Once dude with the Unix Beard shows up, you know this talk is gonna be good.
@MrJord13710 ай бұрын
unix beard lmfao
@MrJord13710 ай бұрын
Enjoy watching this brilliant talk again btw! ;)
@urbanozorus3 жыл бұрын
Man, how do I wish this talk was 4 hours long. So much to learn from these guys.
@robrobusa2 жыл бұрын
As someone who can barely program enemy pathfinding, I am so in awe at what people who studied a "real subject" like CS can accomplish. I feel so fucking inadequate.
@robwaters29482 жыл бұрын
@@robrobusa hey, don’t get down on yourself! Anything in game design is possible through dedication and sheer time spent learning
@arcan762 Жыл бұрын
@@robrobusa It just takes a long time. Like, decades. These guys are in their 40s.
@robrobusa Жыл бұрын
@@arcan762 Well that's achievable. :D I just turned 33 - almost there, lol. T.T
@unormal Жыл бұрын
@@robrobusa fwiw, Brian Bucklew here, I'm a high school and college dropout. Everything I know you can learn by trying. :)
@KyleClements3 жыл бұрын
I want to listen to an entire series by these two. So informative and interesting. The generative history approach for villages is incredible!
@AnotherDying3 жыл бұрын
Brilliant talk! Qud is basically one of my favorite games of all time at this point.
@zachb80123 жыл бұрын
No kidding. I don't think I have come back to play a game every few months as consistently as Qud. There's something about the simplicity of it that makes differences of the constant patches noticeable each time I return. Not to mention the world building and sound design makes the game so damn engaging. Most of all though it's fun to come back and play is the world map might be familiar but the procedural aspects of the game make every play through unique, even if you do the same quests and revisit the same locations.
@soulsmith47873 жыл бұрын
I was really looking forward to playing this game eventually after a review by SsethTzeentach. The developers and their community clearly didn't respect him or his gesture, but I didn't think that warranted being completely dismissive of the game. I've yet to confirm if it's true, but I heard on the grapevine that members of the developer's discord sent 'illegal images' to a fax machine where the video author's relative works and got them fired. This is presumably why he hasn't uploaded and also the reason why I won't be supporting the game until I can confirm otherwise.
@jadedandbitter3 жыл бұрын
@@soulsmith4787 ...sooo you arent gonna buy a game because some other people who have nothing to do with development of said game MAY have gotten somebody fired? 🙄
@soulsmith47873 жыл бұрын
@@jadedandbitter The developers have cultivated a community whom they are listening to in order to continue development of the game. A decent amount of said community believes the content creator who was gracious enough to advertise their game is both a nuisance and an evil fascist. There's no levity in their echo chamber because the developer doesn't discourage mischaracterizing the man that advertised their game. They've become increasingly removed from reality with the idea that he's an ever growing threat of 'bigotry'. The 'illegal images' I alluded to in the first comment was CP. The rumor itself is heinous enough that I wouldn't consider giving monetary support to the developer that's amassed that community. I put off purchasing the game at a discount because the developer and their community disrespected the content creator in the snippets he gathered for the review of their game. If this rumor holds water, then I would encourage everyone who's interested in this game not to exchange their money for it.
@jadedandbitter3 жыл бұрын
@@soulsmith4787 game developers only make the game, not the community. I bet the guy who made undertale wishes his community was a little different than they are, but it is what it is. Unless the dev directly said to harass the guy, they bear no responsibility for what crazies do, and it's not his job to try to police the community, which he ultimately can't do anyways.
@DerClaudius3 жыл бұрын
It's interesting how little functional difference there is between the choices and that you can use strings for a lot of the things that don't hold any meaning after generation, so they rely a lot of people just filling in the blanks and making the story coherent.
@myxtq44563 жыл бұрын
I love Coq 😍
@kosterix1233 жыл бұрын
au vin. yes
@falxgod68483 жыл бұрын
Looks like a Dwarf Fortress clone tbh.
@ataarono3 жыл бұрын
@@falxgod6848 bait
@Blav23 жыл бұрын
@@falxgod6848 good joke
@Dong_Harvey3 жыл бұрын
@@falxgod6848 dude literally mentions 2 books cowritten by Tarn Adams 2 minutes in.. I think he's probably got a good relationship with Toady One at this point
@timseguine23 жыл бұрын
32:39 "So here we have goatfolk, and goat folk are... well they're folkin goats"
@ZackLivestone3 жыл бұрын
Thanks for the talk, I'm working on a roguelike and Qud was a huge inspiration, really interesting to walk through the procgen step by step like this. : )
@KrazyKain3 жыл бұрын
Awesome, good luck Zack!
@ZackLivestone3 жыл бұрын
@@KrazyKain thanks :D
@kosterix1233 жыл бұрын
umoria should be your starting point. It's open source, well written c, and the inspiration to all future games.
@theobrominator3 жыл бұрын
Interesting talk. I always wanted to know more on how specifically Dwarf Fortress works and this is really close.
@hurleyman773 жыл бұрын
What is the type of map mentions at 41:40? I can't seem to come up with a spelling that Google recognizes...
@elmundodeFreeman3 жыл бұрын
Dijkstra Maps
@cluelessdev38513 жыл бұрын
Perfectly timed for my project, AMAZING!
@CanelaAguila3 жыл бұрын
While I really admire their work, I cannot help but wonder whether the mountain approach doesn't make the generation loose quite some context in the process. A history that is generated independently from it's cities seems a bit disjointed. I feel like the cities should feed content back to the land-history layer
@elmundodeFreeman3 жыл бұрын
Good point. I wonder what are the challenges of implementing that idea.
@noellelavenza4942 жыл бұрын
What context/information would need to be fed back in? How is that any different than simply generating the city based off of the land-history? I don't see how it would look any different.
@Xavaltir3 жыл бұрын
Wow coincidentally I have been researching procedural generation recently so this was super interesting + perfectly timed :D
@IamWibbly3 жыл бұрын
41:27 a seeded what?
@colinfreyvogel30143 жыл бұрын
Dijkstra map
@SomjadeChunthavorn3 жыл бұрын
At last I know how to pronounce the game's name right.
@unluckyyooo65988 ай бұрын
Anyone here know what's the ECA stands for in "ECA with hand-defined prefabs" ?
@fressfisch3 жыл бұрын
Thanks, Gilfoyle!
@PetalousPanoply3 жыл бұрын
Qud is amazing!
@thewarriors30483 жыл бұрын
Do you think it can be played on an ordinary $400 laptop? 12gb ram, i7, 250gb ssd, integrated graphics.
@original210113 жыл бұрын
@@thewarriors3048 definitely. I also think there are free versions of the game you can try out and see if they work
@TheJols3 жыл бұрын
@@thewarriors3048 oh for sure
@zachb80123 жыл бұрын
@@thewarriors3048 Yeah dude. You can play Qud on basically anything but the Switch, unfortunately.
@sean72213 жыл бұрын
@@zachb8012 why not switch?
@Erikulum3 жыл бұрын
Deezer map? Dikzer map? Deexer? Dixxer? Dykser? Deekster? Dexter? Deekstr? "I encourage you to look up that technique if you don't know about it" gee, thanks for the tip. ...Dijkstra thanks google, you're awesome
@badradish21163 жыл бұрын
ah the ol dexterity-strength map - "dexstr"
@ThePC0073 жыл бұрын
My CS teacher used to say that the hardest thing about the Dijkstra algorithm was spelling its name, haha.
@emiliasmith84753 жыл бұрын
Thank for typing this out I was lost lmao
@CanelaAguila3 жыл бұрын
In Dutch one would pronounce it something like Deikstra. Important to remember is that the I and J together form a sound that does not treat the J as a consonant
@zachb80123 жыл бұрын
"The purpose of abstraction is not to be vague, but to create a new semantic level in which one can be absolutely precise." Homie said that in the 80s or something. Goddamn. I hear this quote once in a CS course and 8 years later I'm CONSTANTLY reminded of it when I am reviewing and writing code. Dude was a was truly programmer-Gandalf.
@nerfinator63 жыл бұрын
Hey hey people.
@michaelgutierrez79803 жыл бұрын
Seth here...
@greenxtian3 жыл бұрын
Yo
@sdrawkcab_emanresu3 жыл бұрын
Hey
@sowhat29933 жыл бұрын
Hello
@lol223323 жыл бұрын
The Merchant’s guild is here I see
@blisterfingers81693 жыл бұрын
43:00 "You can see a few results of this process" They map layout in Qud has got to be it's weakest point. They just look messy with no consistency or logical thought to their layout or placement. Like they're not build for actual beings to inhabit or use. Actually they look like they were procedurally generated by a computer algorithm which is probably not what you want.
@JsbWalker3 жыл бұрын
That's my main critique of this system as well, though it's serviceable for this game. My main area of research is AI generated architecture and urban design and some of my research might help remedy this.
@Dong_Harvey3 жыл бұрын
@@JsbWalker have you looked into the layouts of the pre-pottery Neolithic cities that existed right before the rise of Uruk?.. The KZbinr Histocrat does a good overall analysis, effectively the cultures would generally layer over old work and just kinda fit in spaces at whatever angle seemed best per situation
@doctorquid6 ай бұрын
This mf said edging. But for real, we love you freehold
@notaboutit35653 жыл бұрын
“We need...*industrial*...quantities”
@Cpruett2 жыл бұрын
Honestly he was right that the game is about subverting it but his method is very cumbersome and not efficient.
@TheGororan3 жыл бұрын
Is it just me or is the video flickering here and there?
@monstereugene Жыл бұрын
this good
@khandovarbalest13693 жыл бұрын
Caves of Kud Caves of Kwud eeeh CoQ
@Lola_Greens2 жыл бұрын
Hay hay
@cannogabang19993 жыл бұрын
Damn my man's excel sheet looks fucked up
@glass79233 жыл бұрын
Okay, but can you add the option to side with Templars?
@yazuki-wolf2 жыл бұрын
41:20 Really wish I knew how to spell deekstar. Tried searching, but nothing comes up.
@jimmyhirr5773 Жыл бұрын
It's "Dijkstra." The name is Dutch.
@deusxyz3 жыл бұрын
This is 2019? Does GDC even do indies anymore?
@Xd4LEM4ObX3 жыл бұрын
Fico pensando em traduzir e legendar videos do tipo pra brasileiros porem não sei quanto ao publico brasileiro assistindo videos do tipo
@DerekSmort3 жыл бұрын
Quem se importa já aprendeu inglês, o resto é futebol e bunda
@cormano643 жыл бұрын
O público brasileiro só vai se interessar se for acessível, então ter legenda sempre será um elemento positivo.
@Xd4LEM4ObX3 жыл бұрын
@@DerekSmort Osheee kkk
@Xd4LEM4ObX3 жыл бұрын
@@cormano64 Simm isso que penso, sempre quis criar legenda pra varios videos, mas n sei se ajudaria alguem, nesses tipo de video vejo algo util pra ser ensinado pros br que é game dev, Já que muitos no brasil só cria jogo na base dos assets da propria engine
@cormano643 жыл бұрын
@@Xd4LEM4ObX Se resolver fazer, pode ter certeza que vou espalhar o vídeo.
@sergesolkatt Жыл бұрын
❤
@ince55ant3 жыл бұрын
so *thats* how its pronounced
@TheZerocrossings3 жыл бұрын
I must have missed the math part of this "Math for Game Developers" talk...
@jessestewart51093 жыл бұрын
He mentioned at the beginning that there wouldn't be any math in his talk.
@epajarjestys99813 жыл бұрын
@@jessestewart5109 But the title says math.
@phirewind3 жыл бұрын
The core of what they're doing is basically a mathematical abstraction. The end result is a matrix of numbers that follows a contextual pattern while still being procedurally generated. Think of "this village worships a legendary dragonfly" as just a number in a matrix. It's just an application of math that's so abstract it's hard to recognize. You know, like algebra. ;)
@chonchjohnch3 жыл бұрын
@@phirewind shoving numbers into a square does not a matrix make.
@nonamo57003 жыл бұрын
@@chonchjohnch Much of this would fall into the realm of discrete mathematics rather than continuous mathematics like algebra, no? Probability, topology, decision trees/making, graph theory, game theory etc.
@kip_c3 жыл бұрын
i love caves of qum
@presauced3 жыл бұрын
saying caves of qum is for amateurs. real game developers say 'coq' pronunounced like 'cock'
@skyblazeeterno2 жыл бұрын
LOL
@bladechild24493 жыл бұрын
Imagine if they could work alongside people who would put CoQ into a more presentable package
@Cpruett2 жыл бұрын
Honestly it's lack of graphics is what makes it better for me.
@uponeric36 Жыл бұрын
The game is perfectly presentable
@hommhommhomm Жыл бұрын
The minimalist symbolic graphic is what creates the flexibility for complex systems like in Qud and Dwarf Fortress. Oftentimes it's not possible to represent a tile based world in realistic 3D for example because the size of things does not matter in tile-based but does matter in 3D. A seed is as big as a dragon in many of these games and these kind of issues become huge if you start to make it more realistic/accurate/detailed.
@pythonxz Жыл бұрын
@@hommhommhommThe computational load would also be high.
@hommhommhomm Жыл бұрын
@@pythonxzI agree but even with infinite computational load, more realistic graphics would limit what can be included in the game.
@13deadghosts Жыл бұрын
As a certain african warlord would say: "Hey Hey People"
@turkler17193 жыл бұрын
hey hey people
@McDiezel0793 жыл бұрын
Yeah but when can we play as the Putus Templar??
@BunnyChamberX3 жыл бұрын
Hey hey people!
@joshuamiller79163 жыл бұрын
hey people seth here
@Jackobisnotenough3 жыл бұрын
Hey hey people
@mrosskne6 ай бұрын
make putus templars playable
@Cloroqx3 жыл бұрын
Laughs in Houdini.
@noxabellus3 жыл бұрын
???
@Hoichael3 жыл бұрын
? ? ?
@Dong_Harvey3 жыл бұрын
? ? ?
@brynmckerracher32232 жыл бұрын
? ? ?
@addersnap2885 Жыл бұрын
Comparing the procedurally generated "lore" here to elder scrolls has to be a joke right
@neolynxer3 жыл бұрын
Tarn Adams: "Oh, honey, that's cute..."
@Dong_Harvey3 жыл бұрын
He credits Tarn at about 2 minutes in by recommending 2 books cowritten by Tarn, one of which was premiering at GDQ Don't get me wrong, Dwarf Fortress is the pinnacle of the genre, but there is no room for toxic fanboyism
@neolynxer3 жыл бұрын
@@Dong_Harvey sorry, I admire Tran's dedication and amount of work, which...dwarfs efforts of any other speaker to me. This was not meant to be toxic.
@inigo1373 жыл бұрын
@@neolynxer how can it be interpret as anything but toxic? You just admitted that you think that everyone does a bad job except Tarn Adams, lol.
@Dong_Harvey3 жыл бұрын
@@neolynxer its OK, but you see it even tripped me up, I tend to make very snarky comments myself, and can easily be accused of toxicity In fact my reaction can be seen as toxic, I accused you of fanboyism, which is just a reactive term
@niallrussell71843 жыл бұрын
This is good as an entry point into programming procedurally generated worlds. Massively extending these techniques would touch on the insane complexity of DF.
@Roguedeus Жыл бұрын
I don't get the praise this talk is getting... It's a garbled mess. Clearly they did a great job making the game, but please never ask them to explain how they did it ever again.
@crusaderanimation69673 жыл бұрын
One hours of math.. like some wise man said: "Yes we doing math here, and nothing even that loli on the other page is sexier than math."
@poorman-trending3 жыл бұрын
Can you say “abstract mountain” again please? Jesus
@deadliestvice53563 жыл бұрын
Procedural generation is a cool tool for when you don't want to develop an entire game.
@Smaxy_3 жыл бұрын
Most of the time it's for replayability
@robotpotato68923 жыл бұрын
procedural generation can take more time than meticulous level design.
@deadliestvice53563 жыл бұрын
@@robotpotato6892 Let's assume that i believe you without any evidence, who then measures a game's quality based on the time spent with it's development rather then the effort and skill that went into it? Lots of delayed games have proven to be of subpar quality.
@robotpotato68923 жыл бұрын
@@deadliestvice5356 Quality is subjective and there are a lot of ways to code a game. It's common to see developers talking against procedural generation for that reason, it can increase code complexity and make you spend more time and energy on the game than necessary. If I code a framework with procedural generation in mind, it probably could be easier than make a entire game, but that would be an exception.
@Lola_Greens2 жыл бұрын
Ooooooh. That a hot and dumb take
@LegalPhantom3 жыл бұрын
The devs of CoQ are the only ones who would actively ban and insult Sseth, the only KZbinr that wanted to promote their game but the fursona of one of the devs was too precious to be subject to the same laws of the game.
@aries9993 жыл бұрын
it's possible to kill that npc using a few methods, it's just that the npc (and the rest of the npcs in that area) have an equipment item that can save their life in order to make sure that random bullshit doesn't end up making the main story sequence impossible
@BIGPILGRIM4203 жыл бұрын
spoken like someone who hasn't played the game and is parroting the points (aka JOKES) from seth's video. cringe.
@Cpruett2 жыл бұрын
@@BIGPILGRIM420 Agreed but Seth's point is meritable. They are capable devs and could easily code in a method that other no playing entities couldn't kill/ destroy important entities. I think the issue was they took all this time to built a extensive world/ story telling framework but then get upset at anyone that points out that limiting that logic in exceptions will only draw massive attention to the quality of those areas.
@uponeric36 Жыл бұрын
Actually I would too, for being a fascist, and they definitely don't need his support
@no-lifenoah78613 ай бұрын
Wah wah wah, call the wah-mbulance
@judgeomega3 жыл бұрын
this is all very neat and interesting, but im of the opinion that games should revolve around the player... the game world is just the background playfield, what really matters are the options available and interesting interactions.
@Show_My_Name_Not_My_Handle3 жыл бұрын
There's more than one way to skin a cat. Games that "revolve" around the player (me, in my case, ofc) have unerringly felt... artificial. Perhaps this is because they've yet to do a convincing job, but, even if I saved the world from a fleet of evil sentient asteroids firing plasma rockets, the real world still spins on. In story-games that revolve around me, it's very clear that the world the story is in, exists only for the sake of the story. It's not about me, the player at all, but about the story. And that's the problem, for me, with such games. Caves of Qud, unlike those games, does not feel like the world exists only in a story. I can do incredible things, but unless someone was involved, they don't know a hootin' thing about me, or my deeds. The whole of existence, isn't about me, in-game, but the game, itself, _is_ about me. My interactions with it, my explorations, and actions. The world isn't just a background playfield, it is the very thing that allows those interactions, and actions. You can play baseball, just about anywhere. The field, truly, is just a background playfield. But you couldn't play Caves of Qud, anywhere but the Caves of Qud.
@Nupawru3 жыл бұрын
Hey hey people
@ptrukandu2 жыл бұрын
Seth here
@bazookaman1353 Жыл бұрын
@@ptrukandu Did you ever ask yourself, "I wish there was a legendary game where I could shadowy raid?"