Falcon 4 BMS 4.33 Tutorial 12 AGM-154A JSOW vs 2 mechanised columns

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supanova

supanova

Күн бұрын

Пікірлер: 45
@supanova88
@supanova88 4 жыл бұрын
The attack azimuth is explained here: kzbin.info/www/bejne/d3m4fKmIbLt9a7c
@RainmanHST
@RainmanHST 8 жыл бұрын
Supanova - Like many I have been flying Falcon 4.0 since the beginning and even as a beta tester for the original Microprose team. Also been part of the BMS team since 2006. And I have t write that your tutorial videos are top notch and I learn from them as well. Great work and keep it up!
@supanova88
@supanova88 8 жыл бұрын
Thanks for your kind words. You have an enviable history with this title.
@Lord_Shadowz
@Lord_Shadowz 5 жыл бұрын
I bet this process is much simpler on an F-35 with the touch screens. It’s crazy you have to do all of this while watching out for enemy SAMS and aircraft. Amazing video! This was a great step by step tutorial. The JSOW is an amazing weapon.
@supanova88
@supanova88 5 жыл бұрын
Thanks. I'm glad you enjoyed it. :)
@UnleashedCode
@UnleashedCode 8 жыл бұрын
Really nice video... didn't really know the JSOW capabilities until after watching this. Thank you
@geraltofvengerberg3049
@geraltofvengerberg3049 7 жыл бұрын
best channel for bms so far, subbed
@supanova88
@supanova88 7 жыл бұрын
Thanks. :)
@milkovivaldi
@milkovivaldi 3 жыл бұрын
When we launch 2 💣 together we know that the “space impact” is the distance between 2 JSOW 💣 considering the SPI at the center right? But these 💣 do not fall whole to the ground (such as JDAM), but open in the air in clusters. Therefore the “space impact” is calculated from the center of 1st 💣💣💣 💣 to the center of 2nd or simply the distance between 2 JSOW 💣 in the air? I hope it is clear I,m 🇮🇹🙏👍
@Netbug
@Netbug 2 жыл бұрын
Few things are more enjoyable than wrecking airfields with these.
@vlg_roshstrom9577
@vlg_roshstrom9577 8 жыл бұрын
Wow....that weapon is a bit overpower, isnt it ? Nice tutorial, keep it coming :D
@AidanMillward
@AidanMillward 7 жыл бұрын
Belruni Rosaldi most virtual squadrons are banning it as its so OP. for people like me that are constantly getting SA2'd it's a god send 😆
@gunslinger2488
@gunslinger2488 7 жыл бұрын
If you play the campaign you only get a limited supply of them and you know why.
@عمرومجدى-ي4ث
@عمرومجدى-ي4ث 2 жыл бұрын
Thanks 🙏
@ionfreefly
@ionfreefly 3 жыл бұрын
How do you create and view the vhs file?
@proletariat239
@proletariat239 7 жыл бұрын
Is the Israeli and other f15cs have a ramp start tutorial I can't seem to find the switches !!??!?
@supanova88
@supanova88 7 жыл бұрын
The F15 has a cockpit diagram in your BMS install directory: \Falcon BMS 4.33 U1\Docs\Checklists & Cockpit Diagrams\F-15E Cockpit Diagram
@arabianjules
@arabianjules 4 жыл бұрын
awesome!
@supanova88
@supanova88 4 жыл бұрын
Thanks. :)
@pccmanager
@pccmanager 4 жыл бұрын
This is brilliant, are you a fighter pilot?
@supanova88
@supanova88 4 жыл бұрын
Unfortunately, no. :)
@Bl00dWolf
@Bl00dWolf 8 жыл бұрын
Nice vids and voice! ;D
@supanova88
@supanova88 8 жыл бұрын
+Bl00dRedDragon Thanks. :)
@umutumut7811
@umutumut7811 4 жыл бұрын
What is the attack azimuht?
@supanova88
@supanova88 4 жыл бұрын
The attack azimuth is explained here: kzbin.info/www/bejne/d3m4fKmIbLt9a7c
@PeteV80
@PeteV80 8 жыл бұрын
Do you have to set a mark tgt? Can't you just lock the tgt on fcr?
@supanova88
@supanova88 8 жыл бұрын
You have to set the coordinates.
@PeteV80
@PeteV80 8 жыл бұрын
Are you sure? I just tried again and it works fine firing them off with a lock on FCR. Can't be a GMT because it just goes to the coords from lock-up, but for GM it's fine to just lock in FCR and fire.
@supanova88
@supanova88 8 жыл бұрын
I would have to test it to know for sure either way. But it's good to hear that you got it working.
@giupo
@giupo 7 жыл бұрын
Hi All!!! Thanks @supernova for your tutorials... AFAIK the JSOW (as all the IAM munitions) will impact on the coordinates the cursor of the SOI is pointing at during release: it doesn't need a lock, but I would like a confirm for more expert players.
@UrSKL
@UrSKL 5 жыл бұрын
To estimate the attack azimuth we do : 295+25 ?
@supanova88
@supanova88 5 жыл бұрын
You're estimating attack azimuth based on target position relative to your heading.
@UrSKL
@UrSKL 5 жыл бұрын
@@supanova88 I found it thanks !
@amer9517
@amer9517 8 жыл бұрын
How can I determine the best angle and azimuth to hit the target?
@supanova88
@supanova88 8 жыл бұрын
+amer odeh The attack azimuth is explained here: kzbin.info/www/bejne/d3m4fKmIbLt9a7c
@amer9517
@amer9517 8 жыл бұрын
+supanova thank you :)
@supanova88
@supanova88 8 жыл бұрын
+amer odeh You're welcome. I hope it's been of use.
@amer9517
@amer9517 8 жыл бұрын
+supanova i have another question, sometime the jet refuses to drop a bomb, why ??
@supanova88
@supanova88 8 жыл бұрын
+amer odeh You might not have set master arm to arm, or you may not be holding the weapon release button down for long enough. As long as you follow all of the required steps the weapons should release.
@geraltofvengerberg3049
@geraltofvengerberg3049 8 жыл бұрын
writing attack azimuth always 270 wont cause problem at least for me i dont understand clearly how to calculate attack azimuth english is not very well
@supanova88
@supanova88 8 жыл бұрын
You can calculate the attack azimuth for the second column using the same method as was used for the first column. You look at your current heading and use that to define the angle required for the second column.
@geraltofvengerberg3049
@geraltofvengerberg3049 8 жыл бұрын
thanks ill look for it
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