Hey, man just wanted to let you know that I think your tutorials are by far the best I have ever seen. Better then Brackeys, better than anything else. They are not only well made but you also pick relevant topics and topics most other tutorial channels don't cover. I also feel like you are actively working in the industry yourself. The best however is the general presentation, not only visually, but your approach to teaching something is so much better than those step by step tutorials that flood KZbin. You tell us the general idea and roughly show the steps, in how you achieved something. That's great for beginners because they have to do the critical work themselves and learn faster that way, on the other hand, its also great for more advanced game devs because they can just get an idea of the systems you explain and don't have to go through all the steps they already know. Although I would consider myself an experienced developer I learnt something new from nearly every video you made. Well done and best of luck! Markus (Phodex Games)
@jgoglescu3 жыл бұрын
brakeys is better
@PhodexGames3 жыл бұрын
@@jgoglescu You can think that way if you want.
@uxdecipher1724 Жыл бұрын
@@PhodexGames bEtTeR tHaN bRaCkeYs. Like who the fk are u niqqa
@PhodexGames Жыл бұрын
@@uxdecipher1724 Definetly not a niqqa lol.
@goldkat992 жыл бұрын
For anyone stuck the OnToggleDebug method works by using the new input systems send message feature, you need a player input component on whatever game object has the debugcontroller script on it. Once you have that any function that is the name of one of your input actions with the prefix "On" will be triggered when you press that key.
@Pedro_Marangon4 жыл бұрын
I've struggled a lot to find a good tutorial on cheat console and this is the simpler and best tutorial on it!
@vantinhnong22064 жыл бұрын
Can you share your project? If it just a recreation of course.
@Pedro_Marangon4 жыл бұрын
@@vantinhnong2206 i didn't get to implement any version I find, i measure the tutorial by how complicated the code is and how good does the tutorial guy explain it
@vantinhnong22064 жыл бұрын
@@Pedro_Marangon These tutorials are so great but its creator forgot to put it on Github, really sad!
@Pedro_Marangon4 жыл бұрын
@@vantinhnong2206 actually he intentionally don't share the script files. The TLDR of why is that he want to encourage us, viewers, to explore the code by ourselves, looking what he did, understanding it and making our own version
@nagybalint14743 жыл бұрын
@@Pedro_Marangon so I won't be able to figure out what to change so this works with the basic input system than great
@ColdOneK2 жыл бұрын
Kudos for a great tutorial. Find it a bit annoying to have to mouse-click in the input field, before you can start typing? Simple -- before drawing the text field, use the GUI.SetNextControlName("name"); then simply use that name with GUI.FocusControl("name"); Your cursor will automatically be in the field. GUI.SetNextControlName("console"); input = GUI.TextField(new Rect(10f, y + 5f, Screen.width - 20f,20f), input); GUI.FocusControl("console");
@mad_man_863 жыл бұрын
Could this be the single most important tutorial ever made? Leaning strongly towards 'yes' here. Thank you, Game Dev Guide Guy!
@CirbyWeh4 жыл бұрын
I really enjoy how you do not read out loud what code you write but rather focus on giving us some more information and stuff, while still showing the whole code so that even us beginners can follow along.
@ShiloBuff4 жыл бұрын
I just created a debug console a few days ago, didn't add input command yet. This video will come in handy, it looks super polished so far. It's great timing. Thank you!
@Madalaski4 жыл бұрын
Big fan of these videos! Incredibly impressed by how you manage to make tutorials about things everyone really needs in their games but hardly anyone ever talks about. Just wanted to say that you inspired me to make tutorials of my own and while they're nowhere near the same quality, making them these past few months has really helped in these troubling times.
@TheCellCH4 жыл бұрын
Nice video but mother of god the whitespacing at 5:47 I'll never forget
@andrealupattelli3 жыл бұрын
ahahaha I totally agree! :P
@efekaanaltas3 жыл бұрын
Thanks for the amazing video. Here is an OnGUI() function with variables instead of magic numbers, if anyone is interested: (Notice, I feel like there are some errors in the naming. Though my brain is about to melt, so I'm not sure what's supposed to be what. Perhaps you may just leave them as they are, since they aren't too important.) void OnGUI() { if(!showConsole) return; float y = 0; float historyLength = 200; float lineHeight = 20; float inputFieldHeight = 10; float verticalSpacing = 30; float padding = 5; if(showHelp) { GUI.Box(new Rect(0, y, Screen.width, historyLength), ""); Rect viewport = new Rect(0, 0, Screen.width - verticalSpacing, lineHeight * commandList.Count); scroll = GUI.BeginScrollView(new Rect(0, y + padding, Screen.width, historyLength - inputFieldHeight), scroll, viewport); for (int i = 0; i < commandList.Count; i++) { ConsoleCommandBase command = commandList[i] as ConsoleCommandBase; string label = $"{command.Format} - {command.Description}"; Rect labelRect = new Rect(padding, lineHeight*i, viewport.width - historyLength, lineHeight); GUI.Label(labelRect, label); } GUI.EndScrollView(); y += historyLength; } GUI.Box(new Rect(0, y, Screen.width, verticalSpacing), ""); input = GUI.TextField(new Rect(inputFieldHeight, y + padding, Screen.width - lineHeight, lineHeight), input); }
@4KGofMaul4 жыл бұрын
Cool tutorial, I will definitely be implementing something like this into my current project. My main critique is that if you are going to make use of things like interpolated strings and action delegates, I would at least mention them by name so that people have the ability to search the terms and learn about them independently.
@tiagobarracha4 жыл бұрын
Ideed, coz I've never seen this style of coding before, and I don't understand it. I can get the logic, mainly because of his explanation, but I still don't understand it.
@dnz87924 жыл бұрын
I don't get it, he should mention about a thing the person don't know to that person go search about it? I think that's too much :P The point of the video is not explain Action or anything else he uses to build the Debug Cheat Console Like Tiago I didn't know what was Action and searched independently Try here, Tiago: docs.microsoft.com/pt-br/dotnet/api/system.action-1?view=netcore-3.1
@4KGofMaul4 жыл бұрын
@@dnz8792 How exactly does me saying that he should call them by their correct terms so people can do independent research lead to you making the assumption that I said he should explain how they work?
@hellxsan4 жыл бұрын
@Steven Docker I totally agree with you, i'm pretty new in the stuff, i understand many things like the new input system, but in this video are missing some parts. its frustrating to me becouse of 2 things, i did not understand how did he trigger the button without listener in the script and the part with private Action command, i understand now the input thing but the Action remembered me of a delegate . And now i'm confused why i need this and where the hell it is implemented.
@PeterDanielBerg4 жыл бұрын
i've just been hiding all my debug behind intentionally awkward key combos so this looks a lot smoother, i'll try it out thanks
@jbaidley2 жыл бұрын
Great tutorial, very well explained. Minor point: Contains() is a poor choice for comparing their input to the list of commands since it will rapidly get confused by commands that share substrings. What you really want to do is to get the left part of the input (delineated by a space or the end of input) and compare that to the command list.
@Adrien13Sanctioned9 ай бұрын
Super useful its gotten to the point where I've just made just one script that i can copy and paste into any project and rapidly setup with an input and output text and begun running commands at runtime. Consoles are a great necessity for devs, :3 Course i grew up with Unreal, Unreal Tournament, Harry Potter and the Philosophers Stone and other Unreal 1 Engine games. So command consoles were just fun tools back then but really do save devs loads of hassle even now. Not sure why dev keep steering clear from making them these days, :O
@D3kryption4 жыл бұрын
Nice work! I love your tutorials! Will deffo be adding this into my game :D
@rib_rob_personal3 жыл бұрын
I was confused about 'Action' type you put in at 4:04. I figured it out by pausing at the right time and noticing it says 'System' on the side. If anyone else is stuck there, all you have to do is type 'using System;' at the very top which will allow you to use the 'Action' type. It might be best if you specifically point out that you have to do something like that in your future videos.
@lordkuuba35173 жыл бұрын
Thanks you really help me!❤
@TheKingmarko1232 жыл бұрын
I was stuck here, thanks man!
@eenvulkaan Жыл бұрын
thanks
@jochewi11 ай бұрын
If it weren't thanks to people like you, many of us would be stuck in tutorials like this. Thanks for adding what the tutorial guy thought wasn't relevant.
@KyuVulpes4 жыл бұрын
Ok, so I would have done it differently. Mainly, instead of making it an object, make it an attribute. Then when the game starts it looks through every assembly (and if it supports modding, the assemblies it loads) and looks for that attribute. The attribute only requires 1 or 2 parameters; It could require a description but the attribute finder uses the method name as the command, or it can require a command name and description. And to expand upon it, it looks at the parameter's of the method using reflection. I would only restrict it to primitives and strings only. This way is much better imo because you do not have to instantiate anything for the commands; It is done for you automatically.
@harshmudhar964 жыл бұрын
100% agree. It's similar to MenuCommand and other attributes used by Unity. With some extra work, you could even add documentation to it. Furthermore, you could make it so some methods can have a parameter that takes a list of characters: for console-like command options.
@harshmudhar964 жыл бұрын
Oh yeah, if someone does this, please add tab auto-completion.
4 жыл бұрын
That's a really nice idea, you should really make a tutorial :)
@vitiet82294 жыл бұрын
This man here deserves more views and subs! This is one of the few game dev channels that provide clean and very practical tips and tutorials. Keep up the good work man!
@adammed86673 жыл бұрын
your videos have by far the highest value on KZbin. However, they are a little bit fast to be honest; I think a bit more explanation would be much appreciated. Or, if you want these videos to stay this short, I suggest you making a complete series on making a full project while using all these professional skills (not the basic stuff which we can find everywhere on KZbin), step by step, and no need to edit and make all these fancy animations and comments, just a simple stream-like video tutorials, which will require zero editing, and I promise many people will enjoy them as well. I am not saying that all the fancy stuff are useless, they are in fact so amazing and attractive. Anyway, wish you the best of luck, and thank you so much.
@toastyshrimp18822 жыл бұрын
there are a few people that make videos in this format (like Derek Banas) for programmers that just want condensed information. They don't waste literally any time, and the intention is that if something was too fast, you rewind the video. At first this format bothered me for the same reasons it does you; the videos are too fast. After years of dealing with slow, 20 minute videos that explain concepts that could be understood in a tenth that time however, I've come to really appreciate these kinds of videos.
@InsertName000110 ай бұрын
I'm getting an error around 3:15 saying "Assets\Scripts\DebugController.cs(23,5): error CS0103: The name 'input' does not exist in the current context" (also at (23, 74)) any suggestions on fixing this?
@WesleySales14 жыл бұрын
One of the best Unity channels on KZbin. Congratulations on the great and hard-to-find content out there based on your game development. The only negative point (but completely understood) is the frequency of the videos. It would be great to have a course at Udemy with only Unity tips and updated by month (for example), it would be an insta-buy.
@RemixProf4 жыл бұрын
This channel deserves 1M subs. Thumps up!
@JeloOW3 жыл бұрын
is this the #1 tutorial speedrunner?
@scorpion666lair3 жыл бұрын
This vid is pure gold!!! Thankyou so much for sharing!
@sheffieldk.4084 жыл бұрын
Best unity tutorials by far
@Labyrnthdom2 жыл бұрын
I agree with everything you said about testing during development. I have said this years ago that the reason for codes and console cmds is to test the functionality of the game. Who in their right mind would play the game to level 99 just to test it.. let's skip.to that level and test it
@AgsmaJustAgsma4 жыл бұрын
I've been waiting for a tutorial like this one for ages.
@simoncodrington4 жыл бұрын
Great video mate :) always keen on seeing what dev tools and items you come up with.
@pandaengine4 жыл бұрын
This is SO GOOOOD! Very easy to implement and flexible. Thank you a lot!
@あれくす4 жыл бұрын
Thanks. I hope you continue to make more videos!! Would love to see one for an target box in games like MMO's or RPG's that highlight the enemy with various options or ways to do so. That would be great :)
@cheekymonkey08064 жыл бұрын
Literally exactly what I needed! Keep up the great vids!
@Mempler4 жыл бұрын
This is a good channel. Sadly brackeys stopped their channel but this is a great alternative!
@SandwichGamesHeavy13 күн бұрын
4:40 how do you avoid the error "you are trying to create a Mono Behaviour using "new". this is not allowed"?
@gavintantleff4 жыл бұрын
Bruhhhhhhhhh I literally just finished doing this and then Game Dev Guide releases an awesome video on how to do it.
@LuRybz2 жыл бұрын
Dude, this is beyond average. Thank you again for sharing.
@yasinayas90653 жыл бұрын
How can I make so when I press the ` key it also focuses on the textfield?
@gaureeshjr4 жыл бұрын
really nice Video , Found it really helpful , your are amazing brother
@feliscape3 жыл бұрын
4:20 Im having problems with the Action command, it says that the type or namespace "Action" was not found.
@thirtythreeq36563 жыл бұрын
put "using System;" at the top of the script
@あれくす4 жыл бұрын
How do you get the toggledebug and onreturn functions to actually get called????
@wzukay66482 жыл бұрын
What should I do if I want more actions on a single command (e.g. give itemID itemAmount)?
@070tahsin4 жыл бұрын
Where did u call the Onreturn method??? pls help
@homemacai4 жыл бұрын
The next Brackeys here for sure!
@shortiez31494 жыл бұрын
this is perfect. Good job
@J1mW3574 жыл бұрын
You could also add an attribute for that if you just want to call a function directly, place an Attribute above it with the command name and the description and you're done with that function.
@Tomyk99914 жыл бұрын
Nice idea. I had a similar one, where i am able to mark a method with an attribute [ConsoleMethod("name", int additionalParameters, etc...)]. With reflection i just managed them in a list, like you did. That way, i dont have to manage the list manually, but of course i do have more computional cost at the beginning.
@artemisDev4 жыл бұрын
I actually used something like this for commands of a cli app. It'll be real flexible but yea, reflection with take quite a bit of performance for loading, tho i think it's worth it.
@Hietakissa Жыл бұрын
Hey, I know this is a very old comment but I'm trying to implement this as well but I've never used reflection before. I made the attribute and got all the methods with that attribute, I just don't know how to create DebugCommands from those methods, like how to create the generic objects and use the already existing implementation of the method in the action
@c0der2311 ай бұрын
Hey! Great video, i just have one question, at 3:49, is there a reason for not simply using {public get; private set} instead of the extra variables?
@GameDevGuide11 ай бұрын
Personal preference around readability. Habits formed after working on teams with shared code over the years. Making a private variable, and a public getter is much clearer and faster to parse on large projects in my experience.
@tobiacancelliere69724 жыл бұрын
I copied EVERY line of that code. It does not work with the new input system Best I could do is patch it with the old input system by listening in for a "\" key (to open/close the console) and the return key to check the input, but then only if the input field is not selected. What am I missing? Before you suggest it, it's been 3h of me watching every possible tutorial on the new input system and they all have a different method, both between each other and from what it's in this video By this of course I don't mean to put down the work you've done, it's a very well thought and cool tutorial, which is one of the reasons I subscribed to your channel. In my opinion it's missing a likely trivial but critical passage that I can't seem to find
@tobiacancelliere69723 жыл бұрын
@@LeoninMinecraft Actually yes. I'm going to copy down the process and code I use right below. • Create a folder in "Assets", I usually call it "Input" or some such • in there I go right-click -> create -> InputActions. I do not generate a c# class for it • I pin the Input Actions menu near the scene/game tabs and fill it with the maps/actions/bindings I want. Remember to save it • on the game object I want listening to commands I add the Player Input component, then drag&drop the InputAction asset created before in the first slot, choose the actionmap I want the game object to be obeying, and as for behaviour choose "Invoke unity events". The rest I leave as is. This is all the "prep work" I go through, the rest is done by code using UnityEngine.InputSystem; public class DebugController : MonoBehaviour { private InputActionMap actionMap; private void Awake() { actionMap = GetComponent().actions.FindActionMap("Debug"); // "Debug" is the actionmap name actionMap.actions[0].performed += OnToggleConsole; // I only activate the toggle console trigger at first // it's not optimal, but I grab the actions from the actions array in the actionmap. VERY dependent on the order BuildCommandList(); //builds the list of commands for debugging - not a part of the input system/actions/etc circus } public void OnToggleConsole(InputAction.CallbackContext ctx) { if (showConsole) { actionMap.actions[1].performed -= OnCommandConfirmed; //IF I want to close the console, I deactivate the trigger to confirm commands showConsole = false; return; } else { actionMap.actions[1].performed += OnCommandConfirmed; //IF i want to open the console, I activate the trigger to confirm commands showConsole = true; return; } } } This is the code I arrived to after much cursing and sweat, and it seems to work for me. If you still have problems, do tell and we'll find some solution I hope. P.S. Technically you should also unsubscribe to actionMap.actions[0].performed when the object you are using is to be destroyed. This way you don't run the risk of triggering some left over code from the trash and crashing the program
@andreashnida56613 жыл бұрын
@@tobiacancelliere6972 Thank you so much my friend!
@telli5868 Жыл бұрын
@@tobiacancelliere6972 Hi thanks for sharing your code, What's OnCommandConfirmed ?
@tobiacancelliere6972 Жыл бұрын
@@telli5868 OnCommandConfirmed is a function that is called whenever actionMap.actions[1] is triggered. As this is for a cheat code inserter, I mapped actions[1] to the "enter" key being pressed, as you would at the end of a command input, so that's when the OnCommandConfirmed method is called. The function itself is merely a string parser to recognise the command on input and looks kinda like this (I don't have the code, new pc): public void OnCommandConfirmed(InputAction.CallbackContext ctx) { if( input == commands[1]) Commands[1](); else if (....) .... } Hopefully it's clear enough?
@telli5868 Жыл бұрын
@@tobiacancelliere6972 Ohh yes thanks !
@mrdiamonddog63 жыл бұрын
I didn't understand most of the code but it works so im not complaining
@KellerG683 жыл бұрын
I probably forgot something but when I enter into the text input mode, the cursor is not blinking and the textfield is not receiving the inputText 🤔
@TheCaboooom13 жыл бұрын
Currently having the same problem...
@dreamworld42034 жыл бұрын
thanks for the guide man, Keep it up ♥
@jochewi11 ай бұрын
I need help... How can I increase the font size? It looks very small
@StigDesign4 жыл бұрын
2:45 LOL Nice Edit XD :D :D
@MegaFarciarz2 жыл бұрын
Why would you use a List when you have defined a base type for your commands?!
@quantdev2 жыл бұрын
how do i make a command that has a string as an argument? when i try to change DebugCommand to DebugCommand nothing happens.
@arsouilleur57792 жыл бұрын
Math: *is confused by what the "grave accent" is* Me, a native French speaker: *hon hon hon*
@theloonyllama4 жыл бұрын
can you make an inventory tutorial? all the other ones ive watched or looked at dont make sense or are explained correctly
@paladinramos3 жыл бұрын
Wonderful job, but i just wanted to say that i have adapted the scripts to work with the old input system. This new input system needs updated tutorials, on how to integrate and even replace previous code.
@JordanLiver3 жыл бұрын
Would you mind sharing this? I'm having trouble with the OnSubmit aspect. It doesn't seem to pass that key to the Input.
@JordanLiver3 жыл бұрын
Oh nevermind, I found a comment by Mohammed Omar kzbin.info/door/fSzQ3JjiwmuL0SWMH1uA7Q about how to do it. From them: "An easy fix for this is to add these lines at the end of the OnGUI function and remove them from the update if (Event.current.type == EventType.KeyDown && Event.current.character == ' ') { HandleInput(); input = ""; } "
@RiorXD4 жыл бұрын
6:40 most important part of the video.
@beefy___ Жыл бұрын
How would you go about that suggestions/search thing you mentioned in the end?
@ThePavilionWeb4 жыл бұрын
good work, well done.
@ChupachuGames4 жыл бұрын
thanks game dev guy
@kadircalloglu2848 Жыл бұрын
i think we can use for all commends enum class with index, so we can reach our goal basically
@oskarz3 жыл бұрын
Why are we not using properties here?
@TheKr0ckeR2 жыл бұрын
How can we activate directly text writing before clicking to panel? If i open the panel, to write, i need to click it. Is there anyway to make it writeable as soon as we open?
@ermilburn024 жыл бұрын
I'm having an issue where you have to click into the box to enter text, and click out of it to submit the command. Is this normal?
@Mohammed_Omar_U4 жыл бұрын
This isn't an issue at all. That's because I assume that you are using the old input system where the input not associated with global events like the new input system An easy fix for this is to add these lines at the end of the OnGUI function and remove them from the update if (Event.current.type == EventType.KeyDown && Event.current.character == ' ') { HandleInput(); input = ""; }
@rickyfreddy696311 ай бұрын
Hi there, thanks for this amazing video. I have the system working, however when I press the backquote key to open the console window, the command I type gets a backquote symbol (`) in front of it. How can I prevent this? Thanks! :)
@elite_ramsay16672 жыл бұрын
I dont know if I missed it but where do I put the scripts and the Input system is it on a empty gameobject?
@mahekthapa9053 Жыл бұрын
hey there can you please help me to make small command for me? what i want is i press key command panel opens and i type then hit enter then should return string what i typed in command that's it if you interested to help ill provide you plugins
@SpawnCampGames4 жыл бұрын
Super useful
@panickal2 жыл бұрын
Can I find the code online? I don't get why you wouldn't put it online.
@crazygames11443 жыл бұрын
Can u give me the source code cause I dont understand it at all It keep giving me in error
@y01cu_yt Жыл бұрын
Thanks!
@xylodine3 жыл бұрын
every time i try to fix an error, another one pops up. i dont have the input system in my version, (or at least i dont think) and if i try to switch my project version to a newer version, everything gets corrupted. please help!
@aliengarden2 жыл бұрын
There's a nice package called InGameDebugConsole that does this for you.
@telli5868 Жыл бұрын
Hi, i've found it but i can't find where do i bind the key to open it ?
@jupit3r1312 жыл бұрын
Scriptable objects would make this awesome
@ys4you632 Жыл бұрын
hey idk if anyone can help me but i got an IndexOutOfRangeExeption here: "(_commandList[i] as DebugCommand).Invoke(int.Parse(properties[1]));" idk what it is does someone else know vid point: 7:20
@Warpgatez3 жыл бұрын
Mentions rosebud. Receives a like and sub. Ultimate KZbin cheat code.
@antonclark6083 жыл бұрын
Having trouble adding strings instead of ints, I dont know how to properly invoke it. Anybody got any ideas?
@mordiemannogenost692 жыл бұрын
Crap, I know this is kinda unrelated but I just have to share my pain... I was going to a unity project I had in the windows file explorer and pressed CTRL + D for duplicate. Turns out it deletes the folder instead... and I have automatically clean Recycle bin on.
@БерёзоваяКора-ц4ч2 жыл бұрын
thank you
@colicpizza4168 Жыл бұрын
How do I move console to the bottom of the screen?
@LeithHussain3 жыл бұрын
could you release the code? it is a bit too hard to follow as you are going so quick
@jochewi11 ай бұрын
It would have been great if you had explained how you did the actions or at least what parts of the code you should skip if you want to activate it another way.
@walterwhite420684 жыл бұрын
Please guide me on how to have the autocomplete working with this console.
@PhodexGames4 жыл бұрын
Well, whenever you type a new character in the input (check the length of the input string) search your list of commands if they contain the entered letters (command.Contains(input)) and then just display the list of fitting commands on-screen. Then if you click on an entry from that list just execute the regarding command. You can of course advance this with more functionality if you want, but that should work pretty well as foundation.
@crazist228 Жыл бұрын
here is add. If you write set_gold / with space after command it will be parce exeption. Also if you do not check count and write just set_gold. If you need here is solution private void CheckCommand() { if (_showConsole) { string[] properties = _input.Split(' '); for (int i = 0; i < commandList.Count; i++) { DebugCommandBase commandBase = commandList[i] as DebugCommandBase; if (_input != null && _input.Contains(commandBase.comandId)) { if(commandList[i] as DebugCommand != null) { (commandList[i] as DebugCommand).Invoke(); } else if (_input != null && commandList[i] as DebugCommand != null && properties.Length > 1) { if (int.TryParse(properties[1], out int value)) { (commandList[i] as DebugCommand).Invoke(value); } } } } _input = ""; } }
@abhisheksuper204 жыл бұрын
Awesome!!
@GrandHighGamer4 жыл бұрын
Worth knowing: It's the ` (grave accent) for UKers, but that key is ~(tilde) for Americans, and every now and then a game will code it poorly and so trying to type an apostrophe will open console.
@GrayFernandez4 жыл бұрын
Am I the only one where who gets errors because of the Action Object? Is Action a class he created in another tutorial? I have an error because of Action, the type or namespace name "Action" can´t be found
@PMAndrews4 жыл бұрын
add using System; at the top of the script
@sayama20824 жыл бұрын
Just a quick question, I know how to use the inputSystem with the "CallbackContext" but, how do we use the "InputValue"? I never see where we could use it....
@dakalamin4 жыл бұрын
InputSystem supports different types of joysticks and gamepads. So sometimes you may need a particular value of for example an x axis of the left stick of PS4 controller when callback happens. That's the situation when the InputValue makes sense
@Wildy3334 жыл бұрын
Confession: I know nothing about the Input Actions system and have no idea how go about finding it.
@Wildy3334 жыл бұрын
Feel silly but found out. Had to go to Package Manager and install the Input System.
@infernojoe3 жыл бұрын
Do you have the project repository?
@eenvulkaan Жыл бұрын
Now how do we use arguments in this?
@Rokyloreq3 жыл бұрын
Hello there is no action Thing in my code when i write it i get errors
@ryanjacoblover3 жыл бұрын
i am very confused i have like 75 bullion errors and no idea how to fix them
@nocultist70504 жыл бұрын
Can you make video on best way to update information in UI?
@Agent_Ax4 жыл бұрын
Waiting For New Tutorials :) Something Like How To Get Max Graphics In Unity
@panickal2 жыл бұрын
Hello can anyone help? != null doesn't work, my code is the same as the video, if I make the if statement == null it finds it null and I can still invoke it. This worked for fixed functions but I can't pass in variables with this issue. FIXED! I had the DebugCommand script be a monobehaviour because I thought it needed to exist as a component to work.
@Pachink0P2 жыл бұрын
thank you! this fixed my issue :)
@JB-iz8bi4 жыл бұрын
Awesome
@REnz3rO-p6w3 жыл бұрын
what the program he used?
@raingayming2 жыл бұрын
unity
@TheKAIKO1984 жыл бұрын
Nice video! Could you make some tutorial about spell system on RPG? It would be great!