Godot's Popularity Explosion!

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Gamefromscratch

Gamefromscratch

Күн бұрын

Every year for the last 5 years, the KZbin channel GMTK has held a game jam, one of the most popular game jams with over 7,000 submissions this year. Interestingly GTMK publishes some data on what game engines are used each year, so we can see how game engine popularity (at least for game engines) is changing year over year. The GMTK 2024 jam just concluded and this years' numbers are... shocking.
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Пікірлер: 667
@gamefromscratch
@gamefromscratch Ай бұрын
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@luckygreentiger
@luckygreentiger Ай бұрын
It will bleed over into professional spaces as well. Godot has a tons of promise.
@cd2028
@cd2028 Ай бұрын
I donate $5 per month to Godot and Blender. Screw giant corporations. Did a one time donation to krita and vlc. SUPPORT THE FOSS!!!! 🤘🤘
@Cluxiu
@Cluxiu Ай бұрын
legend
@joshallen128
@joshallen128 Ай бұрын
do dosbox and scummvm so old games can continue to work
@noahbranch6127
@noahbranch6127 Ай бұрын
Legend indeed! I think I may follow suite
@cd2028
@cd2028 Ай бұрын
@@joshallen128 never heard of them. I'll check it out!
@junechevalier
@junechevalier Ай бұрын
Krita is great
@TherronKeen
@TherronKeen Ай бұрын
Unity is transitioning into the "Find Out" phase of its corporate behavior.
@leezhieng
@leezhieng Ай бұрын
There's a local university here in Malaysia which started teaching Godot in their game dev subject this year. Before this they were teaching Unity.
@diogenesnascimento6433
@diogenesnascimento6433 Ай бұрын
same here in Brazil
@tiacool7978
@tiacool7978 Ай бұрын
The licensing issues with Unity probably got them to change. I'm loving all the support for Godot.
@kokhorooi3003
@kokhorooi3003 Ай бұрын
Which uni? I have taught Godot 3 or 4 years back for a short game design subject
@Artem1zzzz
@Artem1zzzz Ай бұрын
Yeah which uni?
@bmqww223
@bmqww223 Ай бұрын
on serious note, from this video what i learned is that godot is truely a good option for hobbyist now.... a indie gamejam doesnt show the true lean towards use at professional capacity..... i have used godot and it works but it lacks a lot of readymade asset marketplace and it is void of modern graphical benchmarks like raytraced , global illumination , shadows etc etc.....plus there is a dimension of monetisation too which paid engines give good support in app stores and main point is lack of console porting like ps4 , ps5 , ps6, nintendo switch(which is a must since usually indie devs use this enigne)etc
@noiJadisCailleach
@noiJadisCailleach Ай бұрын
We were one of those 383 UE games this year. lol. Goodluck to everyone who participated!!
@RizaBochiza
@RizaBochiza Ай бұрын
What’s the reason more people don’t use UE? I find it hard to believe that it’s because of the packaging time. Is it load times in general? People intimidated by its power? I don’t get it.
@rudecoffee
@rudecoffee Ай бұрын
@@RizaBochiza Good question, i feel like UE's the easiest game engine to pick up and use with the power of blueprints. Trying out Godot for the first time this week.
@ItsRagingRay
@ItsRagingRay Ай бұрын
@@rudecoffee packaging takes quite a while even just the bare bones third person template, and the minimum file size is large as well but MAN i love it, both it and Game Maker studio 2 but am taking some cheap classes purchase on humble bundle for GODOT4
@LoneWolf-tk9em
@LoneWolf-tk9em Ай бұрын
​​@RizaBochiza because unreal isn't required for making small fast games for game jams. Unreal mostly used for 3d~realism type games & not popular for 2D games. That's why Godot is eating Unity, not Unreal
@hernanescudero6620
@hernanescudero6620 Ай бұрын
@@RizaBochiza um UE is freaking huge and not suited for small pc , also 50+gb of storage without assets
@deadmagnet6318
@deadmagnet6318 Ай бұрын
We got the year of the godot explosion before the year of the linux desktop 😂
@sean7221
@sean7221 Ай бұрын
Year of Linux desktop is just around the corner, now at 4.4% market share
@frankhuurman3955
@frankhuurman3955 Ай бұрын
@@sean7221 I was going to say, we should do a vote on which % market share classifies as year of the linux desktop but then I remembered that the vote will probably take 10 years to complete and people will split up in camps to make their own polls about it.
@logiarhythm6285
@logiarhythm6285 Ай бұрын
@@sean7221 I don't think "market share" is the right term for open source software ^^
@deadmagnet6318
@deadmagnet6318 Ай бұрын
@@sean7221 aaany year now
@mbg4681
@mbg4681 Ай бұрын
Linux represents the crushing majority of user interfaces, especially on the biggest gaming platform: phones. Meanwhile, MS still plays dirty BIOS games to gatekeep PCs and it's still kinda working, sadly.
@passivestar
@passivestar Ай бұрын
I was here before Godot became the most popular engine
@noiJadisCailleach
@noiJadisCailleach Ай бұрын
I'll say the same when Quickmenu gains the same rep. Though it might already be there.... 🤔
@TBOSS_YT
@TBOSS_YT Ай бұрын
Me too
@BeardedDev90
@BeardedDev90 Ай бұрын
To be fair it’s been big since Godot 3. Back in 2019 it was big
@mainbrainart
@mainbrainart Ай бұрын
Huge fan of your work man!!
@galaxmii
@galaxmii Ай бұрын
Same. Got into godot from 2020, and yes, I'm that old.🥲🥲
@thatonefoxxy
@thatonefoxxy Ай бұрын
It's really nice seeing Godot finally take off as a slowly more accepted and generally more loved engine! It means a lot to its development as well and may also bring more resources to the development of said engine: this could also bring lots of improvments in stability, polish, and even better graphical fidelity over time (which I'd love to see as a primarily 3D game developer). I hope this engine does the whole underdog to one of the industry standard jurneys like Blender went through.
@nolram
@nolram Ай бұрын
Graphics won’t get a whole lot better in regards to fidelity since Juan said he doesn’t want to do that… and this engine everyone is betting on so much is basically entirely controlled by him :)
@thatonefoxxy
@thatonefoxxy Ай бұрын
@@nolram fucking GOD
@nolram
@nolram Ай бұрын
@@thatonefoxxy Yeah it’s really sad - I’m a 3D person too, and it’s just super undeveloped and isn’t getting much resources either :( Right now there isn’f even 3D physics interpolation, a feature Unity has had since 2007
@thatonefoxxy
@thatonefoxxy Ай бұрын
@@nolram this sucks so hard...........welp now I got a reason to develop my own 3d specific game engine frfr (just kidding probably don't have enough resources for that) but it really does suck
@nolram
@nolram Ай бұрын
@@thatonefoxxy Maybe O3DE will get their stuff together. Or maybe Crytek will come out with CE6 soon. Who knows!
@JstJaybeingJay
@JstJaybeingJay Ай бұрын
The fact that Brackeys made tutorials on Godot is enough to spike popularity of Godot.
@vrabo3026
@vrabo3026 Ай бұрын
It's been quite a while since he's uploaded. I'm not familiar with his previous upload frequency, but I'm surprised he hasn't done anything since those initial two videos on Godot.
@TheManOFCulture155
@TheManOFCulture155 Ай бұрын
But he stopped doing toutorials about Godot
@saulsantos4132
@saulsantos4132 Ай бұрын
@@TheManOFCulture155normal, he needs time to cook.
@k_kubes
@k_kubes Ай бұрын
​@@TheManOFCulture155 Hold on, let him cook
@NihongoWakannai
@NihongoWakannai Ай бұрын
​@@TheManOFCulture155 i dont think he stopped, seems like his strategy now is to have infrequent but large releases.
@llamaboss1434
@llamaboss1434 Ай бұрын
Unity setting itself on fire, and then Unreal covering themselves in gasoline but saying "psyche" and doing a cringe dance, happened at the same time Godot hit puberty.
@MathyFey
@MathyFey Ай бұрын
That's incredibly accurate wow
@Damian_h
@Damian_h Ай бұрын
what happened with Unreal? lol i cant keep up with these companies goddammit.
@drmonstaa1
@drmonstaa1 Ай бұрын
What did Unreal do?
@kritik_mb2144
@kritik_mb2144 Ай бұрын
What did unreal do?
@crouton-mt
@crouton-mt Ай бұрын
What did Unreal Engine do?
@Beryesa.
@Beryesa. Ай бұрын
Godot keeps improving *Unity ruins itself Linux keeps improving *Windows ruins itself Best ad strategy for FOSS is probably just, existing (the competition shoots themselves in the foot) xD
@Polygarden
@Polygarden Ай бұрын
I fully agree. I wouldn't be surprised to see Linux Desktop PCs to be a more common thing in 5-10 years. Steam is already building a bridge towards it.
@piotroszko2
@piotroszko2 Ай бұрын
The current state of desktop linux can mainly be attributed to KDE/Gnome and Valve. The rest of the Linux environment doesn't care that much about the desktop. (i mean for casual user)
@Beryesa.
@Beryesa. Ай бұрын
@@piotroszko2 the ecosystem is very diverse! :D
@PsijicV
@PsijicV Ай бұрын
Not so sure about Windows: Apple could overtake desktop PC niche spamming their pretty solid M architecture 2 years ago. But Linux still has a lack of software support because a lot of resources spread with "I will create a fresh new Distro / DE". It still has problems using Wayland after 10+ years passed
@piotroszko2
@piotroszko2 Ай бұрын
@@PsijicV Very true. The situation is improving, so it's a matter of waiting. From what I currently see, KDE is taking over the DE market on Linux (which I think is very good). Software support will be there, as there will be users. There are more and more users even without support, so things are moving in the right direction.
@xbmarx
@xbmarx Ай бұрын
I decided early in my gamedev journey that I wanted all my core tools to be open source. I'm glad I never learned Unity now.😅
@SylvanFeanturi
@SylvanFeanturi Ай бұрын
Are you making all your code open source, too?
@computernerd8157
@computernerd8157 Ай бұрын
@@SylvanFeanturi He does not have to make all his code open source. The license says the only thing you cant do is claim you made the opensource tools. Unless you port those tools then yes you have to make the tools open source. I use gcc and my code is not required to be GPL at all.
@Buttons841
@Buttons841 Ай бұрын
@@SylvanFeanturi It's perfectly logical to believe everyone should have access to a pencil, but drawings still belong to the artist.
@xbmarx
@xbmarx Ай бұрын
@@SylvanFeanturi I am not a successful game dev so no one wants my code 😅 but personally, if I ever shipped a commercial game, I'd make it open source when I decided to stop supporting it. If you think that's hypocritical, it's fine.
@the_procrastinator8606
@the_procrastinator8606 Ай бұрын
Based. Started w a subscription (Construct 3 💀) base model, went open source and then never locked back again Still amazes me how expensive some engines are when most of the time they have less capabilities and features than entirely free ones like Godot
@TowfieFanous
@TowfieFanous Ай бұрын
The one thing i would take out of this is, opensource is king on the long run. I hope the shift in more industries goes towards paid support, learning resources, and content. While the tools are openly available to give everyone an opportunity to plant their feet come up with great games, extensions, etc.
@ginxxxxx
@ginxxxxx 28 күн бұрын
king of a youtube channel's jam or of the market?
@TRK--xk7bb
@TRK--xk7bb Ай бұрын
Turn on CC at 0:01 👀
@character640p
@character640p Ай бұрын
KZbin did my man dirty.
@4.0.4
@4.0.4 Ай бұрын
Gay from scratch > Trans fat
@FunFreakeyy
@FunFreakeyy Ай бұрын
Guess KZbin CC is a cringy teen this time.
@harmoen
@harmoen Ай бұрын
He's gay for scratch?? I thought he was a Godot guy.
@grixxy_666
@grixxy_666 Ай бұрын
Broooooo
@_gamma.
@_gamma. Ай бұрын
Just checked, I’ve been using Godot in the GMTK jam since 2018!
@galaxmii
@galaxmii Ай бұрын
Awesome. Been godot fan since 2020 🤚
@bals1632
@bals1632 Ай бұрын
What games have you made? And if you remember from what version have you been working with it? Just curious
@jackprower2602
@jackprower2602 Ай бұрын
I was here for the wait for godot 4
@_gamma.
@_gamma. Ай бұрын
@@bals1632 it would’ve been 3, I haven’t had any time to finish and submit anything the past few years but I’m usually using the latest version
@ItsJoeyG
@ItsJoeyG Ай бұрын
First time participant of the GMTK game jam here. Our team used Godot and we jumped from Unity as a game engine. Our biggest advantage with godot was how lightweight it was, we had exports that took < 30 sec and could run on older machines. It also was way better to use with Git and Github for collaboration. Definitely gonna be using Godot going forward.
@teakettle7021
@teakettle7021 Ай бұрын
I’d bet money Brackeys unexpected return to make Godot tutorials had a HUGE effect on this.
@dfx81
@dfx81 Ай бұрын
Godot, Krita, and Blender are my go to tools. The fact that I can put them in my thumbdrive and all of them are ready to go is great.
@Godot-Bro
@Godot-Bro Ай бұрын
I, like many, switched from Unity to Godot after the pricing changes. Regardless if Unity fixed their problems or not, I am never going back! I love Godot so much, I find myself able to be much more productive and have so much more fun making games with it than I ever could in Unity. Certainly this is about personal preferences, but for some reason Godot just clicks with me.
@Alpha13yt
@Alpha13yt Ай бұрын
Username and pfp checks out
@stedunn563
@stedunn563 Ай бұрын
I found the same thing, I've been making games on and off since I was 14(I'm 39now) and I've used all the tools, XNA where you have no drag drop 😂, DIV GAME STUDIO that was dos only.. and all the main modern engines and can honestly say Godot is my best experience, i didn't feel I'm fighting Godot, it's fun to use.
@sean7221
@sean7221 29 күн бұрын
I kneel 🤝
@Volt-Eye.
@Volt-Eye. Ай бұрын
Godot's Success will keep Competitors in Check
@SixCoreSecond
@SixCoreSecond Ай бұрын
how? Godot doesnt offer anything that the competition doesnt already have in a better version
@testacals
@testacals Ай бұрын
@@SixCoreSecond It doesn't need to. It just need to be a good enough alternative for people jump ship if unity fuck it up.
@UODZU-P
@UODZU-P Ай бұрын
@@SixCoreSecond It offers no fees which Unity and Unreal can't compete with lol
@SixCoreSecond
@SixCoreSecond Ай бұрын
@@testacals well as you can see, Unity fucked up plenty and its still the only serious choice for industry projects... Like, its cool, but not a viable alternative for anything beyond a messy hobby project
@YunisRajab
@YunisRajab Ай бұрын
@@SixCoreSecond and why isn't it viable? Plenty of successful studios have moved to godot with no problem
@theejackalope
@theejackalope Ай бұрын
Tbh tho jams tend to bring beginner devs, a section of those devs will go onto work in the industry. So that could increase market share towards Godot's favor. Im not saying high budget companies with be switching from unity. (yet at the least.) But if your an indie studio who wants to switch to or is built around the Godot engine your hiring pool is definitely growing.
@pixelsamuel
@pixelsamuel Ай бұрын
Not only did we make our jam game with Godot (*Going for Goldie*) - I've been playing a whole lot of the entries this year, and more than half of them so far have been Godot games, it's been amazing to see the evolution over the past few years!
@JimmyGreenMachine
@JimmyGreenMachine Ай бұрын
I use Unreal at work and Godot for personal projects. I'm a long time C# dev but switched from Unity this year to Godot with GDScript. I really love working in Godot and never thought I would abandon C# but their own language is very nice and I just love writing all my scripts in Godot without compiling. I hope it stays lightweight and not go full bloat like the other engines. Even if you are a die hard C# dev, I would recommend trying Godot with their own language first, because you might just fall in love with it :D
@TheLastPhoen1x
@TheLastPhoen1x Ай бұрын
Godot has C# version. Tried using GDScript, but it is really not my thing.
@4.0.4
@4.0.4 Ай бұрын
I agree. I like C# and dislike Python, yet I liked GDScript. The way Godot is organized feels very clean and not bloated like Unity/Unreal.
@DrEnzyme
@DrEnzyme Ай бұрын
I retrained in Godot using GDScript but recently had to boot up the C# version in order to code a simulation that was computationally heavy. The C# version works like a dream and the only downside I can find is that Godot doesn't support real time debugging with it. Which is fine, because you can pick and choose what you want to code in each language and they're able to communicate with each other. So you can code certain things in GDScript and you'll be able to debug them, and code other things in C# and they'll run fast.
@jmvr
@jmvr Ай бұрын
See, I really like C#, much more than I like the Python-ic languages (i.e. GDScript), so it sucks that C# support isn't fully there, but I'm at least glad it's fully functional, even if debugging isn't that good, nor is their C# documentation
@jamesk3914
@jamesk3914 Ай бұрын
nit at 4:32 , 43% is not a majority anymore, it's a plurality.
@itsimperfectgames
@itsimperfectgames Ай бұрын
Seeing so many indie developers shifting to Godot is inspiring! Godot is definitely worth it, and I truly hope both Godot and Blender continue to grow and thrive in the future. They’re game-changers for the indie community
@Chen_Ash
@Chen_Ash Ай бұрын
Don't want to cool the excitement too much, but should keep in mind people use game jams as a way to try out new stuff. So while it's cool to see that a lot more people give godot a try, it won't necessary translate directly (but defiantly in some scale) to professional work and full published games with godot.
@DanMizu
@DanMizu Ай бұрын
Sure but if you end up not liking the engine or have a hard time with it you’d likely not have anything submit-able, where this metric was entirely on submitted projects. Likely that the metric of people who tried Godot for this jam is far higher.
@Chen_Ash
@Chen_Ash Ай бұрын
@@DanMizu sure, but the fact someone got to the finish line of a game jam doesn't mean they also come to the conclusion "i am now ready and willing to use this engine on a full fledged commercial game".
@SLAVSMAKEGAMESMDC
@SLAVSMAKEGAMESMDC Ай бұрын
You are on a right track. Godot faces performance issues and resistance from certain communities. In contrast, Unreal will maintain its top position with high-quality content, and CryEngine’s recent updates will boost its standing.
@mushroomcrepes4780
@mushroomcrepes4780 Ай бұрын
Godot isn't targeted for those kinds of games anyway
@Dogman_35
@Dogman_35 Ай бұрын
@@SLAVSMAKEGAMESMDC Unreal is the least used engine of the big three though, and it's 100% because they refuse to focus on usability over features. They've been "working on" a proper scripting language that isn't visual scripting for almost 5 years now
@arjix8738
@arjix8738 Ай бұрын
00:00 "Hello Ladies and Gentlemen, this is Mike here at Gay For Scratch" 😳
@AlexanderPrussak
@AlexanderPrussak Ай бұрын
Yes Yes Yes
@shadowflar3
@shadowflar3 Ай бұрын
Haha yeah I saw the same. Auto captions for life!
@PRIYANSHUJOSHI-p9d
@PRIYANSHUJOSHI-p9d Ай бұрын
i love the emoji you added haha
@arjix8738
@arjix8738 Ай бұрын
@@shadowflar3 actually, this is what he said if your captions had that text, then they are correct I had captions off, so this is literally what I heard
@AlexanderPrussak
@AlexanderPrussak 29 күн бұрын
Rejoice! Gay for Scratch has been said!
@magnetomage
@magnetomage Ай бұрын
It's also worth mentioning that a lot of people do game jams specifically to try out an engine they don't know... So the spike in Godot here could be a lot of people trying it out.
@genderfr3ak
@genderfr3ak Ай бұрын
Doubt
@galaxmii
@galaxmii Ай бұрын
​@@genderfr3ak I mean, some are, but some it of it is from Unity and their dumb mistake
@vizionthing
@vizionthing Ай бұрын
I cant see lots of devs thinking they'd give Unity a go for the first time - that user base was built over years, It would be good to see all the entrants asked if your assumption fits, I'd doubt that it would.
@sean7221
@sean7221 Ай бұрын
Yo that's alot of copium there
@exilednivera
@exilednivera Ай бұрын
90% sure that it caused by people abandoning unity for their actions and trying alternative. Also Unity's name being damaged and people suggest to try Godot more because of it. Plus if you watch absolute numbers on GMTK it goes like, 3k, 3.1k, 3.4k, 4k and then drops to 3.3k. So no. Its not JUST because they want to try something new its due to unity dev team fked up heavily their name.
@Dark__Thoughts
@Dark__Thoughts Ай бұрын
It shows a trend, just like the commit statistics for Godot that saw a similar growth increase last year. I think FOSS has this kind of moment where a project reaches a critical mass in usability, where the consequential popularity boost then causes an increase in eyes & minds on the development side of things, with more devs jumping in to improve it further. So it is kind of spiraling upwards until it reaches a point where it can easily become an industry standard. We've seen this with other software already, open source starting to dominate more and more. Really cool to see.
@bes12000
@bes12000 Ай бұрын
I been waiting for Godots 3D capabilities to improve before making my game as a few times I have imported maps, the map was small and the engine was struggling to render it with a 7900XTX with a 7950X3D and 64gigs of ram on a Gen 5 m.2 SSD ..lol
@tutortomato
@tutortomato Ай бұрын
Seriously?
@couldntfindafreename
@couldntfindafreename Ай бұрын
Check LOD and make sure occlusion shapes are added where needed.
@charlieking7600
@charlieking7600 Ай бұрын
​@@couldntfindafreenameGodot sucks even when polycount is low. Road to Vostok, Abandoned Spaceship Demo and Third Person Shooter Demo are prime examples. They all suffer on cards they should run fine.
@jeanmakesgames
@jeanmakesgames Ай бұрын
Godot for looooots of dev is in the end the best solution: you can modify it, it's free, it's reliable, you can make games on most of the platform in 2D and 3D, it's lightweight. The game industry try to create standard 80% of their user doesn't need (AI, meta, etc) to hook them to their system, so right now we're just seeing a clarification time and Godot is the clear beneficiary, and that's very nice to see! I also like Unity, it's a great software, but they have been too much out of their way and they pay the price of it now, little by little. I won't be surprise if next year they are under Godot in terms of game made for the GMTK
@charlieking7600
@charlieking7600 Ай бұрын
How often in your life did you modify source code of anything except your paid job?
@jeanmakesgames
@jeanmakesgames Ай бұрын
@@charlieking7600 it depends the situation, most people won’t have the use of it but if you publish game on console with your own company you can fork Godot and create your own engine so it works with the nda that company are making you sign to publish game on their platform, and that’s an option no other engine (at least that I’m aware of) let you have :) you can also change the physics without to have to recreate a full engine on your own, etc but I agree that 95% of developer out there won’t need this
@Lyazhka
@Lyazhka 27 күн бұрын
​​@@jeanmakesgames creators of ori games and no rest for the wicked are actually using their own version of unity! at least according to digital foundry
@jeanmakesgames
@jeanmakesgames 27 күн бұрын
@@Lyazhka yeah unity authorize that but for some setting you need to pay a big chunk of money (having a specific licence) :)
@neoncyber2001
@neoncyber2001 Ай бұрын
I certainly hope to see more full releases in Godot, and some organizations with products and services facilitating console releases with Godot
@SunJaycy
@SunJaycy Ай бұрын
5:51 but it does prove alot of people (or new devs) are choosing Godot for jams. you use your most comfortable engine in a jam. exciting to see this. Unity next year will definitely make some huge changes because of this. We have to realise they will have alot more in-depth numbers, and will see users dropping. Going to be interesting to see what happens
@OctagonalSquare
@OctagonalSquare 27 күн бұрын
You use the one you’re most comfortable with, or the one that provides the most speed. Unity is quick to get started but Godot is FAST to start a new project in. It is great but also just had a bit of a bonus in time-crunch development like jams
@Limdorn
@Limdorn Ай бұрын
It´s not a surprise. A lot of people, including myself, abandon Unity to not trust them anymore. Godot will be more popular every day because now it´s more easy to found courses, videos, examples than one year ago and its updates are awesome. Unity setting itself on fire.
@jeanheonofficial
@jeanheonofficial Ай бұрын
Meanwhile at Godot:GAS! GAS! GAS! Meanwhile at Unity:Is Fine!
@JairusC
@JairusC Ай бұрын
Ayooo, Unreal at the 5%. Let's goooooooo. (Unreal Engine user here, lol.) Love seeing Godot on the up and up as well. The fact that it's open source is going to be HUGE for a lot of GameDevs who prefer using that engine. I'm looking forward to seeing the growth of Godot over the coming years. I'm hoping it'll have an explosive and consistent one like Blender. Thank you for the wonderful video!
@jeffj7287
@jeffj7287 Ай бұрын
Its going to be interesting to see the results in 2025 and 2026.
@shoop9274
@shoop9274 Ай бұрын
I imagine a lot just wanted to give godot a go for the game jam but usually use unity or unreal
@lillybyte
@lillybyte 26 күн бұрын
I was here almost 8 years ago... and can't wait to get the F out of Godot. Over 8 years of "waiting for Godot" and the engine still can't be used for anything more than 3D prototyping and making demos. But who knows, 10 years from now... someone might finally be able to @ me and say, "Look see, Godot CAN make 3D games!" but it only took 'em 20 years to get it functionally usable. If money wasn't tied to me being in it, I would have dropped this anchor like a hot rock. Really wish I had adopted Unity or UE back when...
@marcusn254
@marcusn254 Ай бұрын
I just want better 3D-capabilities and I would be 100% onboard Godot. I'm hoping it will become the Blender of game engines.
@drinkwwwaterrr
@drinkwwwaterrr Ай бұрын
Keep in mind mostly indies participate in GMTK, at a professional level Godot is basically the same since unfortunately Juan insists on making the engine "minimalist" so it lacks tons of basic features needed for bigger games.
@jacksmith4266
@jacksmith4266 Ай бұрын
The question is: do you need a bigger game or a successful game?
@charlieking7600
@charlieking7600 Ай бұрын
​@@jacksmith4266for sucessful game he definitely needs something more original than another "retro" "stylized" trash.
@CatNIP-IR
@CatNIP-IR 6 күн бұрын
I just started learning godot as my first game engine a few days ago and I'm loving it.
@jeghamjegham
@jeghamjegham Ай бұрын
the community managers are weird tho, i dont know why the heavy association with the rainbow community, its a game engine what does it have to do with people's genitalia? the official godot discord doesnt even have the actual godot logo, and ofc you get perma banned if you ask why or disagree
@111riffi
@111riffi Ай бұрын
it's more so their way of saying "we accept anyone regardless of sexual orientation, ethnicity, etc. You won't be harrased here"
@MartinRomero-i6b
@MartinRomero-i6b Ай бұрын
Oh yes, because when I go to a Godot community, what I want to have down my throat is gender politics, not game dev resources.
@sean7221
@sean7221 29 күн бұрын
The LGHDTV cult is something that should be shunned
@ocmetals4675
@ocmetals4675 14 күн бұрын
I was on the fence about which engine to choose and then brackeys came out with his video and I knew that Godot was the future so I went with it and haven't looked back.
@graythistle
@graythistle Ай бұрын
I love it. Godot has become easier to get into, too. There's an official game that teaches you GDscript and it's a great beginner introduction. For most Indie games (2D art, simple 3D art styles) it is a perfect fit. Why worry about a proprietary engine messing with you at any time?
@stephenmackenzie9016
@stephenmackenzie9016 Ай бұрын
UE probably hit the 5% threshold to be plotted individually
@paulimriss
@paulimriss Ай бұрын
Insane to see this, I'm in the game dev community for almost a year, tried construct and gamemaker but felt in love with godot, I also use just Open Source softwares in my workflow, Godot, Aseprite, SFXR and BeepBox are like 90% of what I have in my games!
@mexicanburrito2979
@mexicanburrito2979 Ай бұрын
Love Game Master's Toolkit, no one is a bigger master of video games than that guy!
@brunoverissimobrito
@brunoverissimobrito Ай бұрын
We need to know how to read data... It's obvious that Unity pissed of lots of indie devs and the internet community "cancelled" Unity. And, although, what actually matters is the market per se, it's pretty safe to say that Unity did not have YET a big knock down ( 1 big indie franchise moving to Godot is not that a game changer ). However, this shows that more and more people are willing to try Godot and other engines, which will, MAYBE, turn the market on Godot's favor in the near future (say like 6 - 7 years). Thus, to keep the momentum, Godot must keep improving and making things a lot easier for developers to speed up development and quality, while keep boosting marketing to link more and more Godot to quality. This is the real game changer for Godot, and it's that crucial time that they can't make any major mistakes. Rooting for Godot....
@ulrich-tonmoy
@ulrich-tonmoy Ай бұрын
Godot Need A better physics engine Unreal need optimization in game build and the engine itself as its just getting bigger and bigger
@jeanheonofficial
@jeanheonofficial Ай бұрын
Godot needs a visual scripting system. I know it already exists in Godot with addons like Orchestrator but I find it's not super user friendly especially for 3D artists and industries that want to create real-time 3D demos without necessarily getting their hands on programming.
@everythingcouldbesimplify818
@everythingcouldbesimplify818 Ай бұрын
Captalism vs Socialism we all know that captalism is the only way to survive no matter if socialism is more beatiful it does not work in the long run.
@blu3260
@blu3260 21 күн бұрын
Unity's decision to break user trust is the best ad godot has gotten so far
@23Puck666
@23Puck666 Ай бұрын
I think this is actually a translation of new game devs joining the market, instead of old devs switching from other engines. Since Godot is very simple and begginer-friendly we will also see a lot of Godot.
@hashtagrex
@hashtagrex 16 күн бұрын
look at the raw numbers for unity. it went down hard
@st.altair4936
@st.altair4936 Ай бұрын
FOSS is really the only permanent solution to software. Corporations will keep messing up (yet increase prices), but open source software won't.
@charlieking7600
@charlieking7600 Ай бұрын
What a sweet summer child. Just take a look how actually open-source software develops. Take a look for a GNOME, which is pure LGTBQ agenda without quality software development. Or how Rust (language without specification and alternative compilers!) was forced into Linux kernel, so now GCC development is slowed down with unnecessary Rust frontend. Or how databases change licenses to proprietary. Examples: Redis, CockroachDB. Or how projects just get bashed into endless forks. Examples are GNOME, nginx and Linux distribution, especially when it's hysteria-driven development (take a look for anti-systemd distributions). And remember, some projects are so complex they can't be produced by enthusiasts. Do you know any serious commercial applications of FreeCAD? I don't. You shouldn't give all hopes to open-source. It's not solution to all world problems.
@lotwar
@lotwar Ай бұрын
I think for now the spike could also have to do with the fact a lot want to try it out. As an example In frontend web development devs try so many different and fun frameworks but at their actual paying job it was back to react or angular. But for sure it will be interesting to see how this evolve over time, and if the market will adapt this new engine.
@Davo32795
@Davo32795 Ай бұрын
I have noticed a lot of jobs posting asking for Godot experience as well
@leeoiou7295
@leeoiou7295 Ай бұрын
lol. where? maybe fake jobs. Don't underestimate how far desperate godot fanboys will go to make godot look popular.
@Fanndch
@Fanndch Ай бұрын
​@@leeoiou7295Ok but you don't have to spend half of your comments on this channel dumping on Godot, are you good?
@cfffba
@cfffba Ай бұрын
@@leeoiou7295 Oh come on. Fake jobs? You're reaching... It's clear that there are studios that make lots of money on Godot games and I can imagine that some of them could maybe afford to hire a dev or two. Although it's not hard to guess that there's orders and orders of magnitude more job postings for Unity and Unreal. Massive adpotion by commercial studios isn't coming any time soon.
@kesorangutan6170
@kesorangutan6170 Ай бұрын
@@leeoiou7295 Actually Tesla was hiring people with Godot experience since they use Godot for some of their systems but other than that I saw no actual game studio hiring godot developers :D (not to mention Tesla is a bad place to work at). Imho many indie game companies will switch to Godot in 3 or 4 years. The biggest roadblocks of Godot right now are the lack of asset store and some 3D stuff.
@sean7221
@sean7221 29 күн бұрын
Unity fanboy is jealous
@devrandvar
@devrandvar 24 күн бұрын
I am happy to see Godot getting more of the user base that it deserves. I used Unity for many years and just recently switched over to Godot and Unreal. It is not surprising that Unity always dominated these as quick prototyping is really what I consider it to be best at. I think that is a big part of what always attracted new people to it as it is pretty easy to throw together a quick prototype that sort of works. Although I think that Godot is better then Unity in many ways especially as a beginner engine. Godot hits a good blend of simplicity while enforcing a good structure on a game so that it might not turn into as much of a complete mess as a project can in Unity. Now Unreal is kind of amazing and perhaps my favorite engine, but I understand why it does not have much of a showing here, it is more rigid and requires way more of a planned out workflow so prototyping is not really it's strength.
@jaywalmoose9623
@jaywalmoose9623 29 күн бұрын
You can skip from 1:10 straight to 3:07 and miss nothing important. At least if you look at the graph for a few seconds
@MedusaZenovka
@MedusaZenovka Ай бұрын
More Godot Devs means more people to learn from and hopefully faster development.
@Reymax164
@Reymax164 Ай бұрын
On the other hand, it's fair if their reason is Godot being a good engine for quick development for things such as game jams.
@Dr.Bamboo-dev
@Dr.Bamboo-dev Ай бұрын
Godot is a good engine in general. Fight me.
@Reymax164
@Reymax164 Ай бұрын
@@Dr.Bamboo-dev *_yeah 👍_*
@Disthron
@Disthron Ай бұрын
Did the Unity shenanigans only happen late 2023? Seems like longer ago than that?!
@Kiyuja
@Kiyuja Ай бұрын
I wish Godot the best but ultimately it doesnt mean much. Godot made some questionable decisions in the past that keeps it from effectively combating Unity. I personally dont know why Godot focuses so much on mobile and web instead of improving 3D rendering. I think the focus is completely wrong and Unity has gotten so much more performant in the last years...
@sean7221
@sean7221 29 күн бұрын
L take, remove yourself
@Kiyuja
@Kiyuja 29 күн бұрын
@@sean7221 didnt ask, cope harder
@DrEnzyme
@DrEnzyme Ай бұрын
It's a staggering indication of just how badly Riccitiello screwed up. And this isn't just in the indie scene, major companies have stopped using Unity to develop new products too (mostly in favour of Unreal) and the full result of that decision won't be realized for a couple of years. Trust is a currency that is worth its weight in gold and John decided to throw it all away in typical CEO fashion. I won't be coming back, Godot is a safe bet in an industry that is determined to keep shooting itself in the foot.
@_I-OvO-I_
@_I-OvO-I_ Ай бұрын
John did his job and bounced. Be mad at the board.
@ZaGodmon
@ZaGodmon Ай бұрын
Continuing at this growth rate, by the year 2027 Godot will be 109% of the GMTK Game Jam!!! Fun with statistics aside, I have been working in Godot and been loving how beginner friendly it is. I work in Python and really happy how similar GDscript is.
@muuubiee
@muuubiee Ай бұрын
I think quite a few moved away from unity from the whole ordeal in 2023... However, I think most of those just returned to unity after the rectifications, and that john ceo guy getting fired. Godot saw lots of money poured into it, and it's probably the python of game engines. Easy to make very small prototypes, especially 2d, but not super great otherwise. So, Godot sees much more use in game jams because it's fast to make simple 2d games for game jams.
@blorg7174
@blorg7174 Ай бұрын
Kind of explains why Godot has been leaching away the gamemaker slice of the pie over time.
@ViktorsJournal
@ViktorsJournal Ай бұрын
Apart from the unity things, 2023 is when godot 4 was released so it's not that strange that 2024 has higher numbers for it would be my assumtion too.
@fanis4093
@fanis4093 Ай бұрын
The timing could not have been more perfect. The huge drop of Unity is the harm it did to itself but Godot could not have capitalized it if it did not had Godot 4 on time.
@couldntfindafreename
@couldntfindafreename Ай бұрын
Make these pie charts from the number of early access or released titles weighted (multiplied) by their Steam scores (percentage of up-votes).
@fanis4093
@fanis4093 Ай бұрын
These data are from Game Jam. Most of these games will never make it to steam. So the absolute numbers have little meaning but the trend is the important point. More people are trying Godot than before.
@Paul-zh2jp
@Paul-zh2jp Ай бұрын
The only people still using Unity are people who had already been using it for years and didn't feel like learning a new engine, which is understandable. But those people aren't necessarily choosing the engine over another; they're choosing familiarity, existing code, etc... Godot and Unreal are simply better engines. For 2D and simple 3D, Godot is the best engine in most cases. The dev speed alone was enough for me to switch. Instant startup, instant updates while testing, instant builds.
@TayoEXE
@TayoEXE Ай бұрын
I still use Unity because I'm an XR developer. I use Godot for side projects.
@kormai1501
@kormai1501 Ай бұрын
@@TayoEXE Did you ever try godot XR? and how does it compare? (just for info)
@SergeyKloninger
@SergeyKloninger Ай бұрын
Is the network build development fast enough in Godot?😊
@just_yuumi
@just_yuumi Ай бұрын
Professional Unity developer here. Made a few simple games in Godot and played around with Unreal Engine 5, still sticking with Unity for my solo projects. Godot is slowly getting there, but at the moment has a lot of missing features / random clunky for no reason stuff / a few critical bugs and issues, and sadly from what I read about the vision of the core developers, isn't really going to replace Unity anytime soon, because they really like to reinvent the wheel just to make it square instead of circle. It's pretty good for making tools though, I would even say better than Unity, especially given its open-source nature. I even made some tools for my main job with it. Unreal is a huge mess of an engine with lots of performance and stability issues (crashes once every few dozens of minutes, runs my GPU at 90-100% even with mobile target and everything disabled for the viewport renderer while I can easily open and run a much more complex scene in 6 Unity Editor instances at once for the same GPU load). IMO it also has a pretty bad workflow for anything that is not an FPS / third-person action game, so as long as you aren't doing FPS/ third person action game that takes advantage of Lumen and Nanite it's not an optimal choice. To top it off they have a worse license than Unity in terms of the revenue share. But yeah, Nanite and Lumen are really good and make me jealous because it enables good GI for procedurally generated game worlds. I don't think Unity is perfect either, in fact it has many problems that Godot and UE don't have, but it has the best low-mid end performance, the best workflow for a small team at least until Godot 5 is released (or maybe even 6 or maybe until some other competitor wins it over), the best cross platform support and the best ecosystem (Asset Store, first class C# that works really well with Rider, third-party plugin support, etc.) As for instant startup being a pro, the reason behind that is actually a huge con. Both Unity and UE take a long time to startup for a reason, and that reason is processing the meta files and cache (UE packs metadata in .uasset files, Unity does it with the dedicated .meta files). Godot unfortunately doesn't have those and uses relative paths and magical strings instead which is a huge pain in a VCS workflow context and refactoring. And also after the first startup Unity opens even huge projects in under a minute unless you pull some huge amount of changes from the VCS, which is not critical at all because Unity doesn't usually crash and there is usually no reason to open your project more than once/twice a day unless you made some memory leak in your code. As for the compilation time, as long as you split your project into multiple assemblies it's comparable to Godot, but at the same time Unity also has better runtime editor sync and debugging capabilities from my experience (like debugging multithreading and shaders) Instant builds feature is good for testing, can agree with that. But the trade off is the production performance which is already super bad in most of the modern games, so no reason to lose even just extra 5-10% of it. And the only times the build time matters is when you try to debug some runtime plugins that work fine in the editor, but don't work in the runtime environment or if you are working on a custom export pipeline, otherwise you just hit the build button and go eat a lunch, and by the time you come back it's already done.
@dreamcatforgotten8435
@dreamcatforgotten8435 Ай бұрын
@@just_yuumi Good points, but the only complaint I have with your post is the mention of .asmdef If you already know ahead of time what folders and namespaces you want to use, .asmdef is a good solution. However, if you use a sandboxing workflow (where you test things in folders and migrate later), and may need to move files around, it can be a huge workflow-killer. It's probably worth it for experienced Unity developers that know precisely what modules will be needed ahead of time or already have reusable Assets and a fast workflow, but otherwise its as much of a workflow-stunt as not having .asmdefs and having longer compile times since you have to remember where things were placed and also remember to make a new .asmdef and include the required libraries.
@goobda_
@goobda_ Ай бұрын
the way people fixate on the engine really baffles me.
@sean7221
@sean7221 29 күн бұрын
You would understand if you developed games
@hashtagrex
@hashtagrex 16 күн бұрын
thats like saying delivery drivers fixate on what van theyre driving. its literally their job to care
@goobda_
@goobda_ 15 күн бұрын
@@sean7221 i both work in game dev and develop my own games lol
@redalchemy7322
@redalchemy7322 Ай бұрын
It was kind of perfect timing on Godot's part. Just as it reached a good level of maturity Unity committed to friendly fire against their own customer base Speaking as a former Unity refugee... I'm not going back
@Dr.Bamboo-dev
@Dr.Bamboo-dev Ай бұрын
👏Lets goooo!
@charlieking7600
@charlieking7600 Ай бұрын
Don't forget that most "switchers to Godot" are hidden procrastinators.
@MrERJ1992
@MrERJ1992 Ай бұрын
​@@Dr.Bamboo-dev Are you only cheering because the OP stated he won't be coming back to Unity?
@sean7221
@sean7221 29 күн бұрын
I'm cheering because he made the right decision in supporting FOSS
@anicepineapple9067
@anicepineapple9067 Ай бұрын
Thats pretty nuts, honestly, I wasn't expecting that big of a change!
@paluxyl.8682
@paluxyl.8682 5 күн бұрын
Game jams means not much, they are often just for fun or learning. I personally doubt that it's possible for most of the indie devs to make nice looking 3d games in Godot. I would suggest to use Unreal or Unity.
@brmawe
@brmawe Ай бұрын
Godot is on the RISE!!! And it's only getting brighter.
@nTu4Ka
@nTu4Ka Ай бұрын
I'm happy for Godot but it still lacks asset store and still is far behind Unity and Unreal.
@SamFreelancePolice
@SamFreelancePolice Ай бұрын
No disrespect at all intended, but I'll believe Godot is increasing in popularity when I see studios using it to ship games and when job offers require Godot experience. Solo indie beginner devs using more Godot than Unity doesn't really mean anything in the real world.
@luciusrex
@luciusrex Ай бұрын
They'll never be that unity offers enterprise support where godot doesnt
@SamFreelancePolice
@SamFreelancePolice Ай бұрын
@@luciusrex sadly very true, also why Blender is not used in professional game studios. It's a shame, I'm rooting for Godot, but as a game Dev student I need to be realistic and focus on what will actually give me employment.
@nopnop4790
@nopnop4790 Ай бұрын
Wow! It's almost like if Unity had done something bad, like anti-dev/anti-competitive or something! Who could've guessed?
@kaustavp
@kaustavp Ай бұрын
I participated for the first time in this jam. And all thanks to godot i could complete a game and submit in half the time alloted. And my game had very less bugs than many unity games 😂
@fille.imgnry
@fille.imgnry Ай бұрын
I wish it had a editor that can run the game like Unity. It is very frutrating to not have the ability view the game in the editor while running. Also having a dynsmic language as the main language is not ideal imho. But when they fix the editor to show the game duribg runtime i will give it snothrr try with c#, maybe. ❤
@goawayinternet
@goawayinternet Ай бұрын
been using Godot since 2017... glad to see how much its grown since then :D
@jamesroome4485
@jamesroome4485 19 күн бұрын
This is a meeting that could of been an email…
@liambelh9556
@liambelh9556 Ай бұрын
Glad to see the Unity refugees standing up to the horrible monetization scheme
@BradsSpace2
@BradsSpace2 Ай бұрын
Unity really fucked it with those pricing changes. It gave people a reason to at least try Godot and they realised it's pretty good. Unity started as an engine most used by hobbyists before it started to get used in larger productions (still not that common in my experience), so I think Godot is set to take over that space within a few years
@chinogambino9375
@chinogambino9375 Ай бұрын
Makes sense, even if these are not commercial games its shows people have lost confidence in Unity due to their change in terms. Why would you learn and invest in an engine that can be rug pulled with new versions? I hope Godot and other opensource projects dominate every catergory of software.
@rafaelmellobenvenutti5433
@rafaelmellobenvenutti5433 Ай бұрын
The thing that makes Godot truly unique is that opposite to other engines when something breaks it's usually not your fault, the engine is just full of nonsensical bugs that haven't been fixed for years. Believing this engine will become the industry standard for successful games is like believing that communism will one day work...
@NihongoWakannai
@NihongoWakannai Ай бұрын
Yeah you're right, the bugs in godot can be horrendous and the error messages completely lack information. Pushing to git regularly is a necessity just to escape the engine messing up your project. I heard Godot 3 was more stable but my experience with Godot 4 has been a lot of instability
@JacobDragyn
@JacobDragyn Ай бұрын
My Game Jam team used Godot. Among other advantages, as a novice I found Godot much more intuitive to understand.
@AttractiveClock
@AttractiveClock Ай бұрын
Godot is becoming the blender of game engines. I am sure the percentages don't match real world use outside of a game jam but I do believe this is an accurate depiction of an overall trend. I would be interested to see more stats on actual usage/adoption. If I had to guess I bet a lot of people are still using Unity but also have plans to and/or are actively exploring other game engines.
@Dr.Bamboo-dev
@Dr.Bamboo-dev Ай бұрын
The way I see it, the participants of the jam are future game devs who are just starting out today.
@WavemStudios
@WavemStudios Ай бұрын
Unreal Engine is creeping in slowly ...
@MrButiier
@MrButiier Ай бұрын
Oh yeah Godot is just so easy to use, I focus on UE5 but learned Godot because of my hate for unity and ultimately such a great engine and highly recommend it to new devs.
@robvp71
@robvp71 Ай бұрын
Nice material for the Unity CEO.. maybe we did do something wrong? ;-)
@Derangedteddy
@Derangedteddy Ай бұрын
Unity can kick rocks. I'm building my game in Godot. It's easier, it's free, and it's not going to rug pull me years down the road for profits.
@totfosk
@totfosk Ай бұрын
thanks for the video man
@lptf5441
@lptf5441 Ай бұрын
Wait, so out of 5259 entries, UE didn't even make a labelled section of the pie? How is that possible? From what I understand, UE makes up about 25% of games released on Steam, and Unity about 12%. So is it that UE is just used for larger commercial PC products maybe?
@blorg7174
@blorg7174 Ай бұрын
UE is much more often the go to for professional dev when compared to indie dev.
@paluxyl.8682
@paluxyl.8682 5 күн бұрын
The numbers of game jams participants are not an indicator for any indie games numbers. Not many talk about it, but the UE is very often used by indie developers. I see daily at least 5 new indie games that was made in Unreal, also at least 5 new indie games that looks that they was made in Unity ... but not many that looks they was made in Godot (I would say less than 1 game in a whole week). I personally would say that it's easier to make a 3d plattformer in Unreal than a similar game in Unity.
@shubhamvyas9459
@shubhamvyas9459 29 күн бұрын
Godot be like: Ah yeh, Ah yeh. Big stepper, Underground methods.....
@CptTiki
@CptTiki Ай бұрын
When it was Indy unity.. and now that it’s coorporation Unity
@mjdevlog
@mjdevlog Ай бұрын
Construct 2/3 has a real shot of becoming a decent engine for game jams, especially for 2D, with the simplicity of the no code approach. Too bad it was paid, and still is right now, subscription based even. Game Maker Studio 2 came too late to be free.
@vcdgamer
@vcdgamer Ай бұрын
Gdevelop too.🙂
@anth5189
@anth5189 Ай бұрын
Hopefully it will increase interest and development of GODOT. Blender and GODOT mean more people can choose game development with zero cost. Games can be sold for less. The developer can make more money for themselves. You are not paying subscriptions to game engines. You don't necessarily have to have a third party taking a chunk of your profits. It is a win win.
@nTu4Ka
@nTu4Ka Ай бұрын
Yeh. That Unity decision last year to retroactively force studios to pay was stupid as hell. That CEO was dumb af.
@donaverboxwood
@donaverboxwood Ай бұрын
I'm guessing one of Godot's main advantages in terms of game jams is that it opens and loads projects very quickly, which is a necessity when you're on such a tight time limit
@DanCreaMundos
@DanCreaMundos Ай бұрын
unity really messed everything up with what they did, and since gdscript is similar to c# and they support multiple languages, it isn't such a weird change to go from unity to Godot
@JSiuDev
@JSiuDev Ай бұрын
Steam and mobile platform are the main reason so many get into gaming and lead to the explosion usage of Unity and Unreal engine. However the 2 Us licensing change just make it unsustainable in mobile platform.
@felsenstern
@felsenstern Ай бұрын
would be cool if the Unity management would come to their senses, but I doubt that will ever happen again, they are only after the money and don't care for the engine.
@Cameo221
@Cameo221 Ай бұрын
Based on me playing many of the jam's games, the chart definitely checks out.
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