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This video contains two matches I had with the recently released Acguy (TB) on Gundam Battle Operation 2. It is a 300 cost raid with LV1 Stealth, high HP, good melee damage, a short stature, a fast accumulating arm vulcan gun, high power missiles and a Freezy Yard subweapon which basically gives you temporary Shock Dampeners. Its weaknesses would be that the missiles are quite awkward to use, that is has no Maneuver Armor and that it becomes EXTREMELY slippery when using the Freezy Yard subweapon. Like the general type, the raid type Acguy (TB) looks extremely OP on paper, but it suffers from serious drawbacks that can make it hard to bring out all that power. I still think it is one of the best 300 raids though, even with my short time playing it. I hope that you enjoy watching!
Its primary weapon is an arm vulcan gun with 70x2 power, 80 ammo, 400 RPM, 6 seconds reload, 0.5 seconds swap time, 934 DPS and 4%x2 stagger value. This has long range, short reload time, good DPS and the ability to stagger in about 1.9 seconds. It is basically the best machine gun at this cost, stunning much faster than ones like the MMP-80, Zaku Machine Gun or the bullpup machine gun. It is a pretty decent tool for harassing the support from midrange with, it is too slow to stun if an enemy is coming at you with a stun equipped, but you can use it in a 1v1 situation like this if you have the stun resistance from Freezy Yard activated.
Its primary melee weapon is a beam saber with 1600 power, 2.5 seconds cooldown, 0.5 seconds swap time and 60% combo modifier. This has mediocre power but fast swap times combined with the same animations as the 200 cost Acguy. It can hit downed opponents just fine and the swap time makes it easy to land.
Its first sub weapon is a head rocket launcher with 700x2x2 power, 8 ammo, 4 seconds cooldown, 10 seconds reload, 0.5 seconds swap time, 250m range and 20%x2x2 stagger value. This has insane performance on paper with 2800 ballistic damage, boost firing, short cooldown, short reload and instant stagger. In practice though, it is quite difficult to land because of the launching angle and because the ASL reticle can make it impossible to lead your aim.
Its second sub weapon is a dual wield beam saber with 1900 power, 3.5 seconds cooldown, 0.77 seconds swap time and 140% downswing modifier. This has high power and a downswing animation which reaches quite far, but the long cooldown time makes it best used after a downswing from your single beam saber.
Its third sub weapon is a Freezy Yard gel launcher with 0 power, 60 seconds reload and 0.5 seconds swap time. This activates the Freezy Yard skill for 30 seconds; which makes you take 30% less damage, adds LV2 Stealth and gives you immunity to all forms of instant stagger (including melee). This comes at the cost of it adding a slippery effect after moving or boosting, like if your MS was skating on ice.
The LV1 Acguy TB has 15000 HP and 10 in every resistance. This is really good durability for 300 cost, which means that you might be able to avoid being one combo'd by a general. It has LV1 Emergency Evasion, but no Maneuver Armor. This means that you need to entirely rely on Freezy Yard for stagger resistance.
In terms of mobility it has 130 (133 including ground affinity) walk speed, 190 boost speed, 60 thrust and 57 (63 including affinity) turn speed. This is basically the exact same mobility as the other 300 cost raids, but unlike them this suit has LV1 Forced Injectors.
It has LV1 Stealth which means that the enemy cannot see you on radar unless you are within 100m range. The effect is disabled for 3 seconds after firing/swinging a weapon. Using this skill is gonna be essential for this suit, especially because of the lack of Maneuver Armor.
Overall I feel like the Acguy (TB) will be a strong 300 cost raid in a cost where raids are often underpowered, it has all the tools on paper needed to be good. It doesn't shoot as consistently well as Zaku Flipper can, but it still shoots much better than most 300 raids. It doesn't have the same melee damage as Zaku II KG, but it still has enough damage to kill squishier supports in one combo. I think the big issue with this suit that you need to get used to is Freezy Yard. It is very powerful once active, basically no general (that isn't an Efreet or Zaku Marine Type) cannot contest you while you have it on, but the effect only lasts 30 seconds. With a 60 second reload time, you are effectively spending at least half the match without ANY form of stagger resist, so you are done for if a general catches you like this. The slippery effect is also a big issue but it can be somewhat accounted for with experience. If you think that you can get a hang of all of this, then I can definitely recommend rolling for Acguy TB. Thanks for watching, and I hope that you enjoyed it!
Music used:
Ridge Racer 64, Motion Blur
Dynasty Warriors Gundam 2, A Good Thing is Possible