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One of the most established standards in game design is a balance between the player, and active challenges they are faced with. But what about games with as little challenge as possible?
Games shown, in order:
Dark Souls 2
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Proteus
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Endo
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Outpath
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Songs used, in order:
Majula Theme [Dark Souls 2] - The Sea [Machinarium] - Frog Pond [Broken Reality] - Compass [Fez] - The Sea [Machinarium] (Yeah I used this one twice lol)
Shishi-odoshi footage was used from here:
• Tranquility Unleashed ...