Right away, saying you have a "love/hate relationship with ambiguity" is such a chuckle-worthy statement. Very nice.
@alvaroplol2 жыл бұрын
This is one of the most useful talks I've ever seen. Required viewing for all producers. She provides a lot of clarity and a simple way to think about things that seem insurmountable.
@rosiestormborn9578 Жыл бұрын
Agree!! So happy I found this years later!
@alpha330510 ай бұрын
I've start on my transition into game production and I found that many of these tips, tools and methodologies overlap almost 100% with most forms of program management. It's like sliding into a sportscar after driving a minivan for years.
@TJ-nk8vm Жыл бұрын
I have two profesional certificacion in Project Management, PM Master Degree with many years working as PM, etc.... I need to say that this seccion is one OF THE BEST that i have been saw from a long time relate with Project Management and how to manage dificults (ambiguity and high risk) projects in general... what she say is NOT only for videogame industry, this apply for ANY type of project in general. Excellent presentation!!!
@TaschDraws Жыл бұрын
Cannot express how helpful this is, NOT JUST for producers, but for anyone in the pipeline honestly. Context like this helps us do our jobs better, and not take things as personally when things are cut or reworked. We're all in this together and just trying to juggle all the puzzle pieces without knowing what the finished picture is going to be.
@PurpleFreezerPage3 жыл бұрын
I love logical, analytical people like this.
@r0flcopter4 жыл бұрын
amazing talk, you can tell she's good at what she does
@nicktheslayer954 жыл бұрын
You can tell she's good at what she does, but not that she knows what she's doing. 🤔
@TrikaArts4 жыл бұрын
Amazing talk, and what a lovely person too. Kept me engaged all the way through props to her
@MasterofTights Жыл бұрын
This talk 100% is for everyone managing or leading in games, not just useful for producers! If you're a lead, scrum master, team leader whatever title you have if you in some way deal with the running or interactions or planning between staff this is a worthwhile watch. Or if you're one of the vision holders of a project, I double down to 200% worth a watch.
@RandallLowetx7 күн бұрын
Underrated talk. Wish I'd found this 4 years ago. :)
@VyvyanTheGreat2 жыл бұрын
Super helpful and inspiring for even solo indie devs like me. Ambiguity is the single largest roadblock I run into, but I never really was aware that's what it was! Eureka moment, for sure.
@Ziplock90003 жыл бұрын
This is a huge problem I have when developing games where I have total control. Too many unknowns or unknown unknowns. It can cause production to freeze for a couple of days or worse sometimes. Similar to having 500 TV stations but not being able to pick anything to watch!
@pole Жыл бұрын
Very interesting talk! Just wanted to live my 2 cents: ambiguity/uncertainty and creativity are two sides of the coin. That's why understanding when to reduce both it's important in every artistic process
@RGcrasyRG3 жыл бұрын
The Q&A part was the best.
@GypsumGeneration3 жыл бұрын
This talk blew me away!
@w4fer2 жыл бұрын
amazing talk
@rewindcat79272 жыл бұрын
Really great talk thanks!!
@sk00sh3 жыл бұрын
Awesome talk! Thank you
@LilayM4 жыл бұрын
Daym, this is GOOD.
@xalener4 жыл бұрын
THIS IS WHAT IT'S ALL BEEN LEADING UP TO
@superochoo Жыл бұрын
I was lonely, until I watched this talk
@roninbadger77503 жыл бұрын
This may not make it back to Ruth, but if there is confusion on her email, she can broadcast it in capital letters, emails are not case sensitive.
@rtomandl2563 жыл бұрын
That's a great idea! When I write it I put a little tail on the 'l', but I never thought of all caps. Thanks!
@sinkler1234 жыл бұрын
Great talk , Wish my ex-manager had watched it before i met him... I hate Ambiguity. xD Thanks !
@tanmaypanadi1414 Жыл бұрын
xD
@Pr3tzelz3 жыл бұрын
Such a good talk... But what is this thumbnail???
@TDuD33 жыл бұрын
CDRP could use this .. someone link it to them
@NicolasLeclerc4 жыл бұрын
Looks like all 2017 confs had bad sound that's weird.
@aster50313 жыл бұрын
Terrific!!
@shire79494 жыл бұрын
Very nice
@kappabravomusic21014 жыл бұрын
This is great for any level of gamedevs
@moocowp49702 жыл бұрын
I disagreed with her definition of ambiguity vs risk from the outset (Im a project manager, ambiguous things ARE defined as risks within a project space.), so I was dubious, but this was actually a great project management presentation. Lots of great info in here that isn't just related to games development but applies to any project regardless of industry.
@EricDaily4 жыл бұрын
THIS!
@ivragi4 жыл бұрын
It's funny how in those talks they just describing agile. And when you indentify it mid-talk everything becomes clear and logical for someone who worked in agile team.
@edwardroh893 жыл бұрын
@@kidmosey Agreed, agile is too "ambiguous" to even define. As a tech lead, I've had a project manager try to instill "agile" onto our team, that came in the form of these extremely strict and rigid processes that only added work without solving any of our problems. People need to get off their useless buzzwords because most people won't really understand. I'd rather that project manager try to find a workflow that "fit my team the best" and actually listened to me and my team.
@MalrickEQ22 жыл бұрын
@@kidmosey Agile = Scrum
@ossiehalvorson77022 жыл бұрын
@@edwardroh89 I work as a hobbyist and freelancer, but I have friends working in the corporate sector, and they basically describe it as micromanagement hell to the highest extreme. Their companies all use Agile 24/7 rather than a crunch time contingency. I had been considering taking on a corporate job, but that flipped me right back around on that decision lol. I could tolerate that for a few month catch-up stretch, but I don't know how people are tolerating that for years on end.
@Zach-mv3le Жыл бұрын
It's funny that the first four minutes of this talk is managers admitting they make technology and design decisions from a place of complete ignorance.
@mohammadsadeghlavaie55604 жыл бұрын
Such an ambiguous video.
@senshai12674 жыл бұрын
Still puzzled when Neil got the best director...when his team was complaining about forced work crunch ...bruh.
@JastheRob4 жыл бұрын
Is this a bot account? Posts unrelated copy-pasta drivel five minutes after a 1-hour long video gets uploaded? ...bruh.
@brandonthomas66024 жыл бұрын
Yeah it should have gone to hades for best director but we all knew TLOU would take every single award
@peter-mangelsdorf4 жыл бұрын
@@JastheRob Yeah, this is weird. It's like their commenting on a completely different video. Should we report them? They might be grinding for reputation, so when they start advertising later they aren't immediately flagged.
@santozard2 жыл бұрын
Again, if you are a producer that has that many unknown in your producing game. Please stop and do something you do know and passion about.
@takashy874 жыл бұрын
Great talk, but unfortunately it's a bit "one sided" as it's management related and doesn't really apply to those "hands on" positions, like artists, programmers, etc., etc. It's good for bringing attention to potential problems while working in teams, but unfortunately this doesn't do much for those that might be the sole developer responsible for everything in a project, like in my case. I'm fairly new to being in charge of the whole thing and all the decisions that need to be made to get it done, so I had hoped for something more specific for people like me, who might be struggling to figure out what to do in certain situations where you have that "you don't know what to do" part of the talk. I'm sure that like any other position, you'll just gain experience over time and find your way of facing those problems, but for people who "just started out" it's can be a lot of things to consider. Something that normally might be easier to figure out, if you work with others in a team , since you have somebody to talk about it.
@vapx00754 жыл бұрын
If you work for yourself you have to manage yourself. It's the same difference, just that 100% of the psychological problems you can't walk away from. You are your team, you are your manager. The only part of this video people like us can't find much use for are the case specific examples.
@vapx00754 жыл бұрын
Tbf, I've probably never argued with myself quite so hard that required a detailed section on conflict resolution, but this is made for the general developer community and I appreciate it as such.
@duangduang38554 жыл бұрын
Well, I think it’s still good to know these even if you are not in managing related role. As it’s good to know what happened to you and your project then you know how to manage your own stress and what’s going wrong. Especially you won’t always be with a good manager or producer
@TechnoFreud3 жыл бұрын
See the "Indecision" section at 43:22. You can first take the role of the producer, and create the list of things to do for your backlog. Then take the role of the project manager and prioritize them (and figure out if there are dependencies where one thing has to be done first). Then take the role of the devs and designers and knock out one piece at a time.
@saulnores3477 Жыл бұрын
That's not ambiguity. It is a word or expression that can be understood in two or more possible ways : an ambiguous word or expression. What she speaks about is uncertainty.
@santozard2 жыл бұрын
Isn’t producer the one knows most of how to make his/her game? This more sounds like a hired PM that only tracks a already defined game project.
@rykehuss3435 Жыл бұрын
no that would be the game director
@swearsoft3 жыл бұрын
"Being heard is the more important thing I think sometimes"... yeah, no
@thechaxxe35653 жыл бұрын
You’re the professional I’m sure
@ossiehalvorson77022 жыл бұрын
@@thechaxxe3565 Well they have "soft" in their username, as in software, so they must be, right? They couldn't possibly be some Unity solo dev who's never shipped a game. It's not like these comments sections are full of those types or anything.
@hgzmatt2 жыл бұрын
Yeah, after filling out countless company surveys, without anything happening, I tend to agree with you. The goal is to make things better and if you can't please at least admit it. But don't collect it and put it in a drawer somewhere. Also, don't ask if you really don't care.