Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mobile Games

  Рет қаралды 17,033

GDC 2025

GDC 2025

Күн бұрын

Пікірлер
@mattp8455
@mattp8455 4 жыл бұрын
To be honest, I enjoyed this showcase. Its genuine information and the developer is not putting on a front, just releasing good consistent games and sharing his experience. The one thing people dont recognize is that not everyone can fill every hat. Creating games is hard work you need to know how to program, create art work, sound engineer, game design, story development and on top of all that marketing.
@Lunareon
@Lunareon 4 жыл бұрын
Good talk, thank you for sharing all the stats. The last comment was kind of insulting, implying that "he had just been lucky", when the speaker had just explained how consistently producing a stream of good games had gradually earned him recognition.
@doubleante
@doubleante 4 жыл бұрын
That was pretty rude! Luke was able to laugh it off.
@ivanatanassov6542
@ivanatanassov6542 4 жыл бұрын
Yep, it was pretty lame comment but when someone is looking for an excuse for their lack of success, they are always quick to believe in others' luck. Peter Dinklage once commented on all the "oh, he got lucky" comments regarding his success and tried to explain that it is due to hard work but I doubt the "luck" people get it. Anyway, the talk was great and actually very encouraging - if you persist in becoming better, you will succeed!
@UnreasonableOpinions
@UnreasonableOpinions 4 жыл бұрын
Yeah, most people who make proper successes in artistic fields did so because they got lucky. But you have to be good at what you do for a long time to be in a position where getting lucky helps. And if you do good work for a long time, sooner or later the odds of getting lucky will get close to one.
@koalabrownie
@koalabrownie 4 жыл бұрын
Think you guys are reading too much into it. I don't think the comment was meant as insulting, just one of those dumb things that a guy feels he needs to say at the end of a conversation.
@Damalycus
@Damalycus 4 жыл бұрын
audience was like: "dude, we came here to get info on how to market or crap better, we don't care about making good games"
@emanuelmatos5228
@emanuelmatos5228 Жыл бұрын
One of the best Free vs Paid games talk that I have ever seen. Thank you, Luke Schneider, and the GDC Team.
@BrianWarkentine
@BrianWarkentine 4 жыл бұрын
Still have Inferno 2 installed... guess I’ll go replay that awesome game now.
@naytron210
@naytron210 2 жыл бұрын
"I don't want to be spending time doing anything... except making games." I like this guy.
@tahasalim9158
@tahasalim9158 4 жыл бұрын
Much appreciated GDC! Down to earth and straight to the point. Big thanks Luke!
@Yuhara_rev
@Yuhara_rev 4 жыл бұрын
Super interesting, I was planning to only watch half of this and continue it later, but ended up watching the whole thing
@Komagb
@Komagb 4 жыл бұрын
I really don't like mobile, and this talk kind of illustrates why. But I like this guy, very down to earth.
@moversti92
@moversti92 4 жыл бұрын
If you make paid games, make them with love and quality
@GlennRRB
@GlennRRB 4 жыл бұрын
Thx for the talk, Luke.
@ArtofWEZ
@ArtofWEZ 4 жыл бұрын
Awesome Talk. He looks like the Wallenstein Main character which made it even cooler
@MusaKAlpar
@MusaKAlpar 4 жыл бұрын
Very helpful, thank you Luke for this talk.
@doubleante
@doubleante 4 жыл бұрын
I still play Fireball on android. Love herding those snowballs. Thanks for the talk.
@dolphinlettuce4376
@dolphinlettuce4376 4 жыл бұрын
"1 second ago" lol
@MeinCtutWichG
@MeinCtutWichG 4 жыл бұрын
I wont to be him ❣
@Creeping_Shadow
@Creeping_Shadow Жыл бұрын
TLDW: He doesn't really answer any questions or give advice other than: Make good games, work with a publisher if you are in F2P space.
@Bess2k2
@Bess2k2 4 жыл бұрын
“Pretty lucky you are” summed up the entire speech.
@UnPlayableGames
@UnPlayableGames 4 жыл бұрын
Nah... it's not luck. It's speed and consistency. Dishes out a game, that's a drop in the ocean. Keep doing that at the rythm of 2-3 games a year... you start accruing attention. And then each new game increases the discoverability of the previous ones, If the games don't suck, that's a plus. I think THAT is the take away of this talk. Although arguably he did not present it well ... but that's fine by me, what he says has value because he is a developer sharing his experience, not because he is a good public speaker :P
@ArtofWEZ
@ArtofWEZ 4 жыл бұрын
Or making quality games consistently, I actually cringed at that guy's comment lol.
@afropovic
@afropovic 2 жыл бұрын
@@ArtofWEZ Yes, the guy sounded jealous and missed the bigger picture i.e Cream rises to the top. A good game will more likely be discovered organically and responded to favourably.
Slay the Spire: Success through Marketability
1:01:27
GDC 2025
Рет қаралды 48 М.
Cat mode and a glass of water #family #humor #fun
00:22
Kotiki_Z
Рет қаралды 42 МЛН
Beat Ronaldo, Win $1,000,000
22:45
MrBeast
Рет қаралды 158 МЛН
Une nouvelle voiture pour Noël 🥹
00:28
Nicocapone
Рет қаралды 9 МЛН
So Cute 🥰 who is better?
00:15
dednahype
Рет қаралды 19 МЛН
You Don't Need a F-ing Publisher
33:32
GDC 2025
Рет қаралды 492 М.
It's About Time: System Design for Mobile Free-to-Play
26:06
GDC 2025
Рет қаралды 34 М.
The Truth About Devlogs
8:30
StayAtHomeDev
Рет қаралды 19 М.
How I Made $100k On My First Indie Game
7:10
XraiDev
Рет қаралды 230 М.
No-Budget DIY Marketing for Indie Games
1:01:50
GDC 2025
Рет қаралды 80 М.
How to Survive in Gamedev for Eleven Years Without a Hit
52:12
GDC 2025
Рет қаралды 1,1 МЛН
How Games Have Worked for 30 Years to Do Less Work
23:40
SimonDev
Рет қаралды 1,4 МЛН
Know Your Market: Making Indie Games That Sell
27:03
GDC 2025
Рет қаралды 205 М.
You Suck at Showcasing Your Game
28:20
GDC 2025
Рет қаралды 196 М.
Cat mode and a glass of water #family #humor #fun
00:22
Kotiki_Z
Рет қаралды 42 МЛН