 minutes passed, the explanation was so smooth! Great video, thanks for sharing 😊
@JasonSmith-jv7wl
@JasonSmith-jv7wl 3 жыл бұрын
I gotta say, toggling on and off a layout element to handle sizes smaller than your max size is just genius. So many projects at work I have written complicated code to do the same thing, but this is just so much easier. I didn’t actually care about the tooltip system when watching this, (I’ve coded up similar systems a lot) but it is gems like the layout element trick that made me want to check this out. Great problem solving there.
@abo1428
@abo1428 3 жыл бұрын
„It‘s LEANTWEEN time“ 😂 Great video as always! Hope to see a new video soon
@Pedro_Marangon
@Pedro_Marangon 3 жыл бұрын
3:54 another way of doing line 24 is to just set the layoutElement.enabled to the condition to be true (since if the conditions are true, then it sets to true and the opposite happens too), like: layoutElement.enabled = (headerLength > characterWrapLimit || contentLength > characterWrapLimit);
@frithjofmeinke7789
@frithjofmeinke7789 3 жыл бұрын
That actually bothered me too.
@binaryparrot3352
@binaryparrot3352 3 жыл бұрын
I paused the video there to find this comment. It annoyed me too much.
@travlake
@travlake 3 жыл бұрын
Or layoutElement.enabled = Math.Max(headerfield.preferredWidth, contentField.preferredWidth) >= layoutElement.preferredWidth; This has the advantage of obviating the "characterWrapLimit" parameter, which is annoying to calibrate. Instead it just uses the LayoutElement's preferred width you set.
@zoltan9498
@zoltan9498 3 жыл бұрын
Agreed. no need of using ternary operator here
@userAS456
@userAS456 3 жыл бұрын
@@zoltan9498 need, becouse if component disabled all responce from him is null.
@rasmusskovbo7572
@rasmusskovbo7572 2 жыл бұрын
Great guide! Something you didnt touch on that i used myself: If you want to add the tooltip to objects at runtime (e.g. for inventory items instantiated from a base of Scriptable Objects), you can use AddComponent and set the title, content, etc afterwards with info from the SO.
@wildKawa
@wildKawa 3 жыл бұрын
Thanks for the tutorial. This might be personal preference but the visual cuts are a biiiit fast for me. Stopped counting how often i had to stop the video just to see what was happening. I like that it doesn't waste a lot of time but especially the drag and drop stuff is hella fast.
@Malaron2
@Malaron2 5 ай бұрын
I had to slow it down to half speed. Makes it more entertaining also since it sounds like a drunk person is explaining programming to you. (due to slow speech) :P
@vitiet8229
@vitiet8229 3 жыл бұрын
At 3:57, line 24, it's better to use layoutElement.enabled = headerField.preferredWidth > layoutElement.preferredWidth || contentField.preferredWidth > layoutElement.preferredWidth; As you're comparing the preferred size of TMP to the Layout Element preferred size rather than arbitrary text length which does not work for when you use special TMP features such as HTML color or Sprite asset. Hope this helps.
@EllieHatesCake
@EllieHatesCake Жыл бұрын
Sure this will be useful to someone... it sets the pivot of the tool-tip so it is positioned next to the mouse. This keeps it on the outside of the tool-tip at all times, so you can clearly read the text. Similar to how it is displayed at the end of the video. Vector2 position = Input.mousePosition; float x = position.x / Screen.width; float y = position.y / Screen.height; if (x = 1 - y) //right Rect.pivot = new Vector2(1.1f, y); else if (x = 1 - y) //top Rect.pivot = new Vector2(x, 1.3f); transform.position = position;
@1mortale
@1mortale Жыл бұрын
Thank you for your comment. I can confirm it works
@tabbycatgames31
@tabbycatgames31 11 ай бұрын
Thank you a lot !
@apemant
@apemant 10 ай бұрын
Thanks!
@VegaP6
@VegaP6 9 ай бұрын
this looks great, thank you!
@mortum2614
@mortum2614 2 жыл бұрын
Came here for ToolTips... stayed for all the layout element tricks. Finding this video made my week!
@danielstone4713
@danielstone4713 3 жыл бұрын
This is a huge puzzle piece for the project I'm working on, with such a clear and concise explanation. Thank you so much!
@mrcreepypl
@mrcreepypl 3 жыл бұрын
Honestly though, how the f*** do you not have a milion subscribers already!? I really don't get it, your videos are much higher quality than Brackeys (in my opinion).
@genericmeme
@genericmeme 3 жыл бұрын
Are you sure you're not just biased because Brackeys mostly targets(/targeted...) total beginners and this channel doesn't?
@jowsey
@jowsey 2 жыл бұрын
Hey, I doubt you'll see this but I just wanted to say this is by far my favourite game dev channel on KZbin. You make everything so clear and easy to understand, and cover so many bases and edge-cases that others usually wouldn't. Thank you so much for this, you've helped me a ton.
@GameDevGuide
@GameDevGuide 2 жыл бұрын
Thank you so much for the kind words! I'm glad you find the videos useful. ❤️
@MohammadFaizanKhanJ
@MohammadFaizanKhanJ 3 жыл бұрын
I developed a custom tooltip system long ago but I was unaware of how to manage its pivot according to the screen width. Your video save me thanks matt.
@WesleySales1
@WesleySales1 3 жыл бұрын
The wait is always worth it. Thank you very much for all these GREAT Game Dev Guide tutorials!
@Only4GamersXyz
@Only4GamersXyz 2 жыл бұрын
Hello, How to use LeanTween.delayedCall when game is paused (Time.timeScale = 0f)? Because tooltip is not appearing when the game is paused.
@legitchrisv
@legitchrisv Жыл бұрын
For those whose Tooltip image/text shows on Start, keep the Tooltip canvas active before playing, but turn off the Tooltip GameObject. When you hover over the items, the tooltip will show and hide when you exit. This will stop the Tooltip from showing when you start playing and are not hovering over anything.
@chengkuangyu
@chengkuangyu 2 жыл бұрын
I Had developed something similar to this before, but your solution is way more elegant and cleaner. Great Job!
@seanloughran6714
@seanloughran6714 2 жыл бұрын
This was awesome. I hate UI/UX, so hard to do right, but you make it look simple!
@cesargamedev716
@cesargamedev716 2 жыл бұрын
I developed a system with tooltips for a card game that's currently in steam when I worked in it but with all of this I think I'd make a better one using this knowledge, really awesome!
@jeffreyjumisko5165
@jeffreyjumisko5165 3 жыл бұрын
I'm often blown away by how beautifully made you videos are. Excellent instruction. Thank you!
@bischoffdev
@bischoffdev 3 жыл бұрын
Hi, instead of using a ternary operator, you can simplify it like this: layout.enabled = headerLength > characterWrapLimit || contentLength > characterWrapLimit;
@ginoantenucci6424
@ginoantenucci6424 2 жыл бұрын
I went through alot of diffrent tutorial and all the features that this one had and boy is this easier Very underaterd
@MewzikMaker
@MewzikMaker 3 жыл бұрын
I was having trouble getting the tooltips to show on non-UI objects, eventually discovered this was due to me using unities new input system. The solution was to add a physics raycaster component to the camera. Now pointer events (such as OnPointerEnter/OnPointerExit) can be called on non-UI objects without needing OnMouseOver() and OnMouseExit() in the tooltip trigger script.
@SwagGrandma
@SwagGrandma 2 жыл бұрын
Thank you for sharing your solution to this!
@rickloyd8208
@rickloyd8208 3 жыл бұрын
Dynamic pivot was awesome solution, thanks for the truck!
@VaupellGaming
@VaupellGaming 2 жыл бұрын
Lovely video, enjoyed this. Thanks.. one note i found.; new inputsystem takes 2 lines.. get the inputsystem and read the value ;) ohh and the value is a vector3 not 2. Using UnityEngine.InputSystems; get the value as such. Vector3 position = Mouse.current.position.ReadValue();
@TrueIndian
@TrueIndian 3 жыл бұрын
its LeanTween time - one more useful video! Thanks
@docien7342
@docien7342 3 жыл бұрын
your UI videos are always fantastic. doubly so because it can be a bit hard to find actually useful UI info sometimes!
@martynawasiluk1405
@martynawasiluk1405 3 жыл бұрын
Thank you! This came at JUST the right time - I've been putting off implementing tooltips to my game, and this is a MUCH better way than the one I've been using so far. I love it! Thank you! Please keep doing these.
@synamardo
@synamardo Жыл бұрын
Still a wonderful guide. Thanks a lot!
@huseyin.goktas
@huseyin.goktas 3 жыл бұрын
Thank you. Simple, elegant, and useful. Making clear UI is very important for a successful game.
@thehab
@thehab 3 жыл бұрын
You, my friend, are some kind of sorcerer! Absolutely banging video. great content. Thank you so much! SUBBED.
@150zero150
@150zero150 3 жыл бұрын
4:33 If your copying the code over, be sure to keep the "static" on the Show(), I was getting a CS0120 error for a bit.
@Apc7th
@Apc7th 3 жыл бұрын
Your Channel is doing the Lords work. ty
@MaximumSpice
@MaximumSpice 2 жыл бұрын
Fantastic tutorial, super well spoken, edited and the code + explanations are great man! Will be implementing this tonight!
@GamesBySaul
@GamesBySaul 3 жыл бұрын
This has been incredible! Thank you so much for making it! :D I love how you explain extra things such as doing it for gameobjects or how to get information for what text to display, it's greatly appreciated :)
@ludwintor4986
@ludwintor4986 3 жыл бұрын
Hello! Can you make a tutorial in which objects in a layout group move smoothly, and not just jump after removing or adding an element?
@pandaengine
@pandaengine 3 жыл бұрын
Definitely gonna use it someday! I'm currently building a game for mobile, so it may be unnecessary. Tho I still learned something. I didn't know that you can use content size fitter to adjust the recttransform automatically. Definitely a helpful thing. Keep up the great work man.
@monsume123
@monsume123 3 жыл бұрын
I love you man! Awesome editing, clear explanation, clean coding 5/5 will watch again
@Brademmerson
@Brademmerson 3 жыл бұрын
This is exactly what I needed, and your video arrived just in time. Thanks man!
@OwenTheProgrammer
@OwenTheProgrammer 3 жыл бұрын
as a general programming tip, if you are going to do anything life (statement) ? true : false, the statement itself returns true or false so the code: layoutElement.enabled = (headerLength > characterWrapLimit || contentLength > characterWrapLimit) ? true : false; can be: layoutElement.enabled = (headerLength > characterWrapLimit || contentLength > characterWrapLimit);
@MrMrn87
@MrMrn87 3 жыл бұрын
This man is a hero we don't deserve
@CyberStudios
@CyberStudios Жыл бұрын
Thanks this was very helpful!
@joymagine
@joymagine 5 ай бұрын
nice easy concise thanks alot great stuff thanks
@Hymnal27
@Hymnal27 3 жыл бұрын
Great video, I really appreciate your concise editing!
@alyo7774
@alyo7774 2 жыл бұрын
Thank you! So crisp and useful!
@Pedro5antos_
@Pedro5antos_ 3 жыл бұрын
Awesome, awesome, awesome!! Your tutorials are next level, thanks, buddy!
@AllDayBikes
@AllDayBikes 3 жыл бұрын
Yuh' Know, I was skeptical of LeanTween because I hate using packages that I didn't make. But Between this, and the fade with Leantween.alphaCanvas. It was super easy to do compared to writing my own coroutines or learning invoke etc... Thanks again
@andreperegrina
@andreperegrina 2 жыл бұрын
If someone else is using the new input system and trying to OnPointerEnter on a sprite, you have to add a Physics 2D Raycaster to your camera and a collider to the sprite
@TheBritishSwans
@TheBritishSwans 3 жыл бұрын
Really nice video, will definitely be one I keep referring back to whenever I want tooltips :D
@LuRybz
@LuRybz 2 жыл бұрын
Amazing work! Thank you for sharing!
@rootth7113
@rootth7113 11 ай бұрын
Just AWSOME
@LilayM
@LilayM 3 жыл бұрын
I'm actually using this in my current prototype, thank you
@CodemasterJamal
@CodemasterJamal 3 жыл бұрын
This is a good tut. I could use this.
@serj_1264
@serj_1264 3 жыл бұрын
Thank you very much for sharing all these amazing contents.
@herlantmajor5883
@herlantmajor5883 3 жыл бұрын
Never saw that kind of like/dislike ratio, well deserved :)
@negativegamer8781
@negativegamer8781 2 жыл бұрын
Awesome video ! I actually ended up making something very similar for Ludum Dare 50 this week-end. 🤣
@LION303200
@LION303200 3 жыл бұрын
there are some missing info's in the video, after the pivots / screen, which moves whenever the cursor get close to screen edges, and then at the end of video suddenly the tooltip still in the next cursor ? idk how?
@NightMareJP99
@NightMareJP99 3 жыл бұрын
Lmao, the LeanTween time cracked me up. Btw nice tutorial
@xAjido
@xAjido Жыл бұрын
Couple issues/thoughts. When my tooltip first enables and shows up on the screen, something looks off about it. Almost like it's enabling first then repositioning which I can notice. The other minor thing is the content/header strings in the TooltipTrigger script should have the [TextArea] header for easier entering and formating of information.
@ghostriley22
@ghostriley22 3 жыл бұрын
Very helpful!! Thank you mate!
@Light-wz6tq
@Light-wz6tq 3 жыл бұрын
1k likes, 0 dislikes, *visible great content*
@SuperEssenceOfficial
@SuperEssenceOfficial 12 күн бұрын
thank you king
@mnnm1989
@mnnm1989 3 жыл бұрын
Wow, what a great tutorial. Really well done and thanks a lot :)))
@masterkonni0594
@masterkonni0594 3 жыл бұрын
Great video👍, love the ui series.
@simonallen6274
@simonallen6274 Жыл бұрын
[Multiline()] is how he got the bigger text area in the editor, just above public string content; in TooltipTrigger script. You can see it at 8:05 in the video. When I got to transform.position = position; in the Tooltip script, my tooltip disappeared. What happened was that I was using a camera to put the overlay to fit game screen, so the tooltip was appearing miles away for some reason. Once I put the Tooltip Canvas -> Canvas component -> Render Mode back to SCreen Space - Overlay, it was fine. I had to reset the transform value on the tooltip too to put it back where it should be. There's probably a proper way to make it work with a screen space overlay set to camera, but it worked with that little fix anyway.
@FalcFalcFalcFalc
@FalcFalcFalcFalc 3 жыл бұрын
excellent tutorial, thank you
@veselos27
@veselos27 3 жыл бұрын
Thanks for the video, it helped a lot!
@ajeybharat
@ajeybharat 11 ай бұрын
you deserve more likes.
@Merivio
@Merivio Ай бұрын
Also using static means Unity can't serialize it, so if you modify code and have Unity hotswap it while the game is running, you'll lose the tooltip reference. A fix for this is to put current = this inside Update() as well.
@Solanaceously
@Solanaceously 3 жыл бұрын
Great as always Matt
@OnlyEsquite
@OnlyEsquite 3 жыл бұрын
This is amazing. Thank you!
@treymtz
@treymtz 7 ай бұрын
IMPORTANT: IF YOU HAVE IT LINGER PAST THE OBJECT NOT BEING HOVERED OVER: In the Tooltip_Trigger script, if the object gets disabled or destroyed before OnPointerExit gets called, it will stay on your screen until you hover over another tooltip trigger. TO FIX THIS: Simply make an OnDisable() or/and OnDestroy() method in the Tooltip_Trigger to Hide() the Tooltip as well.
@Eculeus007
@Eculeus007 3 жыл бұрын
Celebrate your success of your tutorial! ;) If you could do a tutorial about the country lines, like 0:36 , that would be great.
@vasil-yt
@vasil-yt 3 жыл бұрын
Love the UI videos
@jenskendl7408
@jenskendl7408 3 жыл бұрын
Great video - as always!
@ikadar
@ikadar 3 жыл бұрын
Had to watch this in 0.25 speed just to be able to not miss something with how fast those video zooms and mouse movements were.
@Koltayy
@Koltayy 3 жыл бұрын
what a nice tutorial, ty for the great content :D
@joshuacantie2007
@joshuacantie2007 3 жыл бұрын
How is he able to get a margin on the left and right of his text with the Content Size Fitter? I keep trying to rearrange my canvas image but the text is still really close to the edges. EDIT: He added a padding of "10" to each element in the Vertical Layout Group, just saw that.
@あれくす
@あれくす 2 жыл бұрын
amazing, thank you!!
@PeterJohnson76
@PeterJohnson76 3 жыл бұрын
I've followed this and have no errors in my code however the tooltips wont appear? Or if I enable the canvas in the inspector the tool tip is permanently showing. I get errors object reference not set to instance of object, making reference to current.tooltip.gameObject.SetActive(false); in the Tooltipsystem script
@josepadillacampos4206
@josepadillacampos4206 2 жыл бұрын
Thanks for your video
@whiterabbit6133
@whiterabbit6133 3 жыл бұрын
Really excellent videos!
@STARasGAMES
@STARasGAMES 3 жыл бұрын
Amazing video. Love it!
@IIMyLittlePonyII
@IIMyLittlePonyII 2 жыл бұрын
I'm so glad I found your videos! Question though... I mainly deal with Mobile games. Is there a solution you'd recommend for Mobile? Would love to see a video on Mobile solutions for common problems like these
@srivatsajoshi4028
@srivatsajoshi4028 3 жыл бұрын
Great video. Commenting for the algorithm
@Only4GamersXyz
@Only4GamersXyz 2 жыл бұрын
2:54 tooltip image not adjusting height in my case if disabling header or content object. Any idea why this happening? I watched videos 10+ times, i can't find anything that I missed. 🙏🙏🙏
@mrcryptographic4803
@mrcryptographic4803 2 жыл бұрын
You need a source image and the image type Sliced in the tooltip.
@dusan7873
@dusan7873 3 жыл бұрын
Awesome thanks!
@sspyrshlsx3740
@sspyrshlsx3740 3 жыл бұрын
No dislikes Perfection
@mateuszpatua3016
@mateuszpatua3016 3 жыл бұрын
simply the best!
@dabuilda
@dabuilda 3 жыл бұрын
Dude your great
@JulienNix
@JulienNix 3 жыл бұрын
I had no idea all these helpful layout and resize components existed. I recently created a basic tooltip system for my game but I spent hours writing scripts to handle everything. Facepalm.
@greenbear9790
@greenbear9790 3 жыл бұрын
This is awesome!
@RedEyedHawk1
@RedEyedHawk1 2 жыл бұрын
I'm using Unity 2021.3.2f1 and so much of the UI components have bugs in them now. I can't get the IPointerEnterHandler (or the Exit handler) to work.
@mnnm1989
@mnnm1989 3 жыл бұрын
5:53 was just wondering, why does your inspector show a textfield for the content? do you use some special inspector or is there a tag for it? thx
@runedova126
@runedova126 3 жыл бұрын
Is it possible to use buttons over the text. I'm currently working on something in Unity and want the player to be able to interact with objects in the game world. So for example when they hover their mouse over something instead of getting the canvas image with the text, is there a way to present them with 2 or 3 button choices? Great Video.
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