PHIA: / thevirtualrealityshow Texture painting tutorial: • 3D Pixel Art Texture P... Buy Me A Coffee: ko-fi.com/garbaj Discord: / discord Twitter: / garbaj2
Пікірлер: 345
@TheVirtualRealityShow3 жыл бұрын
You did such a good job on the model!! Thank you so much :D Can't wait to show this off in the near future ;)
@arcade2153 жыл бұрын
This would be perfect as a change of pace in VRChat or for VTubing Retro or Low-Poly games
@muhammedibrahimtekin1093 жыл бұрын
Bruh
@MekaniQ2 жыл бұрын
Eyyy
@Mr_O2 жыл бұрын
saw the model, didn't see this video and my mind is blowing rn
@the1pigeon Жыл бұрын
with this you won't have anyone asking you to change into a poor or better xd
@speeddecline1602 жыл бұрын
We NEED a tutorial on how you make your hair for these models, there doesn't seem to be any really good tutorials for low poly hair out there.
@tammesikkema5322 Жыл бұрын
I suggest taking the scalp geometry (where the hair will be), duplicate it, thicken it by extruding, then do some extrusions if you want a ponytail for example
@thefirebeanie5481 Жыл бұрын
Everything uses the strongly stuff that I don’t like I came here for this
@bodhi88283 жыл бұрын
If you wanna go the extra mile then model in triangles
@garbaj3 жыл бұрын
Technically, all 3D models are made of triangles, but I know what you meant lol
@rozumov3 жыл бұрын
Who doesnt?
@1ogic9483 жыл бұрын
@@garbaj Actually, technically, there are kinds of 3d models that aren't based off of triangles used for other things like product design, but I know what you meant lol
@Aereto3 жыл бұрын
All hail the Triangle. Hexagons are bestagons.
@raffamuhammadyusuf86183 жыл бұрын
@@Aereto are you rooting for triangles or-... the bestagons >:)
@Tuugii3 жыл бұрын
Now I'm curious why PHIA wants retro style of her avatar.
@Jakewake523 жыл бұрын
Time to play some 5/6th gen games! Eventually it’ll go to 32bit then 16bit, 8bit, 2bit, 1bit
@garbaj3 жыл бұрын
🤔
@Gaven7r3 жыл бұрын
@@Jakewake52 HALF BIT , QUARTER BIT!!!! THE WRIST GAMEEEEEEE
@MekaniQ2 жыл бұрын
Hmmm
@FelineRaptor-gv4te2 жыл бұрын
@@Gaven7r *wrist* game
@BD-tc6fq3 жыл бұрын
The smooth mesh shading helped me alot on my models. By the way when texture painting, I find it a bit better to start off at slightly higher Res(512x512) to get more details when you downscale the image to 128x128 or 256x256.
@garbaj3 жыл бұрын
that's a pretty schnice idea actually
@TheMikirog3 жыл бұрын
@@garbaj Another idea: when downscaling try going for nearest neighbor scaling for that extra crispy pixel look that PS1 is known for. Bilinear gives more of an N64 look instead.
@Miraihi2 жыл бұрын
I think Megaman Legends pulled out the best looking low-poly 3d anime character models, that also were pretty damn expressive. Also Vagrant Story is a good source of inspiration for low-poly characters with more edgy design.
@noiJadisCailleach2 жыл бұрын
Was helpful in a backwards kind of way. Everything said that's basically "a bad thing" in this video, is the exact aesthetic i wanted. example: I finally found 'shade flat'!
@novikovPrinciple3 жыл бұрын
Modelling tip: You can have several 3D Viewports so you don't have to constantly switch (e.g between Front and Right View). At the very least, have one 3D Viewport in Camera Perspective (not Orthographic), and adjust the angles around the model so you can spot potential weirdness early on.
@garbaj3 жыл бұрын
True, dunno why I keep forgetting about that 😆
@RREDesigns3 жыл бұрын
Yeah, but I like the rotation, it looks neat and takes just half a second. :D
@Manas-co8wl Жыл бұрын
Yeah.. I just can't make a habit of it, maybe I just like the wide view
@katesomnia2 жыл бұрын
This is fantastic information - thank you so much for sharing! High res stuff seems so out of reach for me as a 2D illustrator but you've made low poly modelling very accessible!
@FusionJBR3 жыл бұрын
dude your channel is a godsend for these low poly blender tutorials. I hope you make more because as a newish blender user I can't get enough!
@mina_rabbit2 жыл бұрын
OMG! this is exactly the kind of tutorial I was looking for! Alongside wit your 3d pixel art tutorial Thank you!! ✨
@GoobyGooby3 жыл бұрын
I actually wanted to do this but didn't know how I wanted to do it. This is a good start!
@danielhaup5993 жыл бұрын
1:54 when she sees my lighning mc queen crocs
@SaturnDahlia Жыл бұрын
Cool! Thank you for this vid because I’ve been struggling with how to make stuff in blender and this makes sense, it gives me an idea of where to look into next
@livvy943 жыл бұрын
I think the only part of this I'm not confident in is the rigging, I've definitely tried and failed at weight painting in low poly but I'm not sure how to get it to treat the separate parts as connected to each other.
@IAmVarious2 жыл бұрын
Really late here, but really all you need to do is parent the mesh to your custom skeleton with empty vertex groups, and assign each individual body part to their respective bones. That way, the seperate parts are still seperate, but they have the illusion of being connected since the bones themselves are connected
@jbear402 жыл бұрын
@@IAmVarious if you could find out the reason that my generate rig button is greyed out when i go to rig the character that would help me out
@SamiTheAnxiousBean Жыл бұрын
Im glad this exists! also immidiatly recognized phia from the tumbnail, which is good cause it shows you translated the design well!!!
@niemieckaagenturawpolsce33902 жыл бұрын
you made video titled "how to make low poly models" without actually telling how to model them
@zla_204 Жыл бұрын
This is probably for more advanced students and not one for beginners
@Kallensayz Жыл бұрын
@@zla_204 that’s not fair though, where’s a tutorial for us beginners??
@zla_204 Жыл бұрын
@@Kallensayz just search “blender beginners tutorial” and you’ll find thousands of series for beginners. Advanced students need their education aswell yk?
@matthall7359 Жыл бұрын
But modeling is a very specific term, I want to know the process of making low poly models specifically, not just shading and drawing on them that’s the easy part lmfao
@Kallensayz Жыл бұрын
@@zla_204 yeah none of those are actually helpful. They explained everything as if you have EXPERIENCE. Which we DONT.
@rovertronic Жыл бұрын
Another thing you can do is assign vertex groups named after the bone you want it to correlate to. I use this for actual N64 compatible skinned models.
@felineentity3 жыл бұрын
The most unexpected crossover.
@garbaj3 жыл бұрын
lol yeah it was a surprise when she reached out to me. I've been a fan of her content for a while too
@felineentity3 жыл бұрын
@@garbaj Makes you wonder if Phia is interested in game dev. :D Hope she liked that model, it looks great!
@Gaven7r3 жыл бұрын
Nice videos dude, I've been enjoying them recently!
@kushine_5 ай бұрын
oh wow your channel is not just game design commentary but actual game design too, nice
@lukasallenbaugh47282 жыл бұрын
Thanks! This was very entertaining and such a great idea.
@drgrand2048 Жыл бұрын
This creation inspired me! Thanks!
@eurusbaby2 жыл бұрын
Please do more!! You’re my inspiration !!
@TurquoiseIcy6 ай бұрын
Phia?! Let's go! Best collab ever.
@ianhandsup3 жыл бұрын
This looks cute! Maybe I'll try
@LambVisionStudios2 жыл бұрын
Wow this is a very underrated video great stuff this is extremely helpful!
@LandonEmma5 ай бұрын
Bro basicaly said do it yourself, like how...
@fumomofumosarum5893 Жыл бұрын
you make it look so easy...
@NR_5tudio18 күн бұрын
BRO THAT REALY HELPFUL SO NOW IF I WANNA MAKE A HORROR GAME BUT I DONT HAVE A SCARY CHARACTER, I CAN MAKE ONE! THANKS AGAIN
@GraveUypo Жыл бұрын
this is the type of modeling that is fun. i should do this more. the more complex, the more investment, the less fun. keep it simple, do it a lot, you'll get good in no time
@5secondsago15yearsago42 жыл бұрын
Can you do a tutorial or time lapse video of creating this type of low poly humans?
@samuelhugo3387 Жыл бұрын
can you make an tutorial on how to actaully make the model, like how do you make those shapes
@Kallensayz Жыл бұрын
Fr
@majorpaper40654 ай бұрын
Thats awesome! Now I need to find a video on how to subscribe 2 times!
@Kiimo_Chii Жыл бұрын
The collab i never thought would exist
@GrilledChickenRamyun Жыл бұрын
this makes me want to learn 3D and make my characters come to life
@erickschusterdeoliveira26623 жыл бұрын
your channel is fucking awesome for laymen that have an interest in game dev. also do something related to Guilty Gear Strive! seems like talking about its technical aspects is all the rage right now.
@Kutejikashi6 ай бұрын
I mean, you can rig it in the classic style with all the limbs separated, but you can also fix the topology and make a good rigging with weight painting. I just don't recommend automatic weigh painting since it's messy, and instead use empty groups.
@Summmer85 Жыл бұрын
Wow! Thank you for inspirational video!
@madcatmk213Ай бұрын
that was cool, maybe this will come in handy lol
@carbonanimationproductions65373 жыл бұрын
this is so dope bro
@Furiac.5 ай бұрын
thanks. i recently realized that texturing can make low poly seem medium to high poly, so this was a great video to add to my understanding.
@cocomendos Жыл бұрын
I need to try this one again later, I gave it a shot making a model for a friend, but texture paint gave me the hard time, most likely due to my uv unwrapping which didn't let me texture the model properly when texturing at 256 =(
@JeanMartinez-nb8ev2 ай бұрын
I will save this for later
@bluniverse Жыл бұрын
what shape is the best to start with? i've tried with a round cube mesh before but i can't get it to look right. i genuinely have no idea what i should start with edit: no actually using a rounded cube was the right choice!!! for anyone wanting tips, i recommend choosing either the octohedrod or quadsphere presets and changing the radius/divisions :D
@RancorSnp2 ай бұрын
Oooh, very interesting. I did not know that for the purposes of rigging and animation having the body parts be separate is actually easier. I do know retro models did it, I've been consuming references by tonnes looking for solutions and inspiration. But I thought that I will need to make a connected model for ease of animation. Learning that I actually can not do that - makes it a loooot easier. Thanks!
@flamentnagel Жыл бұрын
video was actually so unhelpful it made me close the program out of frustration that a guy saying "you can make a low poly model in blender' somehow passes as a tutorial..
@dragonusmolamola4140 Жыл бұрын
same
@devanmauch78434 ай бұрын
I appreciate the tutorial!
@acuddle6 ай бұрын
Low-Poly Phia adorbs! 🥰 I love how the algo saw the two seconds of Minecraft and decided it was a video about it 😄
@brim-skerdouglasson2 жыл бұрын
Not a super great tutorial to be honest, more of a technique. Im pretty new to blender so seeing how you broke it down would have been nice.
@RealJustinReed2 жыл бұрын
Could you do a full modeling tutorial?
@RetroPlus3 жыл бұрын
That looks great
@MsZyraMMD6 ай бұрын
I needed this becuase I wanna make my own fall back model for VRchat
@Ketiseb3 жыл бұрын
Actally a good tutorial.
@angrygeri70263 жыл бұрын
YOOO THE PHIA FEATURE LET'S GOOO
@amimirmimir5125 ай бұрын
even better if you have a ristricted pallete
@user-vg4on5cj8b3 жыл бұрын
One of the few artist on internt who like to show thier scerets !
@ZigealFaust2 жыл бұрын
What are you on about, many tutorials are available online. Heck, Royal Skies LLC has tutorials 100 times better than this that are all under 30 seconds. Seems you just either don't know about the other artist mate.
@diensilva2 жыл бұрын
Pleasee full tutorial of this modelling 🙏🙏
@zupdude202 жыл бұрын
I've been trying to do a PS1 styled low poly model myself where the model is seperate by chunks kinda like an action figure. My question is once you seperate the model and you rig a bone to each one of their limbs, what do you do to turn it all into one single mesh without ruining the rigging process?
@Boomrainbownuke96082 жыл бұрын
i may not be garbaj but you can select the objects and combine them. click on one then use shift while clicking to select another object right click to bring up a menu and click on join
@MicahBuzanANIMATIONАй бұрын
Man, now I really want to learn blender. This is making it feel a little less intimidating.
@Batsbatsbatsbats Жыл бұрын
This could be useful for a fan puppet combo killer
@ShurekHam5 ай бұрын
Never thought about making separated limbs, makes total sense! Then how to rig it? each limb is full Hard Weighted? Tying that later
@je_holate6 ай бұрын
Gonna use this
@StarkCraftsYT3 жыл бұрын
Looks so awesome man! I'm curious for what she is going to use the model for. Also God! I love phia's look and personality I would kill to collab with a vtuber.
@epicjonny1552 жыл бұрын
Gonna make low poly models for a mod that's for 0 ad for performance reasons
@FeizaoDied2 жыл бұрын
I thought this was a tutorial on how to model it not just color it and stuff
@sidclauwers59456 ай бұрын
Very cool also uncanny how much the model reminds me of someone I know.
@theeggoplant2 жыл бұрын
does anyone know what tutorials he used to learn?
@franksalot1142 жыл бұрын
What do you think about having the limbs seperate but still part of one mesh just the acording bones are fully wieght painted to the acording limbs for optimization?
@blisterfingers8169 Жыл бұрын
This. So it still works like a skinned mesh and has all the GPU optimizations etc. Get a lot of these characters and low-poly or not you're gonna be boned in Unity when each one is a heavy af GameObject. Not sure if joining the model, after you've done all these steps, works or not.
@AnonymousXWeirdo6 ай бұрын
I'm struggling, but I must try
@GrandeGio953 ай бұрын
Heroes of the storm mentioned, YESS !
@roy_tr3s Жыл бұрын
que good que me he topado with este video, thank you brother
@ShadowScorp992 жыл бұрын
How do I go about rigging the model at the end? I have a model with each of the limbs as their own objects but I'm not sure how to proceed from here.
@MrMaskYT4 ай бұрын
Great fucking tutorial on showing few second of u modelling and skip to finished product. brilliant. Totally I could follow that yea totally.
@marcoshenriquearrudadasilv113511 ай бұрын
Not the Jill sandwich cutscene 😭😭😭
@TinyDragonGamer250 Жыл бұрын
I am gonna make my own version of v1 and use it now.
@marscaleb2 ай бұрын
You have to remember that they couldn't have weights for joints back then; a vertex could only be influenced by a single bone in a skeletal mesh. It was very common to have shoulders that didn't connect to the body. They usually still connected the elbows because they have simpler movement that was easy enough to deform properly. Hands would depend on the game; if they did a lot of intricate hand movement like in MGS they wouldn't be connected, but for a simple shooter where all they do is hold a gun they would be. The only alternative was to use vertex animation which came at the cost of memory. It was common in PC games but rare among console titles.
@buddy13372 жыл бұрын
can i have a more simple and step by step tutorial about how to make low poly models in 1990 style?
@jackoc33363 жыл бұрын
a video on Godot character animation handling would be cool
@ame3673 жыл бұрын
animations made in blender can be imported directly into godot, and you can play the animations using godot's animationPlayer node
@denizdemir92553 жыл бұрын
that tiny blushing anime face made me lol
@emanuel36172 жыл бұрын
"Welcome to the virtual reality show!"
@jan45352 Жыл бұрын
thank you now i can make my game
@zaehmd3 жыл бұрын
Ah, i see your man of culture
@huntermcmillan2946 ай бұрын
i like the part wher u showed us how you made it
@giovannaramos32392 ай бұрын
1:54 the crab stance
@Hyperfixatedx2 ай бұрын
could you make a longer tutorial ? please? XD
@NoSoyDib Жыл бұрын
It looks like something Directly out of play 1 or nintendo 64, Nice!
@vitalepitts3 жыл бұрын
You have such a good presentation style for these vids
@Tommyknocker. Жыл бұрын
Thanks! ......how to make a model. 💀
@A.I.rchist3 жыл бұрын
This looks so easyyyyyyyyyyyy but is probably so difficult, why must art torment me like this?
@aortaplatinum2 жыл бұрын
Oh shit, I'm just getting into 3D so I was under the impression I'd have to sculpt and then retopologize over it to get a low poly version. How do I import my concept art as a background so I can model over it like you did?
@iknowcharley52 жыл бұрын
just import it into blender as a reference image. Shift+A > Image > Reference
@Catastropheshe3 жыл бұрын
1:54 that pose 🤣
@IchigoFurryModder2 жыл бұрын
1:54 phia crab
@deletedaccount44792 жыл бұрын
A good channel 👍❤️
@gamepatio10103 жыл бұрын
how do you export 3d model from blender to fbx/obj with paint texture (i use material surface emission,image resource) ? because when i export it, the paint not included
@Yurik-the-marksman2 жыл бұрын
So, if i make a military helmet and want to add night vision goggles will it work
@TheSuperCasual29144 ай бұрын
Well… time to start over again… (I used the same shape as the full body for mine 😔 )
@daretheday78522 жыл бұрын
Hey I see so many people do this type of modelling where they map out a surface over a 2D image/reference then make it a 3D model and I was wondering how you do this/what its called so I can find a tutorial on it. Thanks! ^~^
@imselfaware4192 жыл бұрын
Look up: "Blender Tutorial - 2D Drawing to 3D Model (part ~)" by Eve Sculpts on KZbin.
@vulpipunkgaming Жыл бұрын
Look up " how to insert reference images in blender" and you will be on the right track. Some videos cal them back ground images. You can try "modeling with a reference image in blender" as well
@ethereal14442 жыл бұрын
Could you please make a max payne style character modelling and texturing tutorial. I would be really thankful.
@KaletheQuick2 жыл бұрын
Fine, I'll go check out her channel. But in exchange you gotta answer a question. Do you know how to to texture swapping style animations? Like Links blinking or mouth in OOT? In Godot.
@vulpipunkgaming Жыл бұрын
Look up "3 simples ways to animate face textures in blender" this should get the ball rolling for ya