Gaming on the Edge: Performance Issues of Distributed Online Gaming

  Рет қаралды 58

Pupusse LINCS

Pupusse LINCS

Күн бұрын

Speaker : Diletta Olliaro (University of Venice, IT)
Abstract :
Edge computing is revolutionising gaming and streaming services by processing data closer to the user, which greatly reduces latency and enhances bandwidth efficiency. This talk delves into the integration of edge computing with online gaming, focusing on the Gaming as a Service (GaaS) paradigm. Through an analytical model we show that edge-based gaming architectures can outperform traditional cloud gaming solutions in terms of response times. We will discuss insights into the benefits and complexities of edge computing in online gaming, offering a framework for future developments in this dynamic field.
Check our website: www.lincs.fr

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