"Your audience is good at recognizing problems and bad at solving them" this is truth right there.
@revimfadli46664 жыл бұрын
Being bad doesn't mean their solutions won't work though, as Overwatch devs proved:P
@therocinante34433 жыл бұрын
No, the only reason somebody wouldn't like it is because they're a bigot racist homophobe
@gabrote423 жыл бұрын
Almost as much as Restrictions breeds creativity
@skeletorx693 жыл бұрын
9
@skeletorx693 жыл бұрын
0000001p
@thedanish55234 жыл бұрын
"Don't confuse interesting with fun" I feel like this is one of the most important lessons here. So many game devs could learn from this maxim.
@fernandobanda57344 жыл бұрын
I think this happens most with rookie designers but I might be wrong.
@gh0rochi3633 жыл бұрын
This was the biggest thing that blew my mind. Changed my perspective on game making honestly. I’m glad I watched this.
@solidkingcobra5 жыл бұрын
"My name is Mark Rosewater and this is my MASTERCLASS."
@ARQ938 жыл бұрын
Dude was teaching way more than just magic. Really cool.
@jimmyspliff888 жыл бұрын
this
@danielgies35418 жыл бұрын
That's one thing that is pretty incredibly when you deconstruct Magic: the Gathering in general. That the core concepts/mechanics apply to game design as a whole since the game functions like very basic code, which make Mark's blogs/articles consistently interesting even if you're not into Magic. There are just additional quirks that might only apply to subscription/collectable game genres where replay-value and player-retention are weighed much more than others.
@Meeeeeeeeeeees7 жыл бұрын
It really is magic XD
@Ixostea7 жыл бұрын
Indeed, this is very inspirational. Motivational speaking right here.
@tonajki7 жыл бұрын
This presentation was awesome. Much more than game design.
@derekmesser22515 жыл бұрын
On Lesson #18 Restrictions breed creativity: I was once taking a test in high school physics; in this test we had a section on pendulums. All we had to do was calculate how fast a pendulum was moving at the bottom of its arc given a certain length of pendulum and a certain starting position. Nothing to difficult, it would take all of 5 minutes if you used the formula provided by the text. Not to difficult, that is, had I actually studied the section of our text that actually involved pendulums. I had a final in trigonometry the same week and just hadn't studied it.So I am facing a quandary, I have a large portion of a test that I haven't studied for....But I had studied for trig, and our previous portion of the class that had involved energy, both potential and kinetic. I proceeded to spend the next twenty minutes devising a way to use trigonometry and a completely different portion of our physics theory to calculate the speed of that pendulum. Forward ahead to next day: Our physics teacher had a tendency to grade our tests during class while we worked on an experiment that he had prepped us for. So part of the way through class he pulls me aside to ask me about my test. He was curious as to why I hadn't used the text method to calculate the pendulum, and I admitted that I hadn't studied that portion of the text. As it so happened.... My answer was right. I had, in the middle of a test, created an independent proof for our pendulum equation using trig and a different portion of our physics curriculum. He ended up using that portion of my test as part of an improvised lesson when we eventually wrapped up our pendulum theory work.
@Alienrun5 жыл бұрын
This needs more attention! Thinking outside the box should be done more often! lol
@shadowpod134 жыл бұрын
Just goes to prove the old saying: There's more than one way to solve a problem. (or skin a cat, but I like cats.)
@EudoAraujo4 жыл бұрын
Got into a similar situatuion at school. In a test I had to calculate the area of a regular hexagon, but I couldn't remember the formula at all. Had the idea of dividing it into triangles, calculating the area of one of them and multiplying by 6. For a pre-teen, it was a good idea.
@confidentinterval36034 жыл бұрын
This is how I ended up a math major after failing algebra 2. I had many tests after where I studied a little and then devised a way to come up with a solution and it still helps me now in my undergrad math classes
@confidentinterval36034 жыл бұрын
My favorite story on this quickly is that I was retaking calc 3. On the first test of the unit, we had to just find. The volume of a sphere, super easy. If you remember the formula. So I used what I had learned the semester previous and did a triple integral in polar coordinates and got the right answer
@thefloydfan70926 жыл бұрын
3:33 Lesson #1: Fighting against human nature is a losing battle 4:42 Lesson #2: Aesthetics matter 7:46 Lesson #3: Resonance is important 9:44 Lesson #4: Make use of piggybacking 13:13 Lesson #5: Don't confuse "interesting" with "fun" 16:05 Lesson #6: Understand what emotion your game is trying to evoke 19:19 Lesson #7: Allow the players the ability to make the game personal 23:34 Lesson #8: The details are where the players fall in love with your game 26:59 Lesson #9: Allow your players to have a sense of ownership 30:06 Lesson #10: Leave room for the player to explore 33:28 Lesson #11: If everyone likes your game, but no one loves it, it will fail 36:03 Lesson #12: Don't design to prove you can do something 38:27 Lesson #13: Make the fun part also the correct strategy to win 41:19 Lesson #14: Don't be afraid to be blunt 43:41 Lesson #15: Design the component for its intended audience 47:13 Lesson #16: Be more afraid of boring your players than challenging them 50:30 Lesson #17: You don't have to change much to change everything 53:20 Lesson #18: Restrictions breed creativity 55:54 Lesson #19: Your audience is good at recognizing problems and bad at solving them 58:50 Lesson #20: All the lessons connect
@Cernumospete6 жыл бұрын
Muchas Grazias for lengthening the time I can spend my lifetime searching for cat pics on the internet.
@ashpats26 жыл бұрын
You're an amazing person
@axelkusanagi41396 жыл бұрын
Thank you.
@thefloydfan70926 жыл бұрын
@Axel Kusanagi : You're welcome!
@blancoslate6 жыл бұрын
thank you.
@mayamayhemmusic3 жыл бұрын
I'm a musician and I come back to this talk every now and then. I use a lot of these lessons when creating my art. They're very useful there too. Plus, I'm a huge Magic nerd and I like listening to Mark Rosewater. He's genuinely entertaining.
@supersanttu79515 жыл бұрын
"So we started putting [Fblthp] back in the game." *War of the Spark comes out* *Wizards prints **_Fblthp, The Lost_*
@SomeRandomDude8215 жыл бұрын
We made him an actual Legend
@jackhuber68355 жыл бұрын
You're as beautiful as the day I lost you
@gliath8885 жыл бұрын
What's funny is that, Magic Arena follows none of these lessons. lol Almost like they just forgot everything when money started pouring in.
@Wohodix4 жыл бұрын
those are game design lessons, some could applied to business, but he probably dont have a say in that matter. Also the fact the game is free to play might be part of the problem : investor are not ready to invest fully in a product they dont trust yet, so they only invest in a few game mechanic at the time. (Investors probably dont realise it weaken the faith of "gamers" into their product because we have standards)
@singami4654 жыл бұрын
Yeah, that's called "pandering".
@HueyPLewis8 жыл бұрын
I'm a high school Social Studies teacher, magic player and co-founder of my school's student Magic club. I love teaching. I love Magic. This lecture had as much to do with creating a good lesson/curriculum as it does about developing a great game. What an impactful lecture. Really appreciated it. Thanks!
@egementanik21706 жыл бұрын
My thoughts exactly. Switch "players" with students and "game designers" with teachers and you have wonderful advice from MaRo. Even if I think he has taken part in some questionable decisions about the game, there is no denying that he clearly knows his "humans".
@felizginato126 жыл бұрын
What a coincidence, I just came back to this lecture and started taking notes after thinking that a lot of this can be applied to teaching (pre-service teacher now, finishing up my last semester). If you don’t mind me asking, how did you go about establishing a Magic club? I’ve been kicking around the idea of doing something similar down the line, either with Magic or DnD.
@GabrielRoger20105 жыл бұрын
I'm an ESL teacher and I couldn't agree more.
@GabrielRoger20105 жыл бұрын
@@felizginato12 I'm a non native english speaker and I also teach english as a second language in a school here in Brazil. And since RPG is a great social activity It was pretty easy to convince our coordinator to let me stablish a RPG club where students were only allowed to speak english. I'm proud to say we're getting great results out of it.
@felizginato125 жыл бұрын
@@GabrielRoger2010 Thanks for the reply! I'm actually getting my teaching degree to teach high school English, but I also have a minor in TESOL and might decide to go that route after graduation. Good to hear that there are relevant applications for teaching non native speakers.
@Panquernic8 жыл бұрын
What' I'm learning so far is that MaRo's Powerpoint Presentations look the way he talks
@Panquernic8 жыл бұрын
btw I'm just joking, I love him
@WowItsErin6 жыл бұрын
AMProductions you don't need to say you're joking, you're absolutely right.
@Nimora6 жыл бұрын
I wonder how many slides the presentation has
@mayamayhemmusic3 жыл бұрын
@@Nimora all of them.
@SebastianCova2 жыл бұрын
I'm a game designer, and I always come back to rewatch this talk. There's so much in there. Just want to say thank you to GDC and Mark for making this available.
@jetcape152 ай бұрын
Dude it's so good. And a lot of it applies beyond just game design! I'm a web dev and a lot of this stuff applies to UI design, too. It's crazy how insightful so many of these points are.
@kafkawood8 жыл бұрын
I´ve always kinda liked Magic, but I fully like this speech. More often than not, GDC speakers are incoherent, introvert, mumbling creatures scarcely getting their point across. This guy got 20 points across with brilliance of a flying arrow. Hats off.
@MrsTheMark8 жыл бұрын
Truly a legend in the industry.
@error.4188 жыл бұрын
flying arrows are brilliant?
@timchanux8 жыл бұрын
This guy is still an introvert. Introvert gets excited and can look extroverted when certain conditions are met, for example, talking about something they really like, like this guy. Truly great talk and I admire his enthusiasm
@mistersharpe43758 жыл бұрын
+Chan Tim Can confirm. The only reason I scan through comments sections is to spot that one delicious question pertaining to anything I'm deeply interested in.
@LinkEX8 жыл бұрын
Turns out this was in fact the top rated GDC speech of 2016: markrosewater.tumblr.com/post/158080188633/excited-to-discover-i-was-the-top-rated-speaker-at
@harperna3938 Жыл бұрын
That bit about Tibalt is so funny with the hindsight of the massively pushed 2-mana Wrenn and Six.
@mightguy9118 ай бұрын
Or 3 mana okko
@WhirlwindHeatAndFlash4 жыл бұрын
like really - this should be mandatory for every person who designs games to watch. It is full of really really valuable and important lessons/concepts.
@arnifix9 ай бұрын
Geeze, every time I rewatch this I am simply stunned at how useful all of this information is. I don't work in game design, far from it, but use this information constantly. Thank you MaRo!
@DentargPL8 жыл бұрын
Seems that guy job is his dream job. His so passionate about it, took so many additional classes to be better at it ... and talk is amazing.
@dogdriver706 жыл бұрын
and yet the game is stagnating under his stewardship
@humphrex6 жыл бұрын
some things you can learn in theory, but still suck at them practical
@cosmotect6 жыл бұрын
False info bro, nothing is stagnating
@artstsym6 жыл бұрын
+sam .t Love these sorts of comments because, being head designer for literally 15 years, odds are your favorite part of the game was also developed under his stewardship. This is a completely unique circumstance, and even if I agreed with your assessment (which I don't, GoR is solid), one would be hard pressed to find a game designer putting out better work after that long in the exact same position.
@zryiii5 жыл бұрын
@@dogdriver70 Couldn't possibly disagree more.
@tonpalacios29644 жыл бұрын
The part about lands, I felt that. I really do take my time into looking at the art before I add them to my decks
@Bigb6715 жыл бұрын
"Allow the players the ability to make the game personal" is probably the most important. If you give players many tools, they will spend insane amounts of time exploring and creating. It also allows them to show others their creations.
@lakermangmx7 жыл бұрын
it started a bit goofy but around 8-9 I thought "this guy knows his shit"
@georganatoly66464 жыл бұрын
The density of actionable information provided by this talk is outstanding.
@DrLipkin3 жыл бұрын
I've thought about it, and I think this might be my favorite video on youtube. It's applicable to so many subjects beyond game design.
@crusadr_49663 жыл бұрын
Ikr you could apply these things to writing, marketing, art, and life maybe so many more things I haven't thought about
@KingdomsTCG.3 жыл бұрын
As a game developer I come back to this every once in a while to feel grounded.
@dylanmiller91622 жыл бұрын
I never get tired of hearing Maro talk about game design and Mtg
@helderboymh2 жыл бұрын
I rarely play magic now a days but you bet your sweet ass I still listen to two episodes of his podcast every week.
@keanepois24098 жыл бұрын
I'm not even planning on going into game design and I found this talk absolutely fascinating. This guy is a really strong speaker and has a lot of great points. Plus I love MTG
@BryceDixonDev7 жыл бұрын
This is probably one of my favorite GDC slidedecks of all time.
@TheLeontheking5 жыл бұрын
Yeah, ravnica was awesome. They truly embedded the feel of a metropolis, full of different inhabitants, districts and powers into this set.
@latrodectusmactans75923 жыл бұрын
One reason Ravnica was so important too was that it was the first time Magic went all-in on the colors as a storytelling and world-building device. Boros, Selenya, Azorius, and Orzhov are all white, but they’re also completely different takes on white thanks to the influence of a second color. Ravnica is a world that simply COULDN’T exist outside MtG. Despite similarities to other settings like DnD’s Sigil, the entire selling point of Ravnica is that you see the interplay of the color pairs with the guilds.
@AB-sw4kb3 ай бұрын
@@latrodectusmactans7592It also was the first time they branded identities. They have merch, guild identities, flavor, and each player got to choose their own guild.
@laggingdragons5 жыл бұрын
Lesson 16 really rings true with me; I made about 10-15 decks within a year and nobody from my group did that. I was in the process of building another deck and realized that I generally already knew how the games would play out against my group. I got up from the table and left that deck as it was for almost six months because I was so burnt out and bored that I didn't want to play Magic anymore. I didn't touch my cards for over a year. My best bud recently got into deckbuilding and it feels so good to get back into Magic with a new group because I'm finally seeing new decks and having fun again.
@trizmisce4 жыл бұрын
once in a while i rewatch this - ita impossible to convey how much value are in his insights
@TanTeckSeng8 жыл бұрын
This is the best lesson about game design I ever had!
@AlexVoxel5 жыл бұрын
This is probably the best game design talk I've ever seen
@n30hrtgdv4 жыл бұрын
I used to read his column every week and was my favorite of the whole site. This man is truly amazing!!
@usun_current57865 жыл бұрын
Wow, that was a very professional and useful presentation applicable to multiple fields.
@USAgent887 жыл бұрын
I never knew how to pronounce Fblthp until watching this video
@minced_man4 жыл бұрын
Me neither
@lukedelameter79616 ай бұрын
I always just blew a raspberry when talking about him.
@InfestedHydralisk8 жыл бұрын
This is such a high quality in-depth talk. This wasn't about Magic the Gathering, this was about understanding life.
@CERTAIND00M8 жыл бұрын
I don't design games OR play Magic (at least not in the past decade), yet I found this video fascinating. Also, is this the guy who originally hired Joss Whedon on his first legitimate writing gig for Roseanne? The reference to Buffy would make even more sense.
@Blaisem7 жыл бұрын
Could be, he wrote for it, mentioned at 31:55
@NemisCassander6 жыл бұрын
I don't think he had anything to do with Whedon. From what I've read of his writing stint at Roseanne (i.e., what he himself has said about it), MaRo wasn't anyone in a hiring position.
@roundishwhale7 жыл бұрын
I love the land part, as I am a person that Is so exited about drawing my favorite land cards in a duel that my opponents sometimes mistakenly think I drew like my strongest card or so :D Really lead to some amazing bluffs^^
@HushVox8 жыл бұрын
One of the best talks I have ever seen. Most of these also apply to life, to be honest. Thanks for this Mark and GDC, you are changing a lot of people's lives.
@helloharr0w2425 жыл бұрын
One of the greatest design guidance videos I've ever seen. I'll be watching and rewatching MANY times!
@TonyXCancer8 жыл бұрын
Reading this guys articles for 15 years taught me everything i know about design, game or otherwise
@lovebanditrecords26 жыл бұрын
This was one of the most compelling, concise explanations of not just game design but the artistic process I've ever seen. I grew up playing magic and this is applicable to music and other arts too. So amazing! Thank you
@AdventuresOfAzeth6 жыл бұрын
This guy is a genious. Whoa. It took me like 3-4 hours to watch this video, so I can keep up, and write thing down.
@flapcat46817 жыл бұрын
Holy shit, I've just been sitting around going through some magic cards to work on a new homebrew for standard only to look up and realise that I've been listening to this guy speak for over an hour. Well done Mark Rosewater, well done.
@voltcorp3 жыл бұрын
"I don't know my time" he says after delivering EXACTLY 60 minutes of talk
@redeyeskev7 жыл бұрын
one of the most educational video i've ever watched. Well worth the 1 hour. Useful even for a non-mtg player. For a magic fan, that's just icing on the cake
@HingleMcCringleberry-f6d6 жыл бұрын
Mark Rosewater is a game design genius. This should have been a TED Talk.
@MorneBooysen7 жыл бұрын
Best game design advice I've ever found or heard or seen in 6 years, thank you for sharing your experience!
@Gabahulk8 жыл бұрын
No time for questions? GDC plz... what an amazing talk!
@Mofriese8 жыл бұрын
he could have made his speech shorter :)
@zerfsun6 жыл бұрын
Whenever I'm feeling sad, I watch this video and it makes everything better
@Nollland6 жыл бұрын
Holy crap! Summoner's pact puts the creature into play!? Thanks for the sick errata Rosewater!
@AH-ni2kl6 жыл бұрын
Noland Moore odd
@GeneticAlgorithm5 жыл бұрын
This must be one of the most useful videos I've EVER encountered on KZbin by pure chance. Finally, this algorithm didn't offered me just the usual trend garbage content. I'm glad I stayed and took notes.
@xoXDarkCuackXox8 жыл бұрын
This was amazing, like for real i loved every minute of it
@deeliciousplum4 жыл бұрын
I am probably one of a very small community of gamers who have never played Magic: the Gathering. Yet, I hope that this will not diminish my thoughts on this talk. Mark Rosewater's insights are wonderful. His honesty about needing to return to school so as to acquire numerous skills is a priceless observation which acts as a positive role model. Great talk. I highly recommend this talk to gamers and to nongamers alike. 🌻
@keiyakins8 жыл бұрын
31:57. That's honestly longer than I thought he'd manage to go without mentioning working on Roseanne :P
@Katraka19904 жыл бұрын
This is one of the best GDC I watched, I know magic but never really played it that much.
@WhirlwindHeatAndFlash4 жыл бұрын
This guy right here is a legend. Insanely smart, insanely well presented.
@WildlandsGG7 жыл бұрын
Everyone in DESIGN should watch this.
@mesopable6 жыл бұрын
So good. Favourite GDC talks of all time.
@GuardianOfAkros5 жыл бұрын
Im here, to understand why every card I play, is suspiciously turning into an elk........
@k9commander4 жыл бұрын
Don't mistake interesting with fun. Oko is interesting. He's not fun.
@nobleaj84 жыл бұрын
Lesson 11 I would guess.
@shoeonthemoon6904 жыл бұрын
It would be so funny to have maro sign your oko
@Qualcuno1114 жыл бұрын
Ah, the good old times, when Oko was the problem.
@seow58724 жыл бұрын
@@Qualcuno111 we have uro now xd
@dvorak26767 жыл бұрын
he's apparently a very nice and brilliant guy i think i'm not the only one who'd wish to know someone like him personally
@gilbertopanquian15435 жыл бұрын
A great lessons, as some said more than just magic, but how to develop and not only a game, I think that this can be applied in other fields. This is the first time in a couple of years that I watch to the end, Mark Rosewater should teach all other speakers how to keep your audience interested, I remember just turning off many GDC videos only because, not matter how interested I am on the subject they make it completely boring, but Mark make me just want to hear more about it, he is a great example of someone that interest in what is doing, no just on how much sales can do.
@evilgary7478 жыл бұрын
These are really lessons for life.
@shineLouisShine2 жыл бұрын
One of the best lessons I've ever heard about game design. It's just a pure awesomeness and I appreciate it A LOT! If someone read this comment and familiar with any other great stuff on game design, Any online material with helpful insights - Please, do share.
@Jenkkimie7 жыл бұрын
It is often thought that the emotion of ' Hate ' is a negative thing. But it isn't. When somebody expresses hate, they show that they still care about that thing. They do not like it, they show they do not like it and the reason they show it is because they still do care. What is true form of total resentment? Apathy; when you don't care. When you don't care at all, it is irrelevant what happens. But when you do care, you either love it or hate it but you want that subject to succeed in both cases.
@Alienrun5 жыл бұрын
I think this is why Sonic gets so much hate nowadays, even people who aren't fans on SOME level want him to succeed lol!
@laughaway79555 жыл бұрын
True.
@CrossoverGameReviews5 жыл бұрын
@@Alienrun No better example exists.
@singami4654 жыл бұрын
It's often an excuse for people that release a bad product. "Well, at least they care!" The truth is, "hate" is only positive when it's expressed in preference to something good. It elevates the choice you make. If everything in your product is mediocre - like in Magic for the past 5-10 years - then it will slowly die an agonistic death.
@theheroesofether73002 жыл бұрын
To much attention in something is indeed love in a way
@chuckolator18594 жыл бұрын
Second time watching this. Still one of my favorite GDC talks!
@nomakym8 жыл бұрын
I used to think I could do Mark's job just as good cuz ego, then I heard this and I now bow to Mark, and thank him for helping make my life more enjoyable. (and you to Richard :) of course. May you both outlive me so I can always get new product!
@kai124908 жыл бұрын
+nomakym If you enjoyed this you should check out his podcast 'drive to work'.
@TheClassicalSauce4 жыл бұрын
I don't even play magic and this was a great talk for creative people.
@csys6908 жыл бұрын
When i look at Mark Rosewater, I'm oddly aware that there's a skeleton inside of him.
@ianterada68218 жыл бұрын
spooky
@machochocolate76796 жыл бұрын
True
@machochocolate76796 жыл бұрын
Don't be fooled, dudes a werewolf
@StainlessHelena5 жыл бұрын
@@machochocolate7679 Werewolves don't have skeletons? :O
@machochocolate76795 жыл бұрын
@@StainlessHelena that reply was in response to a comment that has since been deleted. But lol just look at the order of the comments, did you think i was talking to myself?
@DailyFatigueBar7 жыл бұрын
Mark Rosewater blue bias confirmed. Showing only Islands... :P :)
@izvarzone6 жыл бұрын
Mono-stormcrow deck is the most OP, everyone know this.
@cinderheart27206 жыл бұрын
There are only 2 colours, blue, and the wrong colours.
@KiteBM5 жыл бұрын
@@jelloman8476 Nah, since white has Gideon, it is the true Chad color
@jimbo12974 жыл бұрын
Basic Island is the most powerful card in the game.
@opensocietyenjoyer4 жыл бұрын
blue is objectively superior (in magic, not as a color itself)
@Beatzotto6 жыл бұрын
What an incredible class! So multidisciplinary! Such passion! Thanks :)
@Ali.Abdulla4 жыл бұрын
A guide on creating enjoyment. So well-thought out with philosophical implications. 10/10 talk although this man sorta gives me Matt Cox kinda vibes.
@latrodectusmactans75923 жыл бұрын
This is still one of the best videos on game design ever.
@eduardoddutra6 жыл бұрын
I just watched the whole 1 hour video and it felt like it was just 5 minutes... fucking amazing talk!
@shaunwthompson5 жыл бұрын
Best 20 Lessons ever. These are significant in so many more ways than just gaming. I wish I had seen this years ago!
@maelstrom1978 жыл бұрын
I'M STANDING ON A STAGE, YOU ALL KNOW WHAT THAT MEANS. IT'S TIME FOR MY GDC TALK
@RussellTeapot8 жыл бұрын
Ehm..well..I don't want to offend you, but... well... I don't agree with your username. Your avatar clearly shows a pineapple, this contraddiction is confusing. Unless... you want to go full Magritte mode ("Ceci n'est pas une pipe" kind of thing), and state that the picture of a pineapple certainly it's NOT a pineapple, and this is the big trick of your mind and... On a side note, I like pineapples.
@SephonDK8 жыл бұрын
LOL
@CrossoverGameReviews7 жыл бұрын
I actually bought pineapple juice today.
@RiverSiege5 жыл бұрын
Fantastic talk, I'm a D&D player and many of these lessons were so applicable to my running of games.
@MVPhurricane5 жыл бұрын
holy shit this entire thing is absolute fire for anyone who designs anything... ever. especially love #12 ("Don't design to prove you can do something"), and the soliloquy on creators and egos that precedes it. in some sense i think one could view this list as a set of rules to maintain modesty in a fundamentally immodest profession (that of creatio ex nihilo).
@MVPhurricane5 жыл бұрын
oh man the #16 bit is even better ("Be more afraid of boring your players than challenging them") starting at ~48:58
@lystic93924 жыл бұрын
There is a lot of wisdom and thought in this, compiled in a way that's easy to process.
@TheDarkever6 жыл бұрын
Most of these teaching can be 100% applied to our own life. Afterall, life is just a big game with just many more rules :)
@chrisschweitzer55583 жыл бұрын
Or alot less depending on your perspective.
@gepelica5 жыл бұрын
Brilliant content! What a multidiciplinary approach!
@fartpineapple8 жыл бұрын
I like how he constantly suggests that Magic's player base are whiny babies
@bigtimetimmyjim64868 жыл бұрын
I am a Magic player. Can confirm. (but this is a good thing...a product cannot improve if a fanbase fails to speak up)
@ssh837 жыл бұрын
Most people in 1st world countries are whiny babies. Magic players' whines actually tend to make sense, hence Mark crediting them as good identifier of problems. The general populace however... are really stupid and absolutely fail at knowing what's wrong with the system (ex: political, financial, etc.) that they are whining about.
@GarethXL7 жыл бұрын
Mc Lovin that's because he keeps destroying the game every 12 months (except for that one time)
@toribiomtg52437 жыл бұрын
you're being a whiny baby right now LUL
@philipgwyn80917 жыл бұрын
Games are a consumer culture that thinks they are a maker culture. This means gamers tend to be very whiny babies.
@OOKIEDOKIE4 жыл бұрын
Been watching a lot of videos for inspiration on game design. This is definitely the most important one ive watched.
@dannash30322 жыл бұрын
Has the thumbnail of this video been changed? Right now it's "Abaddon The Despoiler" from the Warhammer 40K Commander Deck, which was released this year... Know that channels sometimes update their thumbnails or Title of videos from the past if there's information that's relevant to happening today and to get a resurge of new views. But a little unsure on if Abaddon can really give new life to this phenomenal talk. It's been a few years since I've last seen this talk, so maybe there is a section about "cross pollinating" in different Lore Verses/Intellectual Property.
@Vixikats6 жыл бұрын
I love this talk so much. It oozes value to game and product designers in all markets. 10/10, excellence. A core philosophy I discovered a while ago was that one of the most important factors in design is how your game makes the players feel. That the game serves as an engine to eliciting some emotional response from the players in order to drive immersion and investment. Seeing this philosophy validated by a veteran game designer is huge to me and lets me know that my observations on game design aren't without merit and that I'm thinking about it in the right way.
@Leo-pr7ly8 жыл бұрын
awesome speech. Teaching a lot about design in general! and kinda a little about life too!
@e7venjedi3 жыл бұрын
I remember one of my favorite cards was this 'Medusa' queen, where she could turn creatures to stone, and I just found it to be the most satisfying mechanic to try and use.
@KorinOo8 жыл бұрын
Amazing talk! Loved it!
@garagavia Жыл бұрын
This is a classic, GOAT tier game design talk.
@TalesNT7 жыл бұрын
31:55 there's the necessary "I worked in Roseanne" part of every MaRo speech.
@BraveAbandon3 жыл бұрын
Best talk on creative works i think ive ever seen. I want, no, i NEED, more!
@kardrasa7 жыл бұрын
Someone link this to Blizzard. Their Hearthstone team could learn a loooot
@handsomebrick6 жыл бұрын
Learn a loot? What?
@WillisRude6 жыл бұрын
I mean HS has had former Magic team members. They're pretty good at devloping the game, they just tend to get in trouble with "trying to hard to not just be magic" and "fidling with game balance before the meta solidifes." Though on the balance end HS has less points for interaction so it's kinda hard to just seed solutions for problem children into the game.
@Glossen6 жыл бұрын
@William Coburn no, HS had members who played Magic. Big difference. Wotc's dev team is very different from a random Magic player.
@suspicaxrohde23106 жыл бұрын
No, some of their designers actually worked for Wizards of the Coast as designers on Magic. A simple Google search reveals that Mike Donais did.
@suspicaxrohde23106 жыл бұрын
B-but they already follow most of this?
@razorboy2516 жыл бұрын
How can I like the video more than once? Like say a thousand times? Because I really need it after watching this GDC talk...
@FailFlawlessly8 жыл бұрын
I want to know who was on the rare poll that made treasure cruise a common
@furbyfubar8 жыл бұрын
I think it was never a rare so it wouldn't have been in the rare poll? But the issue with the card is not its rarity, it would have been just as broken as a mythic rare since it was in constructed, not limited, that it was ba-roken.
@aqyn13978 жыл бұрын
+furbyfubar I'd argue that it's only really broken in extended constructed formats (Not standard), and R&D tends not to consider the effect of cards outside of standard constructed
@WilhelmScreamer8 жыл бұрын
Cruise is a really super simple card. It has just a block relevant mechanic attached to a normal effect blue can do. It makes sense as a common, since commons need to be simple. Turns out that delve is super broken intrinsically. Whoops.
@devotedruid8 жыл бұрын
dude 3 cards for one mana is not a normal effect that blue can do lol its quite a broken effect blue normally does for like 5 mana not one
@WilhelmScreamer8 жыл бұрын
+Sword of the Morning the ratio is not normal, but the base ability to draw cards is blue. In standard and limited the card was rarely cast for a single blue. And those are what R&D tests for.
@djrmarketing5983 жыл бұрын
Absolutely amazing. As a player and fan of Magic, Mark Rosewater is a master of game design, this is gold for those learning.
@Hobby_Technology2 жыл бұрын
Why is the thumbnail a picture of Abaddon?
@VampyLives6 жыл бұрын
Thanks for your awesome work Mark Rosewater! A continuous spring of insight to revisit regularly.
@twonumbernines91852 ай бұрын
Lesson #21: If you design card games for 20 years, you'll no longer be able to present text without an image above it!
@SxKirbyxG6 жыл бұрын
I think Tibalt is an amazing card. Great flavour and a strong effects for 2 mana. I think it drives home the previous point that some people are going to love what others hate
@stumbling8 жыл бұрын
THIS is how you use visual aids in your talk. Not with a meme cannon.
@bobdole88306 жыл бұрын
No it is not.
@bobdole88306 жыл бұрын
For the most part he is just reading from the foils that change every 3-10 seconds, that is more distracting than anything
@thomasgamperfeitoza73196 жыл бұрын
@@bobdole8830 I agree, the content is really good but I think the presentation skills need improving
@RexIsOnline6 жыл бұрын
@@bobdole8830 Shame that you found it distracting, else you might have noticed that the style of presentation was directly aligned with how he advised communicating information to an audience.
@bobdole88306 жыл бұрын
ThrashRaptor sorry you fail to see the problem
@Rc36517 жыл бұрын
The best GCD talk I've heard yet! Lots of life lessons in here.
@dragonkid203dracorumregni48 жыл бұрын
still didnt come up with the solution to contraptions
@888ian28 жыл бұрын
Laughed
@gtcoob17788 жыл бұрын
Next set we may see them :P
@Lotusflowerful8 жыл бұрын
Contraptions in Kaladesh- I'd put money on it
@888ian28 жыл бұрын
oh man I wish
@gustavowadaslopes24798 жыл бұрын
Really sorry, you lost your money. Mark strongly confirmed they aren't in Kaladesh(He could be lying, but he said it was because to many people strongly believed it)